Why is the nubian so good? |
Thu, 01 March 2007 12:31 |
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Question | | Petty Officer 3rd Class | Messages: 48
Registered: February 2007 | |
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Compared to the battleship, each battleship should easily be able to sport several times a nubian's firepower and armor/shields. Why are nubians so good then?
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Re: Why is the nubian so good? |
Fri, 02 March 2007 05:16 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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velvetthroat57 wrote on Thu, 01 March 2007 20:30 | There are two reasons nubs rule:
(1) 5000 base armor
(2) Beam deflectors
Put them together and you have incredibly cheap, incredibly tough ships.
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(3)3-6 jammer 30
A BBs gets significantly weaker when using 3-6 jammers, but for a nub thats ok.
So nub has more base armor and more resistance to beams and missiles for a lot less cost.
The point is, that the real expensive parts are the weapons, so the BB only gets helped little by having 20 slots, because filling them all is not cost efficient. A nub just carries 9 weapons and fills other slots with cheap jammers,deflectors, capacitors and jets and avoids that way the expensive weapons, while the other stuff ensures, that its still powerful due to being much more durable.
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Re: Why is the nubian so good? |
Fri, 02 March 2007 10:47 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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In one game I had some beamer BBs facing some enemy beamer nubians. I tested and because of a poorly designed nubian, my BBs were about equal to the nubians, normally 1:1 nubians easily defeat BBs. In the battle, I managed to bring about 2:1 BBs and wiped out the growing fleet of nubians before they could gather enough others to threaten my BBs. That victory gave me some of their territory, and more importantly, some extra time to develop nubians of my own.
Anyway, the point is that beamer nubians should be quite a bit better then beamer BBs. A fairly standard beamer nubian is 6 AMP, 6 CPS (with RS - probably 3 CPS without), OT to speed 2.5, 3 jammers, 9 deflectors (12 without RS), and 9 capacitors. WM won't need the OTs, HEs only needs 5 capacitors.
I did a quick test of 10 of these vs 10 BBs (16 MegaD, 4 sappers, 3 caps, 3 jammers, OT and 8 CPS). The Nubians won without losing a single ship, with slight damage (100 or 1%).
Both ships could be better designed to fight other beamer only ships, but I used them because they're relatively good all around designs.
- LEitReport message to a moderator
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Re: Why is the nubian so good? |
Sun, 04 March 2007 07:20 |
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Carn | | Officer Cadet 4th Year | Messages: 284
Registered: May 2003 | |
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LEit wrote on Fri, 02 March 2007 16:47 |
Anyway, the point is that beamer nubians should be quite a bit better then beamer BBs. A fairly standard beamer nubian is 6 AMP, 6 CPS (with RS - probably 3 CPS without), OT to speed 2.5, 3 jammers, 9 deflectors (12 without RS), and 9 capacitors. WM won't need the OTs, HEs only needs 5 capacitors.
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Does a WM use 4 slots of weapons, because they cost him 25% less?
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Re: Why is the nubian so good? |
Sun, 04 March 2007 09:48 |
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mazda | | Lieutenant | Messages: 655
Registered: April 2003 Location: Reading, UK | |
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Carn wrote on Sun, 04 March 2007 12:20 |
Does a WM use 4 slots of weapons, because they cost him 25% less?
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It is cost relative to the cheap electrical items, not absolute cost that is important.
3 slots is the "limit" because adding a 4th slot of weapons increases your firepower by 33% (i.e. adds a third).
Adding a slot of capacitors also increases firepower by 33%, and is generally much more "affordable" than any weapon you will be using.
Deflectors do a similar thing depending on how you view their effect. They reduce enemy firepower by 27%, which means he needs about 37% more ships to inflict the same amount of damage.
(137 x 0.9 x 0.9 x 0.9 = 100)
Of course mineral balancing affects such things.
Especially for a ship you will build a lot of.
If you are short of Germ you may want to build some Bora heavy nubs for a while until it balances out a little.
There are always exceptions but in the general scheme of things go for 3 beam weapons and 3 slots of caps. Then take everything else into consideration when deciding how to use the remaining slots.
Quite often you will actually remove one of the weapon slots and go for extra deflectors because the ship will be cheaper in res and Bora and with the extra ships you build you end up with a more resilient stack.
I guess that is where a WM may be more inclined to use 3 slots instead of 2.
[Updated on: Sun, 04 March 2007 09:58] Report message to a moderator
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Re: Why is the nubian so good? |
Sun, 04 March 2007 21:03 |
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LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
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That's also where the jammers, shields, and nubian base armor come into play, it'll take a lot to take out a nubian with 5000 base armor, 4200 shields (500 per CPS * 6 * 1.4 for RS), and jammed to 66 or 88%. And with chaff, and speed 2.5, they won't be out of beam range for long. Generally, you should bring enough chaff for 2 rounds of enemy missiles, more gets eaten by enemy beamers, less leaves you vulnerable. And since beamers are much cheaper in terms of iron, you should be able to bring a lot more of them then missile ships. You'll lose a few, but once they get into range, they'll shred the missile ships. There are counters to that of course, chicken missile ships being the most obvious.
- LEitReport message to a moderator
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