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Home » Stars! 2.6/7 » The Bar » Bad Race Designs (Or: races I played and will never play again...)
Bad Race Designs (Or: races I played and will never play again...) Mon, 31 March 2003 12:36 Go to next message
Raindancer is currently offline Raindancer

 
Officer Cadet 3rd Year

Messages: 261
Registered: February 2003
Location: Finger Lakes NY, USA

Let me see if you can beat this one (it was a while ago so I will try to remember the details):

A -f -m SD. Smile

I had wanted to play a -f. I also wanted to play a SD. I figured with all the extra points with a SD, and the -f points, I could afford to take an immunity. Since I was keeping the Ram Scoop engines, and since I figured I would need a lot of minerals to build the big minelayers, I figured that I could take Advanced Remote Mining. And I figured that if I was going to have big mining ships, that I would not need planetary mines, and I could afford Total Terraforming as well. The additional benefits were that ALL planetary resources would go into terraforming and then to research. And of course my enemies would not want my planets, as there would be no factories and mines on them! (Did you follow that twisted logic?)

Note also that due to RL difficulties at the time, I barely had time to create the race, much less test it. Wink

The flaws:

Remote mining starts out very slow. I did not have enough minerals to build enough remote miners to get started quickly! I was SO short on minerals I was having trouble finding enough minerals to build transports and colonizers. This greatly slowed down my -f expansion.

With the immunity and great habs, a LOT of the planets with better minerals were planets that were green, and that I would need to colonize. And of course, if I colonized them I would not be able to mine them!

What happened:

It was a re-mapped universe, and I happened to be the player with the most real estate, and with other players very far away. This gave me quite a long time to get started without interruption. I also made an alliance with the #1 player, who was near me. He helped me get a few (much needed) tech levels to get the best miner and mining robots.

Getting those helped me turn the corner. I set up a mining world for each colonized world, and was able to build enough miners and transports (over several turns) to get a good mineral rate to my planets. These minerals started to arrive just before my opponents were closing in on my worlds. So I was able to build enough cruisers and minelayers to defend myself, and even grow a little before my ally won the game.

There are quite a few more details. Another reason I survived is that players were required to take at least one of the 'bad' LRTs, and could only take one of the 'good' LRTs, so everyone was having some sort of trouble.

Here is the amazing part: I managed to get to second place before the game ended. Smile

Someone asked my why I did not just play an AR? Smile It probably would have worked better, and with the exception of the minelayers, was prettty much what I was playing!

I will play a -f again someday, and a SD, but never again a -m. Smile Someday I will even try an AR!

Planet Dancer

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Re: Bad Race Designs (Or: races I played and will never play again...) Mon, 31 March 2003 17:14 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Here's mine and it's one I'm using in a current game so I wont go into too much detail (though I probably already have)

A bi-immune AR with rad small and far right.

The growth was SO SLOW and the number of planets nearly killed me. The theory was sound (no green was worth less than 66%) but it just yeilded so few planets and so little resources... a deadly mix. I was just lucky to be surrounded by a (looking back on things) foolish HE (but one who I am graciously happy to have allied with) and 2 other AR races.

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Re: Bad Race Designs (Or: races I played and will never play again...) Mon, 31 March 2003 19:29 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
freakyboy wrote on Mon, 31 March 2003 14:14

I was just lucky to be surrounded by a (looking back on things) foolish HE (but one who I am graciously happy to have allied with) and 2 other AR races.
Why thank you for that flattering comment, freakboy! Laughing
Actually, it was your habitat that made you far more desireable to me as an ally than 4711 (even though he seemed much nicer), who seemed to be able to colonize everything. I figured with you as an ally I could simply leave everything that you could colonize and there'd still be plenty of planets for me, and no friction over who gets to colonize what.

But the reason I wasn't feeling aggressive about attacking either of the two AR's north and south of me was at that point I'd JUST learned about monster HG races, had no knowledge of what an AR can achieve, and was certain that everyone was playing a monster race but me. I didn't want to pick one enemy, and then find the other deciding I'd be a good enemy too when I might have allied with the first one I attacked instead. Make sense?

