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Re: Pirates! |
Thu, 20 April 2006 15:21 |
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Marduk | | Ensign | Messages: 345
Registered: January 2003 Location: Dayton, OH | |
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Kotk wrote on Thu, 20 April 2006 00:46 | 512 planets ... it is a Large/Normal.
Medium/Dense is 360 planets. Medium/Normal is 288 planets.
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No, you're not confused, I was. I apparently went into the wrong folder of .map files when I did my count.
Kelzar wote on Thu, 20 April 2006 08:43 | Well my impression of "pirate" just got downgraded to "pimple faced teenager in a canoe with a rusty BB gun and a butter knife"
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As I recall the start of pirate discussion, you aren't limited to your tech levels. You just pay more to buy higher-tech items.
Quote: | Sure hope those techs ramp up fast.
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They will unless the pirates keep the empires down - don't kill the goose that lays the germanium eggs, and all that. If you see a factory race, don't steal his G; an AR, don't steal his I; and the -f, hmm, just steal everything from him. Just like pirates themselves, those -f races.
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Re: Pirates! |
Thu, 20 April 2006 16:30 |
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Kelzar wote on Thu, 20 April 2006 08:43 | Well my impression of "pirate" just got downgraded to "pimple faced teenager in a canoe with a rusty BB gun and a butter knife"
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Rather like your average software pirate
Marduk wrote on Fri, 21 April 2006 07:21 | As I recall the start of pirate discussion, you aren't limited to your tech levels. You just pay more to buy higher-tech items.
They will unless the pirates keep the empires down - don't kill the goose that lays the germanium eggs, and all that. If you see a factory race, don't steal his G; an AR, don't steal his I; and the -f, hmm, just steal everything from him. Just like pirates themselves, those -f races.
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Correct on both counts. Its something of a toss-up really...buy expensive gear at the start and raid a HW, or wait a few turns for the prices to drop(and they will, empires will be scrambling for certain techs ASAP) and risk finding HWs defended. Of course, given the dangerous nature of a pirates life, it's entirely possible that taking your starting cash to a planet that no empire wants and hiding nearby for the rest of the game will be a pirate winning strategy
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Re: Pirates! |
Sun, 23 April 2006 16:55 |
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wumpus | | | Messages: 114
Registered: September 2004 | |
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wumpus wrote on Thu, 20 April 2006 20:24 |
gible wrote on Thu, 20 April 2006 06:44 | Wumpus has the ball!
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Yup, all arrived safely.
This will take a bit more time than 'bidding' did though since there's a fair bit more to do Still, Gible will have the files on Monday if nothing disastrous happends here.
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And off it goes to Gible.
I asked him to double and triple check a few things, since this is the first time I've done any detailed *M* file changing ('bidding' was fairly trivial in that regard), and I'm hoping I didn't slip up. But in any case, this may mean it takes a little longer to make its way to Ron.
The text of the "Your homeworld is..." message you always get in 2400 is not correct for some players; this is for reasons I won't go into here, but suffice to say that it's not important - the MinConc "magic" and so on is all at the correct homeworld - IE the one you *really* start at, not the one claimed in the message.
Pirate M files haven't been redone; there's nothing for the pirates to do in 2400 anyway (no own ships and no planets ,-), so I'll let stars! take care of generating correct M files for 2401.
Have fun everyone
[Updated on: Sun, 23 April 2006 16:56]
Michael "Wumpus" Zinn
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Re: Pirates! |
Tue, 25 April 2006 15:23 |
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wumpus | | | Messages: 114
Registered: September 2004 | |
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gible wrote on Tue, 25 April 2006 10:01 | The edited game files that Wumpus sent me had the problem that when a turn was genned, stars produced a corrupt .m1 file so I sent them back. However we've since dicovered that deleting the .m1 file before genning seem to work fine. So does creating some orders(you'd think I'd have tested that the first time wouldn't you ).
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I assume the stars! client got a little upset with the M1 file containing 2400 and 2401 because it couldn't reconcile some oddities about the two turns in one file - possibly the vastly different planet count without any colonisations . Splitting up the supposedly "corrupt" M file into a 2400 piece and a 2401 piece allowed each piece to be loaded just fine... so muh, just stars! being silly I guess ;P
Quote: | 2400 .m files for pirates don't really exist
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Well yeah. In 2400 a pirate has one scout with no scanner, which is your "anchor" ship to keep the race alive, and thus not supposed to move. And no planet to build on. Under those circumstances, it seemed a waste of time to make M files for them ;P
so they will
(likely) start with 2401 files and
Quote: | the time schedule I detailed above will be delayed by the one turn needed to reveal all the PC data that doesn't show up in the 2400 .m1 file.
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You could just build at the one planet you see, and gate+transfer in 2401 as planned? But you seemed to think the delay was not an issue anyway, so *shrug*, whatever is easiest for you.
In any case, have fun all
Michael "Wumpus" Zinn
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Re: Pirates! |
Wed, 26 April 2006 19:27 |
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Update:
Waiting for 1 email address.
I've receives .x files back from the empire players, and genned the 2401 turn umm.. lots of times. Everyones' turn opens fine. As soon as the last email address is received I'll send the files off to Ron.
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Re: Pirates! |
Thu, 27 April 2006 11:39 |
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Hehehe - 'honor amongst thieves' ... Me and my mateys will be hording all the gold we find from those other rogues and evildoers out there. Of course, we may find that there be a 'decent' sort where we'll be able to share some spoils.
Beware, we'll beaming females of all species on the hit list for our harems and our pleasure - though since we don't have any populations, can't land on worlds and only exist in a 'corporeal' sense, our pleasures are pretty basic. Ay yai, the bains of being a pirate ghost......
Maybe we can buy ourselves a planet and some bodies.
Ptolemy
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