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How much economy are pen scanners worth? Thu, 22 February 2007 14:57 Go to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
I am working on a race design and debating whether to take NAS or not. From the testbed perspective, it will always be better to take NAS (excepting PP) since it gives additional RW points to spend on the econ settings.

That got me to wondering what people think is a reasonable tradeoff between improved economy and pen scanners? Would you give up pen scans for a 5% larger economy? 10%? 20%?

In my particular case, taking NAS and putting all the points into widening habs gives me three extra clicks or six more points of habitability. That results in yellows coming online a couple of turns faster as well as making all the greens marginally greener. I am still testing it but I would say it will be 10% more econ by 2450 for this race.

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Re: How much economy are pen scanners worth? Thu, 22 February 2007 16:39 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I've never done a PRT by PRT analysis of the economic benefit of NAS, but I pretty much take NAS by default. My reasons are not particularly economic because I just throw the points in the bucket to get the settings I want, including tech costs. Also, NAS is IMO much better from a recon perspective because NAS scanners see twice as far.

At times not having the penscan capability is a vulnerablity, such as a cold war NAP with no-cross borders, particularly with an IT, because I can't see if my cold war opponent is building up war fleets on his border planets. But in most cases I just put chaff on planets to see what's there and then I can build about 1/2 the number of recon ships to keep an eye on what is in deep space.

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Re: How much economy are pen scanners worth? Thu, 22 February 2007 19:20 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
Registered: June 2005
vonKreedon wrote on Thu, 22 February 2007 16:39

Also, NAS is IMO much better from a recon perspective because NAS scanners see twice as far.


NAS is fine for finding ships in space. But for real recon, I will take a 97% cloaked galleon with a couple dolphin scanners. The same design without penscans is pretty useless but with them you can see where the enemy is building up and you can just keep drifting them farther into enemy space to replace them with newly built ones. Pretty soon you can see every planet within 500lys of your space.

That is worth a lot to me but I am not sure it is worth 10% of my economy.

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Re: How much economy are pen scanners worth? Thu, 01 March 2007 12:13 Go to previous messageGo to next message
Question is currently offline Question

 
Petty Officer 3rd Class

Messages: 48
Registered: February 2007
Personally i hate NAS unless im SS or JOAT. Being unable to get up to date info on the status of enemy planets and what fleets are orbiting them(without sending scouts there to get shot at) is a serious disadvantage.

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Re: How much economy are pen scanners worth? Thu, 01 March 2007 13:42 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
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But sacrificing chaff to view the orbits of planets of interest is very cheap, and given the up front econ/tech boost you get from the NAS RW points well worth the sacrifice and micro-management IMO.

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Re: How much economy are pen scanners worth? Fri, 02 March 2007 08:58 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
vonKreedon wrote on Thu, 01 March 2007 20:42

But sacrificing chaff to view the orbits of planets of interest is very cheap

Way too expensive if it is within speed trap field and there is detonating field OTW to there. Wink Lately i have only played in games with 3-4 SDs in them.

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Re: How much economy are pen scanners worth? Sat, 03 March 2007 11:16 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
I've done it both ways, going back and forth between the two since I started playing years ago. NAS is good for spotting cloaked fleets, having pen-scanners is very convenient and saves time putting your turn together.

If you enjoy having a child-like sense of wonder, go with NAS - then you'll always be wondering what's in that next system over. Laughing

In my race designs, the point cost is almost always a non-issue. I make my decision based on universe settings and how well my race can afford to do without pen-scanners. As VonKreedon says, you can substitute for them to a degree by using chaff. And if you take NAS there is always a chance you can find someone to trade with and get pen-scans that way.

Certainly in a team game, one race should have pen-scanners and the others should not.

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Re: How much economy are pen scanners worth? Sat, 03 March 2007 11:54 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
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Marduk wrote on Sat, 03 March 2007 11:16

In my race designs, the point cost is almost always a non-issue.


