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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 19 December 2005 10:08 Go to previous messageGo to next message
Steve is currently offline Steve

 
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I am interested and am playing with race designs.


The_Crowd wrote on Sat, 17 December 2005 18:20


1. NO production will be allowed during the 50 year jumpstart. That means no mines, factorys, defenses or ships will be built by any player other than the host. In fact, you won't have access to turns until that 50 years are up.





Does this mean that the races will not be touched and all resources will go to Energy (unless the race has GR), or will you put enless MA in the queue?

This makes a difference in race design.



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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 19 December 2005 10:50 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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The_Crowd wrote on Sat, 17 December 2005 18:20


I'm certain that I missed something, and if so please remind me of it and I'll try and reply a little more quickly this time.

Jay


You missed clarifying split fleet dodge (and good luck on that score Smile). Whether you meant players to abide by the official version, or your own version should be made clear.

The official version
Quote:

An attacking fleet can only attack ships at the same location. If you split your fleet into many smaller individual fleets and diverge their movement orders, an attacking fleet can only engage one of them (the one with the largest mass will be targeted - though there may be a bug with this). A change was made in the JRC3 patch to stop multiple chasing fleets from all attacking the same target when this was done.

Skips over some of what can be abused with split fleet dodge. Further, how will you address the unintentional infractions? and yes, it is very possible to unintentionally SFD, which makes the whole punishment thing interesting.

Truly, the only way to avoid SFD 100% is to never split fleets once they are grouped together.

my 2 cents
-Matt






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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 19 December 2005 11:23 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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SFD is a difficult one. In the last game, I had CE and was constantly splitting fleets to make sure most got to destinations on time.

Also, I split and rejoined fleets to heal and distribute fuel and minerals between them.

It's normal to split off some fleets e.g. to separate bombers, to fork off to chase different fleets.

I guess one annoying SFD tactic is to disperse hordes of unarmed ships to escape which just increases MM for the chaser.

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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 19 December 2005 17:42 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
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NOTICE

A catastrophic hard drive failure has wiped out all of my game files for this game INCLUDING submitted races and my last months worth of email. If you sent me a race, then you MUST resend it to me if you want to play.

Jay

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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 19 December 2005 17:53 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
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Splitting and rejoining fleets is a non-issue so long as you aren't doing it to dodge an attack. Splitting them and sending to the same destination at the same speed even when being attacked is fine. It's only when you're about to get pounded and you split your fleet up and send the ships every which direction that you're going to get into trouble. Or, better still, splitting the fleet into two or three separate fleets with the 'weighty' fleet consisting of throw-away ships and directing the others towards an enemy world while the opponents ships target your junk. THAT is going to get you into hot water. And just like the question of Chaff - this is something that can't really be controlled by specific rules. As a player, you simply need to use what common sense you've got. If you can't manage that, then ASK before you ACT.

Jay

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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 19 December 2005 17:56 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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That was a good question above. What about the queue? Is it going to be energy research (I.E. is everyone going to start with high energy?) or is it going to be set to mineral alchemy?

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Re: Andromeda Strained - Remapped Spiral Galaxy Mon, 19 December 2005 20:02 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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The_Crowd wrote on Mon, 19 December 2005 16:53

Splitting and rejoining fleets is a non-issue so long as you aren't doing it to dodge an attack.

Heh, from the SFDee's perspective, all such incidents will be an attempt to dodge said attack.

Methinks you haven't considered all the angles...

-Matt



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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 07:26 Go to previous messageGo to next message
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There will be a special 'host' in the game which could decide on what is or isn't SFD so it's possible to ask beforehand to avoid rollbacks.

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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 12:24 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:

I think race design arguments go too far!

I designed a race should I wish to join the game. Primary criteria was not winning but trying to avoid sillyness of debate over tactics. A race design very much dictates best tactics.

If I join you may see stuff bigger than destroyers that looks much more like chaff than any destroyer I have ever built. I have always built destroyers as primary warships/minesweepers/snipers.

