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Re: Anyone here ever been well and truly backstabbed? Sun, 05 November 2006 16:28 Go to previous messageGo to next message
Staz is currently offline Staz

 
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hiunmaiden wrote on Sun, 05 November 2006 18:51


I wish I had not started this post now Embarassed

I never said to blacklist anyone I didnt intend for anyone to think thats what I meant.


I wasn't referring to your comments, and apart from the original post, which was obviously a "heat-of-the-moment" thing, I think you've been quite reasonable here. Sorry if I gave the impression I was upset at you.

Quote:

I just take Stars! to personally sometimes.


Don't we all Smile

Quote:

I was just annoyed he didnt give me a years notice and instead just gated in the same year. I helped him early on in the game to by giving him a planet I had already colonised with 100k+ people on it to help his early expansion so I guess thats why I was annoyed. I just took it to personally.


Entirely understandable, and I probably would have been exactly the same - on either side. There's no way I'd give my target any kind of warning of an impending surprise attack; conversely if it happened to me I'd be very upset.

Quote:

I apologise to Lefnufrag. Alls he did was take advantage of my weakness yep there is nothing wrong with that.

In fact I THANK Lefnufrag for teaching me a lesson for future games - thankyou.


Now thats a constructive attitude Smile

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Re: Anyone here ever been well and truly backstabbed? Sun, 05 November 2006 22:52 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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hiunmaiden wrote on Sun, 05 November 2006 12:51


I just take Stars! to personally sometimes. I was just annoyed he didnt give me a years notice and instead just gated in the same year...In fact I THANK Lefnufrag for teaching me a lesson for future games - thankyou.


Don't swing the other way entirely. You might miss out on some good allies. I would be wary of anyone who crosses you in this manner, ofc.

Quote:

Anyone here ever been well and truly backstabbed?


Truely backstabbed? Yep. I was playing an AR in a game among friends. Had a treaty with another player, with a 1 year "out" clause, both of us set each other to friendly. Also, to keep the game moving at a nice pace, you "bidded" the number of genned turns you could handle with turn submissions. If anyone planned on going to war, we had a gentlemans agreement that stated you must bid 1 gen. No one voted less than 3 turns on the turn of the attack. I opened my turn to find roughly 2/3 of my empire gone, including most of my warships, miners etc...Three turns and gate access is pretty much catastrophic to an AR.

That, my friends, is a backstab.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 02:17 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Ptolemy wrote on Sun, 05 November 2006 08:55

Because such action is so deplorable by a player is why I say make it public knowledge to all the other players in the game.

This way I need to be on that list at the top, because I hardly remember formaly declaring the war. Confused . I just hit hard. BUT I never broke an agreement Exclamation As my targets are those I don't have an agreement, technically that's not a backstab. You know, "All is fair in war and love." Stars! is both. Wink

BR, Iztok

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 03:17 Go to previous messageGo to next message
Micha

 

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Ptolemy wrote on Sun, 05 November 2006 08:24

Quote:

Wow, I think this thread is out of control. I don't it would be appropriate under *any* circumstances to publicise someones private email address without their consent.


Thread out of control? - no - not really - We've managed to hash out the issue quite well I think Smile

But, Dogthinker is right about the e-mail address issue - I was out of line with that comment. I hereby modify it to say -'publicise the player's AH name' so that other players know in advance when they get into a game that they are in a game with someone that has no problem doing this to another player.


Asking for the players email definately goes too far, and as moderator I surely would have censored it. Asking for the players HW name for blacklist purposes is a step too far as well. Now, hiunmaiden already gave that name, however already *before* the blacklist request so I'm leaving it.
We're *not* starting a backstabbers witch hunt here (or anywhere else on this forum).

mch,
modaw

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 04:12 Go to previous messageGo to next message
mazda is currently offline mazda

 
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hiunmaiden wrote on Sun, 05 November 2006 00:53


Oh believe me even before I had no chance of winning not in a million years but it certainly has not helped the alliance I am in and completely messed up ingame future plans for our alliance.


Just to add my tuppence.
You post that you were also in a "regular" alliance, as well as having this "outsider" set to friend.

If you had been given notice by the "outsider" that he was going to attack you then likely he would also have faced your full alliance.

