For those of us who get 25k by 50 |
Fri, 23 March 2007 22:25 |
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I was wondering, is the 25k by 50 a benchmark of an average game or a game that just ended up very favorably (several good worlds near a players HW.)
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Re: For those of us who get 25k by 50 |
Sun, 25 March 2007 02:50 |
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How on earth did you manage 50k by 50? I just barely scrapped up 27k, there was potential for more but still.. I'm positive another 23k wasn't in the cards.
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Re: For those of us who get 25k by 50 |
Sun, 25 March 2007 10:33 |
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velvetthroat57 | | Master Chief Petty Officer | Messages: 111
Registered: June 2005 | |
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I generally play 1 immune HG races. If I am playing IT, I also take radiation as the immunity and then skip IFE/NRSE and rely on the radiating ramscoop to move my people.
The key to the IT resource curve is rapid expansion and pop movement via gates. A frontier colonising mission should consist of 50-60k colonists and enough minerals to make a gate sent at warp 9 with enough booster ships to travel several years at that speed. When they reach their target, they immediately set to work getting up the gate. This should take two years or maybe three.
Once the new gate is queued, your breeder worlds prepare for the new gate by building more colonizers, transports, and boosters. When the gate goes online, you gate in all the new ships along with enough pop and minerals to send new colonizing missions out to continue the expansion. Once those missions are sent, you continue to gate in colonists and fill in the worlds around the new gate and start improving the planets. The result is that most of your people only waste two years in travel. That means you don't lose the resources or pop growth of the colonists in transit for very long compared to space bound races and all of that compounds as they breed and build after being gated.
Eventually, a new gate goes online and the cycle is repeated. If you can make peace with the neighbors long enough to get past them and into the next players territory and you manage your pop well to keep the breeder worlds at 32%, you can end up with 50k by 2450.
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Re: For those of us who get 25k by 50 |
Sun, 25 March 2007 23:39 |
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I see... PRG 19%? -T?
That's not too different from what I do.. Gates are top priority. But I think I'll try expanding more first and building up a little later.
Can your race live anywhere? What's it's max resource output?
[Updated on: Sun, 25 March 2007 23:47]
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Re: For those of us who get 25k by 50 |
Mon, 26 March 2007 15:22 |
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Wow. I'll bet tech is hard to keep up with.
I've got one that's got 2 cheap fields, it's got a max resource count of 3080 and 10/3/18 mines, 1 in 7 all centered hab with potential to colonize every world. And after terraforming my worst worlds will come in at ~54% and have an approximate output of 1500.
With 2 cheap tech is fairly hard to keep up with, at least in 4 of the 6 areas.
The only thing I had to settle for was NAS. I'm not a super fan of NAS but as long as I can trade it's hopefully not going to be so bad. NAS should at least help in detecting cloaked ships. At least, I think it should.
I don't think I could stand going back to such low mine settings... Which reminds me, don't you have mineral problems with such low mineral settings? I know last game I played I had problems, something in the range of a 5-10 years of minerals for warships and then I'd be depleted. (I was IT also with very similar mine and factory settings.)
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