Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » Too time consuming?
Too time consuming? Tue, 22 August 2006 07:17 Go to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Does anyone else have problems finding time for stars? I find it very time consuming and also occupies too much of my 'brain time' even when I'm away from the computer.

It's been the cause of a few disputes between my significant other (and my laptop was precariously dangled outside the window of our flat at one point!).

Does anyone have similar problems? I have a feeling that Bidding for Techs may be my last game.

Report message to a moderator

Re: Too time consuming? Tue, 22 August 2006 09:39 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Exact seem feelings! And the reason why I don't have a laptop ... ("significant" threats have been made!)

Lately I've only got one game going and can hardly find the time for even that ... leaving the Championship duel hanging in the cold of the space vacuum ... Sad

Though not sure if it's Stars! that is starting to take more time or that my Real Life is acting up ... a wife, 2 kids, ...

Nevertheless Stars! is on my mind a lot ... often when driving to work I find myself several km's further than the last time I "looked". Laughing (thank god it happened at other times yet Wink or pc would be out off the window for sure!)
(heh, have been wanting to make a post for several time about where Stars! pops up during the day)

mch


[Updated on: Tue, 22 August 2006 09:42]

Report message to a moderator

Re: Too time consuming? Tue, 22 August 2006 10:21 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Of course. Playing one game for half a year ... nothing like Minesweeper indeed. Helps if you join little games, waste to turns as little time as possible.

Never dispute with sensible people, especially family. Agree with them that Stars! is a waste of time, they are right. Nod Nod Do it just for amusement.

If still time problems then use uncommunicative ingame diplomacy. No need to win ... just try to get something like turns submitted ... contents and quality dont matter. Cool

Report message to a moderator

Re: Too time consuming? Tue, 22 August 2006 11:37 Go to previous messageGo to next message
Marduk is currently offline Marduk

 
Ensign

Messages: 345
Registered: January 2003
Location: Dayton, OH
I've quit Stars! twice now for time reasons and each time took over a year to come back to it, so I understand how you feel.

A lot of it depends on how you play, and what kind of race you use. Diplomacy of any sort is a tremendous time-waster, if you do it right. Alliances take time to coordinate moves. Play in no-diplomacy or at least no-alliance games. Games that gen a turn every two days or on a regular three or four turn per week schedule are a lot easier to find time for than the one-a-day variety.

The kind of micromanagement you do is a major factor (the biggest for me). But the PRT you choose can go a long way towards reducing the workload. The PRT list reads like a 'most powerful' list, but the reason they are powerful is because they reward effort while requiring little.

For instance, there are two ways to play SD (as far as MM goes). On the one hand, you can invest huge amounts of time optimizing your minefields, laying them out just so for maximum effect and using them for all kinds of offensive activities. Or you can lean on SD's minelaying advantage - build more minelayers than normal and just set most of them up to run around in complicated repeat patterns, laying as they go. Once they're set up, forget about them and concentrate your MM efforts only on the fields at the front(s). As your space grows you occasionally need to add a few more minelayers, but again just set them up and let them run. Sometimes "good enough" is good enough. With your minefield speed advantage, settle for staying at safe speeds or one warp over on the attack and forget about sweeping entirely.

CA (no terraforming to worry about), IT (gates let you ignore a lot of things and putting excess pop into place faster reduces the pain of letting it overcrowd some), and JoaT (save a ton of scout management and cherry-pick your worlds) all let you get away with much less MM.

-f races in general are simpler. Research, build, attack, repeat until finished. One World Wonders are also very good for minimizing the time you spend on a game - with so few systems to worry about, even 'intense micromanagement' is relatively trivial.

Some races need a lot of fine control, at least during their growth stages, to be competitive. Other races benefit from more work but don't really need it. Stick to race designs that do okay without. Any spare time you end up having will help and if you don't have any it's no big deal. Plan your tech advancement order as part of your race design, and try to stick to it during play. That saves time agonizing over (for instance) whether to switch research fields to energy to take advantage of a couple of levels you got in battles, or sticking with con tech to get those BBs out on schedule. Even if they will only have the shields you originally planned on instead of the next model up, just think of it as taking advantage of miniaturization.

