Need a quick answer with detonating minefield question |
Thu, 02 March 2006 23:31 |
|
rowenstin | | Crewman 1st Class | Messages: 38
Registered: December 2005 | |
|
I have to submit the turn in 24 hours or less, so I need an answer before that. I tried to testbed it, but itīs quite difficult to set and Iīm unable to.
I have a fleet in position to bomb a planet next year. However, thereīs a minefield, set to detonate. The minefield has a 9 ly radius, and itīs center is 9 ly from the planet. However, has 97 mines in it, so itīs radius should really be around 9,9 ly. Will the mines damage my fleet (and destroy the bombers) if I reach the planet now?
Report message to a moderator
|
|
|
Re: Need a quick answer with detonating minefield question |
Fri, 03 March 2006 00:27 |
|
|
If you reach the planet (say at warp 4 so that you wouldn't trigger a mine), the remote detonation will still happen. Remote detonation happens in the order of events well before mine sweeping. The only solution is to chaff sweep the field to nothing on your way in. Either that or you'll have to move sweepers in 1 ly from the planet and wait one more turn before sending the bombers in.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
|
|
|
Re: Need a quick answer with detonating minefield question |
Fri, 03 March 2006 01:06 |
|
|
He may be talking about rounding... whether he is in minefield or not if he is for example 9.5ly away.
Report message to a moderator
|
|
|
Re: Need a quick answer with detonating minefield question |
Fri, 03 March 2006 02:10 |
|
|
It is a detonating minefield - if his ships are in it they will be hit.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
|
|
|
Re: Need a quick answer with detonating minefield question |
Fri, 03 March 2006 04:17 |
|
|
Quick testbed indicates you should count minefield size as 9.9 ly (your calculated value) rather than 9 ly (described value), so yes you will be in it and hit.
Report message to a moderator
|
|
|
|
|
|
|
Re: Need a quick answer with detonating minefield question |
Fri, 03 March 2006 11:38 |
|
|
Quote: | More extensive testbed will give different results.
|
I am interested in knowing how to get those different results.
I started game with only 1 race, an SD. On the run SD original minelayer lays 160 mines which is described as 12ly but really 12.6ly. I place other SD ships 12 ly west and 4 ly north up so distance to minefield is also square root of 160. Ships always get blown up.
If described size of 12 (rather than 12.6 actual) was used the ships would survive, but they don't.
[Updated on: Fri, 03 March 2006 11:39] Report message to a moderator
|
|
|
|
Re: Need a quick answer with detonating minefield question |
Fri, 03 March 2006 13:01 |
|
rowenstin | | Crewman 1st Class | Messages: 38
Registered: December 2005 | |
|
Sorry, I didnīt explained myself well. The fleet is small: there are 5 bombers,1 Xport and 28 or so destroyers, and I donīt want to split them. Itīs my opponent who has cruisers in the zone, though in too small quantity (stacks of 4 at most) to be a threat to the fleet; he has no gates near and I can outproduce him (with my own cruisers if I need) using only the nearby planets, and reinforce the fleet with more ships I know for sure heīd be able to send. In this situation, sacrificing ships is pointless, I donīt want to gain 1 round of bombing and kill 90000 colonists to lose the bombers after that to a small stack of cruisers because I weakened the stack of destroyers.
You must be thinking why donīt I just go and smash his empire out of existence; itīs because I play a 5% (10%) 3-immune HE and only very recently my resocurce curve is shooting upwards (itīs first half of the 50s in a non-ACC BBS game). If iīm not dead is only because we are all beginners, he doesnīt know how to get the most from the minelayers and wasnīt aggresive enough in the early years.
[Updated on: Fri, 03 March 2006 13:08] Report message to a moderator
|
|
|
Re: Need a quick answer with detonating minefield question |
Fri, 03 March 2006 15:03 |
|
|
Quote: | itīs because I play a 5% (10%) 3-immune HE
|
Here is a simple but very useful ship... Minicolonizer hull with nothing in mech slot.
They crash sweep for nice suprises, they orbital check enemy forces, at warp 6 or below they generate fuel, they act as fuel boosters, they transport long distance at warp 9, enemy will have trouble picking off your transports using jihads.
You can send them deep into enemy territory, it costs him more to chase them then you to send them if you play it right.
Report message to a moderator
|
|
|
|
|
Re: Need a quick answer with detonating minefield question |
Sat, 18 March 2006 12:36 |
|
|
Quote: | destroyed the scout but only damaged the minesweepers.
|
You can occasionally get suprisingly good scans from ships without a scanner such as mentioned mini-colonisers without anything in mech slot, perhaps surviving combat or going to a planet previously scanned before it was colonised helps.
But beware, some info may become out of date without warning... for example you may think you have the latest pop numbers and terraforming but they may become several years old.
Quote: | some ships should have left scrap in space
|
Detonating minefields don't leave scrap but hitting regular ones does I believe. Funny how due to random nature of scrap, you may actually leave more scrap than the ships cost when crash sweeping with those mini-colonisers.
Quote: | hit this turn minefields, but those failed to show in the scanner
|
Minefields are cloaked until you spot them. From help file, "Contents->Guts->Guts of minefields"
Quote: | Detecting Minefields
Cloaked value of minefields:
Penetrating Scanners: 0%
Non-Penetrating Scanners: 82%
Conditions for detecting an opponent's minefield:
You can see both the center and radius of an opponent's minefields if:
Ļ the center of the minefield is in range of your penetrating scanner, OR
Ļ You have hit the minefield at least once and the center is in range of your normal scanners OR
Ļ You are IN the mine field.
Ship Cloak Effectiveness in Minefields
When a ship is in a minefield, its cloak effectiveness is always an absolute value (90% cloak = 10% chance of
detection).
|
Report message to a moderator
|
|
|
|
Re: Need a quick answer with detonating minefield question |
Mon, 20 March 2006 22:52 |
|
|
Detonating the miefield will not prevent you from seeingit if it is in scanner range with the criteria listed from thehelp file. i.e. if the minefield is outside of your scanners and your ship is destroyed by a detonation then you do not have a ship in the minefield so it can not be seen.
If you have a ship in the minefield and the field is remote detonated and your ship survives you will be able to see the minefield.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
|
|
|
Re: Need a quick answer with detonating minefield question |
Tue, 21 March 2006 11:40 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
But if you hit a mine field and the mine hit destroys that fleet, and not other scanners cover the field, you see the field (for one turn at least). An odd difference between dets and hits.
- LEitReport message to a moderator
|
|
|