Re: Variety of experience |
Tue, 31 January 2006 18:16 |
|
|
Quote: | Why? OCS ships are not regulated in open space, as far as I can tell. You can sweep to your hearts content. If you catch the SD minelayers in space, you can destroy them.
|
Quote: | SD and mines on/near unoccupied planets....agreed potential problems....mine laying capable SHIPS will not be NOT be considered an OCS, however, detonating a minefield whose perimeter extends to an unowned planet would be a violation of the 2430 rule.
|
I submit that the act of laying mines over a planet you did not control the previous turn is the same as sending an OCS ship there since the field IS detonatable at ANY time.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
|
|
|
Re: Variety of experience |
Tue, 31 January 2006 19:02 |
|
|
Quote: | I submit that the act of laying mines over a planet you did not control the previous turn is the same as sending an OCS ship there since the field IS detonatable at ANY time
|
However friendly SD may clog space around such planets with exploding minefields to share SD love.
PP not wanting to be left out will send loving mineral gifts express packet to his neighbours colony planets to help give them a boost. PP will be happy no OCS will visit his packet throwing border colonies.
Personally I am happy if PP and HE get some advantage as they otherwise would likely be unrepresented as seen too weak/hard to play.
[Updated on: Tue, 31 January 2006 19:13] Report message to a moderator
|
|
|
|
|
|
|
|
Re: Variety of experience |
Wed, 01 February 2006 13:16 |
|
NingunOtro | | Master Chief Petty Officer | Messages: 105
Registered: September 2005 Location: Brussels, Belgium | |
|
Well, gentlemen, I was not talking about any kind of egoist fear of being crushed prematurely, I can live with that should it happen.
I was talking about the fear of any responsible newcomer (I know other categories might not care or even think this might be a reasonable concern) of spoiling the game for up to 15 fellow players if his unrated skill level ends up being too low or too high for what was really intended in the game.
Thus I was welcoming a setup in which anyone, regardless of skill level (or not knowing what skill-level label fits him suitably) could enter the game knowing that no matter what the situation ends up being, everybody can play an acceptable and enjoyable game.
If I end up near any of you in the game I might take your words and play super-chicken beggar if it diplomatically suits my needs.
If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.Report message to a moderator
|
|
|
Re: Variety of experience |
Wed, 01 February 2006 21:40 |
|
|
I am unconcerned as to whether there are PRT restrictions or not. I have beaten monster CA's and JOATS with IT and SS races on several occasions.
Ptolemy
Though we often ask how and why, we must also do to get the answers to the questions.Report message to a moderator
|
|
|
|
|
|
|
|
Re: Variety of experience |
Tue, 14 February 2006 17:58 |
|
Kelzar | | Master Chief Petty Officer | Messages: 112
Registered: January 2006 Location: Ohio, US | |
|
Player/Racename
1.Ptolemy
2.NingunOtro
3.rowenstin
4.lachancery
5. m.a@stars
6.dethdukk
7.
8.
9.
10.
11.
12.
[Updated on: Thu, 16 February 2006 12:17] Report message to a moderator
|
|
|
|
|
Re: Variety of experience |
Fri, 17 February 2006 14:05 |
|
Kelzar | | Master Chief Petty Officer | Messages: 112
Registered: January 2006 Location: Ohio, US | |
|
The game in concept is designed for 12 players such that
1&2 vs: 3&4&5&6 vs: 7&8&9&10&11&12 until it (in theory) becomes 1 vs: 2&3&4&....&12
The basis being.... Can 8 to 10 intermediate/begginers with good cooperation take out the #1 guy?
Right now we have only six signed up, I suspect a good vet can easily pick apart 5 medium level players even if they band together and fight with some cohesion.
I'm really trying to target 12 players and have little interest in kicking it off with less than 10.
[Updated on: Fri, 17 February 2006 14:06] Report message to a moderator
|
|
|
|
|
Re: Variety of experience |
Wed, 08 March 2006 21:45 |
|
Kelzar | | Master Chief Petty Officer | Messages: 112
Registered: January 2006 Location: Ohio, US | |
|
Player/Racename
1.Ptolemy
2.NingunOtro
3.rowenstin
4.lachancery
5. m.a@stars
6.dethdukk
7.MortonHQ
8.Marduk
9.c64k
10.
11.
12.
[Updated on: Wed, 08 March 2006 22:38] Report message to a moderator
|
|
|
Re: Variety of experience |
Wed, 08 March 2006 22:11 |
|
c64k | | Petty Officer 3rd Class | Messages: 42
Registered: March 2006 Location: .us | |
|
Oh, there are still open slots? I'll try my hand at this then.
I have virtually no experience in multiplayer games (new at SAH), although I've been playing against the AI for a number of years. So I guess that makes me a beginner? Or a low-end intermediate?
Report message to a moderator
|
|
|
Re: Variety of experience |
Wed, 08 March 2006 22:15 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
c64k wrote on Wed, 08 March 2006 22:11 | I have virtually no experience in multiplayer games (new at SAH), although I've been playing against the AI for a number of years. So I guess that makes me a beginner? Or a low-end intermediate?
|
Beginner. A lot of things that work well against the AI don't work very well against humans. And a few things that work well in games with humans don't work at all in games with AIs (trading and alliances).
But, if you understand the mechanics of the game from your years of AI play, I expect you will learn the rest pretty fast.
[Updated on: Wed, 08 March 2006 22:16]
- LEitReport message to a moderator
|
|
|
|
|