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Home » Stars! 2.6/7 » The Academy » Regenerating Shields, when shields drop.
icon5.gif  Regenerating Shields, when shields drop. Mon, 24 February 2003 16:55 Go to next message
BackBlast is currently offline BackBlast

 
Officer Cadet 1st Year
Duel club Champion 2004
Duel Club Champion 2006

Messages: 215
Registered: February 2003
Location: A Rock
I have a question about shields. Well, more of an observation I want confirmed. With RS LRT your shields regen at 10% per round. It seems to me that as long as your shields are _up_ or haven't beek knocked out yet, that 10% will aid your defences. However, once the shields drop, the number can go up, but sappers no longer fire, and damage is no longer applied to shields. Can everyone confirm this behavior? Seems to work as if there is a boolean variable called 'shields', once they're gone they're gone. RS or no.

BackBlast

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Re: Regenerating Shields, when shields drop. Tue, 25 February 2003 01:47 Go to previous messageGo to next message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
That's how it works alright. Once they're gone, they're gone, regardless of whether you have RS. RS only helps until the shields have been depleted. If you can take them all the way down in the first shot, they get no regeneration benefit for the remainder of the battle.


I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: Regenerating Shields, when shields drop. Tue, 25 February 2003 13:38 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Correct (you to Zoid!), however the RS shielding has some bugs in the battle viewer, but they are only presentation/display bugs, the actual math (damage done, regenerating %) is correct.
IIRC you see bugs like like shields are regenerating anyway even after they dropped to zero (not sure about this one), or when you have RS it will look in battle viewer like your enemy has also that LRT even if he doesn't, but somewhere midway the battle the correct values are shown, etc, very weird stuff ...

kind regards,
mch

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Re: Regenerating Shields, when shields drop. Thu, 27 February 2003 13:43 Go to previous messageGo to next message
Stalwart is currently offline Stalwart

 
Chief Petty Officer

Messages: 74
Registered: November 2002
Location: Varies

Greetings all,

Just to let you all know the battle viewer displays the battle from the viewpoint of your Race. So if you have Regenerating shields and are playing a SS, then your battle VCR will display their shield rating as if it where RS (as well as their Armor) and will also say it has the inherent 75% cloak, even though your enemy may be an IS. The same goes for the non-RS JoAT trying to battle a RS WM, if there is a scout in the battle and you click to see what the ship is designed like, the scout will say it has a scanner even though it doesn't. So in other words don't evet trust the battle VCR, try to simulate them instead in a seperate game/directory.

Just my 2c as always.

Best wishes,
Stalwart



"Attaining one hundred victories in one hundred battles is not the pinnacle of excellence. Subjugating the enemy's army without fighting is the true pinnacle of excellence."- Sun Tzu

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Re: Regenerating Shields, when shields drop. Fri, 28 February 2003 01:12 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

There is an expection to the misinformation that I've seen. The speed increase of a WM is correctly reported in the VCR but not elsewhere.

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Re: Regenerating Shields, when shields drop. Fri, 28 February 2003 10:29 Go to previous messageGo to next message
Mosser is currently offline Mosser

 
Crewman 1st Class

Messages: 28
Registered: February 2003
Location: Canada
However, being WM and having RS is a huge advantage I've found. Most times enemy ships don't get in enough shots to bring down your shield before they are killed. Unless, of course it a lob sided battle, but then again most battles do rely of shear numbers.
Mosser

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Re: Regenerating Shields, when shields drop. Sat, 01 March 2003 11:51 Go to previous messageGo to next message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
I agree, WM makes better use of RS due to his extra speed. For me the 2 main advantages of RS are:

1) in the CC/BCC/BB period, when your enemy if using capital missiles, you get a better protection for your (base) armor, since every dp in armor not protected by shield is only worth 1/4 of its rating against missiles (or you can look it that way: every dp of armor protected by shield is worth 4 times more! Wink

2) in the Nubian period you can just do without armor at all and the previous point applies even better (in the BB period, base armor is too low to be a good protection, you better win the initiative war)

IMHO the regenerating effect is quite a minor benefit.

FWIW,

YucaF

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Re: Regenerating Shields, when shields drop. Sat, 01 March 2003 12:40 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
yucaf wrote on Sat, 01 March 2003 17:51

I agree, WM makes better use of RS due to his extra speed. For me the 2 main advantages of RS are:

1) in the CC/BCC/BB period, when your enemy if using capital missiles, you get a better protection for your (base) armor, since every dp in armor not protected by shield is only worth 1/4 of its rating against missiles (or you can look it that way: every dp of armor protected by shield is worth 4 times more! Wink

2) in the Nubian period you can just do without armor at all and the previous point applies even better (in the BB period, base armor is too low to be a good protection, you better win the initiative war)



You forgot:
0) Before CCs RS rocks too! Wink Those shielded FFs get even more tougher to kill. True true your enemy should be using torps against them anyway, but the least you do with that (using FFs, not RS in particular) is forcing to use/waste his iron for ships with a very short life span.

Quote:


IMHO the regenerating effect is quite a minor benefit.



