Home » Stars! 2.6/7 » The Bar » Game idea: Lurking Evil
Game idea: Lurking Evil |
Sun, 08 January 2006 13:12 |
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Kotk | | Commander | Messages: 1227
Registered: May 2003 | |
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The game idea is only for making the game memorable and fun for the players and to get rid of the most annoying problem of low level stars games.
Game size: Medium / normal / distant
Game settings: Acc. BBS, slow tech, other boxes unchecked.
Player level: beginner, 10 to 16 players as Goods + at least 1 Necromancer Apprentice of intermediate+ level as Evil.
Hosting: Hosted at AH. Host is not playing, however he must know all race passwords all time to monitor cheatings and other transactions.
Race rules: CA got to take MA and may not take OBRM, JOAT may not have NAS, other PRT-s are free of special rules. Necromancer has no race at start.
Cooperation: Good players may freely cooperate militarily but must have all other Good races besides one set to enemy. Also they may not trade ships or technologies with more than one other Good race. If they want to switch their non-enemy Good at least 5 years must have passed after event of trade. Good player may kill other Good if he needs, he is still a Good. Good may cooperate with Evil how lot he wants, he may even sacrifice his race to Evil but then he loses control of it.
Schedule: 5 turns per week until y2450, then 3 turns per week.
Victory condition: At least 75 years must have passed before victory conditions may be evaluated. Solo Good player or alliance of two Good players may win. All players (including Evils) must agree with that victory.
The One Ring rules:
If a Good player misses 3 turns in a row his AH upload password changes and the race falls into hands of Evil automatically. Finding Good replacements to themself is allowed to Good players, but these must be beginners too. Necromancer is Evil and he may freely cooperate/recruit other Evils or to play all present Evil races alone if he wants to. Necromancer can cooperate and to trade with whoever he wants to. Also he may miss how lot of turns he wants.
Special victory condition: All remaining Good players may bow down to the Forces Of Evil.
Cheating: I hate cheating. No pregame alliances, no intermediates sneaking in as beginners, no silly tries to search loopholes in the rules. All known and unknown cheats besides split fleet dodge and chaff are forbidden and cheating race will join the Evil immediately. If Evil cheats it will be banned and game continues without Evil.
What you people think? The names of sides may be changed so beginners are "Evils" and "Good" is waiting for its chance, just the idea in general?
[Updated on: Sun, 08 January 2006 13:39] Report message to a moderator
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Re: Game idea: Lurking Evil |
Sat, 14 January 2006 04:03 |
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Oh wow... Someone wants to make use of my tools! The last set of tools I came out with (Some basic planet editing tools). I found to be... Well... Really fun, but only XDude bothered to ask me about using them. So I didn't think anyone playing a AH game wanted me to make use of th em. I gave it a shot in "Super King of the Hill". If I hosted another game, I'd definately go with tool based thematic, just like I did with S.K.O.T.H.
I'm really glad that my tools are going to be useful in helping to make Stars a little more revitalized.
I'd actually recommend activating LSP for an undead race... And deactivating the +75% tech check box. (If either is opposite to expressed state [on/off].) Because unless I'm mistaken, that race didn't die/become abandoned because it was made to last out through that game. So allowing players (*ahem* senor evil guy) to gain a little extra zip on their race.
This however might simply be on a race by race situation. That is, to say, it might be better if the races were given the chance to mutate based on what their current situation was. Say, a race that's maybe down to a single freighter full of colonists is probably worth just as much alterations as the owner might want. Cause that guy really clung to life and is already almost dead. (new homes, jump up economy and so forth so that he can kick back to some semblence of life after a little while. Would probably be nice.) This actually does sound like an undead race as they would, "Not so much dead as, warped into a reanimated state of life."
In my personal opinion (generally speaking): allowing a +/- 1% or 2% alteration to a race's growth could probably be acceptable. Altering the habs all that much wouldn't be smart unless said race really wasn't interested in ANY of their old planets. That's just a side effect of altering the habs (if your not careful all your current planets might become inhosipitable.) But 2 clicks difference? Meh... Sounds like just a t-bit of terraforming is all that's required there.
I'm just saying, that mutation rules shouldn't be rock solid. The game's such that a well off "evil race" is probably to be given a much lower degree of mutation (extending so low as "simple name change".) Where as a much weaker/battered/near extinct race, ought to be given a much higher degree of mutation. Perhaps even extending all the way to, "I've got nothing left but this generic freighter of people, I might as well mutate into an HE race and settle down anywhere I can." Or maybe he says "I'll just become IS so I can reproduce while I'm looking for a home." Or "I'll become SS so I can slink across the galaxy" or "I'll become IT so I can gate to my new destiny."
Obviously I'm suggesting it's a 1 shot per race deal (but that's just my assumption.)
Also, Lastly to answer a question I'd need:
1. The current HST file (AH doesn't use passworded HST files so that's going to be a breeze.)
2. The password and M file for the race I'm going to alter.
3. The XY file
4. A batch file that expresses the "before" state of the race.
5. A batch file that expresses the "After" state of the race.
However inlue of the actual batch file (seeing as I've got to release the program that creates them... If I really have to I'll (unhappily) write out all the data myself. )
[Updated on: Sat, 14 January 2006 04:54]
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Re: Game idea: Lurking Evil |
Sat, 14 January 2006 15:51 |
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Doing the alterations with a memory editor is different than doing it with a direct data file editor. Plus I'm pretesting the whole thing out so it works. So basically I do it and get it ready and then just pass it back over. Which means... No strange errors. THe point is to make the game think that these changes are natural. However... Certain considerations on PRT might render certain ships... No longer buildable, but once I've gotten it all ready and set to go, I'll post a list of side effects.
The list of predicted side effects:
-Altering Habitation: degrades or improves all planets simultaniously. (These effects can, be predicted with Xboarders.)
-Altering LRT's:
--Removing IFE will turn all Fuel Mizer and Galaxy Scoop engines into Quick Jump 5 engines. (For self made ships only, trade all ships and trade back will alievate this problem)
--Adding/Removing NRSE will have a similar consequence, if your using a ram scoop and switch to NRSE you get a QJ5.
--Removing ISB has no effect on current starbase designs, you simply won't be able to modify or build new ones.
--Switching to ORBRM will cause existing mining hull designs which are of normal or ARM to simply cease to be buildable, the first planet that tries will render the hull design "Gift".
-Altering PRT's:
I'd be careful with this one, any PRT spesific engines are reduced to QJ5 if the race can't build them anymore, and any PRT spesific componets that can't be built anymore are simply stripped off the ship hulls. Course if you just trade all ships and receive them back it's all fine. PRT ship hulls like Meta Morph will be fine, the ship hulls and starbase hulls are immune to PRT trading complecations. You simply won't be able to make anymore of them if you lose the ability to make them.
Plus my expectation is to simply that this a 1 shot 1 deal arrangement for each race I'm going to have to deal with. (Assuming I AM ultimately asked to deal with it. Which I really wouldn't mind doing.)
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Re: Game idea: Lurking Evil |
Sun, 15 January 2006 21:27 |
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What kind of delay are we looking at here?
I don't think Ron let me have the HST file at the end of SKOTH because I was playing as 2 neutral host races.
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