Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » The Bar » New game idea - Expert: Minimum Minerals
Re: New game idea - Expert: Minimum Minerals Tue, 04 October 2005 10:12 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Overall i like the idea and would join that sort of game if someone wants to team with me. Nod

My feelings about discussion so far ... Dropping average concentrations to 10 or below leads to poor variety of viable race designs and game strategies. The replayability of whole concept suffers. Wink Making HW-s mineral rich as compensation makes the above problem even worse and is also outright antithematic.

Lets compare ... "beginner:maximum minerals" increases the concentrations from average ~60 to 100+ everywhere. Concentrations are only ~1.67 times better but when playing ... it feels like boringly big loads of minerals available. It must be that just reducing conc everywhere by factor of 2 (to ~30 as average) everywhere (including HW-s) without leveling anything up makes the game feel different enough but carries no risk of being too unplayable or one-sided. At least for first try of "expert:minimum minerals" concept. Nod

Other preferences ... medium dense sounds good. If possible without IT-s,AR-s & CA-s. Team size 4 is kinda too big; 3 is better and actually 2 is best. Very Happy

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Tue, 04 October 2005 17:34 Go to previous messageGo to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
If I have time when the game starts, I'd be playing too. I am very interested in the concept. It would be great if there'd be a team with an expert player that I could join - I still need lots of experience Smile

Andreas / wizard

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Wed, 05 October 2005 12:06 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Hi all. Just thought I'd let you know that I created a mod that reduces starting minerals on all worlds to 1 (HW to 30).

See: http://games.groups.yahoo.com/group/StarsGutsandMods/

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Wed, 05 October 2005 14:57 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

Messages: 808
Registered: November 2002
Location: Benque Viejo del Carmen, ...

There appears to be some safeguard...
6% is the minimum starting min concs... which is still reasonable Smile

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 10:08 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Kotk wrote on Tue, 04 October 2005 16:12

Lets compare ... "beginner:maximum minerals" increases the concentrations from average ~60 to 100+ everywhere. Concentrations are only ~1.67 times better but when playing ... it feels like boringly big loads of minerals available. It must be that just reducing conc everywhere by factor of 2 (to ~30 as average) everywhere (including HW-s) without leveling anything up makes the game feel different enough but carries no risk of being too unplayable or one-sided. At least for first try of "expert:minimum minerals" concept. Nod

I'm more "visual oriented", what maxmin does is set all mineral concentrations in the right end of the bar, so what minmin should do is place them all at the left end Smile hence 1. Nod

mch


[Updated on: Thu, 06 October 2005 10:08]

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 10:24 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
SinicalIdealist wrote on Sat, 01 October 2005 18:07

5 teams of 3 players each sounds fun--as there would be some room for diplomacy. I may be interested in this, but I'm currently in a game and don't want to overextend myself.

One of the almost standard rules of the games I host is: all enemy ... Especially in teamgames, with teams of 3 you already have 2 friends, why would you need more?

Kotk wrote on Tue, 04 October 2005 16:12

Other preferences ... medium dense sounds good. If possible without IT-s,AR-s & CA-s. Team size 4 is kinda too big; 3 is better and actually 2 is best.

There would be 4 teams, 5 puts one team in the middle of the universe, ... Each team will have 3 players, and has to consist of 3 different PRTs!

We don't like to just start banning, a ban should have a good reason like to balance the game or keep it playable ... If there is one race that would be really really good for this kind of game and would become a "must have" (like CA in teamgames) that has a high chance to be banned. Finding such a race is part of the goal of this thread ...
Also with 3 races less PRTs "need" to be banned ...


SinicalIdealist wrote on Sat, 01 October 2005 18:07

edit: I can't believe I just started arguing against the game and argued myself in favor of it. Poop.

That's because once you start thinking about it, it becomes a very intersting concept IMHO ... at first I wasn't really in favor of it either but than you start wondering about race, team design etc ... Smile

mch

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 11:58 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Micha wrote on Thu, 06 October 2005 09:24


One of the almost standard rules of the games I host is: all enemy ... Especially in teamgames, with teams of 3 you already have 2 friends, why would you need more?

As I am considering this game...I'll jump in here.

Didn't you deny all communications between teams in a few of the games you hosted?