I think that he made the right decision.
Note I am not criticisng anybody here.
I have been in exactly the same situation with regard to player relations (even had players set to friend that other friends were fighting with), but you have to be careful in such situations.
If you want the advantages of having somebody set to friend then you have to take the downsides.

Too many games are spoiled by large groups of players casually setting each other to friend (and I am also guilty of that).
So anything that can reduce that tendency has to be good, IMO.
You only have to see the lengths that people go to in trying to set rules that make people fight to see that this is the case.

Regards,
M

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 05:15 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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We haven't been discussing blacklisting anyone here - nor would I want to see that happen either.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 13:04 Go to previous messageGo to next message
hiunmaiden is currently offline hiunmaiden

 
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mazda wrote on Mon, 06 November 2006 09:12

hiunmaiden wrote on Sun, 05 November 2006 00:53


Oh believe me even before I had no chance of winning not in a million years but it certainly has not helped the alliance I am in and completely messed up ingame future plans for our alliance.


Just to add my tuppence.
You post that you were also in a "regular" alliance, as well as having this "outsider" set to friend.

If you had been given notice by the "outsider" that he was going to attack you then likely he would also have faced your full alliance.

I think that he made the right decision.
Note I am not criticisng anybody here.
I have been in exactly the same situation with regard to player relations (even had players set to friend that other friends were fighting with), but you have to be careful in such situations.
If you want the advantages of having somebody set to friend then you have to take the downsides.

Too many games are spoiled by large groups of players casually setting each other to friend (and I am also guilty of that).
So anything that can reduce that tendency has to be good, IMO.
You only have to see the lengths that people go to in trying to set rules that make people fight to see that this is the case.

Regards,
M


Yeah I agree with that (that far to many people set far to many other races in game as friend (I have been extremely guilty of this charge!)). So yeah there is a need for hosts to set rules to force people into war. And it is a game of conquest so yeah hosts need to do this cus it is the nature of the game.

But just for the record it wasnt as if this guy was a loner, complete isolated. In fact his economy before the attack was definitely stronger than mine. Plus I know he was (I assume still is) in an alliance or at least a strong friendship of 3 or 4 himself.

So it just annoyed me. He was in a stronger position than me in game and he had friends himself whom Im sure would have aided him in battle. He wanted to declare war on me. Fine. I just would have thought a lot more of him and no ill feelings etc etc if he had given me a years notice and made it a fair fight.


[Updated on: Mon, 06 November 2006 13:40]




Up The Irons!

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 15:36 Go to previous messageGo to next message
leknufrag is currently offline leknufrag

 
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I wish to confess. I was the player who 'backstabbed' huinmaiden. It has been very interesting and informative reading people's posting on both sides of the debate. I'd like to add the 'perpetrator's' point of view.

This is only my 3rd Stars! game against other players, my first as a WM, so I don't know all the no-no's. I've taken concrete agreements very seriously, including NAP's with warning of expiration clauses. As came out in this discussion, there was no formal agreement. I would stop a ship of mine at his starbases and they would always get refueled, so I thought about taking advantage of the Friend setting by gating in warships and bombers to kill all his starbases and much of his population very quickly. I mentioned my plans to 2 allies, and they didn't say not to. So I did it, and it was quite successful, except he added a gate to an empty Space Dock the very same turn.

In retrospect, it was an underhanded thing for me to do, and, whether you believe me or not, I will NEVER do it again. I have seen the frustration and disappointment it caused to huinmaiden, and I don't want to do that again to anyone, nor have it happen to me.

As an addendum, the Stars! gods may have had some revenge on me, because the very next turn my computer had such problems that I was unable to go online at all and either send orders or send email. My strike force got seriously depleted by counterattacks and by rebuilt Space Docks.

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 15:47 Go to previous messageGo to next message
hiunmaiden is currently offline hiunmaiden

 
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leknufrag wrote on Mon, 06 November 2006 20:36

I wish to confess. I was the player who 'backstabbed' huinmaiden. It has been very interesting and informative reading people's posting on both sides of the debate. I'd like to add the 'perpetrator's' point of view.

