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Re: Pirates! Mon, 24 October 2005 11:59 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I would ban IS so that the Pirate's cloaks don't get negated by the IS Tachyon Detectors.

At the start I'd give the pirates FFs/DDs with Shadow Shield/Overthruster/Warp 9 engine (Pirates have to be fast) and Rogues with the Pick-pocket.

I'm not sure how to most thematically handle Pirate production and research. The Pirate's main means of gaining ships is to either capture them or be given them, along with a "Letter of Marque", by a great power so that the Pirate can then prey on the shipping of some other great power. But Pirates also need havens to refuel and repair, if not to produce and research, so they would need some sort of population capability. I was thinking that perhaps the Pirates should be OWWs and have a OWW secondary IS race. This would enable them to populate planets and put up SD/SB, but would prevent these populations from really being productive. Most Pirate research would come from non-standard means: SS spying bonus, MT trading, trading with players, storming player worlds.

I also think it would be a good idea if the player races could not set each other to Friend, but could set the Pirates to Friend as this would encourage the players to work with the Pirates rather than band together and simply wipe out the Pirates.

Obviously I am quite taken by this game idea.


[Updated on: Mon, 24 October 2005 11:59]

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Re: Pirates! Tue, 25 October 2005 01:43 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Arrrrrr...

I'll play a pirate.

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Re: Pirates! Thu, 27 October 2005 05:54 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Gible slaps himself for not remembering to give them rogues Shocked

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Re: Pirates! Sat, 29 October 2005 01:02 Go to previous messageGo to next message
DTITAN is currently offline DTITAN

 
Crewman 3rd Class

Messages: 7
Registered: October 2005
Location: Chicago, IL, USA
Hmm. My biggest surprise in all this is that everyone wants to play a Pirate! I suppose it should have been obvious, but my picture of the Pirates is that they would be the least influential of the races, and most posters here want to make them the most important thing in the game.

I'll give it a little more thought, but off-hand I'd say that 7-8 pirate races is just going to be a pain for everyone else. I'm very intrigued by the idea of allowing several Pirate players, b/c that seems to be what everyone wants.

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Re: Pirates! Sat, 29 October 2005 03:02 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
DTITAN wrote on Sat, 29 October 2005 07:02

Hmm. My biggest surprise in all this is that everyone wants to play a Pirate! I suppose it should have been obvious, but my picture of the Pirates is that they would be the least influential of the races, and most posters here want to make them the most important thing in the game.

Well, being a pirate is what makes the game different from other games, so yes, everybody wants to be one ...

Mabye make it a game with only pirates? Would that work? Make them OWW races (same habs?) but without the economy boost? They would need to rob from eachother ... You could make some Treasure Planets with loads of minerals ...

Just some random thoughts on a weekend morning waking up too early again ...

mch

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Re: Pirates! Sat, 29 October 2005 08:37 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

Individually they would be the least influential, and even banded together they wouldn't be able to challenge all of the empire races together, but convince 3-4 of them to go for one empire race and it could become very interesting. They still shouldn't stand a chance in all out war, but they'll certainly be able to cause some havoc and hopefully get away with some good loot! Laughing

As for playing the Empire races, I think the biggest advantage a player could have would be exceptional diplomatic skills. Kiss the baby while you steal its lollipop kinda stuff. Personally I'd rather play empire...but before that I'd rather play PC...just to see everything in action Smile


[Updated on: Sat, 29 October 2005 08:37]

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Re: Pirates! Tue, 08 November 2005 10:17 Go to previous messageGo to next message
dethdukk is currently offline dethdukk

 
Chief Warrant Officer 3

Messages: 200
Registered: June 2005
what happened to this thread/game?


If you cannot love, you will always hate, and in hate there is only death.
[img]http://dragcave.net/image/XIJh.gif[/img] <--- is teh dragon!

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Re: Pirates! Tue, 08 November 2005 13:30 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Hard to read it? Surprised What browser you use? I can give you brief summary. Very Happy

First DTITAN asked opinions about a game concept where (he only) plays as Pirate in otherwise more or less average restricted cooperation game. Nod
Replies indicated that no one was finding much game value added by presence of these Pirates in such a game for the people who play a normal race there. Confused
Other lot of replies indicated that people were interested to play such Pirates themselves. Cool
So ... DTITAN said that he need to ponder more about his concept. Laughing

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Re: Pirates! Tue, 08 November 2005 20:07 Go to previous messageGo to next message
dethdukk is currently offline dethdukk

 
Chief Warrant Officer 3

Messages: 200
Registered: June 2005
no, its that the thread seems to have stopped. most of the threads like thease die quickly, but where is the game?



If you cannot love, you will always hate, and in hate there is only death.
[img]http://dragcave.net/image/XIJh.gif[/img] <--- is teh dragon!

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Re: Pirates! Tue, 08 November 2005 20:59 Go to previous message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

I intend to advertise one, but only after my current game has finished. By then It'll likely clash with christmas and start in jan...tho having said that, the game will be run & timed by the empire players...not the pirates. If a pirate player gets strong enough to need a slowdown....maybe I should make some of his captians mutiny Laughing

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