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Re: Babylon 5 revisited Fri, 05 January 2007 09:27 Go to previous messageGo to next message
Drakhyulla is currently offline Drakhyulla

 
Crewman 2nd Class

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Registered: December 2006
Location: A crypt near you :)=
Steve wrote on Thu, 21 December 2006 18:38


First Phase: (2400-2430):
* Minor races are inactive. All resources go to Alchemy.



Will you be removing lesser race pop all through this time or just at the end of this phase?

Drakhyulla.

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Re: Babylon 5 revisited Fri, 05 January 2007 09:47 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
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Quote:

* Note: The Ancient Races will be aided by zero-cost start to help tech advancement - Prop and Con at 9 and all other levels 10.



does zero start give the Ancients lots of tech scrappers? If so it will be difficult to achieve 10,10,9,9,10,10 by turn 30.

In Bidding for Techs Donjon set each races tech level using a tool created by ... (cant remember - possibly Madman) would it be easier to use this?

- I am still thinking about playing the Vorlons, I have designed a rough race Rolling Eyes



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Babylon 5 revisited Fri, 05 January 2007 13:08 Go to previous messageGo to next message
donjon is currently offline donjon

 
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joseph wrote on Fri, 05 January 2007 08:47

In Bidding for Techs Donjon set each races tech level using a tool created by ... (cant remember - possibly Madman) would it be easier to use this?


Hmmm, nope... wasn't me Smile and it might have been Captain Maim?

I'm watching this with interest Smile

In thirty years, scrapping some good scrappers in the background you would have a 30 level tech jump on the lessers, not enough for the Shadows to have US or the Vorlons to have TD but enough to be a scary prospect if the ships appeared in orbit over your homeworld (as a lesser).

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Re: Babylon 5 revisited Fri, 05 January 2007 14:43 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
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Location: 40 deg N, 90 deg W
Drakhyulla wrote on Fri, 05 January 2007 08:27

Steve wrote on Thu, 21 December 2006 18:38


First Phase: (2400-2430):
* Minor races are inactive. All resources go to Alchemy.



Will you be removing lesser race pop all through this time or just at the end of this phase?

Drakhyulla.


An the end of phase 1 the minor players will have the same pop as if they had an ABBS start - with 1 turns extra growth.

WIll have freighters orbiting. At turn 2430, the host (me) will space all excess colonists. You will start in 2431.



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Re: Babylon 5 revisited Fri, 05 January 2007 18:52 Go to previous messageGo to next message
joseph is currently offline joseph

 
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Yep it was Dogthinkers and Captain Maim.

The way you get the tech matters because if scrapping then you would have 10 weap, 9 con and 9 prop, +2 on something else.
But if you had start at 3 that could be 10 weap, 9 con, 9 prop, 10 energy, +4 on something else (if you were daft enough to take all 4 of those expensive).

In the long run it would not make much difference but it would make a difference to the ships you could send off in turn 30.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Babylon 5 revisited Fri, 05 January 2007 19:08 Go to previous messageGo to next message
Drakhyulla is currently offline Drakhyulla

 
Crewman 2nd Class

Messages: 16
Registered: December 2006
Location: A crypt near you :)=
Steve wrote on Fri, 05 January 2007 14:43

Drakhyulla wrote on Fri, 05 January 2007 08:27

Steve wrote on Thu, 21 December 2006 18:38


First Phase: (2400-2430):
* Minor races are inactive. All resources go to Alchemy.



Will you be removing lesser race pop all through this time or just at the end of this phase?

Drakhyulla.


An the end of phase 1 the minor players will have the same pop as if they had an ABBS start - with 1 turns extra growth.

WIll have freighters orbiting. At turn 2430, the host (me) will space all excess colonists. You will start in 2431.


Smile

So if I read this correctly, pop will be allowed to grow on planet until 2430 when you will upload it all and then space it.

This is an important detail for some race designs, so I want to make sure I get it right.

Drakhyulla.

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Re: Babylon 5 revisited Sat, 06 January 2007 08:12 Go to previous messageGo to next message
Steve is currently offline Steve

 
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Drakhyulla wrote on Fri, 05 January 2007 18:08

Steve wrote on Fri, 05 January 2007 14:43

Drakhyulla wrote on Fri, 05 January 2007 08:27

Steve wrote on Thu, 21 December 2006 18:38


First Phase: (2400-2430):
* Minor races are inactive. All resources go to Alchemy.



Will you be removing lesser race pop all through this time or just at the end of this phase?

Drakhyulla.


An the end of phase 1 the minor players will have the same pop as if they had an ABBS start - with 1 turns extra growth.

WIll have freighters orbiting. At turn 2430, the host (me) will space all excess colonists. You will start in 2431.