You would need to spell out a few other things too, if you are intent all teams on "Enemy" status. No intentional tech trading? Tech trading and Enemy status are not thematic IMO, but you will find players trying to trade if it is not spelled out. How about communications in general? I hosted a similar game once with no communications between teams, and one team decided to be cute and start communicating via ship and starbase names...

Kotk wrote on Tue, 04 October 2005 16:12

Other preferences ... medium dense sounds good. If possible without IT-s,AR-s & CA-s. Team size 4 is kinda too big; 3 is better and actually 2 is best.

I don't see an issue with IT's. While that race would be nice, it isn't necessarily the next best choice in a game like this. I've been in a team game like this, and our team opted for a different PRT.

Quote:

has to consist of 3 different PRTs!


Yea!

Quote:


We don't like to just start banning, a ban should have a good reason like to balance the game or keep it playable ... If there is one race that would be really really good for this kind of game and would become a "must have" (like CA in teamgames) that has a high chance to be banned.


My vote is for CA and AR. I can make arguments against banning any others.

You could allow CA's with no TT and OA's. You could also place a limit on the number of miners a AR could place on worlds. However, policing that would be a pain.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 13:08 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Micha wrote on Thu, 06 October 2005 17:24

If there is one race that would be really really good for this kind of game and would become a "must have" (like CA in teamgames) that has a high chance to be banned.

Lets see ... As i understand each team has about 600x600 ly territory and unoccupied 85-135 planets there are 1 conc so lack elementary mineral source even for basic orbitals. That like i warned narrows the number of successful strategies.

First ... AR will outproduce others with minerals (and become the main source of these for the whole team) *LOT* quicker than usual if game is laid out like you described. Its because building say construction 7 bugs for 30 conc world is significally more profitable work than building mines at 1 conc world. So ... AR is must to have if allowed. Nod

Say AR is banned then without AR-s it is quite likely that there is no way to have enough minerals for the whole empire and players very likely take strategy to ignore the dry planets and go after opponents HWs asap. 2WW PP + 2WW IT + 1WW CA is most powerful there, best starting minerals (2WWs), quickest in attack or defense (IT), best longevity (CA), and overtaken opponent HW-s are probably most useful (CA). Wink

On case IT and AR are banned it is basically a teamgame with lack of minerals and with serious transport problems. So around are 1WW-s or -F-s of other PRT-s that are significally less powerful and quick in attack than 2WW IT-s. Having one CA around is the sure way to go if only allowed. Very Happy

On case CA and AR are banned IT is anyway obvious since cheap transportation.

So these are the very reasons why i suggested banning these PRTs. Cool

[edit: Did not notice 3 different PRTs rule in hurry]


[Updated on: Thu, 06 October 2005 13:24]

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 15:54 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Micha wrote on Thu, 06 October 2005 07:24

SinicalIdealist wrote on Sat, 01 October 2005 18:07

5 teams of 3 players each sounds fun--as there would be some room for diplomacy. I may be interested in this, but I'm currently in a game and don't want to overextend myself.

One of the almost standard rules of the games I host is: all enemy ... Especially in teamgames, with teams of 3 you already have 2 friends, why would you need more?



On a practical matter, it will naturally be to each team's interest to find out how everyone else is doing in comparison to one's own team (simply via scouting). Through this, you will necessarily arrive at some amount of knowledge of how advanced team A is compared to Team B compared to your team. If team A looks to be more powerful than Team B + your team and Team B is as dilligent at scouting as you, then teams will necessarily form ad hoc non-aggression pacts. Restricting communication simply makes this natural process of balancing slower and less precise. The ultimate goal of the game should be 1 team wins only. If all players allow one team to gain an insurmountable lead.

I prefer games with as few restrictions as possible. If a restriction must be made, it must be made to maintain playability. Restricting all communications doesn't ADD anything to the game.

Diplomacy is an additional facet to the game, that IMO, adds a great deal of complexity. Should this facet be removed, I would find this game far less interesting. I don't look at each race being a separate player. I consider each TEAM to be a different player (ostensibly). With 5 different active parties in a game, there's still considerable room for negotiations.



PRTs.
IT, AR, and CA: AR and CA, all teams will necessarily need both in order to maintain superiority versus others.

