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Re: Themed Games and the "Shiny" game |
Sun, 03 June 2007 15:16 |
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Dibs on the Reavers!
I was thinking earlier actually of giving one race a large expanse of territory and a head start, and having all other races teamed against it. The "Alliance" could be a CA or something with all expensive@3 tech, and the other players maybe playing with a point handicap or starting a little later after the Alliance has grown for a few turns.
Of course if you have the Reavers in play, they'll just be out to kill everything. Make them be WM starting in their own area with their victory condition as whenever any other race is completely wiped out, or maybe that they have to invade or bomb flat X number of planets.
[Updated on: Sun, 03 June 2007 15:22] Report message to a moderator
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Re: Themed Games and the "Shiny" game |
Mon, 04 June 2007 21:50 |
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mlaub | | Lieutenant | Messages: 744
Registered: November 2003 Location: MN, USA | |
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Bystander wrote on Mon, 04 June 2007 18:34 | What is the one circumstance where you don't have total control over your own number of ship designs?
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If you have less that 16 designs, and are friends or neutral with another race, and they are friends or neutral to you, they can give you a ship/design. One of the many reasons I often set everyone to enemy.
Of course I wouldn't know this, as I would NEVER build a small fleet with intentionally provocative names like "Archons must die!!!", sending it to an interesting position in open space, one jump from say a HW, and transferring it to another player. It's even better if the target is a WM, and can see the designs right off.
-Matt
Global Warming - A climatic change eagerly awaited by most Minnesotans.
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Re: Themed Games and the "Shiny" game |
Tue, 05 June 2007 02:25 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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mlaub wrote on Tue, 05 June 2007 03:50 |
Bystander wrote on Mon, 04 June 2007 18:34 | What is the one circumstance where you don't have total control over your own number of ship designs?
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If you have less that 16 designs, and are friends or neutral with another race, and they are friends or neutral to you, they can give you a ship/design. One of the many reasons I often set everyone to enemy.
Of course I wouldn't know this, as I would NEVER build a small fleet with intentionally provocative names like "Archons must die!!!", sending it to an interesting position in open space, one jump from say a HW, and transferring it to another player. It's even better if the target is a WM, and can see the designs right off.
-Matt
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!!! Go Matt!
mch
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Re: Themed Games and the "Shiny" game |
Tue, 05 June 2007 02:40 |
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Heh, evil thoughts Matt... I harbour suspicions that they might even be memories
But... Still... Such a rule is hardly going to break up alliances (or stop them from forming,) unless you mean to suggest that should you recieve designs that push you up over 15 designs, then you are out of the game, without having an opportunity to just delete the unwanted designs... In which case any allies could kill each other at any moment of their choice, simply by transfering one of each of their ships...
In such a universe, perhaps less alliances will form, but the ties will probably be stronger not weaker - the level of trust needed would be so much higher... And since the description suggested a delay before the player is dropped, then they have time to return the favour...
[Updated on: Tue, 05 June 2007 02:41] Report message to a moderator
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Re: Themed Games and the "Shiny" game |
Tue, 05 June 2007 09:59 |
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Bystander | | | Messages: 141
Registered: June 2003 Location: Tampa, Florida, USA |
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Dogthinkers wrote on Tue, 05 June 2007 02:40 |
Heh, evil thoughts Matt... I harbour suspicions that they might even be memories
But... Still... Such a rule is hardly going to break up alliances (or stop them from forming,) unless you mean to suggest that should you recieve designs that push you up over 15 designs, then you are out of the game, without having an opportunity to just delete the unwanted designs... In which case any allies could kill each other at any moment of their choice, simply by transfering one of each of their ships...
In such a universe, perhaps less alliances will form, but the ties will probably be stronger not weaker - the level of trust needed would be so much higher... And since the description suggested a delay before the player is dropped, then they have time to return the favour...
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So mlaub and Dogthinkers knew exactly what I was hinting at.
But if players sign up with the understanding that there can be only one victor and don't have strong personal ties with other players, then I THINK it might work well.
To answer Dogthinkers concern, let me propose a scenario. Two players at 25K resources around 2440, remaining several players averaging about 10K with less technology. As one of the 25K players, would you rather continue an alliance with the other 25K player, wipe out all other players and then play essential an even duel with your opponent? Or would you rather turtle-up, quietly get some defenses ready, disqualify him in one shot, and then take two turns of abuse? And how do you know your ally is not thing about beating you to the same tactic?
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Re: Themed Games and the "Shiny" game |
Tue, 03 July 2007 18:45 |
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mbuglio | | Crewman 3rd Class | Messages: 6
Registered: July 2007 | |
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Dave is actually a big Firefly/Serenity buff... good to know where that came from.
His race name in our new game (not up yet) is the Iestians... theres a nice obscure and delightfully geeky reference
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