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Re: New game idea - Expert: Minimum Minerals - Team names Fri, 07 October 2005 05:12 Go to previous messageGo to next message
Micha

 

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mlaub wrote on Fri, 07 October 2005 00:02

Quote:


In a teamgame there are no seperate players, each team is one entity. I always highly appreciate teams actually playing and coming out as a team, upto race and teamname. (large part of our pre-game discussion are those names Laughing )


Agreed! I think Larry, Moe, and Curly was one of our teams theme. Can't think of the others off hand... Can you imagine the ship names? Smile

I've seen a Three Stooges team before, years ago, game was called HAL2 (Have A Life), don't think it was you, IIRC at least one of them was from South Africa.

Anyway, yes, those kind of names can be fun. Smile

mch

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Re: New game idea - Expert: Minimum Minerals - Univers size Fri, 07 October 2005 06:06 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Micha wrote on Thu, 06 October 2005 21:05

Funny to haven't seen any number crunching yet comparing max mines versus MA, or the various mineral/resource outputs of the different PRTs ... :)mch


Maybe we want to keep any little ideas to ourselves !

I think that the observations about which *single* race is best are correct.

However I think a team can make better use of the space.

If you all took similar habs then you could hand all the HW over to a OWW JoaT.
So what can the other 2 races do with all the other planets ?
A factoryless, wide hab, OBRM IS with 10+/3/25 mines, MA and maybe improved pop eff could certainly *start* to get a comparable amount of minerals per turn, to a single HW, out of 25 planets at conc 1.
Mines get upto 27 per turn, say MA gets upto 66 at 200% capacity, more if pop eff is increased (although increaed mine eff would be better before all planets are overpopped)
To beat that you would start to need to build factories, and I don't think the points are there in the RW (never mind the Germ invested in factories and the very low return on that investment).
The point is that you don't lose anything by filling all the other planets with pop and mines

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 06:15 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Micha wrote on Thu, 06 October 2005 15:24

There would be 4 teams, 5 puts one team in the middle of the universe, ...


Not sure I agree with this.

Certainly if you put 5 players in a universe then you will get 1 or 2 in the middle.

However with 5 teams it is different. Say 15 players.
You will have 10 or 11 around the edge and 4 or 5 in the middle.
So just make each team have 2 players on the outside and 1 in the middle.
Each team gets a kind of wedge shape segment pointing towards the middle (like what mlaub suggested, but without the star)

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Re: New game idea - Expert: Minimum Minerals - Diplomacy Fri, 07 October 2005 06:16 Go to previous messageGo to next message
Micha

 

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mlaub wrote on Fri, 07 October 2005 00:02

Quote:

Anyway, 5 teams might indeed be better for diplomacy, I still have to point out again: one team will be in the middle no "safe" places like the other 4 teams



Why not? You could make the universe into a big fat donut with a Star shape in the center, which effectively divids it into fifths (Picture a star circumscibed by a circle plus a little buffer). Just make the star middle and the corners empty of planets. I think that would be pretty easy, as I have played with that utility before. Not sure it would work with the other utilities, but it would be interesting to try it.


SinicalIdealist wrote on Fri, 07 October 2005 01:24

Micha: Re single winner only.

The best way of ensuring this is probably to use a "Reclaimation" style victory conditions. To win, a race (or each team member) must hold 1 (or more) pre-specified worlds (usually remapped to center of universe w/ very distinctly different habs) for a specified number of years w/ a starbase of X rating (usually in excess of 10,000).

The problem is the setup is a pain in the ass. The upshot is that it almost ensures that the victory conditions you are trying to enforce hold up without losing diplomacy (which is just about my favorite part of the game).

Heh, our last games where all like that and we wanted to try to _not_ do that for a change. Smile Have a simple non-remapped fight/massacre with at the end only one team standing.
We tend to take one idea per game, a univ remapped into a certain shape is an idea, minmin is an idea, we'd like to keep those in seperate games, keeping it simple. Mixing the idea's does not make them necessarily both work "better" .... What does having minmin add to fighting in a ring shaped universe? They have nothing to do with eachother ...
Having a minmin game and shaping it into a ring with the only reason for that being to be able to have a fifth team? That doesn't add anything to the minmin concept ... However I'm not ruling out anything yet. Smile A donut (hmm, food!) or whatever +5 teams is an option, of course that means finding even more teams. Smile

As examples previous games:
Capture the planets: 4 teams of 2, no remap, goal was to own as much as possible of the 4 planets in the corners and the one closest to the middle by 2480.
Penta: 5 (!) teams of 3, univ remapped into a pentagram with in the middle a small pentagram, goal was to own the most of the 5 planets in the corner and one in the middle by 2500.
Rings: 4 teams of 3, univ remapped into 3 rings of planets, the planets in the different rings had different values (highest in the middle ring) and goal was to have the most points by 2500.

(some links to gifs might be dead, I changed ISPs recently and haven't brought my new webspace upto date yet)

Also the TWW game had as victory condition owning 8 HW out of 16 ... yet the game did _not_ end anything close to that ... Sad Therefor the 'all enemy" in it's successor TWWT ...

As for the setup being a PITA, I have my minions for that! MUHAHAhahahaha ... ha ... hm ... donjon? please? pretty pretty please? Very Happy

mch

PS: sorry of all the links ...
...

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 06:37 Go to previous messageGo to next message
mazda is currently offline mazda

 
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Also, regarding diplomacy and such.

I don't see that all enemy is quite as much of a problem in a team situation. As already stated you certainly don't need tech from other teams. You do lose the chance of swapping PRT related items though.

