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NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Fri, 24 August 2007 14:31 Go to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Summer is now almost over. So, it is time to get some new games going. I will host 2 games for the new playing season - Primitive 1 and Primitive 2.

Each game will have a few different restrictions. Both games will have race trait balances and one game will ban stargates. I will be hosting both games and I will play in one (doesn't matter to me which one - I will play in the one that needs the extra payer)

The galaxy size will be based on the number of players that sign up for each game with the maximum size capped at a medium universe (universe density will be defined by how many players are in the game) - BOTH games will be run with the target of having them find a difinitive winner by the end of next May.

Both games will start simultaneously on Sunday the 23rd of September.

The ONE item common for both games is that max pop growth rate may be no more than 8%.

For the game I only host, I will set up the universe to get a fair and equal starting balance. For the game I play in, a 3rd party will set up the game.

Shocked Keep your eyes glued to this thread for more details! Disco

Grin Ptolemy


[Updated on: Fri, 24 August 2007 14:37]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Fri, 24 August 2007 21:23 Go to previous messageGo to next message
bigcanuknaz is currently offline bigcanuknaz

 
Officer Cadet 1st Year

Messages: 205
Registered: July 2004

Aaaah, we're going to have to pay for this one, eh?

Quote:


...the one that needs the extra payer



Wink

naz

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Sat, 25 August 2007 02:39 Go to previous messageGo to next message
oldmetalhead is currently offline oldmetalhead

 
Petty Officer 3rd Class

Messages: 49
Registered: May 2007
Location: Troy, Ohio
Count me in!

I lost my internet con on my last game. Won't happen again.

Keep me posted..... Very Happy



oldmetalhead

Old metalheads don't die, they just Sail Away.

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Sat, 25 August 2007 17:02 Go to previous messageGo to next message
gwellman is currently offline gwellman

 
Petty Officer 1st Class

Messages: 66
Registered: January 2007
Location: Seattle, WA

Could you post a link to a description of exactly what "Primitive" rules are? I read the rules for the recently started Primitive game ("Glacier"), and I remember reading a different set of Primitive rules elsewhere. It seemed that some of the Glacier rules were on top of Primitive rules, but I also remember some Primitive rules that weren't mentioned in Glacial. Maybe it was assumed that everyone knows the Primitive rules by heart?

[Updated on: Sat, 25 August 2007 17:02]

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Sun, 26 August 2007 23:20 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
gwellman wrote on Sun, 26 August 2007 07:02

Could you post a link to a description of exactly what "Primitive" rules are? I read the rules for the recently started Primitive game ("Glacier"), and I remember reading a different set of Primitive rules elsewhere. It seemed that some of the Glacier rules were on top of Primitive rules, but I also remember some Primitive rules that weren't mentioned in Glacial. Maybe it was assumed that everyone knows the Primitive rules by heart?


Glacier isn't strictly a primitive game - it is sharing the same theme, but the limitations aren't as extreme as the primitive rules usually seem to go. I'm guessing that the playstyle in that one is sitting in between that of primitive games and normal games (hard for me to tell, as I haven't played a primitive game yet.)

It seems Ptolemy is teasing us, by giving us little titbits about the rules for now, to build up an appetite for when he reveals the rules the games will be following. Very Happy

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Mon, 27 August 2007 01:39 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
I tested a couple of races for Glacier but the game was full by the time I was ready.

I'm interested to hear the game definition as well.

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Thu, 06 September 2007 19:57 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

I'm interested as well. Count me in. Smile


The Universe is usually not fair.
That would be too easy.

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Fri, 07 September 2007 18:21 Go to previous messageGo to next message
Sully is currently offline Sully

 
Crewman 1st Class

Messages: 39
Registered: January 2004
I'd be interested also but it would help if we had the 'Primitive Stars' rules / guidelines that Ptolemy would like for these two games.
The Primitive rules that I know of have alot more restrictions then simply 2000pts left over.
No: ram scoops, fuel tanks, IFE, TT, cheap/normal weapons, cheap prop, etc.
Help please..

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Wed, 12 September 2007 08:34 Go to previous messageGo to next message
matas is currently offline matas

 
Crewman 3rd Class

Messages: 7
Registered: May 2003
Location: Lithuania
Hi,

Count me in Razz
I want to achieve a primitive victory against primitive players in primitive game with my primitive race Twisted Evil

Matas (aka paran0rmal)

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Thu, 13 September 2007 14:13 Go to previous messageGo to next message
forkman is currently offline forkman

 
Civilian

Messages: 2
Registered: September 2007
Yo. I'm excited about this, but also don't know the specific rules... If you could post them so I can make a race that would be awesome. Also, this is my first autohost game, so be gentile.

Forkman

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Thu, 13 September 2007 20:47 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I think Ptolemy is testing to see which players truely have the patience for a Primitive Stars game, by supplying the information about the rules at a Primitive Stars sort of pace.

Laughing

Oh, by the way, I won't have time to play, but I can make time to set up the universe for the one you will be playing in, if you still need someone for that task.


