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icon3.gif  Sloppy Joe - New Game Idea Thu, 29 September 2005 08:56 Go to next message
dennis is currently offline dennis

 
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In this time of great recession all life seems to have come to a stand still. Planetary growth rates have stumbled, economic conditions have plummeted and production has considerably slowed down.

Universe Conditions:
• All races must have growth rate between 3% and 6%.
• Universe Size has depleted to a small size.
• The ancient science of Packets was misused by the race we now call PP and because of such negligence by the people of PP have been banned from this universe. And any use of technology handed down from them is also banned. Who would have thought that packets could be used as a weapon……….ABSOLUTELY NO PACKETS!!

Because of present universe conditions only the most advanced races have survived. There will be 16 races fighting for survival.

They say necessity is the mother of invention. In this case Desperation is the mother of invention. In these dire circumstances, collaboration of scientists from the corners of the universe has led to the development a Time Elasticity Device. This device will give the races an extended period of time to develop and build their planetary support systems. Basically this device extends one year to 250 years! This will cause the races to feel a 250 year jump right from the beginning.

----------------------------------------------
Any ideas as to whether this game will work???



Hakuna Matata

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Re: Sloppy Joe - New Game Idea Thu, 29 September 2005 10:21 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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A few questions:
- Does the 3-6% PGR apply to HE, effectively giving them 6-12% PGR?
- Why the 250 year jump start? That seems like a long start, do you have something specific in mind for that number of years?
- Any other game settings;i.e., Slow Tech, density, victory conditions?
- Is PP the only banned PRT?
- Are alliances allowed?
- The "Time Elasticity Device" is a one time device, never to be used again?

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Re: Sloppy Joe - New Game Idea Thu, 29 September 2005 10:41 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Quote:

- Is PP the only banned PRT?


Hmmm, yeah... shouldn't IT also be banned?
they would have 3 major planets likely... giving 1.5 * resources of other races... which means they would have avg tech of roughly 23? instead of 21??

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Re: Sloppy Joe - New Game Idea Thu, 29 September 2005 11:32 Go to previous messageGo to next message
Kotk

 
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dennis wrote on Thu, 29 September 2005 15:56

Any ideas as to whether this game will work???
Note that most interesting parts of stars empire management are simply taken away from the players with such a jump start. Confused Virtually unlimited minerals, full tech, fully developed planets, zero obsolete stuff. Why should they play it? Rolling Eyes

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Re: Sloppy Joe - New Game Idea Thu, 29 September 2005 12:43 Go to previous messageGo to next message
dennis is currently offline dennis

 
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vonKreedon wrote on Thu, 29 September 2005 08:21

A few questions:
- Does the 3-6% PGR apply to HE, effectively giving them 6-12% PGR?


Yes...as HE moves up from 3 to 6..it gets very very expensive.....and as such an HE race will have to really think before choosing 6%.

Quote:


- Why the 250 year jump start? That seems like a long start, do you have something specific in mind for that number of years?



Well the jump start is basically is to get things going. With thre planets and a slow growth rate you can't eally do too much - too quickly.
Quote:


- Any other game settings;i.e., Slow Tech, density, victory conditions?
- Is PP the only banned PRT?
- Are alliances allowed?
- The "Time Elasticity Device" is a one time device, never to be used again?



Maybe IT should be banned to as DJ suggested as they get an extra planet...which could be play a mojor role in the game.

Universe Size: Small
Density: Packed
Galaxy Clumping (Does Not Really Matter)
Distant Player Positions

Alliances........Wel i was thinking of a last man standing victory but that will be left to discuss.

And yes the "Time Elasticity Device will be used only once..at the beginning....

Kotk wrote on Thu, 29 September 2005 09:32


Note that most interesting parts of stars empire management are simply taken away from the players with such a jump start. Confused Virtually unlimited minerals, full tech, fully developed planets, zero obsolete stuff. Why should they play it? Rolling Eyes



First of all with 250 years..not every race gets 26 all across....NOTE THE SLOW GROWTH RATE.....

Minerals might be full and planets might be fully developed..yes..but it will just be two..maybe three planets. The game cannot be won easily just after the jump. There will have be be careful management of mins you have on those two-three planets. How good you do will depend on how you manage your pop, mins and fleets. You will need to move pop of those two-three planets onto new ones carefully to get the best growth rate. Its not as easy as one might think. At First, Even i thought that this would be a quick game but maybe not...especially with no Packets!! Twisted Evil

-Edited to fix typos...most of em anyways...


[Updated on: Thu, 29 September 2005 13:41]




Hakuna Matata

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Re: Sloppy Joe - New Game Idea Thu, 29 September 2005 15:54 Go to previous messageGo to next message
crr65536 is currently offline crr65536

 
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dennis wrote on Thu, 29 September 2005 12:43

vonKreedon wrote on Thu, 29 September 2005 08:21

A few questions:
- Does the 3-6% PGR apply to HE, effectively giving them 6-12% PGR?


Yes...as HE moves up from 3 to 6..it gets very very expensive.....and as such an HE race will have to really think before choosing 6%.



