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Re: New Game for Beginners - The Galactic Traders |
Tue, 26 September 2006 01:37 |
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c64k | | Petty Officer 3rd Class | Messages: 42
Registered: March 2006 Location: .us | |
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I had voted for no public scores, but I'd like to change my vote to scores at 2500. It's late enough in the game that it won't matter, and it would just satiate people's curiosity. And there's also a fair chance that the game won't last longer than 2500 anyway...
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Re: New Game for Beginners - The Galactic Traders |
Tue, 26 September 2006 03:04 |
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tgellan | | Chief Petty Officer | Messages: 75
Registered: May 2006 Location: Luxembourg | |
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Hi everybody,
In order to start the game, I still need a few emailadresses and racefiles, check the first message for your own status
Thanks
(C64K: Acknowledged)
[Updated on: Tue, 26 September 2006 03:06] Report message to a moderator
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Re: New Game for Beginners - The Galactic Traders |
Tue, 26 September 2006 15:28 |
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tgellan | | Chief Petty Officer | Messages: 75
Registered: May 2006 Location: Luxembourg | |
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As I can't edit the first message any longer, the update comes here:
PRT already reserved: (in order of entering the game)
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- CA (Centrolino, READY)
- IS (Harjj, READY)
- IT (lord_of_chaos, READY)
- JoaT (svent, READY)
- SS (Xardre, READY)
- AR (yartrebo, READY)
- SD (c64k, READY)
- WM (Gilles, READY)
- HE (ADG_Wraith, READY)
- PP (Al, READY)
- "whacky" (Gooey, READY)
- "whacky" (yoey, READY)
- "whacky" (Guy, READY)
- "whacky" (Shadow_Whist, OUT due to time constraints)
STATUS: READY, will start any time by now (after working hours)
[Updated on: Wed, 04 October 2006 04:22] Report message to a moderator
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Re: New Game for Beginners - The Galactic Traders |
Mon, 02 October 2006 04:59 |
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tgellan | | Chief Petty Officer | Messages: 75
Registered: May 2006 Location: Luxembourg | |
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As nearly everyone is ready by now, the game will start LATEST this wednesday.
For those who haven't posted their racefiles by then, please hurry if you still want to be in.
Those who want to apply changes to their racefiles, if they are in before start, checked and not corrupted, they will be considered, but if there is any problem with changed racefiles, that can't be solved before the missing players are in, game will start with the validated, older files.
About turn generation:
In general it's 24h generation, not playing weekends.
In the case that all turns are in, I'll generate an additional turn, but with the number of players and timezone differences, I don't think this will happen...
Looking forward for a great game
[Updated on: Mon, 02 October 2006 05:03] Report message to a moderator
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