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Re: On serial # |
Wed, 15 February 2006 05:04 |
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I knew there was a good reason for hacking into and stealing those old satellites they were scrapping.
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Re: On serial # |
Wed, 15 February 2006 20:23 |
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NingunOtro | | Master Chief Petty Officer | Messages: 105
Registered: September 2005 Location: Brussels, Belgium | |
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Dogthinkers, you are interpreting my words with a very general scope, instead of an answer focussed solely on the content of the few preceding posts. "Offshore hosts" belongs in the same moral category as offshore banking. You can like the idea or not, I do not and that is all I am talking about here.
You do not have to assume anything on my behalf. I certainly wish the Stars! community to survive. Perhaps I am lucky enough I can tell you to please check the identity of the one who proposed the 16-serial proxy, I do not know what I could do otherwise to prove you wrong, or what I should do had I not been the one.
There is nothing that I can do nor would like to do about your personal feelings though, but let them just be yours and do not assume you have a wide backup there.
If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.Report message to a moderator
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Re: On serial # |
Thu, 16 February 2006 14:06 |
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Quote: | All it takes is for a few bad people to get hold of the wrong information
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Isn't the wrong information out there already? Autohost has upload and download passwords now for a reason.
Knowing the structure would also allow someone to write a program that would do an integrety check to protect against hacks.
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Re: On serial # |
Thu, 16 February 2006 15:24 |
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BlueTurbit | | Lt. Commander
RIP BlueTurbit died Oct. 20, 2011 | Messages: 835
Registered: October 2002 Location: Heart of Texas | |
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multilis wrote on Thu, 16 February 2006 13:06 |
Quote: | All it takes is for a few bad people to get hold of the wrong information
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Isn't the wrong information out there already? Autohost has upload and download passwords now for a reason.
Knowing the structure would also allow someone to write a program that would do an integrety check to protect against hacks.
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Perhaps. But then we don't know what the black hats know and what they don't know yet. It could be that every time security leaks are made public the security is reduced yet another notch by providing more information to the wrong people. IMO only very few trusted people should have access to such information. Not the public in general. That's just logical and sensible IMO.
If someone cracks your home security system are you seriously believing that if you publish the information that your home will be more secure because this will help someone else to figure out a better system? In the meantime your home is vulnerable to not just the one who cracked it, but literally thousands of thieves just itching to get in because until now they haven't figured out how.
I believe, for example, Jeff gave Ron some special abilities that others don't have for a good reason. Publicizing every security discovery is not only risky, but, well, stupid IMO, if your intentions are truly benevolent.
Security matters are generally best handled on a restricted basis, not publishing for all eyes to see. Take for example the NSA policy in dealing with security matters:
The "need-to-know" policy means that classified information will be disseminated only to those individuals who, in addition to possessing a proper clearance, have a requirement to know this information in order to perform their official duties (need-to-know).
It doesn't take a rocket scientist to figure out that if you leak or publish secrets you are in effect promoting a rapid spiral of degeneration in security.
This is just my opinion, and you have every right to disagree. But please don't hack my beloved game, and publish your discoveries, and tell me it is good for me.
BlueTurbit Country/RockReport message to a moderator
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Re: On serial # |
Mon, 13 March 2006 19:32 |
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Ron wrote on Tue, 14 March 2006 06:39 |
Dogthinkers wrote on Wed, 15 February 2006 18:06 | Good luck persuading Empire to release more serials! <snip>
Perhaps you can get a result fom Empire where all before you have failed. I certainly hope so.
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I called Jeff McBride when Empire stopped listing Stars! as purchasable, and he said that serial numbers were sent to Empire as a large batch years ago. Empire cannot make more as they don't have the program used to create them. Only Jeff McBride has that program (and the Stars! source code) -- on an old hard drive (along with lots of other old hard drives) in a box somewhere.
I call and bug him every few months.
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Ah, that might explain why Empire told me they weren't sure if they were able to sell more serials (although they did give me one, which I have since passed on through the forum already.)
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Re: On serial # |
Mon, 13 March 2006 23:17 |
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I sent Empire Interactive an email and they said serial numbers were no longer available as the game is no longer offered.
Any chance somebody has a serial number to spare? My son got interested in this game and I would like to game with him.
Thanks
redgeopower
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Re: On serial # |
Tue, 14 March 2006 23:39 |
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redgeopower wrote on Wed, 15 March 2006 15:15 |
Quote: | Two players can use the same serial as long as they also use the same computer, so you and your son can play in the same game that way. Also, you can both play with the same serial on different computers as long as you're not in the same game.
So you could play a few hot seat games with him, and if he wants to play a PBEM, you could become an 'advisor'.
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Thanks for the suggestion, for now thats what we are doing. The game will work best if he can sit at his own PC. That way I can exercise my extreme geekdom while passing on to my son at the same time
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Well, if you want a chance to exercise your geekdom, consider this extreme option for you to maintain your geeky independence:
Set up a Terminal Server, that you can both open seperate terminal sessions to simultaneously, then install Stars! on that machine. This way you could access stars from different locations simultaneously, yet still technically only be playing on the one computer (the server.) For example, Stars! runs fine on Windows Server 2003, which can do it. There are a few software solutions that can accomplish the same thing, although I don't know if there's any freeware capable of doing it, short of installing linux
[Updated on: Tue, 14 March 2006 23:40] Report message to a moderator
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