I don't know about that. As the sole LRT it is 95 RW points. Even with all the LRTs I take, it is usually 80 points. That is pretty big. You can make real changes for that amount. Either extra economy, mines, research, or luxury LRTs like UR or MA.

Quote:

I make my decision based on universe settings and how well my race can afford to do without pen-scanners.


Agreed.

Quote:

As VonKreedon says, you can substitute for them to a degree by using chaff. And if you take NAS there is always a chance you can find someone to trade with and get pen-scans that way.


I have found I can use chaff to see the neighboring worlds well enough but it is virtually impossible to see any farther once aggression has started and the enemy sweeps out his space. That results in a great deal of unknown as to what kind of armada is coming to the front lines and makes it much more of a gamble on any attack.

Still, even with pen scans, it is always a gamble to attack a world with a gate and that has to be done in every game anyway.
Beyond that, besides another player, the MT gives I think 3 parts that include scanning, so there is always a chance to pick it up late game (assuming random events).

But the question I asked is how much economy would you give up for pen scans?

The race I am working on now will definitely give up 3% of its max economy (and a mine) if it doesn't take NAS and the ramp up to the max should be marginally slower although I haven't been able to nail that down. One of my two tests actually had the nonNAS race growing faster due to a good planet draw. That suggests the ramp up may not be that much worse at least and I can live with 3% less econ.

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Re: How much economy are pen scanners worth? Sat, 03 March 2007 14:12 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

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For me the RW points for NAS give me incentive to do something I'd seriously consider anyway: give up penscanning in order to have twice the deep space scan coverage. Planets are known fixed places where simply having a ship briefly in orbit will substitute for the best penscanners, indeed to get a scan that will show you a 95% cloaked fleet you might was well be on the planet. Deep space is really the area that you need good scan coverage to avoid being surprised by an overcloaked fleet and NAS gives you twice the deep space coverage with ship based scanners.

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Re: How much economy are pen scanners worth? Sat, 03 March 2007 15:08 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

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vonKreedon wrote on Sat, 03 March 2007 14:12

Planets are known fixed places where simply having a ship briefly in orbit will substitute for the best penscanners, indeed to get a scan that will show you a 95% cloaked fleet you might was well be on the planet.


Getting a ship to a planet is fine for seeing the ships in orbit and base design but the ship has to survive to get a scan for population and defenses, so I wouldn't say it is just as good as penscanners.

Even with this technique you can't see beyond the border against an enemy that is actively targeting your scouts. It can be difficult to monitor even the border worlds once minefields go up.

As to detecting cloaked fleets in orbit, that can be tricky but unless your enemy is SS, the warships won't be hidden when built and it is easy enough to track them with a scout set to warp 0 until the warships suddenly disappear which gives plenty of warning to target their last known location for NAS type scans.

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Re: How much economy are pen scanners worth? Sat, 03 March 2007 16:29 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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It's true that you will see new production and that gives you information on your opponent's production capability, but it is the concentration of force that you really need to see and your non-HE opponent can cloak his concentration by merging gated ships with the overcloaking fleet at arrival. The warp 0 tagging of fleets is very useful, but will not tag through a gate.

Chaff viewing of orbits is much more difficult beyond your opponent's border if you are not over the border already, but if you are playing defense it is the planets within 81-100ly of your own that really matter anyway. And yes, even chaff viewing border planets can be really problematic against a well laid set of SD MFs. The biggest problems I've had in this regard are because of NAPs that prevent me from chaff viewing border planets as the NAP moves toward expiration.

Certainly simply viewing a planet's stats and orbit is more work with NAS than with penscans, but I'm arguing that it is worth it to take NAS because scanning deep space for cloaked fleets is harder to do than scanning specific planets.

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Re: How much economy are pen scanners worth? Sat, 03 March 2007 16:56 Go to previous messageGo to next message
velvetthroat57 is currently offline velvetthroat57

 
Master Chief Petty Officer

Messages: 111
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Well I guess we will have to disagree on the pain of the lack of pen scans, but you have given an answer. You would take NAS for the doubled scanner range even if it added nothing to your economy.

