Huge / packed remapped team game - GAME FULL |
Sat, 04 February 2006 09:04 |
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Man oh man. I don't think I could use any more words in the title, eh?
Anyway, here's the info on the new game. List of interested players is below that. Contact me if you have questions.
Link to file (Test.rar)
All races will start in a cluster on the north, east, south, or west sides of the universe. Players will contact people listed below and form teams. Pick a team leader and contact Xdude with the teams, and prepare your races. For ease of use, please use
the same password for each racefile on your team. Do not send the races to Xdude yet.
Version: 2.6/2.7jrc3/4
Autohost: Yes
Turns generated: 48 hours
Host is playing: Yes
Universe size: Huge Packed, Remapped to image I will provide (depends on # of players)
Starting conditions: ACC BBS NRE
Victory conditions: Last Team playing
PRTs forbidden: IT / CA / AR (Toy races are highly encouraged)
Restrictions:
- no cheats (except chaff and split-fleet dodge)
- Players MAY NOT move farther then 100 LY away from any planet. If it's more than warp 10 away, you cannot move there. (Gating is allowed). This is to prevent players from moving to the other teams clusters without moving to the center. This does NOT apply when moving from your starting cluster to the closest arm leading to the center!!
- Please work with the below listed players to develope a team and get your races ready for team play.
- Homeworlds will be moved to a player's starting cluster. Once this is achieved, the player doing the setup will set research to lowest field and queue autobuild 100 facts, 100 mines, and some max terraforming in case of comet hit.
- 50 turns will be generated and the game will start on turn 2450 (2451?)
- Design your races wisely. 50 turns of pregen is all you get to prepare yourself.
- Teams start at the outside edges on the block shaped clusters. The # of clusters depends on the # of players per team.
1. Sotek
2. LEit
3. Xdude
4. Edog
5. grzegt
6. Tomasoid
7. Alien
8. Stu
9. Jimstang
10. Mrig
11. Backblast
12. Dogthinkers
13. Vlad
14. Ptolomy
15. litldemn
16. Zath
17. Gakl
18. Mazda
Team 1: Xdude, Dogthinkers, Ptolomy
Team 2: Leit, Sotek, Alien
Team 3: Zath, Gakl, Jimstang
Team 4: Backblast, litldemn, Mazda
Team 5: Stuart, Tomasoid and Grzegorz
Players in BOLD are known to be on a team already. You may post this information to help speed the progress along. Two teams are formed, with 9 players left. It would kick arse to have 5 teams.
I am occasionally in the stars! chat room. You can also find me via AOL IM "Iamxdude" or MSN IM "mxlppxl@hotmail.com" I do not check the hotmail email too much, so post here, send an IM, or find me online.
I'll be in touch.
Xdude
ps edited 2/7/2006 1646 hrs - added grzegt
ps edited 2/7/2006 1646 hrs - clarified 100 LY movement rule by request of LEit
[Updated on: Mon, 13 February 2006 13:49]
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Re: Huge / packed remapped team game |
Sat, 04 February 2006 10:30 |
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I'm interested - so, who's gonna be on a team with me?
Ptolemy
[Updated on: Sat, 04 February 2006 10:32]
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Re: Huge / packed remapped team game |
Sat, 04 February 2006 10:37 |
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Ditto. I'm 9 hours ahead of central US time and I have a wacky schedule.
Who's gonna be on my team?
Xdude
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Re: Huge / packed remapped team game |
Sat, 04 February 2006 11:12 |
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Well, I'm in Helsinki at GMT+2 and I work nights...
Ptolemy
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Re: Huge / packed remapped team game |
Sat, 04 February 2006 12:21 |
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Sounds good. I'll get with you in email about race designs.
Xdude
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Re: Huge / packed remapped team game |
Sat, 04 February 2006 12:49 |
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How many players per team?
Ptolemy
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Re: Huge / packed remapped team game |
Sat, 04 February 2006 23:35 |
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Sounds good Dogthinkers. I'm not sure if you'll be the handicap or I will. I haven't played a game since April.
x
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Re: Huge / packed remapped team game |
Sun, 05 February 2006 02:31 |
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Quote: | as he seems to place a lot less emphasis on economy
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Au contraire..
I am the ultimate believer in HP races with high growth rates. Races with excellent econ require a little less mm. I much prefer fewer planets producing higher resources. Research and mine costs are the 2 places that a well designed HP can live with since they are only paid for once.
Ptolemy
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Re: Huge / packed remapped team game |
Sun, 05 February 2006 02:34 |
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Well, see, I've learned something already...
I've won with a HP before, but it was very painfull.
[Updated on: Sun, 05 February 2006 02:35] Report message to a moderator
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Re: Huge / packed remapped team game |
Mon, 06 February 2006 01:05 |
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Quote: | With NRE (No Random Events) comets shouldn't be striking worlds. At least I think I understand this right.
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With NRE there will be NO random things - i.e. no comet strikes, no Mystery Traders and no wormholes.
Ptolemy
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Re: Huge / packed remapped team game |
Mon, 06 February 2006 09:32 |
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For ease, let's go with 3 player teams. Easier to fill them and possibly get 5 teams instead of 4.
Xdude
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Re: Huge / packed remapped team game |
Mon, 06 February 2006 18:00 |
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grzegt wrote on Tue, 07 February 2006 09:53 | ... then maybe:
"a fleet must always be no further than 100LY (or 50, or whatever distance) from closest planet"
That would mean free movement inside arms and only small allowed shortcuts at the centre and starting positions.
So, is there a free slot for me?
Quote: |
Yeah, I think this should be from the closest team planet - otherwise horrendous MM when routing long distance freighter fleets through your own space.
There's also a rather more serious limiting point to this rule, which I fear may spoil the game - it won't be necessary to defend colonies or shipping that are more than 100ly from your border.
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Yeah, that should do it. I've got a suspicion that this is actually the intent of the original rule, just slightly clarified.
I guess I may have misinterpreted the initial rule - I assumed original rule meant 100ly from friendly planet, when in fact it probably means any planet.
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Re: Huge / packed remapped team game |
Mon, 06 February 2006 18:05 |
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Starting positions (Especially if 5 teams)
Do players get to pick? Can be quite important if teams to pick exact order/spots for each member.
[Updated on: Mon, 06 February 2006 18:08] Report message to a moderator
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Re: Huge / packed remapped team game |
Mon, 06 February 2006 20:09 |
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Are there going to be any limits on diplomacy between teams? Personally I'd like to suggest a all-enemies/no-diplomacy/no-information-sharing approach between the teams (similar to that applied in 'Twin World Wonder Two') to put a focus on teamplay within the teams rather than teamplay _between_ the teams.
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