This is only my 3rd Stars! game against other players, my first as a WM, so I don't know all the no-no's. I've taken concrete agreements very seriously, including NAP's with warning of expiration clauses. As came out in this discussion, there was no formal agreement. I would stop a ship of mine at his starbases and they would always get refueled, so I thought about taking advantage of the Friend setting by gating in warships and bombers to kill all his starbases and much of his population very quickly. I mentioned my plans to 2 allies, and they didn't say not to. So I did it, and it was quite successful, except he added a gate to an empty Space Dock the very same turn.

In retrospect, it was an underhanded thing for me to do, and, whether you believe me or not, I will NEVER do it again. I have seen the frustration and disappointment it caused to huinmaiden, and I don't want to do that again to anyone, nor have it happen to me.

As an addendum, the Stars! gods may have had some revenge on me, because the very next turn my computer had such problems that I was unable to go online at all and either send orders or send email. My strike force got seriously depleted by counterattacks and by rebuilt Space Docks.


You did not backstab me. That was just me talking rubbish when it happened and I was just pissed off and taking it to personal.



Up The Irons!

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 16:05 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I have a deep respect for the way Huinmaiden has taken in the feedback and moved from a very understandable anger at being blindsided to taking the affair as a learning experience. Bravo.

I also want to add my agreement to KotK's post saying:
"IMO everyone should be avare that stars! is strategy wargame with diplomatic elements. How personally people can take it? Lot of games are about bluffing others. Stars is no exception. Backstab cannot be called "cheat". Where there is disrespect?"

I'd say that a sucessful backstab implies a great deal of respect. A successful backstab takes a lot of work. You have to set the backstab up well in advance. You have to coordinate multiple production centers and fleet movements on a rigorous timeline. You have to maintain excellent intel on your targets while not giving away your intentions. You have to set the scene diplomatically so that the rest of the galaxy doesn't immediately turn on you and make your post-backstab situation worse rather than better. That's a lot of work and is in fact almost never worth it.

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Re: Anyone here ever been well and truly backstabbed? Mon, 06 November 2006 16:58 Go to previous messageGo to next message
Nibor is currently offline Nibor

 
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Coming from someone who has never played a (should that be an "an"?) AutoHost game and only played against CPU players or 1 or 2 very good friends via FTP all I can say is that you have to take every action to help you win. With apologies to Herm Edwards you play to win the game.

As long as you play within the rules setup by the host then I see no problem. Even if you have an alliance with someone they should be able to attack you without warning, assuming no pre-existing rules against it, if it will help them win.

The couple of times my friends have attacked me while we were allies I have congratulated them on a successful attack or have been prepared for their treachery. Either way it’s a valid tactic.

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Different player attitudes Mon, 06 November 2006 18:35 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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I've read this thread with quite some interest, pleased but not really surprised about the variety of the responses.

For some players diplomacy is the main thrill, for others diplomacy is a dreadful tedious necessity and then there are all shades inbetween. Thus every player should take care wether the game settings suits him or her.

Personally I love to play together with an ally because the game makes much more fun when having somebody to discuss it with (and discussing Stars with non-playing friends, as you all know, tends to give you this weird looks rather soon). If I ally with somebody, I prefer to ally for the rest of the game and to share everything: knowledge, tech, victory.

Nevertheless I make sure to make a formal treaty that includes a clause with a clearly defined way and time-frame how to cancel the alliance. Otherwise, if somebody changes his or her mind, there is no other way to leave the alliance but by backstabbing.

Since I also dislike games with 8 players in which the alliance of 6 players wins, I am usually playing games where:
* a shared victory is possible
* there is a restriction on the number of players an alliance may consist of


Not surprisingly I shy away from games with the the victory condition:
* Only one player can win.

This victory condition means that at some point an alliance has to break up, this again means you can't or at least shouldn't share every knowledge with your ally-who-will become-your-enemy. You have to be paranoid because the victory condition make a backstab so much more logical and worthwhile.

Having an alliance but feeling the need to be very careful and at least slightly paranoid about my ally-who-will become-my-enemy... oh no, I don't like this way of playing. I can't really cope with it.

But for other players, especially in a large 16-player-universe, diplomacy and interaction is what they feel the most interesting. And it is good that Stars allows for this variety. This doesn't mean at all that every diplomacy-minded player is a probable backstabber but I guess that for those the intrigue of diplomacy, of keeping a treaty to the word (and not to the spirit) is a much more integral part of the game and for some this inlcudes also a backstab.

