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New game: Underdogs Sun, 10 June 2007 06:45 Go to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hi all,

I am back from holidays, and it's time to start a new game for you. It bases on some of my older games and adds PRT restrictions. In the last few games I have hosted and played, the games were dominated by the Econ-based PRTs. Thus, this is a game for the underdogs (AR, PP, SS, HE; WM and SD with restrictions)

# of players: up to 8
Skill level: Intermediate and above
Ranked: No
Version: 2.6/2.7j rc3/4
Autohost: Yes
Turns generated: 24 hours up to year 2430, then 48 hours. Weekends off. If you need a pause, just ask the host.
Host is playing: No
Universe size: Medium Normal, Distant Starting Positions
Starting conditions: ACC BBS
Victory conditions: Last Man/Last Team standing or consensus

Restrictions:
- no cheats (except chaff and split-fleet dodge)
- no pregame alliances

Special Rules:

Germ starting concentration will be between 50 and 80.

Everyone has to be set to enemy except one ally. The ally can be changed once every 10 years. Tech exchange between enemies is not allowed (I'll be watching!).
PRTs forbidden: CA, JOAT, IT, IS
Handicaps: SD must put 150 points to defenses, WM must put 50 points to defenses.


If you are interested, please send a race file, the password and your desired email address to me at andreas (at) studnitz (dot) de. First come, first serve.

The game is intended to start in about 2-3 weeks.


Andreas / wizard

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Re: New game: Underdogs Mon, 11 June 2007 18:27 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Trying to figure out if I've got time to join this one, very interested Smile

One question - isn't HE an economic PRT? Maybe only allow HE with PGR 10% or above?

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Re: New game: Underdogs Wed, 13 June 2007 11:32 Go to previous messageGo to next message
wizard is currently offline wizard

 
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Dogthinkers wrote on Tue, 12 June 2007 00:27

Trying to figure out if I've got time to join this one, very interested Smile

One question - isn't HE an economic PRT? Maybe only allow HE with PGR 10% or above?


HE is an economic PRT, yes. But it isn't played often, and thus, I'd give it a chance in this game. In fact, I have never played against any HE in any game on Autohost...
Do you think HE would be too strong in such a setting? I could think of a point penalty.

Andreas

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Re: New game: Underdogs Wed, 13 June 2007 12:08 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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wizard wrote on Wed, 13 June 2007 10:32


Do you think HE would be too strong in such a setting? I could think of a point penalty.

Andreas


No. It will still have to contend with races that could wipe it out easily in the early and mid game (not counting the hyper growth -HE's). I can think of several races that could destroy usual HE's easily. And an HE would probably be my first target...

The only issue is that with a 36 planet per player average, if the HE gets 2 weak(er) neighbors, and has no other real worries till it turns the corner, it will be pretty tough to stop. Ofc, this is true with any race, really.

-Matt







Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New game: Underdogs Thu, 14 June 2007 00:11 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Heh, there's been a 3i HE in every non-duel I've played where it was allowed. I've never seen one lose their first war either. But then that's quite a small sample of games.

In my opinion/experience a 6% HE is one of the races that is capable of fighting very early in the game. Not as well as -f can, of course, but I wouldn't consider it a soft target. But I didn't mean to turn this into a HE discussion Very Happy


[Updated on: Thu, 14 June 2007 00:13]

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Re: New game: Underdogs Thu, 14 June 2007 02:24 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

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Location: Aachen, Germany
Okay, we have two players now:

Taka Tuka (Race sent)
DenHam


[Updated on: Thu, 14 June 2007 16:56]

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Re: New game: Underdogs Thu, 14 June 2007 12:17 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
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wizard wrote on Sun, 10 June 2007 06:45

Handicaps: SD must put 150 points to defenses, WM must put 50 points to defenses.



These handicaps don't make sense. I have played SD races several times. While they are fun to play, they are very weak even in comparison to the other underdog races and even 50 is a lot of points. 150 points is enough to make a CA race compatable with an SS race.

If it was up to me, I would get rid of the points, although I am not planning to play either race.




The Universe is usually not fair.
That would be too easy.

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Re: New game: Underdogs Thu, 14 June 2007 12:28 Go to previous messageGo to next message
Kotk

 
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DenHam wrote on Thu, 14 June 2007 19:17

These handicaps don't make sense.
For me they make. SD are generally a bad nuisance and waste-o-time among non-econ PRTs. So its worth to get the biggest penalty. Wink Less nuisance, more fun. Very Happy

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Re: New game: Underdogs Thu, 14 June 2007 16:55 Go to previous messageGo to next message
wizard is currently offline wizard

 
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DenHam wrote on Thu, 14 June 2007 18:17

wizard wrote on Sun, 10 June 2007 06:45

Handicaps: SD must put 150 points to defenses, WM must put 50 points to defenses.



