Home » Stars! 2.6/7 » The Academy » Life with a low G HW.
Life with a low G HW. |
Sat, 07 July 2007 02:47 |
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Soobie | | Officer Cadet 3rd Year | Messages: 270
Registered: May 2007 Location: Australia | |
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A few quick questions for some friendly gurus to contemplate answering for me. I know mine settings has been done to death, but I'm a slow learner
1a) Is there anyway of starting Stars so that your HW has minimum minerals every time?
1b) If the startingG on my HW was going to be 30%, what would it be if I allocated 50pts to Min Concs?
2) Scenario: HW has 30% G conc and about 250K of G. RW has 0 points allocated to (something/nothing).
If I have OBRM, PGR 19%, 1 in 1000 and something like 10/3/16 mine settings, what is the best way to deal with pop growth well in excess of my ability to get the G out to build the facs? With decent G I would just take it to 275K pop and hold it there, but here G is wayyy low.
For example, (and please don't argue the merits of different mine or fac settings - they are what they are ) if I have facs set to 13/9/14 (and the mine setting and PGR above) do I:
a) keep my pop below, say, 275K and export pop to my best breeders which hopefully have a better G conc than HW. Gradually building pop to 275K in line with the # of factories I can build? ((If I do this then the number of mines operated is reduced, so it take a little longer to get to a stable 275K with maxFacs)); or
b) just let it climb to 275K, build out the mines as the G runs out and build the extra 3 or 4 fac's the extra mines let me build.
My gut feeling says (a), testing seems to make me think (a), but I'm wondering if there is a (c) strategy or (d) strategy I am missing.
3) What are the weakest mine settings a 15/x/22 HP can work with?
Cheers
S.
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Re: Life with a low G HW. |
Sat, 07 July 2007 03:08 |
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I'll answer your questions for you.
Quote: | 1a) Is there anyway of starting Stars so that your HW has minimum minerals every time?
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You have 2 options: 1) check Beginner Max Minerals when you gen the game and you get tons. 2) create your Stars game from the DOS command window using a seed number. Every time you use that seed number you will get the same universe with the same HW mineral concentrations. You can gen teh same game multiple times and change the seed number until you get a universe with HW mineral concentration that you want. The instructions for starting a game from the DOS command prompt are in the help file. (Ask here in the forum if you have trouble)
Quote: | 1b) If the starting G on my HW was going to be 30%, what would it be if I allocated 50pts to Min Concs?
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Not great. As I recall, you get 1% for every 5 points (it may be 7). The information is here in the Academy. However, those 50 points buy far more than that little bit of HW mineral concentration. Always try to optimize your race so that you have Zero left over points.
Quote: | If I have OBRM, PGR 19%, 1 in 1000 and something like 10/3/16 mine settings, what is the best way to deal with pop growth well in excess of my ability to get the G out to build the facs? With decent G I would just take it to 275K pop and hold it there, but here G is wayyy low.
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You have a few options. Personally, I would find the nearest available green planet of any value, colonize it, send about 100k pop there over a few turns and build ALL the mines first. It's an investment that will pay off just like remote miners would. Then, I'd set up automated freight runs to my HW.
Another option is to colonize red planets - a lot of them. If you are IS, this isn't a problem since you can leave a small freighter in orbit with full pop and all the new pop beams to the surface keeping the planet alive. Export all minerals from the planets. For Non IS races, you need to supply a little pop every couple years to maintain the planet BUT, you can build mines there for up to 50k pop.
The only other option is to build expensive 'basic' remote miners - and yes, I have done this when needed. even though the mining pod sucks, it still does pull minerals. 15 of the ships will pull 100kt of germ each year from a high concentration planet - the miner cost is high, but in a low g universe it generally is worth it.
Ptolemy
[Updated on: Sat, 07 July 2007 03:11]
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Re: Life with a low G HW. |
Sat, 07 July 2007 07:08 |
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iztok | | Commander | Messages: 1208
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
Soobie wrote on Sat, 07 July 2007 08:47 | 1b) If the startingG on my HW was going to be 30%, what would it be if I allocated 50pts to Min Concs?
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3/4 of points would be directed to the lowest MC, 1/4 to both others. So a planet with MCs 30/30/50 would turn into about 67/43/63.
Quote: | what is the best way to deal with pop growth well in excess of my ability to get the G out to build the facs?
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Being HG the pop is your best and free asset, so you need to take special care to grow it at max rate. In your case I'd set queue on planet to 500fac's/500mines, and just let planet grow naturally to 25%. The only diversion into research would be to have freighters build after planet goes over 25%, and building additiona mines before factories to get enough minerals to run the colony drive. When queue would turn green, I'd "jump" planet to 33% hold, and from there on slowly to 45% hold (just 10-20 fac's and mines built each turn) while exporting pop, researching, and building ships for the rest of the empire. If there wouldn't be need for pop exports, the I'd again "jump" it to 45% hold.
Quote: | My gut feeling says (a), testing seems to make me think (a), but I'm wondering if there is a (c) strategy or (d) strategy I am missing.
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IIRC JC has done some tests here, and they showed the B is best for quick econ. But quite often I build some 50 mines before factories, esp. in disputed areas, where I need defenses (forts/docks) up quickly, and that can't be done without minerals. So very often I play there as a -f, and start building factories only after the planet is out of the biggest danger.
[/quote]3) What are the weakest mine settings a 15/x/22 HP can work with?[/quote]
Whatever you can afford. With normal mines efficiency never go below the number of factories, but rather 2+ higher. Better have 1 factory less and 3 mines more, than the opposite, because in the BB era you'll have terrible problems with germ for electronics on your BBs. IMO a decent solution for your HP would be mines at ~12/3/~20, or the Alien Miner. I see remote mining only as a partiall solution, because you need decent tech for decent miners, but that tech cost LOTS of resources, that should go into factories instead . Killing RMs is also way to easy . Besides, a HP with remotes has only slightly better econ than a 12/x/16 HG with OBRM, but is significantly more vulnerable in early and mid part of the game than that HG. My advice is: chose HP only for slow games with some room.
Hope that helps.
BR, Iztok
[Updated on: Mon, 09 July 2007 13:56] Report message to a moderator
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Re: Life with a low G HW. |
Mon, 09 July 2007 19:18 |
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There was also a thread here (don't have time to dig it up, sorry) that looked at the effects of rounding on that formula. I think the investigator determined (and verified) that 6 RW points gave the highest return per point, giving 5 conc to lowest and 2 to each of the others. Pretty nice for a very minimal cost.
[Updated on: Mon, 09 July 2007 19:18] Report message to a moderator
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