Take the oft quoted example of where one team gets considerably stronger than the others.
"Oh, but we need to be able to form an alliance against it" comes the cry.
Now I think that most of the other teams will have enough skill and awareness to do something about that without having to be *led* into a *formal* alliance by one of the other teams. A grand coalition isn't necessary. Just the ability to act and to accurately read what is going on in the game.

I don't see anything in the phrase "all-enemy" that means two or more teams can't attack another single team anyway.
OK, it's not as easy as co-operating. You won't want to run the risk of 3-way battles, but that seems like more fun to me.

All it lacks is the reassurance that you get from verbally agreeing actions and swapping information with other players.
But hey, this is already a team game. Reassurance can go play elsewhere for a while.

So I'm with Micha on this one.

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Re: New game idea - Expert: Minimum Minerals - Diplomacy Fri, 07 October 2005 12:46 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Micha wrote on Fri, 07 October 2005 04:16

As for the setup being a PITA, I have my minions for that! MUHAHAhahahaha ... ha ... hm ... donjon? please? pretty pretty please? Very Happy



Awwww.... I was thinking I wanted to play Sad

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 13:37 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
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It's difficult for weaker teams to focus on the bigger picture unless they are able to negotiate temporary agreements with other parties. In the long run, occasional joint strikes against a superior foe is necessary.


g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 14:07 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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donjon wrote on Wed, 05 October 2005 14:57

There appears to be some safeguard...
6% is the minimum starting min concs... which is still reasonable Smile


Actually, I think the 6% arises as a result of AccBBS - I forgot to change this but if Micha wants 1% on all other worlds, this can be arraged Smile

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 14:33 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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Having done a quick testbed, I found that even 6% makes a huge difference to the style of the game and IMO is anti-thematic.

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Re: New game idea - Expert: Minimum Minerals - Diplomacy Fri, 07 October 2005 14:55 Go to previous messageGo to next message
Micha

 

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donjon wrote on Fri, 07 October 2005 18:46

Awwww.... I was thinking I wanted to play Sad

Heh, sure, I think I can find somebody else (I was actually just kidding naming you. Wink )

mch

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Re: New game idea - Expert: Minimum Minerals - UR/BET Fri, 07 October 2005 15:15 Go to previous messageGo to next message
Micha

 

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SinicalIdealist wrote on Sat, 01 October 2005 20:42

It is possible to trade both resources and minerals between races. I wonder how much abuse of UR and BET would have on the mineral issue. This would be a strategy that would require a good deal of MM. Perhaps, outright abuse of this should be banned and monitored by a 3rd party host. Honestly, it reduces everyone's MM if no one has to compete against one team trying to rake minerals out of the vacuum (ZPM? (Zero point minerals =) ).


This kind of cheating will indeed not be allowed. Shame

mch

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Re: New game idea - Expert: Minimum Minerals - UR/BET Fri, 07 October 2005 16:57 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
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It's not cheating if it doesn't create minerals/resources out of nothing. I thought this had been dealt with to some extent. What I was really asking is whether it is possible for one race to reap the advantages of the LRTs and allies to make use of that one' race's LRTs or whether they had been entirely nerfed.


g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 16:58 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
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PricklyPea wrote on Fri, 07 October 2005 11:33

Having done a quick testbed, I found that even 6% makes a huge difference to the style of the game and IMO is anti-thematic.


In such a way that it makes 1WWs useless?



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 17:13 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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SinicalIdealist wrote on Fri, 07 October 2005 15:58

PricklyPea wrote on Fri, 07 October 2005 11:33

Having done a quick testbed, I found that even 6% makes a huge difference to the style of the game and IMO is anti-thematic.


In such a way that it makes 1WWs useless?


<shrug> about 1,000 mins difference on a 25/x/25 min race and about 467 for a 10/x/25 race in a 25 year period. I actually see that as a little incentive to go out and get planets... or did I do the math wrong?

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 19:47 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
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On the other hand, a fast growing 1WW w/ 2 greens (IT/PP) could red colonize and take out nearby opposition pretty effectively.

I would seriously consider playing 1 if not *2* 1WWs. A team would really only need 1 non-1WW (or 2WW) to compete.

The plan? Build up quick, blitz the nearest, weakes HW with everything. Rinse, spin, repeat.



[Updated on: Fri, 07 October 2005 19:50]




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: New game idea - Expert: Minimum Minerals Sat, 08 October 2005 00:16 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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SinicalIdealist wrote on Fri, 07 October 2005 19:47

On the other hand, a fast growing 1WW w/ 2 greens (IT/PP) could red colonize and take out nearby opposition pretty effectively.

I would seriously consider playing 1 if not *2* 1WWs. A team would really only need 1 non-1WW (or 2WW) to compete.

The plan? Build up quick, blitz the nearest, weakes HW with everything. Rinse, spin, repeat.




I would consider 1WW too. Although I think the game would be set up with a large enough universe to make you think about this. e.g. larger space to get to enemy and also enemy could out research you in the mid/long term.

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Re: New game idea - Expert: Minimum Minerals Sat, 08 October 2005 00:40 Go to previous message
PricklyPea is currently offline PricklyPea

 
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mlaub wrote on Fri, 07 October 2005 17:13

SinicalIdealist wrote on Fri, 07 October 2005 15:58

PricklyPea wrote on Fri, 07 October 2005 11:33

Having done a quick testbed, I found that even 6% makes a huge difference to the style of the game and IMO is anti-thematic.


In such a way that it makes 1WWs useless?


<shrug> about 1,000 mins difference on a 25/x/25 min race and about 467 for a 10/x/25 race in a 25 year period. I actually see that as a little incentive to go out and get planets... or did I do the math wrong?

-Matt



True. But you get minerals quicker and I guess 50kt+ minerals and 1000+ res per planet per turn could be worth it.

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