These handicaps don't make sense. I have played SD races several times. While they are fun to play, they are very weak even in comparison to the other underdog races and even 50 is a lot of points. 150 points is enough to make a CA race compatable with an SS race.

If it was up to me, I would get rid of the points, although I am not planning to play either race.




SD has lots more leftover points at the beginning of the race creation than every other race. Plus, they don't have any weaknesses, and they are very strong. In my experience, they have been the only ones to keep up with the econ races. Thus, 150 points are fair. We could debate about just 100, but I won't accept less in any case.
CA with 150 points penalty is still very strong and usually much stronger than SS if played well. I have seen this in more than one of the last games I have hosted / played (i.e. BusyW).

Andreas / wizard

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Re: New game: Underdogs Thu, 14 June 2007 18:06 Go to previous messageGo to next message
Traveller is currently offline Traveller

 
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I am no expert, but I think 150 points is a bit much of a penalty for SD. In the two games I am hosting I gave SD a -50 point penalty. Out of 18 players I have zero SD races, although this might be in part because I am hosting for lower ranked players, who don't really understand the power of SD.

1 player CA -150 points and no OBRM
3 players JOAT -50 points and no NAS
0 players IT -50 points and no IFE
0 players SD -50 points

3 players IS no penalty
5 players SS no penalty
4 players WM no penalty

1 player AR no penalty
1 player PP no penalty

O players HE no penalty

For my next game I intend to make the penalty for IS, IT and SD 30 points each, and leave the rest of my restrictions unchanged.

As you can see, everyone really wants to play an SS, but they just don't think they can win with it Laughing




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Re: New game: Underdogs Sun, 17 June 2007 20:24 Go to previous messageGo to next message
DenHam is currently offline DenHam

 
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Traveller wrote on Thu, 14 June 2007 18:06

I am no expert, but I think 150 points is a bit much of a penalty for SD. In the two games I am hosting I gave SD a -50 point penalty. Out of 18 players I have zero SD races, although this might be in part because I am hosting for lower ranked players, who don't really understand the power of SD.

1 player CA -150 points and no OBRM
3 players JOAT -50 points and no NAS
0 players IT -50 points and no IFE
0 players SD -50 points

3 players IS no penalty
5 players SS no penalty
4 players WM no penalty

1 player AR no penalty
1 player PP no penalty

O players HE no penalty

For my next game I intend to make the penalty for IS, IT and SD 30 points each, and leave the rest of my restrictions unchanged.


18 Players? Shocked
(From two games I hope)

I think results based on historical handicaps give us a yardstick.

I am hosting a current game that is coming to the end. I only could fit 16 players in my game and had no restrictions on races except CA had 110 point pentalty and JOAT had a 55 point penalty (NAS allowed). These are the known race breakdowns:

CA (110 point penalty): 0
JOAT (55 point penalty): 1 (-f race)
IS: 4
IT: 5
SS: 2
AR: 1
Unknown: 3 (I am playing in the game which is why I don't know a few of these races)
There were quite a few very good players in this game. The ISs and the ITs dominated the game.






The Universe is usually not fair.
That would be too easy.

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Re: New game: Underdogs Sun, 17 June 2007 21:24 Go to previous messageGo to next message
Traveller is currently offline Traveller

 
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Quote:

18 Players?


Yes, two small packed with 9 player each. Currently on turn 23 and 7 respectively.

Quote:

I think results based on historical handicaps give us a yardstick.


Not having played multi-player before I got most of my information from reading these boards and the old news group articles.


Quote:

I am hosting a current game that is coming to the end. I only could fit 16 players in my game and had no restrictions on races except CA had 110 point pentalty and JOAT had a 55 point penalty (NAS allowed). These are the known race breakdowns:

CA (110 point penalty): 0
JOAT (55 point penalty): 1 (-f race)
IS: 4
IT: 5
SS: 2
AR: 1
Unknown: 3 (I am playing in the game which is why I don't know a few of these races)
There were quite a few very good players in this game. The ISs and the ITs dominated the game


I definately underestimated the strength of IS (mostly because I've never played one before) and will add a small penalty to them next time. I will reduce the penalty to IT a little but leave the no IFE trait as a handicap. I played mostly IT for a long time and know well what they are capable of.

I want to encourage people to try all the races, and give everyone race a fighting chance if played well. SD appears unpopular, while most likely underated, I am going to reduce the penalty a little in the hopes someone will pick it.

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Re: New game: Underdogs Mon, 18 June 2007 03:07 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
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[quote title=Traveller wrote on Sun, 17 June 2007 21:24]
Quote:

I definately underestimated the strength of IS (mostly because I've never played one before) and will add a small penalty to them next time. I will reduce the penalty to IT a little but leave the no IFE trait as a handicap. I played mostly IT for a long time and know well what they are capable of.