In a game like this, my normal races would love destroyers in fairly large numbers for the power of the 100/250 gated spread out skirmish suprises. My tactics are unusual, but I haven't lost a game yet with them (only 3 played so far).

...

It is very important to race design to know what happens to normal players during first 50 turns, whether their pop climbs to max, whether they can have factories and mines maxxed out, whether they can choose their research field if research allowed.



[Updated on: Tue, 20 December 2005 12:25]

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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 13:09 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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multilis wrote on Tue, 20 December 2005 12:24

It is very important to race design to know what happens to normal players during first 50 turns, whether their pop climbs to max, whether they can have factories and mines maxxed out, whether they can choose their research field if research allowed.



Not sure if you are asking a question here, but in a previous post:

NO production will be allowed during the 50 year jumpstart. That means no mines, factorys, defenses or ships will be built by any player other than the host. In fact, you won't have access to turns until that 50 years are up.

[Mod edit: fixed quote]


[Updated on: Tue, 20 December 2005 16:00] by Moderator


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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 13:31 Go to previous messageGo to next message
multilis is currently offline multilis

 
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Quote:

NO production will be allowed during the 50 year jumpstart.

Thanks.

That still doesn't answer population levels or research which strongly affects JOAT (+20% pop), HE (-50% pop) PRT choices as well as OBRM LRT (+10% pop)

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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 14:15 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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The question about research is also still unanswered, will everyone simply research Energy for the 50 years. This is pretty important for race design. Assuming that Energy is what is researched AND that all resources go into research, then I would likely take GR and perhaps play SS, were I going to play, which I'm not.

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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 14:43 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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multilis wrote on Tue, 20 December 2005 12:31

That still doesn't answer population levels or research which strongly affects JOAT (+20% pop), HE (-50% pop) PRT choices as well as OBRM LRT (+10% pop)


It will depend more on energy cost, more than anything else. A 5% HE with cheap energy would out research a 20% JOAT with expensive Energy. Possibly even normal cost Energy...

If the host really wanted to make things interesting, he would take the 15% towards research out of the research Q, and put 1024 mineral alchemy in the production Q. That would make it so no one gets any extra research, for next to no gain in minerals, making it a moot point.

The host didn't say this was the aim...but I get the idea that that is what he truly wanted to happen, just didn't know how.

-Matt



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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 14:59 Go to previous messageGo to next message
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vonKreedon wrote on Tue, 20 December 2005 13:15

The question about research is also still unanswered, will everyone simply research Energy for the 50 years. This is pretty important for race design. Assuming that Energy is what is researched AND that all resources go into research, then I would likely take GR and perhaps play SS, were I going to play, which I'm not.


Not really all that important if everyone is stuck in Energy for the first 50 years. You get 1/2 the average research totals in all fields. Figure that most people will not take GR, and that leaves you with roughly 20,000 - 25,000 extra Energy research, assuming 16 players. That extra energy will compensate taking GR initially. Other stuff will get way diluted if everyone has zero research in those fields. Sure, it will still be a boost initially, but worth taking GR the whole game? Probably not.

-Matt



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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 15:15 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I think that getting "1/2 the average research totals in all fields" is the SS bonus rather than GR. I'd take GR because that would be the only way to gain non-Energy tech during the 50 year jump, leaving me in the position to use my tech advantage for diplomatic purposes. I'd consider playing SS because the SS bonus would help to make up for the loss in Energy research inherent in taking GR, as well as getting very small boosts in all other areas during the jumpstart. Later, GR combined with SS would continue to help keep up in tech accross he board. Of course, GR would still make it more difficult to quickly achieve a given tech level in an emergency, but you cannot have everything.

[Updated on: Tue, 20 December 2005 15:16]

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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 15:43 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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vonKreedon wrote on Tue, 20 December 2005 14:15

I think that getting "1/2 the average research totals in all fields" is the SS bonus rather than GR.

Yep, I kinda mashed 'em together as you mentioned SS.