Smile

So if I read this correctly, pop will be allowed to grow on planet until 2430 when you will upload it all and then space it.

This is an important detail for some race designs, so I want to make sure I get it right.

Drakhyulla.



That is my plan now.

If someone has a race that grows so slow that it doesn't get to ABBS start in 30 years, I don't know what I'll do. Confused



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Re: Babylon 5 revisited Sat, 06 January 2007 18:40 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
I would like to play Independant Mars.

I was the ISN in the last game. I think the reason the Shadows were so powerful was they were SUPER aggressive and the Vorlons basically did not have a plan. And the Shadows figured out how to gain allies, the Vorlons did not have nearly the sway they could have.

The other races did not have a Sheridan to pull the non-alined races together and amidst the squabbleing they were not nearly strong enough to fight against either ancient.

With this game, the restrictions seem to make things a bit more balanced. Limiting the ancients to 10 planets might be good.

If you really need a vorlon player, let me know.

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Re: Babylon 5 revisited Sat, 06 January 2007 19:27 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

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Shadow Whist wrote on Sat, 06 January 2007 17:40

I would like to play Independant Mars.

I was the ISN in the last game. I think the reason the Shadows were so powerful was they were SUPER aggressive and the Vorlons basically did not have a plan. And the Shadows figured out how to gain allies, the Vorlons did not have nearly the sway they could have.

The other races did not have a Sheridan to pull the non-alined races together and amidst the squabbleing they were not nearly strong enough to fight against either ancient.

With this game, the restrictions seem to make things a bit more balanced. Limiting the ancients to 10 planets might be good.

If you really need a vorlon player, let me know.



You're in - I seem to have lost the ability to edit my origonal post.

We now have 7 younger races and 1 older.



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Re: Babylon 5 revisited Sat, 06 January 2007 21:06 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

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AlexTheGreat wrote on Mon, 01 January 2007 00:53

I'll take the Llort.


Is that OK?

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Re: Babylon 5 revisited Sat, 06 January 2007 21:34 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

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AlexTheGreat wrote on Sat, 06 January 2007 20:06

AlexTheGreat wrote on Mon, 01 January 2007 00:53

I'll take the Llort.


Is that OK?




OK



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Re: Babylon 5 revisited Sun, 07 January 2007 06:40 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
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Steve wrote on Sun, 07 January 2007 01:27

I seem to have lost the ability to edit my origonal post.

Time to edit your own posts is limited, I forgot (again) how long ... 2 weeks?
You can always ask a mod of that part of the forum to update the post for you. Either by email, PM or clicking "report message to a moderator" with the requested changes.

What would you like to have changed ATM? Llort and Mars as "taken"?

mch,
modaw

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Spoomun Complat Sun, 07 January 2007 08:20 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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I have seen only 6 or 7 episodes of Babylon 5 and rather disliked it. A weird mixup of everything and nothing and I got the feeling that, whenever the authors lost patience and discipline, they just spiced an episode heavily with some esoteric stuff... excluding the understanding of us mere viewers but forcing us to... believe.

But this game setup looks like fun and if you don't mind finding a Babylon-heretic in your game, I would like to take part.

After the Centauri are already taken and looking for another name, I needed to do some research and came up with the ideal group:

SPOOMUN COMPLAT
"Spoomun Complat is an ancient alien sect that worships spoo as a superior lifeform. Spoomun members believe that spoo have a deep understanding of the Universe. Their lack of motion is proof that they are philosophers of the highest order. They believe that meditating within a spoo herd will allow one to ascend to a higher spiritual plane. Of course, this is generally accomplished by most members through suicide. Although member attrition is high, there are many new applicants. The accepted leader, the Spoomuni Fedil, resides on a large ranch on Ganis IV dedicated to preserving spoo and the contemplation of their mysteries."

The SPOO has spoken to me...

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Re: Spoomun Complat Sun, 07 January 2007 08:45 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
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Location: 40 deg N, 90 deg W
Altruist wrote on Sun, 07 January 2007 07:20

I have seen only 6 or 7 episodes of Babylon 5 and rather disliked it. A weird mixup of everything and nothing and I got the feeling that, whenever the authors lost patience and discipline, they just spiced an episode heavily with some esoteric stuff... excluding the understanding of us mere viewers but forcing us to... believe.

But this game setup looks like fun and if you don't mind finding a Babylon-heretic in your game, I would like to take part.

