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Babylon 5 revisited Thu, 21 December 2006 18:38 Go to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
Several years ago there was a Stars game recreating Babylon 5. http://starsautohost.org/sahforum/index.php?t=msg&th=195 6&start=0&rid=20&S=f5f9504cacbdd748abab9530185be 0ed
Unfortunatly, the Shadows (your truly) were so overwhemingly
powerful near the end of phase II that the game was prematurely ended. It is time to give this concept another try. Thanks to Donjon for the concept.

This is a simulation of, but not a reiteration of the Science Fiction Series, Babylon 5; concentrating on the "big picture" of what was happening in the background behind the series.


The Universe Settings:
* Universe Size: Large
* Density: Normal
* NO Beginner Maximum Minerals
* Slower Tech Advances
* NO Public Player Scores
* Galaxy Clumping


Ancient Races(Vorlon and Shadow):
* The Ancient Races must be played by players of at least intermediate skill.
* The Ancient Races are One-World Wonders
* They have minimum spread in hab settings for all enviromental settings and fully right shifted.
* They may colonize a maximum of 9 other planets if they find them in Phase II and III, but still only HW defeat counts for victory.
* The Vorlon (Joseph) must be Inner Strength.
* The Shadow (Ptolemy) must be Super-Stealth.
* The Ancient Races may not engage in remote mining before Phase III.
* Note: The Ancient Races will be aided by zero-cost start to help tech advancement - Prop and Con at 9 and all other levels 10.


Lesser Races:
* Players may be of any skill level.
* NO IT (because of gate transport)
* NO SS (because of Tech Advances)
* All other PRTs are possible
* No cheap techs
* Possible Races are not limited to this list but may include:
1. Abbai
2. Brakiri Krona
3. Centauri - Marduk
4. Drakh - Drakhyulla
5. Drazi Freehold
6. Earth Alliance - m.a@stars
7. Gaim Intelligence – Skaffen
8. Hyak – Orange
9. Ipsha - wizard
10. Llort Mi-Ma-Ti – Alex the Great
11. Markab
12. Minbari - Neo the White
13. Narn – ADG_Wraith
14. Pak'ma'ra - Micha
15. Vree Ventuki Conglomerate
16. Ur-Quan Kohr-Ah
17. Independant Mars – Shadow Whist
18. Spoomun Complat – Altruist
19. Dilgar – gedrin
* At least ten, preferably twelve lesser races must be in the game for it to run.


Play Restrictions:
* Chaff and Split-Fleet Dodge are allowed, any other published or non-published cheats are disallowed.
* The Orbital device named "Stargate" in any guise does not exist.
- ie. do not build it, the host will know as soon as it goes into orbit and the race which builds it will become immediately inactive until a suitable penalty can be determined.
* However, the "Jumpgate" IS an acceptable device if you can figure out how to get it
* DEFEATED
- All victory conditions are based on the defeat of the Ancient Homeworlds. This means eradication of population on the planets.


Victory Conditions:
* The Shadows win the game if the Vorlon HW is defeated and they orbit or occupy the HW
* The Vorlon win the game if the Shadow HW is defeated and they orbit or occupy the HW
* The Interstellar Alliance wins if the Vorlon and Shadow HWs are defeated.
* For the lesser races:
- If they are allied with Vorlons and the Vorlon win, they win with Vorlons;
- If they are allied with Shadow and the Shadow win, they win with Shadows;
- If they are allied with the Interstellar Alliance and the Alliance wins, they win with the Alliance.
- If a lesser race defeats both the Vorlon and Shadow HWs alone, they claim a decisive victory.


The Host Race:
* The Gate Network (Steve)
- OWW race with habs left shifted
- builds gates for all races requesting gates
- this will be done on a first come first served basis
- the requesting race will have to supply minerals totalling the cost of the gate constructed in terms of minerals and resources to a suitable planet.
- suitable planets are any planets with habs left ov center (inclusive).
- gates will be any/300 and any race will be given information of connecting gates within range of a gate where they are present.
- Gate HW may have a different gate and succesfull gating is not guaranteed.
- Gates may be attacked, but gate planets should not be bombed or packeted.


First Phase: (2400-2430):
"Signs and Portents"
* Shadow and Vorlons build their economy and increase their research.
* Neither race can move population into orbit in this phase.
* They can build scouts to know the universes.
* No colonization or mine fields at this time.
* No combat allowed in this phase to any race, including Major ones. Vorlon and Shadows can build fleets if they want but these must stay in HW until Phase II.
* Minor races are inactive. All resources go to Alchemy.
* After a couple turns to set up scraping, 5 turns will be generated at a time.