Not when you have battles with 1000s nubs Smile (Imagine how may 1000s of dp get regenerated every turn). Your enemy might not have enough firepower to do more damage than your shields regenate! Grin Saw that happen once, two beamer stacks, as good as equal IIRC, the RS one didn't lose a single ship Smile

And I've won battles early on because of the regen effect too.

regards,
mch


[Updated on: Sat, 01 March 2003 12:43]

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Re: Regenerating Shields, when shields drop. Sat, 01 March 2003 16:44 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Quote:

Just to let you all know the battle viewer displays the battle from the viewpoint of your Race. So if you have Regenerating shields and are playing a SS, then your battle VCR will display their shield rating as if it where RS (as well as their Armor) and will also say it has the inherent 75% cloak, even though your enemy may be an IS. The same goes for the non-RS JoAT trying to battle a RS WM, if there is a scout in the battle and you click to see what the ship is designed like, the scout will say it has a scanner even though it doesn't. So in other words don't evet trust the battle VCR, try to simulate them instead in a seperate game/directory.


No, the _ship_designer_ displays the enemy ship designs from your race point of view, not the _battle_viewer_.

So if you are RS and your opponent is not than you will see his ships with the correct non-RS values. BUT not always, _sometimes_ it happens that in the first moves the enemy will also look as if they where RS, this usually ends when a shot is fired ...

As for the WM bonus, clicking on a WM ship in the battle viewer shows the correct movement in the right pane, correct meaning +0.5 moves for the WM bonus. If you click on the "?" however you'll see the actual moves wihtout being WM.
If a WM clicks on a non-WM ship than the values in the left pane do NOT include the +0.5 move.

You're right about the JoaT and SS however, they indeed show respectively the scanning range and the cloacking,

kind regards,
mch

[Edit: changed "left" to "right" pane Grin]


[Updated on: Fri, 07 March 2003 16:06]

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Re: Regenerating Shields, when shields drop. Mon, 03 March 2003 11:31 Go to previous messageGo to next message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
Micha wrote on Sat, 01 March 2003 16:44

No, the _ship_designer_ displays the enemy ship designs from your race point of view, not the _battle_viewer_.



I'm WM. I design a small frigate with FM and 3 man. jets. Speed shown in the Ship Designer is the same as if I weren't WM (1.75): Incorrect Shocked In a battle I get 2.25 and escape the enemy's anti-scout DD Cool

Ship design properties is a buggy area of Stars! There is no place in the game where you get all your stats correct for all PRTs in all situations. You better understand well how the whole thing works and ensure you know exactly what you get with your design. If you rely on those indications, you could get some bad surprises... Confused2

FWIW,

YucaF

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Re: Regenerating Shields, when shields drop. Mon, 03 March 2003 17:42 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
yucaf wrote on Mon, 03 March 2003 17:31

Micha wrote on Sat, 01 March 2003 16:44

No, the _ship_designer_ displays the enemy ship designs from your race point of view, not the _battle_viewer_.



I'm WM. I design a small frigate with FM and 3 man. jets. Speed shown in the Ship Designer is the same as if I weren't WM (1.75): Incorrect Shocked In a battle I get 2.25 and escape the enemy's anti-scout DD Cool


The ship designer for a WM race shows for the non-WM enemy designs the same stats for movement as for a his own WM designs, BOTH without the added bonus, so that's still from the point of view of the WM Wink

regards,
mch

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Re: Regenerating Shields, when shields drop. Tue, 04 March 2003 10:44 Go to previous messageGo to next message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
Micha wrote on Mon, 03 March 2003 17:42


The ship designer for a WM race shows for the non-WM enemy designs the same stats for movement as for a his own WM designs, BOTH without the added bonus, so that's still from the point of view of the WM Wink



Sorry then, I don't understand what you mean by "the point of view of the WM": I thought you meant the stats displayed are correct for the player looking at them (for example a WM would look at his designs with the correct speed displayed)

English is not my natural tongue. Would you mind to clarify?

Regards,

YucaF

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Display of the ship statistics (Re: Regenerating Shields, when shields drop.) Wed, 05 March 2003 01:46 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Quote:

Sorry then, I don't understand what you mean by "the point of view of the WM": I thought you meant the stats displayed are correct for the player looking at them (for example a WM would look at his designs with the correct speed displayed)

English is not my natural tongue. Would you mind to clarify?


Well it isn't mine either, so we are two persons with two different languages communicating in a third one Grin Looks like real aliens in Stars! UFO abduction

To summarize and clearify:

Ship designer shows incorrect values, examples:
-you are SS than every enemy ship design has 75% cloack
-you have RS than every enemy ship designs will look like it has RS
But:
-you are WM than NONE of the designs (nor enemy nor your own) show the added movement bonus

Battle viewer shows the correct values (clicking on the ship in the grid and looking at the values in the right pane, NOT clicking on the "?" that gives the ship designer values again) but has some temporary incorrect displays, examples:
-click on a WM ship and you'll see the +0.5, doesn't matter if you're a WM yourself or not
-click on an RS ship and you'll see the larger shielding, again doesn't matter if you have RS yourself. BUT when you _are_ RS there can be some problems, like in the first turn of a battle the other will also look RS while he is not, but this effect disappears at some point in the battle (at least in my experience ...)
(-cloacking is not shown since that doesn't matter in battle)

regards,
mch


[Updated on: Wed, 05 March 2003 01:53]

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Re: Display of the ship statistics (Re: Regenerating Shields, when shields drop.) Wed, 05 March 2003 13:54 Go to previous message
yucaf is currently offline yucaf

 
Master Chief Petty Officer

Messages: 100
Registered: December 2002
Location: India
eh eh. Now we have everything. Thanks,

YucaF

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