New game: Xtreme Speed |
Thu, 27 October 2005 03:44 |
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Sgt. Bulldog | | Senior Chief Petty Officer | Messages: 88
Registered: November 2002 Location: dk | |
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Hello all.
It seems I've run into a massive wave of pauses in my active games. #### happens, but it made me remember an old series that used to run here or at usenet: 'Speed' (AFAIR). The concept is crazy, but could be interesting and should at least provide a relief for impatient persons like myself.
The idea is to make a game of such fast pace that noone can possibly fill in every turn of the game. It will be necessary to make multi-year orders and it will be possible to launch a major campaign against someone who may be asleep. Forget about fairness - he'll do the same to you...
I'm offering to host (and play) in the game described below.
XTREME SPEED
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- # of players: up to 12.
- Galaxy size: up to 4: small normal, 5-8 medium normal, 8-12 medium dense.
- No clumping (or else backstabbing might be easier)
- Slower tech advances (needed to prevent too much techjumping)
- PPS on (since the usual time available to asses enemy strength is hardly available)
- GENERATING SCHEDULE: every 4 hours (if SAH allows, does anyone know?).
- PRT restrictions: Joat, IS, CA, SD and IT may not take NAS, thank you.
- Standard ban on cheats. Chaff and split fleet is not considered cheating.
- Only one winner by consent or last player standing. Alliances are allowed (since there's no effective way of preventing them anyway), but please do not ally or cooperate too early. No alliance win possible.
Gameparameters may be subject to change - including suggestions from those signing up here. The only thing that won't change is the generating schedule. It'll be as short as possible down to 4 hours.
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Re: New game: Xtreme Speed |
Thu, 27 October 2005 14:44 |
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I'd be interested, sounds like fun to try something different.
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Re: New game: Xtreme Speed |
Fri, 28 October 2005 03:57 |
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Alter Ego | | Officer Cadet 4th Year | Messages: 283
Registered: November 2002 Location: Germany | |
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Errr... One other thing:
Sgt. Bulldog wrote on Thu, 27 October 2005 09:44 |
- PRT restrictions: Joat, IS, CA, SD and IT may not take NAS, thank you.
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Why are you banning NAS for CA and IS and not for SS?
Regards
AE
War does not determine who is right. Just who is left.
Bertrand Russell
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Re: New game: Xtreme Speed |
Fri, 28 October 2005 04:31 |
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Micha | | | Messages: 2342
Registered: November 2002 Location: Belgium GMT +1 | |
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Alter Ego wrote on Fri, 28 October 2005 09:57 |
Sgt. Bulldog wrote on Thu, 27 October 2005 09:44 |
- PRT restrictions: Joat, IS, CA, SD and IT may not take NAS, thank you.
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Why are you banning NAS for CA and IS and not for SS?
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Just a guess: JoaT, CA and IT because they're strong already without the extra points from NAS, SD and IS because they have the most RW points, and not SS because it's not a point mine for them (I think it will even cost them when already more LRTs?) ...
Edit: heh, only the last part is probably an answer to your question.
mch
[Updated on: Fri, 28 October 2005 04:32] Report message to a moderator
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Re: New game: Xtreme Speed |
Mon, 31 October 2005 01:36 |
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Purely by accident...I discovered the minimum gen time for AH is 1 hour!!...tho I suspect that might be a tad fast...even for you...
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Re: New game: Xtreme Speed |
Mon, 14 November 2005 11:14 |
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Sgt. Bulldog | | Senior Chief Petty Officer | Messages: 88
Registered: November 2002 Location: dk | |
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I think there were 2 or 3.
I put the idea to the test and it turns out it doesn't have a lot of appeal. So it should die. It's fair enough and there's no real reason to mourn it. Plenty of other games around.
You may lock or delete this thread.
[Updated on: Mon, 14 November 2005 11:16] Report message to a moderator
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Re: New game: Xtreme Speed |
Wed, 16 November 2005 10:05 |
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Yeah, Ron doesn't like it when we delete stuff here.
Locked again.
Ash
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