If the PRT is looked upon as a MUST have to maintain comparative viability versus other teams, IMO, it should be banned. I am definitely for CA and AR being banned. An IT ban is not UNfavorable for the same reasons.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Univers size Thu, 06 October 2005 16:05 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
As for universe size.
Ptolemy wrote on Sat, 01 October 2005 18:33

I do agree that we should keep the game to a maximum of a medium sized universe - packed or dense won't make all that much difference but, I'ld prefer to see it as dense with galaxy clumping.

Well, I meant *at least* medium size, reason see below.

Kotk wrote on Thu, 06 October 2005 19:08

Lets see ... As i understand each team has about 600x600 ly territory and unoccupied 85-135 planets there are 1 conc so lack elementary mineral source even for basic orbitals. That like i warned narrows the number of successful strategies.

<snip AR for now>

Say AR is banned then without AR-s it is quite likely that there is no way to have enough minerals for the whole empire and players very likely take strategy to ignore the dry planets and go after opponents HWs asap. 2WW PP + 2WW IT + 1WW CA is most powerful there, best starting minerals (2WWs), quickest in attack or defense (IT), best longevity (CA), and overtaken opponent HW-s are probably most useful (CA). Wink


That's the reason, a too small universe makes OWW or 1WW races livable, that's not the idea of the game, the idea is to live and cope with minmin, not make it a OWW game where there happens to be a lot more space and planets ... that you can just ignore ... Sad

I didn't mention this before, hoping it would come up sooner or later (I'd rather let people come up with idea's therself instead of telling them), there have to be enough planets to make it *worthwile* or *needed* to colonize them, to build mines on them or go high in resources and practise MA ...
Hm, maybe not only the size matters but also the concentration ...



Funny to haven't seen any number crunching yet comparing max mines versus MA, or the various mineral/resource outputs of the different PRTs ... Smile

Another thing that makes the game (or should make it) interesting is the duality that comes from MA: spend resources on higher tech and find yourself outgunned by low level hordes afterall, or the other way around. Smile

mch


[Updated on: Thu, 06 October 2005 16:46]

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 16:18 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
mlaub wrote on Thu, 06 October 2005 17:58

As I am considering this game...I'll jump in here.

Didn't you deny all communications between teams in a few of the games you hosted?

You would need to spell out a few other things too, if you are intent all teams on "Enemy" status. No intentional tech trading? Tech trading and Enemy status are not thematic IMO, but you will find players trying to trade if it is not spelled out. How about communications in general? I hosted a similar game once with no communications between teams, and one team decided to be cute and start communicating via ship and starbase names...


Specificly denying all communications I did only once IIRC (or in two similtaneous games). Yes, have seen that sort of communiques through ship and starbase names, and fully ignored them with my team. I wouldn't deny communication anymore, only cooperation (in ANY form), should this rule make it of course ...

As for my latest game that I'm hosting (TWWT) I indeed had to spell out everything I meant by "all enemy" ... The human mind is very resourceful in how to misinterpret things that are so clear to others. Nod

Quote:

Kotk wrote on Tue, 04 October 2005 16:12

Other preferences ... medium dense sounds good. If possible without IT-s,AR-s & CA-s. Team size 4 is kinda too big; 3 is better and actually 2 is best.

I don't see an issue with IT's. While that race would be nice, it isn't necessarily the next best choice in a game like this. I've been in a team game like this, and our team opted for a different PRT.

So someone with experience. Smile Any pointers?

mch

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 16:41 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
Micha - Why do you want to rule out diplomacy as a part of this game? For me diplomacy is a major part of playing Stars! and I'd hate to see it simply taken off of the table.

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Diplomacy Thu, 06 October 2005 16:43 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Diplomcacy.

SinicalIdealist wrote on Thu, 06 October 2005 21:54


On a practical matter, it will naturally be to each team's interest to find out how everyone else is doing in comparison to one's own team (simply via scouting). Through this, you will necessarily arrive at some amount of knowledge of how advanced team A is compared to Team B compared to your team. If team A looks to be more powerful than Team B + your team and Team B is as dilligent at scouting as you, then teams will necessarily form ad hoc non-aggression pacts. Restricting communication simply makes this natural process of balancing slower and less precise. The ultimate goal of the game should be 1 team wins only. If all players allow one team to gain an insurmountable lead.