After the Centauri are already taken and looking for another name, I needed to do some research and came up with the ideal group:

SPOOMUN COMPLAT
"Spoomun Complat is an ancient alien sect that worships spoo as a superior lifeform. Spoomun members believe that spoo have a deep understanding of the Universe. Their lack of motion is proof that they are philosophers of the highest order. They believe that meditating within a spoo herd will allow one to ascend to a higher spiritual plane. Of course, this is generally accomplished by most members through suicide. Although member attrition is high, there are many new applicants. The accepted leader, the Spoomuni Fedil, resides on a large ranch on Ganis IV dedicated to preserving spoo and the contemplation of their mysteries."

The SPOO has spoken to me...


Fine by me!



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Re: many questions Mon, 08 January 2007 16:01 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

Messages: 1068
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Uups, somehow a multitude of questions came up after thinking about the game setting...

Steve wrote on Fri, 22 December 2006 00:38


The Host Race:
* The Gate Network
- builds gates for all races requesting gates
- this will be done on a first come first served basis
- the requesting race will have to supply minerals totalling the cost of the gate constructed in terms of minerals and resources to a suitable planet.


1) The minerals needed to build a gate will be posted, I guess?
2) What type of hull will be used? Undefended forts?
3) Can a player also pay for hull and weaponry?
4) Is the host race defending its gates with orbiting ships?
5) What's exactly meant by first come first served basis ? A limited number of total gates?

Quote:

- gates will be any/300 and any race will be given information of connecting gates within range of a gate where they are present.


6) What's considered the range? 300ly or the max overgating distance of 1500ly?

7) Eh, and one ignorant question: ITs don't loose ships due to overgating. Do non-ITs loose ships when massovergating when using IT-gates? (Heck, I played too often IT that I simply forgot how it is being not an IT...)

Quote:

Second Phase (2431-2460):
"The Coming of the Shadows"
* Diplomacy
- at the end of this phase alliances will be revealed.
- There will be three sets of alliances, The Shadow Servants (max 3 lesser races+Shadows), The Bringers of Light (max 3 lesser races+Vorlon), The Interstellar Alliance (the remainder of the lesser races). Number of races in Shadow/Vorlon alliances assumes full game.

Third Phase (2461+):
"Point of No Return"
* Alliances are now published, any hidden alliances are now displayed.


8) If the lesser races are a bit unorganized or the Shadow/Vorlon aligned lesser races are up to some mischief, there could be easily more than one alliance consisting only of lesser races, adding up to more than a total of 3 alliances. Like 2 rivaling Interstellar Alliances if for example Narn and Centauri can't get along with each other *grin. That's ok?

9) After revealing the alliances... are they set in stone or is it possible to change your alliance?

10) Besides the given restrictions for the lesser races' PRTs, there are no other restrictions? CA? JOAT?

11) Any thoughts on the turn schedule after 2461?

12) Any estimation so far when the game will start?


[Updated on: Mon, 08 January 2007 16:05]

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Re: many questions Tue, 09 January 2007 09:19 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
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Location: 40 deg N, 90 deg W

1) The minerals needed to build a gate will be posted, I guess?

Yes, they will be posted and remain for the durarion.

2) What type of hull will be used? Undefended forts?

Forts will be built at all but the Gate HW

3) Can a player also pay for hull and weaponry?

I have not considered this. Perhaps armor, shileds and jammers?

4) Is the host race defending its gates with orbiting ships?

No - with the possible exception of the HW.

5) What's exactly meant by first come first served basis ? A limited number of total gates?

Nothing is meant unless the host race runs out of colonists to dispatch and some gates may take longer to provision than others.

6) What's considered the range? 300ly or the max overgating distance of 1500ly?

The gates will be any/300 and any overgating is possible.

7) Eh, and one ignorant question: ITs don't loose ships due to overgating. Do non-ITs loose ships when massovergating when using IT-gates? (Heck, I played too often IT that I simply forgot how it is being not an IT...)

IT is banned so you may have to use Stars Calc.

Cool If the lesser races are a bit unorganized or the Shadow/Vorlon aligned lesser races are up to some mischief, there could be easily more than one alliance consisting only of lesser races, adding up to more than a total of 3 alliances. Like 2 rivaling Interstellar Alliances if for example Narn and Centauri can't get along with each other *grin. That's ok?

It is likely that the Interstellar Alliance will need all the members they can get, but anything is possible. It could also be that the Vorlons and/or Shadows may not be able to recruit sufficient allies.

9) After revealing the alliances... are they set in stone or is it possible to change your alliance?

Set in stone.

10) Besides the given restrictions for the lesser races' PRTs, there are no other restrictions? CA? JOAT?

Nope.

11) Any thoughts on the turn schedule after 2461?

Pretty much whatever the majority of players wants. Will break for holidays.

12) Any estimation so far when the game will start?

Once we find a Vorlon, I'll ask for races.



