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Games you should never play Wed, 25 July 2007 08:30
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
I just digged up an old (1999) article by Art Lathrop on Google Groups. There are some very nice ideas - most are just silly though. Have fun reading!



Here's a quick summary of some really awful and a few silly ideas for games.

Given how serious discussions on this newsgroup are (cough, cough), I thought
I would post something frivolous. Bad ideas for PBeM Stars! games.

Title: Grounds for Divorce (or Your Life Will Only Be Stars!)
Conditions: All player levels
Universe: Huge, Dense, No Public Scores, Slow Tech
Victory Conditions: Last Player standing
Special Game Rules: Players may only use HE's with unmodified growth rates of
at least 12% or SD. Turns will be generated every 17 hours.

Comments
You could add to this
"players must submit a weekly newsletter from their empire of not less than
1000 words" "autobuild orders are banned" (individually modify planetary
production)"ship counterdesign help service available" (have to keep
redesigning ships)"prizes are available for the highest total production
(ships, not resources)""turns alternately to these addresses.... (supply 200
email addresses)""download from this web server (supply Force9 web address)"

..also..no more than 2 waypoints per fleet! and "repeat" checkbox banned!

And then add in a bunch of HE AI's with their spores going every which way!

*****************************************

Small, sparse, 16 players, slow tech advances.
Weapons research set to +75%. No starbases, Ultrastations or Death Stars
allowed. No bombers allowed. Winning conditions: first player to own 1000
capital ships.

(OK, I was desparate to think of something that didn't have to do with MM -
sue me).

*****************************************

Title: One-Percent Wonder Warriors
Universe: Huge, Packed, No Public Scores, Slow Tech
Victory conditions: 500K production and owns 65% of all planets (both
conditions required)

Special: You guessed it growth rate must equal 1%. No HE

Title: Engines from the Abyss
Universe: Huge, sparse, slow tech
Victory Conditions: Exceed second place by 300%
Special: All races must have cheap engines and no ram scoops. No race can
have IFE.

Comments:

OUCH! These two hurt just to look at. I'm currently playing a race with a 10%
growth rate (That was the maximum allowed in the game) and it is slooooooow.
Also, I could not live without ramscoops.

*****************************************

Title: Biowarfare
Universe: Tiny, Packed
Victory Conditions: Last Man Standing
Special: All races must be CA with Bio Cheap and Weapons expensive.

*****************************************

Title: Hide and Go Seek
Universe: Huge, sparse
Victory Conditions: Special - must destroy all enemy ships
Special: All races must be SS.

*****************************************

Title: Democracy Universe: Huge, Packed. Victory: 300% of second place
Special: There are five teams each with three players. Each team only has
one race. All ship movement has to be decided by committee.

*****************************************
Title: Hurry up and Wait
Universe: Huge, Packed, Public Scores
Victory: Same as above
Special: Turns due every Sunday 0000 GMT. Turns mailed Saturday 1200 GMT.

*****************************************

Shootout:
Tiny, Sparse, 16 players, 1000 year force gen. *Close* starting positions.
*Everyone* is a PP.Last man standing. Should take less than 20 turns...

Comments

20 turns? Pshah, more like four. Flash Point which BANNED PP (but used
similar conditions) only lasted 23 years and only that long because there were
two SDs). Perhaps it would be better to say that all the players have to
shoot at each other every year and the last player alive loses.

*****************************************

The Great War:
Huge, dense, No Acc BBS, *2* players. Distant starting positions.

*****************************************

Pea Shooters:
Huge, Dense, 16 players.
Specia
...

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