I am leaning towards about 5% of my economy for pen scans. With the better scanning I can hope to make up some of that in expansion to empty worlds in border territory. Also I can try to keep my neighbor from expanding into me which makes my life easier.

Whether the improved intel on enemies is worth the added difficulty of detecting cloaked fleets is a matter of playstyle. I prefer the info on how the enemy is growing and where he is building ships and defenses while I rely on minefields and hidden scanners in the border areas to try to catch stealthed fleets. In a PPS game, I might go for NAS but in general I won't.

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Re: How much economy are pen scanners worth? Sun, 04 March 2007 05:49 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
How much economy are pen scanners worth? Depends, but I almost invariably play with NAS taken. 3 reasons:
- it gives really nice points I can spend in better econ or cheaper tech,
- NAS gives realy good scan range in empty space, so fighting a cloakers is quite cheaper,
- most of the time I get pen-scanners anyway, as I trade for them selling tech I got with better econ or cheaper tech. Wink

BR, Iztok

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Re: How much economy are pen scanners worth? Tue, 06 March 2007 01:14 Go to previous message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
velvetthroat57 wrote on Sat, 03 March 2007 11:54

Marduk wrote on Sat, 03 March 2007 11:16

In my race designs, the point cost is almost always a non-issue.

I don't know about that. As the sole LRT it is 95 RW points. Even with all the LRTs I take, it is usually 80 points. That is pretty big. You can make real changes for that amount. Either extra economy, mines, research, or luxury LRTs like UR or MA.

MA isn't a luxury, it is a waste. But the RW benefit for NAS might as well be 0 if you could get to Elect 7 fairly soon without it. Pen-scanning makes exploration very much cheaper and faster and I find that this normally is a net gain when I have Elect normal. If my habitat luck supports it, I always seem to get a couple of extra decent planets (because I get to them first) when I have pen-scans for the secondary exploration wave. That's a substantial gain in economy that more than offset the 'cost' of not taking NAS. Occasionally I just haven't had habitable systems to find, and then it hurts. But if that happens you are probably out of luck anyway.

In The End, my 1-in-11 race found 3 habitable systems out of the first 60 scanned; and one of those was yellow, not green. The slight economy boost I could have had by taking NAS wouldn't have made any real difference, but having pen scans later helped out quite a bit. Not that I'll win because of them or anything, but I'll do some damage on the way down.

Quote:

Quote:

As VonKreedon says, you can substitute for them to a degree by using chaff.

I have found I can use chaff to see the neighboring worlds well enough but it is virtually impossible to see any farther once aggression has started and the enemy sweeps out his space. That results in a great deal of unknown as to what kind of armada is coming to the front lines and makes it much more of a gamble on any attack.

Which is why I said 'to a degree'. You can get the most important bits, though. A trick I use to see better is to sneak an overcloaker or three in with some chaff, so I have a hidden 'base' to launch from. Just be sure you move it around, or the trajectories of any surviving chaff will point out the source. I tend to keep it moving slowly deeper into enemy space and don't launch every year. I'll follow them up with another wave or two, and when the lead elements run out of chaff to cloak (assuming they've survived that long) I bring them back for more.

Quote:

But the question I asked is how much economy would you give up for pen scans?

As I said before, if you have pen scanners soon enough I don't think you are giving up economy. In a dense or packed universe, I would not give up pen scans unless it was a team game and I knew my teammate would have them. In a sparse universe and with expensive electronics tech, I would pretty much always take NAS to help pay for better mobility (cheaper prop tech, IFE, ISB) and get my economic boost from faster expansion. I'll need that better mobility for fighting anyway.

Under more moderate conditions (medium density, normal cost elect tech) I still don't think of it in terms of economy. A couple of percent more or fewer resources is seldom going to be the main factor in the outcome of a game. But winning or losing a critical battle often is - so I always base my choice on which type of scanning I think will be more useful. When better spotting of cloaked fleets is about as important as pen-scanning, I generally choose pen-scanning because it gives more information.
...

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