Crabby Test |
Mon, 23 January 2006 13:24 |
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PricklyPea | | Lieutenant | Messages: 534
Registered: February 2005 | |
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A new game:
# of players: up to 8
Skill level: Adv beginner/Intermediate
Ranked: No
Version: JRC4 Crabby mod
Autohost: No
Turns generated: 36 hours up to year 2430, then 48 hours if 2 players ask.
Host is playing: Maybe
Universe size: Small Normal, Further
Starting conditions: ACC BBS, No random events
Victory conditions: Last Man/Last Team standing or consensus
Restrictions:
- no cheats (except chaff and split-fleet dodge)
- no pregame alliances
Mod available at:
http://starsautohost.org/sahforum/index.php?t=msg&th=274 4&start=0&rid=688&S=4577f659415177a4fb6c92d3d399 ba35
Also required is a volunteer to host. Thanks.
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Re: Crabby Test |
Mon, 23 January 2006 23:52 |
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I'll manually host it if you don't mind me playing an observer race.
Ptolemy
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Re: Crabby Test |
Tue, 24 January 2006 14:11 |
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Everyone should send their races to me - no passwords please since I'm manually hosting the game. When I get all races in I'll generate the game a few times until I get a reasonable starting distribution with reasonable mineral concentrations. Send the files to whsmith at welho dot com. Please note that sometimes my ISPs mail server screws up a little (I think they've been in the process of upgrading their servers) but all mails do get here - they sometimes just take an extra hour or so.
I'll create the observer race as a OWW and everyone should set the observer to freindly status. If I get ambitious enough I'll move the Observer HW to a corner so it's not usefull as a refueling stop for anyone.
Regards,
Ptolemy
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Re: Crabby Test |
Tue, 24 January 2006 22:17 |
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Lets make sure there's at least one of each - CA, JOAT SD and IT. Wouldn't hurt to have an AR and an SS also.
Ptolemy
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Re: Crabby Test |
Wed, 25 January 2006 14:53 |
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iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
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Hi!
PricklyPea wrote on Wed, 25 January 2006 11:40 | Even with better SB jamming, I don't think AR would survive long in this game
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With 15 planets per player (assuming 8 players) that's quite true. Even for other races is that number quite low. Therefore I'd suggest using dense universe (~20 planets per player), to give players the chance to get some higher tech levels (test some more advanced stuff), before serious fighting starts.
BTW I'm testing a CA - a fairly standard "HG monster from hell", and it's not even close to the usual monster. Much more like a HP, but even more fragile - just kill those expensive CoHs and it's in deep s... erm... trouble.
Ptolemy, I need one more day please to test that punny race that was once upon a time the mighty CA.
BR, Iztok
[Updated on: Wed, 25 January 2006 15:02] Report message to a moderator
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Re: Crabby Test |
Wed, 25 January 2006 22:21 |
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No problem... I have only received one race so far.
Ptolemy
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Re: Crabby Test |
Thu, 26 January 2006 05:44 |
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The mod site ( http://darkcluster.com/crabby/ ) is down for me most of the time. I used a version I downloaded 01/21/06 - is it the latest one?
As I see, this looks like quite a good mod to add more balance into the game, despite most MT items are thrown away...
WBR, Vlad
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Re: Crabby Test |
Sat, 28 January 2006 09:27 |
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Currently, I only have 2 race files.
Ptolemy
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Re: Crabby Test |
Tue, 07 March 2006 22:17 |
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I still have only the one race file received... (I'm not at home right now so, perhaps it is actually 2 I've received)
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
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