-Matt



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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 16:59 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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vonKreedon wrote on Tue, 20 December 2005 14:15

The question about research is also still unanswered, will everyone simply research Energy for the 50 years. This is pretty important for race design. Assuming that Energy is what is researched AND that all resources go into research, then I would likely take GR and perhaps play SS, were I going to play, which I'm not.


That's how I read it. I assumed that if MA was used, then it would be mentioned in the game parameters. Having energy makes things a bit interesting.

I think being slightly behind on EN with SS and GR won't be a huge problem. Trading for energy should be dirt cheap Smile

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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 17:46 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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The_Crowd wrote on Sat, 17 December 2005 19:20


2. Yes, I will turn random events off. Although I LOVE the MT, it would really suck to get hit by a big comet during that 50 years.



One way you could avoid comet hits is backup the files before you gen a turn as you're setting up the host race. Go through the messages and if a comet hits a world, go back one year and regen. Comet strikes are independently random on each new gen, similarly you could make MTs/comets happen more often or not at all by doing this (depending on how patient you are). Anyway, it is possible to preserve random events and garantee nobody gets nailed with a comet without too much time/effort if you're going to be looking at those turns anyway. Depending on how much you like the MT, it might be worth it. You must be careful during all 50 years to not let a comet sneak in, or you would have to re-do all the subsequent years if it smacked a HW.

Then we still have the question of worm holes and fleets outside of spiral arms, that and meeting the MT. All of these issues are workable though I think.

Suggestions... If a fleet travels through a worm hole and ends up outside the 25 ly boundry of an arm, then he has two options. First he can go back through the wormhole (assuming it hasn't moved or disappeared on him) or he can scrap his fleet (ouch, deep space hurts Twisted Evil ). If it's within an arm, the race has discovered a temporary gateway to another arm or the core. Funny senario is appearing inbetween a pair of arms, and the other end moves between another pair of arms. You could go back and forth until you found your way back to where you can fly or the wormhole disappears and you lose your fleet. Laughing

If you miss the MT and end up outside of the 25 ly limit, scrap the fleet as if in deep space per above, risky business this MT.

Anyway, some more ideas about random events.

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Re: Andromeda Strained - Remapped Spiral Galaxy Tue, 20 December 2005 20:50 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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I haven't thought too much about the energy research vs alchemy until now. With a little thought, I would like to venture the opinion that it should be alchemy. Consider this, a PP gets two worlds. I just ran a testbed real quick, energy cheap, my 2nd world was 80%, at 2450 with OBRM I had 1.75 mil pop and energy 16. 12k resources from energy 17 and a warp 11 mass driver. I'd say that's quite a nasty surprise to have warp 13 packets when starting. 166 ly pen scans, and a pretty good shot at killing your neighbor before he can do much of anything.

As a side note, AR also gets a resource boon from energy research.

Rather than ban yet another race, I think it's better to do alchemy.

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Re: Andromeda Strained - Remapped Spiral Galaxy Wed, 21 December 2005 06:13 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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I've already prepared a race based on no alchemy and would need to change it if this rule is changed. I actually though energy research was a good balancer giving a small boost to the weaker PP and AR races.

How did you get 12k resources with your PP? Did you build factories during the jump start?


[Updated on: Wed, 21 December 2005 06:15]

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Re: Andromeda Strained - Remapped Spiral Galaxy Wed, 21 December 2005 06:27 Go to previous messageGo to next message
joseph is currently offline joseph

 
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Me too Prickly!

If you change it so that they do MA instead of research then you are effectively banning a race – AR.
Because while all the rest of the races will be on about 1000 resources to start AR will have somewhere around 200. If you allow energy research then they will have higher (haven’t done a test bed but AR have 2000 when fully developed with a Death Star so they may have around 1000).
This is a shame because in a non chaff game AR actually stands some chance.

If it is set to no research then I need to change my race so it no longer has generalised research. And need to change a lot more as it will be difficult to ship all that pop to other worlds using MFs rather than LFs. With GR and con cheap you can start with con 9.