Read up on the repeatable orders and route orders. Automate as much as you can. Keeping a bunch of red worlds? Set one transport to automatically top off each set of four or five, and then manually fill that ship from another every 20 or 30 years. Not perfect pop management but you stay pretty close so who cares?

Report message to a moderator

Re: Too time consuming? Tue, 22 August 2006 12:26 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
In the game I'm currently playing, I've basically given up on MM to save time. Minelayers just stand there laying mines and not growing them outwards.

Pop is not being moved off breeders onto other planets etc.

I think one option I'll look into is playing blitz games (or maybe blitz games played in a few sessions)?

Report message to a moderator

Re: Too time consuming? Tue, 22 August 2006 13:33 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
PricklyPea wrote on Tue, 22 August 2006 13:17

Does anyone else have problems finding time for stars? I find it very time consuming and also occupies too much of my 'brain time' even when I'm away from the computer.

Thumbs Up You wrote two main reasons why I limited myself to games with about 30 stars per players. That number is still manageable within an hour, or two if I'm in an intense war. I also do my turns in evenings and nights, when my better part Wink is watching TV, reading or sleeping. Having a turn in 2 or even three days makes "turn burden" lot more bearable and that dangerous "mind_switches_to_Stars!" Wink quite less frequent. The "only one game at a time" and "rest for a month after a game ends" rules also help held up my social life.

End result is I'm quite content with the way my game time proceeds.

BR, Iztok

Report message to a moderator

Re: Too time consuming? Wed, 23 August 2006 04:36 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
PricklyPea wrote on Tue, 22 August 2006 13:17

Does anyone else have problems finding time for stars? I find it very time consuming and also occupies too much of my 'brain time' even when I'm away from the computer.


So very true! Whip Teleport


Quote:

It's been the cause of a few disputes between my significant other (and my laptop was precariously dangled outside the window of our flat at one point!).


After that remarkable display of aggressiveness and territoriality, perhaps you should show your SO the pleasures of eXplore eXpand eXploit eXterminate. Wink Rolling Eyes Pirate Think "chess on steroids" Twisted Evil Dueling

Quote:

Does anyone have similar problems? I have a feeling that Bidding for Techs may be my last game.


Streamline your MM. Play more leisurely games with only 3-4 turns/week. Do your turn when TV is showing commercials (laptops are great for that)... Smile

Alternatively, print a list of all StarTrek/StarWars collectibles/memorabilia/DVDs/International Conventions (with price tags) and show that Stars! is a lot cheaper and significantly less time-consuming than, say, learning Klingonese or Huttese... Deal



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

Re: Too time consuming? Wed, 23 August 2006 06:06 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I play only one game at any time and even then there are times when I barely have time for Stars. As well many months into a game I sometimes get bored.

Perhaps we should partner more... 2 different people taking turns controlling the same empire. Preferably one player of the two is more skilled so it could also be training.

So for example in a game of skill level intermediate, an above average intermediate is allowed to find an advanced beginner player to do some of his turns, while giving a bit of coaching help.


[Updated on: Wed, 23 August 2006 06:08]

Report message to a moderator

Re: Too time consuming? Wed, 23 August 2006 07:12 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
multilis wrote on Wed, 23 August 2006 13:06

So for example in a game of skill level intermediate, an above average intermediate is allowed to find an advanced beginner player to do some of his turns, while giving a bit of coaching help.

I have aid beginners that way (by looking into turns and saying what i would do). Problem is that stars is not available anymore. Quite soon there are no beginners.


[Updated on: Wed, 23 August 2006 07:14]

Report message to a moderator

Re: Too time consuming? Thu, 28 September 2006 18:02 Go to previous messageGo to next message
Talporr is currently offline Talporr

 
Civilian

Messages: 1
Registered: September 2006
Location: Minnesota USA
I'm a beginner. In fact, I registered not five minutes ago and have never played a public game. I played the demo version of Stars! over a decade ago, exchanged a disappointing flurry of emails with Empire (they are not helpful about trying to buy stars), and most recently found my way to the rec.games.computer.stars to finally find a coveted serial (though I understand there may still be multiplayer issues... If anyone wants to sell a serial I'd be more than willing to buy.)

I'm just starting to experiment with builds that with luck will push me into the "monster" status I've heard so much about--I've 20k with tri-immune HE against the AI, but I don't consider that a very viable against anyone who would harass me.