While being furiated and acting the very same way like Ptolemy described it above or Jason in the annals of the Stars! Official Strategy Guide and certainly I would never again ally up with somebody who had once backstabbed me, nevertheless I would see backstabbing as rather an integral possiblility one has to cope with and has to prepare for when the game settings somehow support them.


[Updated on: Mon, 06 November 2006 18:37]

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Re: Anyone here ever been well and truly backstabbed? Tue, 07 November 2006 05:38 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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iojho wrote on Sat, 04 November 2006 21:49

Some players play only to win no matter how and sadly, such situations happen and nothing can be done to prevent them.

In such situations I just abandon the game in order to deprive such persons of the rest of fun.


My own initial reaction, too. Sad

But I've been shown Cool that it's actually more interesting to remain in play while you forge a "let's kill the backstabber" alliance with the other players. Deal

That sure deprived him of his fun! Twisted Evil

Note: he was far better at deceit and treachery than backstabbing. Razz


[Updated on: Tue, 07 November 2006 05:39]




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Re: Anyone here ever been well and truly backstabbed? Tue, 07 November 2006 05:41 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Ptolemy wrote on Sat, 04 November 2006 23:28

I suggest that just quitting is not the best solution. If you just quit, you give the new enemy at lest MOST of your planets without a fight. The best thing to do is make very sure HE CAN'T win by freely giveing planets to his enemies - i.e helping them take the planets over, AND, running a scorched earth policy for the planets the enemy is going to get anyway.

When you get backstabbed in this way, make sure EVERYONE in the game knows it has happened with an in-game message to everyone and, deny the backstabber any possibility of victory. By doing so, you gain a victory yourself.


Letting everyone know what has happened will generally guarantee that the backstabbing player will not get any allies for the rest of the game.

Tie up as much of his resources as possible to let HIS enemies gain an advantage - The more he spends trying to clean you out, the less he can spend later to fight the ones that will kill him. If you just quit, you greatly enhace his strength with no loss to his minerals or resources.


Wholeheartedly agree. Nod



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Re: Different player attitudes Tue, 07 November 2006 06:01 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Altruist wrote on Tue, 07 November 2006 00:35

Nevertheless I make sure to make a formal treaty that includes a clause with a clearly defined way and time-frame how to cancel the alliance. Otherwise, if somebody changes his or her mind, there is no other way to leave the alliance but by backstabbing.


Pray tell me what's so wrong with "Hey, mate, I think this partnership needs to end. What say in 3 turns we set each other to Neutral and see what happens?" Evil or Very Mad Whip

Unless you tell me it's the very fact that you could counter-offer, or backstab him, or.... Confused



So many Stars, so few Missiles!

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Re: Anyone here ever been well and truly backstabbed? Tue, 07 November 2006 10:52 Go to previous messageGo to next message
hiunmaiden is currently offline hiunmaiden

 
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iojho wrote on Sat, 04 November 2006 20:49

In the last game I have played: "Nowhere to run", despite conluded "I will kill you last" agreement I was suddenly attacked by my "ally" before the agreement expiration (there were still other races) without any notification.

Some players play only to win no matter how and sadly, such situations happen and nothing can be done to prevent them.

In such situations I just abandon the game in order to deprive such persons of the rest of fun.


I may have been crippled but Im not quitting Smile . I kind of have my hands full also dealing with a very nasty third alliance seperate from all this nonesence but I also intend on doing my very best to rebuild and stomp said player Lefnufrag into dust.


[Updated on: Tue, 07 November 2006 10:53]




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Re: Different player attitudes Tue, 07 November 2006 15:22 Go to previous messageGo to next message
Staz is currently offline Staz

 
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m.a@stars wrote on Tue, 07 November 2006 11:01

Altruist wrote on Tue, 07 November 2006 00:35

Nevertheless I make sure to make a formal treaty that includes a clause with a clearly defined way and time-frame how to cancel the alliance. Otherwise, if somebody changes his or her mind, there is no other way to leave the alliance but by backstabbing.