BALANCE IDEA: At the end of this phase Vorlon OR Shadow Economic/Research alone should be superior to the sum of economics/research of all minor races, but equal to each other. Vorlon and Shadows should also have knowledge about the universe and some combat fleets they can use next phase... They have only 1 world (HW).

Second Phase (2431-2460):
"The Coming of the Shadows"


* Lesser Races may now submit turns.
* Lesser race Population will be same as ABBS start +1 turn growth.
* Vorlons and Shadows may not attack lesser races planets or fleets. They may kill other's ships, but only if they happen to occupy the same space.
* Vorlons and Shadows may colonize - they may each have a maximun planet count of 10 at any time in the game.
* Vorlons and Shadows can attack each others fleets and colonies.
* Vorlons and Shadows may only gift lesser players a small number of wolves for tech exchange.
* No homeworlds may be attacked by any player.
* Diplomacy
- at the end of this phase alliances will be revealed.
- There will be three sets of alliances, The Shadow Servants (max 3 lesser races+Shadows), The Bringers of Light (max 3 lesser races+Vorlon), The Interstellar Alliance (the remainder of the lesser races). Number of races in Shadow/Vorlon alliances assumes full game.


BALANCE IDEA: At the end of this phase, the "Vorlon + Shadow" economics should be equal to the sum of each lesser race, and equal to each other. Shadow and Vorlon plays a really "tricky and diplomatic game" choosing which minor race will be "recruited". They can attack each other, or minor races fleets only. Minor races can attack each others fleets and colonies.

All races survive this phase as no HW can be attacked. Vorlon and Shadows compete with each other for planets.

Third Phase (2461+):
"Point of No Return"

* Alliances are now published, any hidden alliances are now displayed.

{mod edit: updated race/player name}


[Updated on: Thu, 11 January 2007 16:23] by Moderator





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Re: Babylon 5 reveisited Fri, 22 December 2006 06:48 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Steve wrote on Fri, 22 December 2006 00:38

Several years ago there was a Stars game recreating Babylon 5. http://starsautohost.org/sahforum/index.php?t=msg&th=195 6&start=0&rid=20&S=f5f9504cacbdd748abab9530185be 0ed
Unfortunatly, the Shadows (your truly) were so overwhemingly
powerful near the end of phase II that the game was prematurely ended. It is time to give this concept another try. Thanks to Donlon for the concept.

This is a simulation of, but not a reiteration of the Science Fiction Series, Babylon 5; concentrating on the "big picture" of what was happening in the background behind the series.


The Universe Settings:
* Universe Size: Large
* Density: Normal
* NO Beginner Maximum Minerals
* Slower Tech Advances
* NO Public Player Scores
* Galaxy Clumping



Mmmhhh, why not Huge? Rolling Eyes

I'd like to take the Earth Alliance. Cool



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Babylon 5 reveisited Fri, 22 December 2006 07:31 Go to previous messageGo to next message
Drakhyulla is currently offline Drakhyulla

 
Crewman 2nd Class

Messages: 16
Registered: December 2006
Location: A crypt near you :)=
Naturally I would like to reprise my roll as the Drakh

Count me in.

Drakhyulla.

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Re: Babylon 5 reveisited Fri, 22 December 2006 11:05 Go to previous messageGo to next message
Orange

 
Officer Cadet 1st Year

Messages: 215
Registered: November 2005
Location: TO, ONT, CA
Count me in for the Hyak

Robert

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Re: Babylon 5 revisited Fri, 22 December 2006 19:25 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
I would like to join, as the Centauri.

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Re: Babylon 5 revisited Thu, 28 December 2006 23:53 Go to previous messageGo to next message
mscox42 is currently offline mscox42

 
Civilian

Messages: 1
Registered: December 2006
Hi all. I haven't played Stars! in about 6 years - glad to see that it's still going. I'd love to start playing again, and this sounds like an interesting game. How often to you plan to run turns? My schedule probably would only allow about 2/week.

Thanks,
Michael

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Re: Babylon 5 revisited Fri, 29 December 2006 03:15 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
I'd like to play the Ipsha Smile

Andreas / wizard

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Re: Babylon 5 revisited Fri, 29 December 2006 04:05 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
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Location: Aachen, Germany
Just some detail questions concerning the minor races:

Will we be able to set orders on turn 2400?

Will the population grow until 2429, and then be brought back to the normal level? Or will it keep its starting level all the time?