Time will tell if I start joining multiplayer games or lose interest, but I wanted to reassure you that there was still hope!

Report message to a moderator

Re: Too time consuming? Fri, 29 September 2006 00:26 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

I've 20k with tri-immune HE against the AI
That is good enough to compete in a beginners game. Much may depend on your diplomacy skills.

Your HE will be a superpower if given enough time (HE continues to grow longer than normal races), but superpower will be needed to compensate for lack of gates. Try to stick to medium or smaller universes.




[Updated on: Fri, 29 September 2006 00:26]

Report message to a moderator

Re: Too time consuming? Sat, 30 September 2006 06:31 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Talporr wrote on Fri, 29 September 2006 00:02

I've 20k with tri-immune HE against the AI, but I don't consider that a very viable against anyone who would harass me.


You might want to pit your HE against an AR + HE combo in a small/normal universe. There you'll find not only if your racedesign/econ skills are good enough, but also how well you fare in early skirmishing. Middling econ with superior tech can be a good way to win, too. Wink 2 Guns

Quote:

Time will tell if I start joining multiplayer games or lose interest, but I wanted to reassure you that there was still hope!


Welcome to the madhouse, where your best friend is your worst enemy, and the enemy of your enemy is your best... enemy! Rolling Eyes Twisted Evil Very Happy Laughing Dueling



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

Report message to a moderator

icon9.gif  Re: Too time consuming? Mon, 02 October 2006 08:04 Go to previous messageGo to next message
Taka Tuka

 
Master Chief Petty Officer

Messages: 102
Registered: March 2004
Location: Germany
Crying or Very Sad

Because of RL and needed time I like to join games with three, later on two turns a week only. My problem is, that I haven't found any game with this kind of turn-setting for a long time. Mostly 24/48h-turn-settings only Mad

The second problem are holidays, if I go to travel and need a kind of deputy for that time. Not easy to find anyone anymore Crying or Very Sad

Will there be any chance for me, to play STARS! under this circumstances in the future again?

Hope dies last ...

Taka Tuka Cool


[Updated on: Mon, 02 October 2006 08:06]

Report message to a moderator

Re: Too time consuming? Mon, 02 October 2006 08:41 Go to previous messageGo to next message
tgellan is currently offline tgellan

 
Chief Petty Officer

Messages: 75
Registered: May 2006
Location: Luxembourg
Well, why not hosting a game with the schedule of your liking?

Report message to a moderator

Re: Too time consuming? Tue, 03 October 2006 08:15 Go to previous messageGo to next message
lord_of_chaos is currently offline lord_of_chaos

 
Senior Chief Petty Officer

Messages: 92
Registered: February 2005
Location: Warsaw,Poland
TGellan is right Smile That kind of schedule may be atractive for players (like me) with normal job, wife, kids ect.

Im (again and again) still asking myself when i will find time for game ( and until now no answer found). Especially for batsims ( well, testing should be banned Wink





A gentleman is never rude, except on purpose.

Report message to a moderator

Re: Too time consuming? Tue, 03 October 2006 08:59 Go to previous messageGo to next message
Taka Tuka

 
Master Chief Petty Officer

Messages: 102
Registered: March 2004
Location: Germany
tgellan wrote on Mon, 02 October 2006 08:41

Well, why not hosting a game with the schedule of your liking?


Some points:

- As a Host I wouldn't like to play in the same game. Imo a third party is needed.
- I have no experience with hosting.
- It seems to be, that mostly hardcore-stars!-players are left, who prefer very fast-running or very special designed games. O.K., a poll could fit. I'll think about.
- Less players means less deputies for holiday time as well. Once I was leading in a nice game and during my holidays my deputy ignored my style of playing and building - and my wishes as well. After I couldn't find "my" empire back again. It was so much different after (forgotten turn, lost fleets, open, direct flights from hidden bases/areas, ...), that my motivation droped down, and this after nearly 60 turns ...
I want to point out, that I don't know any deputy for my holiday time (mostly up to four weeks during January/February). And it's boring to invest much time and go to loose everything during holidays ...