Pray tell me what's so wrong with "Hey, mate, I think this partnership needs to end. What say in 3 turns we set each other to Neutral and see what happens?" Evil or Very Mad Whip

Unless you tell me it's the very fact that you could counter-offer, or backstab him, or.... Confused


In an "only 1 winner" game, there really shouldn't be any NAPs or formal alliances with no exit clause, and the only recourse if you've signed up for one is to approach your ally and point out that the treaty conflicts with the game rules and will have to be renegotiated. This would be similar to negotiating a business contract that violates national laws.

If more than one winner is allowed, you have to ask why you want to terminate a treaty that doesn't allow for it. Or, more to the point, why you entered into such an agreement in the first place Smile

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Re: Different player attitudes Tue, 07 November 2006 18:47 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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m.a@stars[/email] wrote on Tue, 07 November 2006 22:01]
Altruist wrote on Tue, 07 November 2006 00:35

Nevertheless I make sure to make a formal treaty that includes a clause with a clearly defined way and time-frame how to cancel the alliance. Otherwise, if somebody changes his or her mind, there is no other way to leave the alliance but by backstabbing.


Pray tell me what's so wrong with "Hey, mate, I think this partnership needs to end. What say in 3 turns we set each other to Neutral and see what happens?" Evil or Very Mad Whip


Because they might say "No" Laughing

I wouldn't permit someone to exit such an alliance honourably, unless I thought I had more to gain by exiting than you did. Twisted Evil

I generally avoid such 'exitless' alliances these days, unless I have very good and well thought out reasons for needing such leverage against a player. Sherlock


[Updated on: Tue, 07 November 2006 18:49]

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Re: Different player attitudes Tue, 07 November 2006 20:20 Go to previous messageGo to next message
Altruist is currently offline Altruist

 
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m.a@stars wrote on Tue, 07 November 2006 12:01

Altruist wrote on Tue, 07 November 2006 00:35

Nevertheless I make sure to make a formal treaty that includes a clause with a clearly defined way and time-frame how to cancel the alliance. Otherwise, if somebody changes his or her mind, there is no other way to leave the alliance but by backstabbing.


Pray tell me what's so wrong with "Hey, mate, I think this partnership needs to end. What say in 3 turns we set each other to Neutral and see what happens?" Evil or Very Mad Whip

Unless you tell me it's the very fact that you could counter-offer, or backstab him, or.... Confused


Nothing wrong with it... if it can be done in censensus.

But what about, as Dogthinkers pointed out, if your ally doesn't want to break up the alliance? And in most cases it will be quite likely that breaking up the alliance and probably changing the status to war soon, is not in the interest of every member of the alliance. That makes negotiations often, not always, a bit difficult.

And what about, after you expressed your wish to cancel the alliance, your "ally" immediatly starts to attack you? Is this ok, or a backstab? Or he demands a cancel-time of 15 years?

This uncertainties alone might lead to think about a backstab.

Or when you want to cancel the alliance because your ally doesn't talk to you anymore? And gets active again right after you started bombing his first planets...

Thus IMHO it is always better to talk about the way out of an alliance right at the beginning when all can agree on a consenus or if such a consensus can't be reached, can decide not to ally at all. When the time comes for an alliance to be canceled, for whatever reasons, it is very often the worst time to start negotiating this point. It might cause a lot of problems and bad blood.

It's actually quite difficult to part a close alliance without one side feeling the other is somehow cheating. Usually you have a cancel-time, let's say 4 years. What about such things like scouts (now possible spies), minefields, orbiting "ally"-ships around your planets, that big ugly warfleet exactly 16ly away from your HW peacefully waiting until the cancel-time expires...

Actually I don't think that you can formalize everything in a treaty, trust and honour are needed as well. Defining ways out of an alliance isn't the Holy Grail but it helps. And I bet half of the felt backstabs are, at the root of it, alliances in which cancel-options weren't a theme.

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Re: Different player attitudes Wed, 08 November 2006 04:34 Go to previous messageGo to next message
Kotk

 
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Exiting the exitless alliance ... most funny one i have seen was that:

"We see that you are worthless to be member of our alliance any further. Therefore we kick you out. We may attack you unless you do *pile of demands*." Laughing

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Re: Different player attitudes Wed, 08 November 2006 05:59 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Altruist wrote on Wed, 08 November 2006 02:20

m.a@stars wrote on Tue, 07 November 2006 12:01

Pray tell me what's so wrong with "Hey, mate, I think this partnership needs to end. What say in 3 turns we set each other to Neutral and see what happens?" Evil or Very Mad Whip


Nothing wrong with it... if it can be done in censensus.