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Re: Babylon 5 revisited Fri, 29 December 2006 07:53 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
wizard wrote on Fri, 29 December 2006 03:05

Just some detail questions concerning the minor races:

Will we be able to set orders on turn 2400?

Will the population grow until 2429, and then be brought back to the normal level? Or will it keep its starting level all the time?


The host will set the minor population production to alchemy at 2400.

On 2430, the host will remove enough population to be where the population should be at the start of an ABBS start.

The minor players start submitting turns at 2431.



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Re: Babylon 5 revisited Sat, 30 December 2006 12:27 Go to previous messageGo to next message
Neo the White is currently offline Neo the White

 
Master Chief Petty Officer

Messages: 96
Registered: December 2006
hmm
I'd like to join
I definitely would like to be Vorlon.
but I have played only few PBEM games long ago and only one active one recently.

but then again I think I settle for playing Minbari in this game, as it was my second favorite race in Babylon 5.

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Re: Babylon 5 revisited Sun, 31 December 2006 08:10 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
Neo the White wrote on Sat, 30 December 2006 11:27

hmm
I'd like to join
I definitely would like to be Vorlon.
but I have played only few PBEM games long ago and only one active one recently.

but then again I think I settle for playing Minbari in this game, as it was my second favorite race in Babylon 5.




I am hoping for someone experienced to play the Vorlons. It could be quite one sided otherwise.

I'll put you down for the Minibari.



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Re: Babylon 5 revisited Sun, 31 December 2006 09:35 Go to previous messageGo to next message
Skaffen is currently offline Skaffen

 
Senior Chief Petty Officer

Messages: 90
Registered: December 2006
Location: Germany
I´m a returning player as well (see my new thread in The Bar) and am basically interested in joing (Gaim or Narn?).

But you haven´t answered the question on the schedule of turn generation as I have to see if I have the time to swing this one and my own game if I start it.

Andreas

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Re: Babylon 5 revisited Sun, 31 December 2006 12:20 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
Skaffen wrote on Sun, 31 December 2006 08:35

I´m a returning player as well (see my new thread in The Bar) and am basically interested in joing (Gaim or Narn?).

But you haven´t answered the question on the schedule of turn generation as I have to see if I have the time to swing this one and my own game if I start it.

Andreas


Phase 1 which invloves the Vorlons, Shadows and host I hope will go fast. 5 year gens and a couple gens a day. Since no colonization will take place that should not be hard to do.

Phase 2, monday through friday gens at a fixed time - with early gens possible.

Phase 3 Monday, Wed, Fri gens.



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Re: Babylon 5 revisited Sun, 31 December 2006 13:12 Go to previous messageGo to next message
Skaffen is currently offline Skaffen

 
Senior Chief Petty Officer

Messages: 90
Registered: December 2006
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OK, that sounds doable. I´ll bite, really itching to play against someone other than the AI for a change. Count me in for the Gaim please. When do we start? I don´t have a race ready for those special circumstances...

Andreas

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Re: Babylon 5 revisited Sun, 31 December 2006 16:42 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
Registered: November 2002
Location: 40 deg N, 90 deg W
Skaffen wrote on Sun, 31 December 2006 12:12

OK, that sounds doable. I´ll bite, really itching to play against someone other than the AI for a change. Count me in for the Gaim please. When do we start? I don´t have a race ready for those special circumstances...

Andreas


I hope we can start early to mid January. Still need a Vorlon and Shadow.



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Re: Babylon 5 revisited Mon, 01 January 2007 00:53 Go to previous messageGo to next message
AlexTheGreat is currently offline AlexTheGreat

 
Lieutenant

Messages: 661
Registered: May 2006
Location: Sydney, Australia
A couple of questions:
1. How will the Shadow/Vorlon allies be determined. Will there be any association with alliances in the movies (tho I think the Drakh were the only actual ally of the Shadows unless you count the Centauri assistance given 2 them)?
2. In the original Stars game the Shadows became unstoppable. Just well played? Why not this time? Would it be a good idea to increase # stars in the universe to increase minor race eventual power or maybe to limit the size of those minor races who will become allied with the Ancients (or maybe just to the Shadows)?

I'll take the Llort. Alternatively I will play the Shadows or Vorlons if you have no more advanced player. I have not played that many games but I understand most of the strategies & would be confident of making a fist of it.