I don’t think that it makes PPs two powerful as they need to A) find your world and B) Packet it.
With the remap I don’t think the neutral party will put a PP 2nd world right next to a home world. So PP have an advantage (compared to normal) but its not huge.
My tip – if you see a mineral packet, build catchers and defences. A big packet will still hurt but you should start with W7 catchers (and not be to far from bigger ones).



Joseph
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Re: Andromeda Strained - Remapped Spiral Galaxy Wed, 21 December 2005 09:03 Go to previous messageGo to next message
BackBlast is currently offline BackBlast

 
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PricklyPea wrote on Wed, 21 December 2005 06:13


How did you get 12k resources with your PP? Did you build factories during the jump start?


You understood me incorrectly, 1.75 mil pop = 1,750 resources. There are 12k resources needed to research energy 17 to get the warp 11 driver.

Quote:


If you change it so that they do MA instead of research then you are effectively banning a race – AR.
Because while all the rest of the races will be on about 1000 resources to start AR will have somewhere around 200. If you allow energy research then they will have higher (haven’t done a test bed but AR have 2000 when fully developed with a Death Star so they may have around 1000).
This is a shame because in a non chaff game AR actually stands some chance.



Actually, starting resources are quite irrelivant especially since nothing is really happening with those resources anyway - pop is everything. Do you think people are going to leave their pop on their HW long? No, it's all about growth. True, the AR will have less resources initially but they'll grow quite fast and those first few energy levels come very quickly and they'll be just fine resource wise. In fact, I've noticed that AR has a significant advantage in starting resources given the energy research. Not to mention they will start with the most minerals given their intrinsic mining that does increase with population (quick test bed, 96 mines after 50 years, which yielded almost 5k minerals of each - this is enough for a mystery trader the first year out of the gen). Everyone else is limited to starting mines which produce almost nothing. This eliminates the biggest obstical that AR has to expantion - low starting minerals and expensive initial miners. The limited borders will make it hard to gang up on an AR in the early going, no chaff makes starbases that much more powerful. If you get on friendly terms with whomever might be in your arm, chances are good we'll see working mineral fountains. No, AR has plenty of opportunity without energy research. For the power offered in the fountain there is already less risk as opposed to other games where people already play AR.

I'm thinking that we want to have races other than AR and PP in the game Very Happy

Though, if we do go with energy research.. I'm quite inclined to be an AR myself due to the power lent to the race (and it's immune to packets).


[Updated on: Wed, 21 December 2005 09:09]

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Re: Andromeda Strained - Remapped Spiral Galaxy Wed, 21 December 2005 10:09 Go to previous messageGo to next message
Orange

 
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BackBlast wrote on Wed, 21 December 2005 09:03



True, the AR will have less resources initially but they'll grow quite fast ...

I'm thinking that we want to have races other than AR and PP in the game Very Happy




In my testbeds, AR was the fastest Quickstart. Watch out the AR Monster is on your ARM and coming after you Smile))


[Mod edit: fixed quote]


[Updated on: Thu, 22 December 2005 10:52] by Moderator


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Re: Andromeda Strained - Remapped Spiral Galaxy Wed, 21 December 2005 10:11 Go to previous messageGo to next message
Orange

 
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Are packets allowed to be send across the gap between the arms?

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Re: Andromeda Strained - Remapped Spiral Galaxy Wed, 21 December 2005 12:15 Go to previous messageGo to previous message
PricklyPea is currently offline PricklyPea

 
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Orange wrote on Wed, 21 December 2005 10:09

In my testbeds, AR was the fastest Quickstart. Watch out the AR Monster is on your ARM and coming after you Smile))



I tested too and AR was fast initially but still overtaken by other races very quickly. In particular, the remote mining means that minerals take a long time to ramp up.

I think it makes for an interesting game as AR have a better chance than normally but are still vulnerable in the early/mid stage.

PP also benefit, but I wouldn't deny either AR or PP their day in the sun Smile


[Updated on: Wed, 21 December 2005 12:22]

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