But what about, as Dogthinkers pointed out, if your ally doesn't want to break up the alliance? And in most cases it will be quite likely that breaking up the alliance and probably changing the status to war soon, is not in the interest of every member of the alliance. That makes negotiations often, not always, a bit difficult.

And what about, after you expressed your wish to cancel the alliance, your "ally" immediatly starts to attack you? Is this ok, or a backstab? Or he demands a cancel-time of 15 years?



Lessee...

Cancel-time or other demands are negotiable. Hence, an actual alternative to backstab. Very Happy

If I say "let's talk" and he IMMEDIATELY attacks, how could that NOT be a backstab? Evil or Very Mad

At any rate, if no peaceful breakup can be achieved, I can always say "you were warned", or even just set him to Neutral and ignore him for as long as he doesn't attack me. Razz While some could consider that a "backstab", too Laughing at least it would be a completely different kind of "backstab". Rolling Eyes Whip

PS: yeah, right, my HW won't have TWICE his ships waiting with 98% cloaking to at least a significant part of them... Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Different player attitudes Wed, 08 November 2006 06:02 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Dogthinkers wrote on Wed, 08 November 2006 00:47

m.a@stars wrote on Tue, 07 November 2006 22:01

Altruist wrote on Tue, 07 November 2006 00:35

Nevertheless I make sure to make a formal treaty that includes a clause with a clearly defined way and time-frame how to cancel the alliance. Otherwise, if somebody changes his or her mind, there is no other way to leave the alliance but by backstabbing.


Pray tell me what's so wrong with "Hey, mate, I think this partnership needs to end. What say in 3 turns we set each other to Neutral and see what happens?" Evil or Very Mad Whip


Because they might say "No" Laughing

I wouldn't permit someone to exit such an alliance honourably, unless I thought I had more to gain by exiting than you did. Twisted Evil

I generally avoid such 'exitless' alliances these days, unless I have very good and well thought out reasons for needing such leverage against a player. Sherlock


That's a quite good piece of advice, actually. Nod Thanks! Very Happy

I'll remember it if you ever propose a treaty to me. Twisted Evil



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Different player attitudes Wed, 08 November 2006 08:31 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Dogthinkers wrote on Wed, 08 November 2006 00:47

Because they might say "No" Laughing

Since when does that stop the othere side to do what it wants? Shocked

If I want to split and he doesn't I'd just say him "You''ll be set to neutral in next turn, so you can this turn gate out ships in my space. I too am removing my ships. I'll not commit hostile actions against you for at least X turns, unless you start them. Any intrusion in my space will be regarded hostile action. So long and thanks for being an ally!"

BR, Iztok

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Re: Different player attitudes Wed, 08 November 2006 10:48 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Altruist wrote on Mon, 06 November 2006 18:35

* Only one player can win.

This victory condition means that at some point an alliance has to break up, this again means you can't or at least shouldn't share every knowledge with your ally-who-will become-your-enemy. You have to be paranoid because the victory condition make a backstab so much more logical and worthwhile.


Many 'only one player can win' games have alliances that don't break up even when one of them is declared the victor, usually because the victor is a much bigger empire then their ally by the time the game ends. and/or they've been through a lot together and just don't want to fight each other.



- LEit

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Re: Different player attitudes Wed, 08 November 2006 11:40 Go to previous messageGo to previous message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
LEit wrote on Wed, 08 November 2006 07:48


Many 'only one player can win' games have alliances that don't break up even when one of them is declared the victor, usually because the victor is a much bigger empire then their ally by the time the game ends. and/or they've been through a lot together and just don't want to fight each other.


This is a big pet-peeve of mine. If the game is set to one race victory and you don't play to be that race the effect is not limited to your race losing, but you also mess with other races who are counting on everyone playing to win the game. Several times I've worked for decades to get in a position to win when the 1st place player's ally has to turn on him, only to have the ally refuse to do so even though it means that there is no chance to defeat the 1st place player. Mad2

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