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Re: Babylon 5 revisited Mon, 01 January 2007 09:37 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
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Location: 40 deg N, 90 deg W
AlexTheGreat wrote on Sun, 31 December 2006 23:53

A couple of questions:
1. How will the Shadow/Vorlon allies be determined. Will there be any association with alliances in the movies (tho I think the Drakh were the only actual ally of the Shadows unless you count the Centauri assistance given 2 them)?
2. In the original Stars game the Shadows became unstoppable. Just well played? Why not this time? Would it be a good idea to increase # stars in the universe to increase minor race eventual power or maybe to limit the size of those minor races who will become allied with the Ancients (or maybe just to the Shadows)?

I'll take the Llort. Alternatively I will play the Shadows or Vorlons if you have no more advanced player. I have not played that many games but I understand most of the strategies & would be confident of making a fist of it.



1. Mutual agreement by the parties involved will determine the alliances. Game will pause at that point until the sides are finalized.

2. In the original game the Shadows had a number of battle fleets ready at the end of phase 1. These fleets flew through wormholes. The Vorlons sent a number (30+) of unescorted colonizer privateers from their HW. The Shadows intercepted and killed 3/4 of them. The Vorlons were restricted to 1/4 of the universe. The Shadows ended up with colonies in 3/4 of the universe.

Hopefully we will have a full game with 12-13 younger race players. That should result in 6-7 Alliance players. If there are not to many drops or totally lame races, the alliance should be a credible threat to the elder races. Also, if a diplomatic genius plays a younger race, the elders may not have the best alliances.

The dicussion in the original game thread gave the advantage to an IS over an SS. IS can develop a longer term economic advantage. With only 10 planets to either elder race, the game should depend on the younger races rather than the elders.



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Re: Babylon 5 revisited Tue, 02 January 2007 23:02 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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OK - stick me in for the Shadows Smile

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Babylon 5 revisited Wed, 03 January 2007 09:14 Go to previous messageGo to next message
Steve is currently offline Steve

 
Officer Cadet 1st Year

Messages: 217
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Ptolemy wrote on Tue, 02 January 2007 22:02

OK - stick me in for the Shadows Smile

Ptolemy



Great, the Shadows are taken, now we need Vorlons!



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Re: Babylon 5 revisited Wed, 03 January 2007 11:44 Go to previous messageGo to next message
joseph is currently offline joseph

 
Lt. Junior Grade

Messages: 440
Registered: May 2003
Location: Bristol
Well
Having played in the last Bab5 I was very keen to play the Vorlons
Unfortunately I am fairly Stars busy at the moment (plus Ptolemy is better at Stars than me Sad )

However one of the games I am in could end very soon if 2nd, 3rd and 4th players keep supporting the 1st player.
If this happens and no-one else has taken the Vorlons then I will give it a go Crazy

Will let you know in a week!



Joseph
"Can burn the land and boil the sea. You cant take the Stars from me"

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Re: Babylon 5 revisited Thu, 04 January 2007 05:16 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Steve wrote on Wed, 03 January 2007 15:14

Great, the Shadows are taken, now we need Vorlons!


Perhaps you could play them? Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Babylon 5 revisited Thu, 04 January 2007 08:34 Go to previous messageGo to next message
Drakhyulla is currently offline Drakhyulla

 
Crewman 2nd Class

Messages: 16
Registered: December 2006
Location: A crypt near you :)=
m.a@stars wrote on Thu, 04 January 2007 05:16

Steve wrote on Wed, 03 January 2007 15:14

Great, the Shadows are taken, now we need Vorlons!


Perhaps you could play them? Twisted Evil


Hmmmm ...

And be the host race with knowledge of where all the gates are too?

I have a feeling that the Vorlon's would have a slight advantage.

But then again, I'm sure our hosts honesty is beyond reproach and his Vorlon Emporer would be prevented from looking over his shoulder while he hot seated the hosts turn Razz

Drakhyulla.

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Re: Babylon 5 revisited Thu, 04 January 2007 08:49 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
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Location: Finland

Drakhyulla - You can not play the Vorlons or the Shadows. In this game you can not play at all except to set up the gates. If you don't find a Vorlon to play but you do find another Shadow, I'll take the Vorlons for you. It's going to be a fun game either way for all who play it. Smile (including you as host and gatekeeper)

Ptolemy







Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Babylon 5 revisited Thu, 04 January 2007 09:34 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Ptolemy wrote on Thu, 04 January 2007 14:49

Drakhyulla - ... (including you as host and gatekeeper)


*Steve* is hosting, not *Drakhyulla*. Wink

mch

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Re: Babylon 5 revisited Thu, 04 January 2007 09:46 Go to previous messageGo to previous message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

Very Happy Laughing

My mistake

Thnx Micha (sooo many posts in this thread)

Ptolemy


[Updated on: Thu, 04 January 2007 09:46]





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