Bad Race Designs (Or: races I played and will never play again...) |
Mon, 31 March 2003 12:36 |
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Let me see if you can beat this one (it was a while ago so I will try to remember the details):
A -f -m SD.
I had wanted to play a -f. I also wanted to play a SD. I figured with all the extra points with a SD, and the -f points, I could afford to take an immunity. Since I was keeping the Ram Scoop engines, and since I figured I would need a lot of minerals to build the big minelayers, I figured that I could take Advanced Remote Mining. And I figured that if I was going to have big mining ships, that I would not need planetary mines, and I could afford Total Terraforming as well. The additional benefits were that ALL planetary resources would go into terraforming and then to research. And of course my enemies would not want my planets, as there would be no factories and mines on them! (Did you follow that twisted logic?)
Note also that due to RL difficulties at the time, I barely had time to create the race, much less test it.
The flaws:
Remote mining starts out very slow. I did not have enough minerals to build enough remote miners to get started quickly! I was SO short on minerals I was having trouble finding enough minerals to build transports and colonizers. This greatly slowed down my -f expansion.
With the immunity and great habs, a LOT of the planets with better minerals were planets that were green, and that I would need to colonize. And of course, if I colonized them I would not be able to mine them!
What happened:
It was a re-mapped universe, and I happened to be the player with the most real estate, and with other players very far away. This gave me quite a long time to get started without interruption. I also made an alliance with the #1 player, who was near me. He helped me get a few (much needed) tech levels to get the best miner and mining robots.
Getting those helped me turn the corner. I set up a mining world for each colonized world, and was able to build enough miners and transports (over several turns) to get a good mineral rate to my planets. These minerals started to arrive just before my opponents were closing in on my worlds. So I was able to build enough cruisers and minelayers to defend myself, and even grow a little before my ally won the game.
There are quite a few more details. Another reason I survived is that players were required to take at least one of the 'bad' LRTs, and could only take one of the 'good' LRTs, so everyone was having some sort of trouble.
Here is the amazing part: I managed to get to second place before the game ended.
Someone asked my why I did not just play an AR? It probably would have worked better, and with the exception of the minelayers, was prettty much what I was playing!
I will play a -f again someday, and a SD, but never again a -m. Someday I will even try an AR!
Planet Dancer
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Re: Bad Race Designs (Or: races I played and will never play again...) |
Mon, 31 March 2003 17:14 |
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Here's mine and it's one I'm using in a current game so I wont go into too much detail (though I probably already have)
A bi-immune AR with rad small and far right.
The growth was SO SLOW and the number of planets nearly killed me. The theory was sound (no green was worth less than 66%) but it just yeilded so few planets and so little resources... a deadly mix. I was just lucky to be surrounded by a (looking back on things) foolish HE (but one who I am graciously happy to have allied with) and 2 other AR races.
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Re: Bad Race Designs (Or: races I played and will never play again...) |
Mon, 31 March 2003 19:29 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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freakyboy wrote on Mon, 31 March 2003 14:14 | I was just lucky to be surrounded by a (looking back on things) foolish HE (but one who I am graciously happy to have allied with) and 2 other AR races.
| Why thank you for that flattering comment, freakboy!
Actually, it was your habitat that made you far more desireable to me as an ally than 4711 (even though he seemed much nicer), who seemed to be able to colonize everything. I figured with you as an ally I could simply leave everything that you could colonize and there'd still be plenty of planets for me, and no friction over who gets to colonize what.
But the reason I wasn't feeling aggressive about attacking either of the two AR's north and south of me was at that point I'd JUST learned about monster HG races, had no knowledge of what an AR can achieve, and was certain that everyone was playing a monster race but me. I didn't want to pick one enemy, and then find the other deciding I'd be a good enemy too when I might have allied with the first one I attacked instead. Make sense?
I still don't think your race is bad at all, but, what do I know. (Not much)
Editting: Added the following...
As for my own lousy races I'll never try again, how about ALL of them? I still havn't found anything to replace my old tri-immune HE, which is sad considering the consensus on tri-immune HE's. I guess playing a tri-immune HE is simple enough that it's hard to screw it up, and I still need to learn how to play the game effectively with anything else.
[Updated on: Mon, 31 March 2003 19:36]
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: Bad Race Designs (Or: races I played and will never play again...) |
Mon, 31 March 2003 20:01 |
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FurFuznel | | | Messages: 437
Registered: November 2002 Location: New Brunswick, Canada | |
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The worst race that I have created and played so far was my first attempt at a factoryless (-f) Inner Strength (IS).
This is what I had set up for the race:
Improved Starbases, Generalized Research, No RamScoop Engines, Only Basic Remote Mining, and Bleeding Edge Technology. It was temperature immune, had a 19% growth rate, and one resource for every 900 colonists. Energy, electronics, construction, and biotech were all set expensive while propulsion and weapons were set cheap.
Now I must rationalize a few things about this race first off.
1) This was my first -f race and I had no idea what I was doing.
2) I have no clue why I did not take improved fuel efficiency when this race was supposed to be used in a duel (and was, and had its butt kicked all over the universe)
3) The bleeding edge technology was also a first time trial for me which was very stupid to do in a duel,
4) I simply like the research boost of generalized research and therefore usually take it (in the Random Plagues game when research had to be set to zero I still had research going on because of this... oh course Pleasant, the Plague Master dealt with that)
5) I set propulsion to cheap because I had not selected improved fuel efficiency
6) Only basic remot mining because I intended to colonize heavily and not need too much remote mining.
In use this race was so slow starting and technologically crippled that I was surprised that it took until 2456 for me to lose my homeworld. I did learn quite a bit from this race and look forward to trying out my newest race sometime.
FurFuznel
Shadallark <==> FurFuznel
Mental anguish is for those who choose to think - FurFuznel
running Mac OS X 10.6.7
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Re: Bad Race Designs (Or: races I played and will never play again...) |
Mon, 31 March 2003 21:26 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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FurFuznel wrote on Mon, 31 March 2003 19:01 | 4) I simply like the research boost of generalized research and therefore usually take it (in the Random Plagues game when research had to be set to zero I still had research going on because of this... oh course Pleasant, the Plague Master dealt with that)
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Muuuaahahaha! I love this galaxy.
Pleasant,
the Plague Master
BlueTurbit Country/RockReport message to a moderator
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Re: Bad Race Designs (Or: races I played and will never play again...) |
Thu, 03 April 2003 02:10 |
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I've got the WORST one for a duel.....
19% growth on a narrow hab range.
NRSE, NAS and ARM were my LRTS's
and I was AR.
I think it was Edog who I was playing (Sorry i can't remember... I've slept since then) Only reason I didn't die straight away was..... well.... because he didn't try to kill me straight away.
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