I want to encourage people to try all the races, and give everyone race a fighting chance if played well. SD appears unpopular, while most likely underated, I am going to reduce the penalty a little in the hopes someone will pick it.



I recently hosted Diadochi Wars in which IT & PP (dual HW races) were banned. In that no penalties at all were set but stars were in concentrated clusters (that I called "cities" since the scenario was set in ancient Macedonia). These cities contained 14-25 stars and were 250-400ly distant with little between. Just explaining that in case you're looking for justification of the race mix.

The player populations was mixed but included ony 3 that I would class as beginners. The race mix was:
AR:4, JOAT:3, IS:2(both -f), SD:2, SS:2, WM:2, CA:1, HE:0
The top 10 finished up as:
1.JOAT, 2.CA, 3.SD, 4.AR, 5.WM, 6.SD, 7.AR, 8.WM, 9.SS, 10.AR

So as you can see SDs can be competitive. In my next game I ended up choosing IS but only after some serious thought about SD (no penalties applied in that one either).

IMO IT is the 2nd most powerful PRT & I think that penalties in an unrestricted game (PRT wise) should be along the line of:
CA:200 or 100+no TT, IT:120, JOAT:100 or no NAS, IS:50, others:0

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Re: New game: Underdogs Tue, 19 June 2007 09:03 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Hi,

I am interrested in this game If the settings are keeped , maybe a smaller univers . So you can count me in .

ccmaster

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Re: New game: Underdogs Tue, 19 June 2007 16:06 Go to previous messageGo to next message
wizard is currently offline wizard

 
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ccmaster wrote on Tue, 19 June 2007 15:03

Hi,

I am interrested in this game If the settings are keeped , maybe a smaller univers . So you can count me in .

ccmaster


That's great, welcome.
Will you play your HE duel race? Smile

Andreas / wizard

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Re: New game: Underdogs Tue, 19 June 2007 16:13 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

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4 players in now:

Taka Tuka (Race sent)
DenHam
ccmaster
Traveller (Race sent)

Sent an announcement to rec.games.computer.stars.

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Re: New game: Underdogs Tue, 19 June 2007 16:29 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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The duell-Race will not do so well in a real game ... maybe thats why it is called a dull-Race Smile
But maybe I play a HE who knows Smile


ccmaster

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Re: New game: Underdogs Wed, 20 June 2007 04:27 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

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Registered: January 2004
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6 players:

Taka Tuka (Race sent)
DenHam
ccmaster
Traveller (Race sent)
Jan St.
Thor

If there should be more than eight, I'll consider starting a second game with the same rules.

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Re: New game: Underdogs Thu, 21 June 2007 12:09 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Some news ?

ccmaster

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Re: New game: Underdogs Fri, 22 June 2007 14:36 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

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ccmaster wrote on Thu, 21 June 2007 18:09

Some news ?

ccmaster


Yes. Seven players now:

Taka Tuka (Race sent)
DenHam
ccmaster (Race sent)
Traveller (Race sent)
Jan St.
Thor
Brett

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Re: New game: Underdogs Sat, 23 June 2007 04:06 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Count me in Wizard - I've been looking for a new game. Will send the race ASAP

Ptolemy




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Re: New game: Underdogs Sat, 23 June 2007 05:01 Go to previous messageGo to next message
iojho is currently offline iojho

 
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If you need 9th player count me in as well. IMO, medium is big enough to find space for 9 players (maybe even 10). Smile

iojho



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Re: New game: Underdogs Sat, 23 June 2007 08:08 Go to previous messageGo to next message
wizard is currently offline wizard

 
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iojho wrote on Sat, 23 June 2007 11:01

If you need 9th player count me in as well. IMO, medium is big enough to find space for 9 players (maybe even 10). Smile

iojho


Hi jojho,

thanks for your interest but I'll stick with 8 players max. Ptolemy was faster. I can easily start a second game with these or other rules, if more are interested.

I'd like the 8 players to send their turn until Tuesday. If I didn't receive a turn until then without telling me before, jojho can play instead if he sends a race.


Regards,

Andreas / wizard

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Re: New game: Underdogs Sat, 23 June 2007 17:29 Go to previous messageGo to next message
ccmaster is currently offline ccmaster

 
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Turn ?

Have I missed something ?
Have no turn yet , you mean Race Files or ?

ccmaster

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Re: New game: Underdogs Sun, 24 June 2007 14:12 Go to previous messageGo to previous message
wizard is currently offline wizard

 
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ccmaster wrote on Sat, 23 June 2007 23:29

Turn ?

Have I missed something ?
Have no turn yet , you mean Race Files or ?

ccmaster


Yes, Race Files, sorry.

Andreas

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