I prefer games with as few restrictions as possible. If a restriction must be made, it must be made to maintain playability. Restricting all communications doesn't ADD anything to the game.

I indeed want as ultimate goal to have only 1 winner.
I'm not restricting communications, I'm trying to prevent the game ending like a (too) large percentage of all Stars! games: "hey! there is the big bad guy! Let's all ally" ... 100 years later ... "well he is finally dead, put up quite a fight, but now that we, the 10 surviving races are friends, why fight? let's end this game" ... <sigh>

This *will* happen, I'm trying to prevent that by limiting step 1: the forming of a large alliance. Once again: you already have an alliance of 3 races, you have 2 tech trading partners already, why look elsewhere ...
I'm "trying", if you have another solution please say so.

I _do_ leave this option open, I don't want to rule "all enemy" right away, I just mentioned that it had somewhat become a standard for the games I hosted ...

As for the last teamgame (Rings1) we were lucky to have 4 teams that were very equal, upto 2460-70 (game was set to end in 2500) or so it was unclear who was the strongest. My team fought all 3 other teams, not all in the same extent, some borders were silent for dozens years and than suddenly escalated. There were never any formal NAPs still there was a good balance.

Quote:

Diplomacy is an additional facet to the game, that IMO, adds a great deal of complexity. Should this facet be removed, I would find this game far less interesting.

Don't forget the added time that diplomacy brings along! Wink In games where diplocacy is allowed I sometimes end up spending more time reading and writing mails (in a foreign language) than playing my turns! Time much better spend in being with family for instance. Sad

Quote:

I don't look at each race being a separate player. I consider each TEAM to be a different player (ostensibly). With 5 different active parties in a game, there's still considerable room for negotiations.

In a teamgame there are no seperate players, each team is one entity. I always highly appreciate teams actually playing and coming out as a team, upto race and teamname. (large part of our pre-game discussion are those names Laughing )

Anyway, 5 teams might indeed be better for diplomacy, I still have to point out again: one team will be in the middle no "safe" places like the other 4 teams, and showing the slightest sign of weakness (in military power or in diplomacy) it will get attacked from 4 sides and devoured in no time ...

mch
...



[Updated on: Thu, 06 October 2005 16:45]

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 16:50 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote on Thu, 06 October 2005 22:41

Micha - Why do you want to rule out diplomacy as a part of this game? For me diplomacy is a major part of playing Stars! and I'd hate to see it simply taken off of the table.

vK, I was just trying to answer that in another post. Smile I'd think you're one that would dislike the situation large alliances can create, I'm trying to prevent that.
But like I say in that post I'm not ruling out diplomacy, I'm trying to rule out such a high level of cooperation that the game will just bleed to death. And I would like to do that as less complicated as possible.
"All enemy" is not a set rule, I just mentioned it as a standard and as a possibility.

Personally I'm in favor of it, maybe I shouldn't advocate it since I'm not considered to be neutral, and people will accept it as a fact and rule of the game when I do.

mch


[Updated on: Thu, 06 October 2005 16:52]

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Diplomacy Thu, 06 October 2005 16:53 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
Lieutenant

Messages: 610
Registered: March 2003
Location: Seattle, WA USA
I think that disallowing diplomacy to try and force players to actually try to win the end game is throwing out the baby with the bathwater...or perhaps it' cutting off your nose to spite your face...no..anyway...I don't think that "No Alliances" is going to necessarily overcome the end-game inertia, but it might mean that the game ends much earlier as there will be no real brake on a team that jumps out to an early lead because no one can create a coalition against the leader.

I sympathize deeply with Micha's complaint and his desire to force players to take "There Can Be Only ONE Victor" seriously, but I just don't think that taking diplomacy and coalition building off the table is the best way to go about this.

Perhaps if you used PPS, something I'm generally averse to, you could say that all allies of the team with the lowest average ranking must immediately begin a 5 year disengagement from that alliance. This way the number one team would always be allyless, but everyone else would be free to create coalitions. It would also make the number one team less of a threat and create less need for grand coalitions.