I still don't think your race is bad at all, but, what do I know. (Not much)

Editting: Added the following...
As for my own lousy races I'll never try again, how about ALL of them? Laughing I still havn't found anything to replace my old tri-immune HE, which is sad considering the consensus on tri-immune HE's. I guess playing a tri-immune HE is simple enough that it's hard to screw it up, and I still need to learn how to play the game effectively with anything else.


[Updated on: Mon, 31 March 2003 19:36]




I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Bad Race Designs (Or: races I played and will never play again...) Mon, 31 March 2003 20:01 Go to previous messageGo to next message
FurFuznel is currently offline FurFuznel

 
Lt. Junior Grade
Stars! Nova developer
Stars! Nova developer

Messages: 437
Registered: November 2002
Location: New Brunswick, Canada
The worst race that I have created and played so far was my first attempt at a factoryless (-f) Inner Strength (IS).

This is what I had set up for the race:
Improved Starbases, Generalized Research, No RamScoop Engines, Only Basic Remote Mining, and Bleeding Edge Technology. It was temperature immune, had a 19% growth rate, and one resource for every 900 colonists. Energy, electronics, construction, and biotech were all set expensive while propulsion and weapons were set cheap.

Now I must rationalize a few things about this race first off.
1) This was my first -f race and I had no idea what I was doing.
2) I have no clue why I did not take improved fuel efficiency when this race was supposed to be used in a duel (and was, and had its butt kicked all over the universe)
3) The bleeding edge technology was also a first time trial for me which was very stupid to do in a duel,
4) I simply like the research boost of generalized research and therefore usually take it (in the Random Plagues game when research had to be set to zero I still had research going on because of this... oh course Pleasant, the Plague Master dealt with that)
5) I set propulsion to cheap because I had not selected improved fuel efficiency
6) Only basic remot mining because I intended to colonize heavily and not need too much remote mining.

In use this race was so slow starting and technologically crippled that I was surprised that it took until 2456 for me to lose my homeworld. I did learn quite a bit from this race and look forward to trying out my newest race sometime.

FurFuznel



Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7

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Re: Bad Race Designs (Or: races I played and will never play again...) Mon, 31 March 2003 21:26 Go to previous messageGo to next message
BlueTurbit

 
Lt. Commander

RIP
BlueTurbit died Oct. 20, 2011

Messages: 835
Registered: October 2002
Location: Heart of Texas
FurFuznel wrote on Mon, 31 March 2003 19:01

4) I simply like the research boost of generalized research and therefore usually take it (in the Random Plagues game when research had to be set to zero I still had research going on because of this... oh course Pleasant, the Plague Master dealt with that)


Muuuaahahaha! I love this galaxy.
Pleasant,
the Plague Master




BlueTurbit Country/Rock

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icon10.gif  Re: Bad Race Designs (Or: races I played and will never play again...) Tue, 01 April 2003 13:29 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Can anyone say Oberlander? Evil or Very Mad

Personally, the worst I've ever borked myself was in a blitz with Dan Neely (Summoner), but it wasn't the race's fault. I was hosting and accidentally set the starting positions to Close instead of Distant - and my enemy was a 1ww JoaT (I was IS and had essentially no tech). I died in 2412. Evil or Very Mad

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Re: Bad Race Designs (Or: races I played and will never play again...) Wed, 02 April 2003 09:36 Go to previous messageGo to next message
Peptis is currently offline Peptis

 
Petty Officer 3rd Class

Messages: 45
Registered: November 2002
Location: Canberra, Australia

Nelson laugh at 2412 Very Happy

Rolling Eyes

My worst ever race was in my 1st PBEM. I chucked together a quick HP-style SD without testing it. Half way through the game I realised that I could have made a HG-style race with the same resources per planet, but much faster ramp. Though, I did manage to come second with a bit of diplomacy and a good ally (Thanks Rig!)
Razz


[Updated on: Wed, 02 April 2003 09:38]

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Re: Bad Race Designs (Or: races I played and will never play again...) Thu, 03 April 2003 02:10 Go to previous message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

I've got the WORST one for a duel.....

19% growth on a narrow hab range.
NRSE, NAS and ARM were my LRTS's
and I was AR.

I think it was Edog who I was playing (Sorry i can't remember... I've slept since then) Only reason I didn't die straight away was..... well.... because he didn't try to kill me straight away.

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