But, o.k., may be a problem for many other players as well Twisted Evil

Taka Tuka


Report message to a moderator

Re: Too time consuming? Fri, 06 October 2006 06:47 Go to previous messageGo to next message
ravanrooke is currently offline ravanrooke

 
Crewman 3rd Class

Messages: 6
Registered: February 2004
Playing an aggressive SD in a large universe as part of the winning team some years back, I first dug into automating as much as possible. Automation does have the drawback that once you've set it up, it's harder to respond to change. For instance a freighter fleet in the middle of a mineral transport chain gets blown up. What were its orders again and how did it fit into the bigger plan? Confused

Besides automation there are a few things that helped greatly:

1. fleet naming: make some rules for naming fleets depending on purpose, and stick to them. Using the fleet report, you can then at a glance know which fleets can have idle status and which fleets need constant attention (and thematic names can make the MM more enjoyable).

2. shifting MM focus each turn: I would only take care of one (or two, occasionally) aspects of MM each turn, ensuring that each aspect of MM would get a _thorough_ review every four turns or so. This turned out to be MUCH better than a casual glance every turn! By MM aspect I mean: mining/transport fleet orders, production queues and routes, planetary queues and starbase upgrades, research and ship design, bundling of reinforcements and designating garrison fleets... I would also alternate between different fronts/battle theaters for an in-depth view if I was strapped for time.

I find this helped much more than less frequent turns (2 per week or so), since it's too easy to lose the picture and/or interest if the game doesn't flow (and takes four seasons, including your favourite outdoor season, to finish).

Report message to a moderator

Re: Too time consuming? Sat, 07 October 2006 13:40 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Well yes... I used to play about 2-3 games at the same time - and at the moment, I don't play any. I just don't have the time for it, with job and wife and little baby.
I think I could play one game again, if it doesn't take too much time. TWWT was great for that: Just two planets, no diplomacy.
Will anyone host a game for people with few time soon? I'd do it, but I won't play in the game then. Seems there could be more people interested...

Andreas / wizard

Report message to a moderator

Re: Too time consuming? Sat, 07 October 2006 21:09 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
wizard wrote on Sat, 07 October 2006 12:40


I think I could play one game again, if it doesn't take too much time. TWWT was great for that: Just two planets, no diplomacy.
Will anyone host a game for people with few time soon? I'd do it, but I won't play in the game then. Seems there could be more people interested...
Andreas / wizard


I'd love to play another TWWte, or single player variant. I was thinking about starting one after DD is over. Eric definately wants another crack at it.

Any reason you won't host and play in the same game? I certainly don't deem it inappropriate.

-Matt





Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: Too time consuming? Sun, 08 October 2006 16:57 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

Any ideas on how to possibly automate some MM in FreeStars?

Report message to a moderator

Re: Too time consuming? Mon, 09 October 2006 04:21 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Coyote wrote on Sun, 08 October 2006 22:57

Any ideas on how to possibly automate some MM in FreeStars?

Hi Coyote,

thinking of what takes most time...
"send all newly produced ships of this type to a certain planet as fast as possible".
"chaff sweep that target with this fleet using x chaff"

Something like this...

Andreas / wizard

Report message to a moderator

Re: Too time consuming? Mon, 09 October 2006 10:40 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
wizard wrote on Sat, 07 October 2006 19:40

TWWT was great for that: Just two planets, no diplomacy.
Will anyone host a game for people with few time soon? I'd do it, but I won't play in the game then. Seems there could be more people interested...

I'd be willing to host another TWW game ... either solo or team variant (teams take more time), though I won't be playing myself, no time with DD still going on ... (and possibly not after that either, retirement is lurking <g>)

Of course people with little time might still not want to play an OWW type game, so if there are any suggestions for that ... to reduce time but not reduce the number of planets I could host a game like that ...

mch

Report message to a moderator

Re: Too time consuming? Wed, 01 November 2006 19:51 Go to previous message
Taka Tuka

 
Master Chief Petty Officer

Messages: 102
Registered: March 2004
Location: Germany
The new game of Wizard could fit for us (busy players) Cool

Taka Tuka

Report message to a moderator

Previous Topic: Massive Stars Game
Next Topic: Is there a tool for history file manipulation?
Goto Forum:
  


Current Time: Sat May 04 07:50:21 EDT 2024