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Diplomacy Thu, 06 October 2005 17:00 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
vonKreedon wrote on Thu, 06 October 2005 22:53

Perhaps if you used PPS, something I'm generally averse to, you could say that all allies of the team with the lowest average ranking must immediately begin a 5 year disengagement from that alliance. This way the number one team would always be allyless, but everyone else would be free to create coalitions. It would also make the number one team less of a threat and create less need for grand coalitions.

vK, thanks for that suggestion, that's certainly something to consider! And do-able without PPS (which I really dislike) by having a thrid party checking from time to time.
Like I said I want to keep this as simple as possible, this might indeed be simple enough ... Nod

mch

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 17:13 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Micha wrote on Thu, 06 October 2005 22:05

Funny to haven't seen any number crunching yet comparing max mines versus MA, or the various mineral/resource outputs of the different PRTs ... Smile

Hey, I alrady said I'll not participate in this game! Wink
I admit I'm intrigued, but I'm feed-up with slow games for a while.

Quote:

Another thing that makes the game (or should make it) interesting is the duality that comes from MA: spend resources on higher tech and find yourself outgunned by low level hordes afterall, or the other way around. Smile

IMO there will NOT be low-tech hordes. Minerals will be too valuable to be spent on hulls with 1/3 FP of the ones with higher-tech. Players will be building only what they'll absolutely must, saving minerals for better tech. No packets, hordes, factories, defences, suicidal attacks... Like playing AR without remote miners, constantly checking what, where and when you'll need something... No thanks.
BR, Iztok

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 17:22 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
iztok wrote on Thu, 06 October 2005 23:13

Quote:

Another thing that makes the game (or should make it) interesting is the duality that comes from MA: spend resources on higher tech and find yourself outgunned by low level hordes afterall, or the other way around. Smile

IMO there will NOT be low-tech hordes. Minerals will be too valuable to be spent on hulls with 1/3 FP of the ones with higher-tech. Players will be building only what they'll absolutely must, saving minerals for better tech.

That's when UR might be useful. Question

mch

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Thu, 06 October 2005 17:32 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Micha wrote on Thu, 06 October 2005 15:18

I did only once IIRC (or in two similtaneous games).


Yes, my team played in the second one (101 years or something). Alot of fun. Smile


mlaub wrote on Thu, 06 October 2005 17:58


I don't see an issue with IT's. While that race would be nice, it isn't necessarily the next best choice in a game like this. I've been in a team game like this, and our team opted for a different PRT.

Quote:


So someone with experience. Smile Any pointers?

mch


Well, without giving to much away, I'll say this much. I have played in 2 team games like this, and both without an IT PRT. IT has some great advantages, it is great for transport, waging an early war, and incredible for fleet mobility. However, in a min min game there are several PRT's that would probably yield much better *overall* results, especially in combination of 2 other PRT's designed to work together. My first 2 dream teams that came to mind, didn't have an IT on them. Just not enough worth, IMO, compared to potential gains/uses of other PRT's.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Diplomacy Thu, 06 October 2005 18:02 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Quote:


In a teamgame there are no seperate players, each team is one entity. I always highly appreciate teams actually playing and coming out as a team, upto race and teamname. (large part of our pre-game discussion are those names Laughing )


Agreed! I think Larry, Moe, and Curly was one of our teams theme. Can't think of the others off hand... Can you imagine the ship names? Smile

Quote:


Anyway, 5 teams might indeed be better for diplomacy, I still have to point out again: one team will be in the middle no "safe" places like the other 4 teams



Why not? You could make the universe into a big fat donut with a Star shape in the center, which effectively divids it into fifths (Picture a star circumscibed by a circle plus a little buffer). Just make the star middle and the corners empty of planets. I think that would be pretty easy, as I have played with that utility before. Not sure it would work with the other utilities, but it would be interesting to try it.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Univers size Thu, 06 October 2005 18:48 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Micha wrote on Thu, 06 October 2005 23:05

That's the reason, a too small universe makes OWW or 1WW races livable, that's not the idea of the game, the idea is to live and cope with minmin, not make it a OWW game where there happens to be a lot more space and planets ... that you can just ignore ... Sad
I tried to fight that with my suggestion to have concentrations halved instead of zeroed. Nod 1 conc planets are almost worthless and its hard to negate that effect. Its 1WW JOAT who can squeeze best minerals out of HW after AR but it cant compete with 2WW IT in mobility and resources. Confused Taking larger universe just makes it viable for these OWW-s to trade their pop efficency for ~10 more mine efficiency. Laughing
Quote:

Funny to haven't seen any number crunching yet comparing max mines versus MA, or the various mineral/resource outputs of the different PRTs ... Smile
Okay... its bar here and i am in mood. Very Happy

MA lrt 25 res for 1 mineral. Alternatively you got to build 100 mines (300 res) for 1 mineral per year with mine eff 10. So such mines at 1 conc world produce their worth back within 12 years 10 is probably unusual mine eff... in such a game but okay. Now lets see ARM... say max tech if we take large territory. It pays back mining 1 conc world with max tech ARM bugs during ~20 years compared to MA. Oh OBRM+MA is 85 rw points cheaper than ARM. Anyway that all is sad and slow investment compared to having AR ally.

Funny that trading max tech OBRM miners to AR is better investment than alcheming with MA. Say instead 3 * 25 res MA-s you can build one 8 mine miner and its mining power is 2.4 constantly at 30 conc world. Its pure theory ... having dedicated AR around theres never such need of course. Laughing AR is simply must to ban even if universe average conc is only halved to 30. Twisted Evil

All these speculations do not affect the early exceptional mineral power of OWW-s. OWW-s will be there anyway with 1 all around field conc. OWW has best RW points available for investing into mining its HW and nearing it with minerals by colonizing lots of 1 conc planets and MA-ing there is quite impossible. Where are OWW-s there IT is most powerful among them and CA is best to have as friend. Its at least worth considering banning one or both of these PRT-s for bigger variety of such OWW-s Laughing To get rid of OWWs its worth considering improving the field concentrations a bit for making competive mineral power possible to have with more spread out races. Wink


[Updated on: Thu, 06 October 2005 19:33]

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Diplomacy Thu, 06 October 2005 19:24 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Micha: Re single winner only.

The best way of ensuring this is probably to use a "Reclaimation" style victory conditions. To win, a race (or each team member) must hold 1 (or more) pre-specified worlds (usually remapped to center of universe w/ very distinctly different habs) for a specified number of years w/ a starbase of X rating (usually in excess of 10,000).

The problem is the setup is a pain in the ass. The upshot is that it almost ensures that the victory conditions you are trying to enforce hold up without losing diplomacy (which is just about my favorite part of the game).

In more advanced games, my experience is that more nuanced diplomatic relations (and personal honor) tend to prevent allied players from giving up. Generally most don't ally until one team is totally destroyed... Relations tend to change. In less advanced games, well...they do tend to end prematurely.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Univers size Thu, 06 October 2005 20:01 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Kotk wrote on Thu, 06 October 2005 15:48

Snip all -re mines/mining robotes


...But what about non OBRM/non ARM? I'm not at home and near stars! so unable to look this up, but I'd wage non ARM/non OBRM would be slightly more efficient....

{Mod edit: fixed quote}


[Updated on: Fri, 07 October 2005 02:30] by Moderator





g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals - Univers size Thu, 06 October 2005 20:53 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
SinicalIdealist wrote on Fri, 07 October 2005 03:01

...But what about non OBRM/non ARM? I'm not at home and near stars! so unable to look this up, but I'd wage non ARM/non OBRM would be slightly more efficient....

Most efficent no-ARM miner at maxed tech (C26/L23) is the Robo maxi because its fully miniaturized (miniaturization without BET takes +19 levels). Robo Super does not miniaturize so well cause there are no const 31. Laughing Robo-maxi is ~30% worse than Ultra bug. I think numbers like 20-27 years are anyway terrible. Confused
So ... OBRM OWW-s will rock unless the other worlds minerals are improved. Evil or Very Mad

Report message to a moderator

Re: New game idea - Expert: Minimum Minerals Fri, 07 October 2005 02:58 Go to previous messageGo to previous message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Micha wrote on Thu, 06 October 2005 23:22

That's when UR might be useful. Question

UR gives back 90% of minerals. "Normal" scraping gives back 80%. Miniaturization takes away 4% per level. IMO only with slow tech and low resources UR might be a good choice.

Also, I'm sorry if I sounded harsh in my previous message.
BR, Iztok



Report message to a moderator

Previous Topic: Sloppy Joe - New Game Idea
Next Topic: New gametype
Goto Forum:
  


Current Time: Thu May 09 21:55:09 EDT 2024