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Re: many questions Tue, 09 January 2007 11:59 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
Commander

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Thanks.

Only questions 6) and 7) were slightly misunderstood, not bad out of 12.

Quote:

gates will be any/300 and any race will be given information of connecting gates within range of a gate where they are present.


You mention that only those players IN RANGE of the gate will be notified. I just want to know wether you define range as 300ly or the max overgating distance of 1500ly (wich means pretty much everybody will be notified).

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Re: many questions Tue, 09 January 2007 13:09 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

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Altruist wrote on Tue, 09 January 2007 10:59

Thanks.

Only questions 6) and 7) were slightly misunderstood, not bad out of 12.

Quote:

gates will be any/300 and any race will be given information of connecting gates within range of a gate where they are present.


You mention that only those players IN RANGE of the gate will be notified. I just want to know wether you define range as 300ly or the max overgating distance of 1500ly (wich means pretty much everybody will be notified).



You will be notified of the gates withing 300 ly.



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Re: Babylon 5 revisited Tue, 09 January 2007 19:04 Go to previous messageGo to next message
joseph is currently offline joseph

 
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I will take the Vorlons - but I would like to know more about the initial 30 years.

We get tech by scrapping (so 30 levels possible? or is it 29)

How many tech/scrapper ships do we get?

Can we use electric scrapper ships for scouts if we wish?

You mention "after a couple of years to set up scrapping, turns will be generated in 5 year leaps"
Does this mean we get to give orders on turn 7, 12, 17 etc

Also "only scouts to leave homeworld" does this include fuel exports (and transports) to give scouts a boost?

could you tell me how to set up a "zero cost start" so I can testbed.



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Babylon 5 revisited Tue, 09 January 2007 20:15 Go to previous messageGo to next message
Shadow Whist is currently offline Shadow Whist

 
Chief Warrant Officer 2

Messages: 167
Registered: August 2003
Location: Vancouver, WA
I think the original game had the period of time where the ancient races were only able to submit their turns every few years. I think that would be a good idea. For the younger races to have only 30 years to grow before the open conflict occurs seems a little short.

Perhaps we could have 4 phases. The normal phase 1. A phase 2 inactive period for the ancients so that the young races can develop without interferance. Then go to a phase 3 where the ancients are active. And end with a phase 4 where everything goes.

what do you think, is that an option?



[Updated on: Tue, 09 January 2007 20:16]

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Gating through IT gates (Re: many questions) Wed, 10 January 2007 04:24 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Altruist wrote on Mon, 08 January 2007 22:01

7) Eh, and one ignorant question: ITs don't loose ships due to overgating. Do non-ITs loose ships when massovergating when using IT-gates? (Heck, I played too often IT that I simply forgot how it is being not an IT...)

Stars! does not look at what PRT the gate belongs to, only at the mass/distance limits.
Normal races get their ships damaged or lost when gating through their own gates, ally gates or IT gates.
ITs can gate cargo through their own, ally or non-IT gates, their ships will take damage and won't get any lossed through to the Void as normal.

mch

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Re: Babylon 5 revisited Wed, 10 January 2007 06:16 Go to previous messageGo to next message
ADG_Wraith is currently offline ADG_Wraith

 
Crewman 1st Class

Messages: 21
Registered: April 2006
Location: Australia
I might jump in as Narn (or failing that, Brakiri).

Cheers,
Chris

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Re: Babylon 5 revisited Wed, 10 January 2007 09:31 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
joseph wrote on Tue, 09 January 2007 18:04

I will take the Vorlons - but I would like to know more about the initial 30 years.

We get tech by scrapping (so 30 levels possible? or is it 29)

How many tech/scrapper ships do we get?

Can we use electric scrapper ships for scouts if we wish?

You mention "after a couple of years to set up scrapping, turns will be generated in 5 year leaps"
Does this mean we get to give orders on turn 7, 12, 17 etc

Also "only scouts to leave homeworld" does this include fuel exports (and transports) to give scouts a boost?

could you tell me how to set up a "zero cost start" so I can testbed.


It will probably be 29 levels - giving one turn to set up.

I think 300 tech scrappers would be sufficient - all tech in one ship so you don't chose your tech.

SFE could be used as scouts.

I think annual turns until 2405 and then 5 year jumps to 2430.

Zero cost set-up uses a hacked Stars file.



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Re: Babylon 5 revisited Wed, 10 January 2007 14:37 Go to previous messageGo to next message
gedrin is currently offline gedrin

 
Civilian

Messages: 1
Registered: January 2007
I'll join.

I'll call my race Dilgar. Wink

Chris

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Re: Babylon 5 revisited Wed, 10 January 2007 15:40 Go to previous messageGo to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Zero cost setup Wink

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