[Updated on: Thu, 13 September 2007 20:50]

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Fri, 14 September 2007 16:33 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
Chief Petty Officer

Messages: 70
Registered: January 2006
Location: New York

Dogthinkers wrote on Thu, 13 September 2007 20:47

I think Ptolemy is testing to see which players truely have the patience for a Primitive Stars game, by supplying the information about the rules at a Primitive Stars sort of pace.



I am sure Ptolemy will give us the rules soon but it might be in Sanscrit to keep within the primitive theme. Laughing



The Universe is usually not fair.
That would be too easy.

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Sat, 15 September 2007 09:50 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
DenHam wrote on Fri, 14 September 2007 22:33

Dogthinkers wrote on Thu, 13 September 2007 20:47

I think Ptolemy is testing to see which players truely have the patience for a Primitive Stars game, by supplying the information about the rules at a Primitive Stars sort of pace.



I am sure Ptolemy will give us the rules soon but it might be in Sanscrit to keep within the primitive theme. Laughing


If you'd ever tried learning Sanskrit, you wouldn't have written that...

Very Happy



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Sat, 15 September 2007 09:55 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

OK Everybody! Both games WILL be played with anythig over 5 players each. Granted, with only 5 players it will be a small universe. 6 players+ will be a medium universe. Medium universe is the maximum size. In order to get a more balanced game with regards to PRT's, EVERY PRT MUST be DIFFERENT unless the game goes over over 10 players!

I do like the way that Matt came up with for handicapping PRT's so, I am using that method with modifications - However, I am not going to hurt any race with lower pop start.

ALL PRT's are allowed. See the specific restrictions and exceptions section for the PRT's

This game will generate 5 days a week PERIOD. Don't ask for slowdowns they won't happen. There will be no votes for turn generation changes. There WILL be breaks for Christmas and Easter, Ramadan and Hanukkah and for other significant religious holidays of any faith - just notify me in advance.

Here is a link showing them all.
http://www3.kumc.edu/diversity/ethnic_relig/ethnic.html

Under special individual circumstances a turn generation may be postponed by a day. Any race missing 4 turns WILL AUTOMATICALLY be set to inactive.

Now, for the Game Parameters and PRT restrictions:

Primitive One - Basic rules

Max growth rate is 8%

The tech zero fuel pod is banned - all races with this part in ships at start must scrap the ships on the first turn.

The Fuel Mizer is banned. All races with this engine in ships at start must scrap the ships on the first turn.

Weapons and Construction MUST be set to expensive.

The ONLY Stargate allowed is the 150/600 stargate. See special dispensation for IT.

No race may have anybody set to freind - EVER. Neutral settings are allowed. Make whatever agreements you want with neighbors. However, ONLY ONE race may ever be set to neutral status at any time.

Tech trading is banned - if you want something, research it. If you get lucky, you'll get a level of something via combat.

Random events will be ON - HOWEVER , in the event of a comet strike that hits a HomeWorld or a major populated world, an immediate regen will be done up to year 2450. OK Everyone - you get a chance at MT stuff! Smile

Start at level 3 box checked for expensive techs is allowed.

All shields are capped at Energy level 10 (Bear shields)
AR exception - AR races may use ANY shields on UNARMED transports (i.e. medium freighters and large freighters). AR may use ANY shields on orbitals.

Capital Missiles are ONLY allowed on Starbases (clarified as Starbase, Ultra Station and Death Star orbitals) Space Docks may NEVER have capital missiles.

Primitive One - PRT Specific rules

IT - is allowed the 100/250 stargate ONLY on the two starting planets. Propulsion MUST be set to expensive. IT races MUST have Cheap Engines selected.

CA - Total Terraforming is NOT allowed. Bio MUST be expensive. Mineral Alchemy MUST be selected.

HE - HE racs may have a MAXIMUM growth rate of 5%.

AR MUST select Generalized Research.

SS MUST have Generalized Research selected.

JOAT must NOT have NAS, and MUST take Generalized Research

PP must NOT have energy cheap

WM - no restrictions other than the basic game restrictions

IS - MUST have Ultimate Recycling - the IS specific Fuel transport is BANNED.

SD - the Mini Minelayer is BANNED Any starting mini-minelayers MUST be scrapped on the first turn. Bio may NOT be cheap.

------------------------------------------------------------ ---

These are the terms of Primitive One - no changes will be made - do your testing, let me know you want to play and the game will start ASAP. I will only host the game so, do NOT password protect your race files.

I caution all players - this will be a slow going game. Every early weapon is valuable as is every resource spent building ships. Turns over the 75 ears take little real time to make. If you miss a turn or 2 it is very probable that it will have no significant effect on the outcome of the game.

Ignore your 'player score' as a measure of how well your race is doing. In one turn, if you achieve 2 tech levels and build 2 space docks you can easíly jump from 5th to 1st place in the score table. I.e. you can be shown on the score table in last place and it may very well be by only 1 point. Not only that, but your difference to first place may only be by 15 points or less.


Contact me at ptolemy (dot) stars (at) gmail (dot com) to send your race files.

Welcome to All

Regards,
Ptolemy


[Updated on: Sat, 15 September 2007 11:00]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: NEW! - Primitive Stars Games - 2 versions Primitive 1&2 Sat, 15 September 2007 11:37 Go to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

This topic is now LOCKED - please see the new topics for each game.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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