I think what he is asking is: is an HE's max growth rate effectively 12%? If it is, most people would choose HE in a heartbeat. The doubled growth rate hugely increases the rate of expansion - and with the player starting out with a nice-sized amount of pop and the mechanisms to transport it to new planets very quickly, the HE would gain a very large advantage very fast.

I'd suggest capping the HE's PGR at 4%(8%) at a maximum. Even then I'm not sure if everything is balanced.

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Re: Sloppy Joe - New Game Idea Thu, 29 September 2005 16:24 Go to previous messageGo to next message
dennis is currently offline dennis

 
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In a blink of an eye.....hmm.....

i am not sure about doing it in a blink of an eye......

With 6% GR, you cannot have max fac, mines and cheap tech and be tri immune.......

where as the other races...will be able to have all that......

so it is a tricky balance.......you might want to try it out.....




Hakuna Matata

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Re: Sloppy Joe - New Game Idea Thu, 29 September 2005 19:44 Go to previous messageGo to next message
crr65536 is currently offline crr65536

 
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They won't come close.

6% 3i HE still has ~600 points left - similar to how many typical HPs get from lowering their pop efficiency. A 6% HE can still get normal tech (cheap relative to most people's), good factories, and good mines. With expensive tech, the HE comes out even better in the other areas.

Add to that the fact that the growth compounds - it is exponential. After 10 years, our 6%(12%) HE has almost double the population of another PRT's 6% races - after 20 years the HE has over triple. After 50 years, the HE has 24 times the pop Shocked . 6% HE's are competitive with normal races with PGRs around 18-19%, let alone races whose PGR has been crippled.

If you want, we can duel. I play a 6% HE, and you play anything else with the PGR less than or equal to 6%.

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Re: Sloppy Joe - New Game Idea Fri, 30 September 2005 05:07 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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just thinking out loud... there is a 250 year jump and if pop reaches max part way through this (not tested) then HE will have 1/2 pop whereas other PRTs would have double max pop.

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Re: Sloppy Joe - New Game Idea Fri, 30 September 2005 07:45 Go to previous messageGo to next message
Kotk

 
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HE has 3 colony ships ... so HE will have 4 planets during jump.

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Re: Sloppy Joe - New Game Idea Fri, 30 September 2005 08:34 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Kotk wrote on Fri, 30 September 2005 05:45

HE has 3 colony ships ... so HE will have 4 planets during jump.


Hmmm,
excluding dual planet start races...

All races except HE will be able to colonize 1 planet and will bring the max prod to 2X (2 normal planets)

HE races will be able to colonize 3 planets and will be able to bring the max prod to 4Y (4 HE planets)

However, comparing apples and oranges Smile
HE planets will be roughly half as productive as normal planets...
therefore in the looong run... both race types should have roughly the same production output.

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Re: Sloppy Joe - New Game Idea Fri, 30 September 2005 13:01 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
donjon wrote on Fri, 30 September 2005 14:34

HE planets will be roughly half as productive as normal planets...
therefore in the looong run... both race types should have roughly the same production output.

... but approximately twice the minerals. With double the PGR they will be able to lift pop to colonize new planets after the jump, while others, even with 6% PGR will be MUCH slower. And the uni is small...
BR, Iztok

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Re: Sloppy Joe - New Game Idea Sun, 02 October 2005 21:12 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
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I have a problem with Balance.

I do not see any way that anyone could beat an HE. The HE will be a full HP, 3i, all tech cheap, better growth rate than any other non-HE race. Given that he is 3i, it is guaranteed than he will colonize and build all his planets, a gamble for all other races. Among all the games I have played, I have never yet played HE, but I would in this game. I cannot even think of a way to make this balanced. IMO HE should be banned.

IT should also be banned because of the second starting planet.

No other players should be allowed to colonize a planet before the jump. This would allow all players to start on a level playing field with ONE planet (Bad luck trying to colonize a bad red planet could kill anyone's chances of winning if all players were allowed to colonize.)

With respect to VCs.... last man standing? Does this mean that all other players must be set to enemy? no tech trading? (I was recently in a game where there was no winner, because 4 of the 8 races became friends and would not break their alliances...)

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Re: Sloppy Joe - New Game Idea Mon, 03 October 2005 09:38 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
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I will correct my previous statement... that colonizing would be acceptable on the first turn. This will just enforce that anyone who wants to play will go 3i and drop their pop growth rate enough to get this. So then the planet is guaranteed to be green. You are likely to see mostly players with all three immunes.

Another question... Random events? Either random events needs to be turned off, or someone will need to check to see if any of the homeworlds have been hit by comets, asteroids, etc. A hit on a HW just before the end of the 250 years will trash a race.

Are you actually going to start this game? Do you think that you can get 16 players?

RainDancer

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Re: Sloppy Joe - New Game Idea Tue, 04 October 2005 04:43 Go to previous messageGo to next message
mazda is currently offline mazda

 
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If you want 6%, 3-i and 15/x/25 facts then you have to take bad LRT's, expensive tech and rather poor mines.
So do you drop to 5%, or do you drop to 2-i, 1x100 wide ?
I guess those are your 3 choices.

Normally the 5% is the best choice, but does the large jump change that ?
After the jump the 6% versions will grow better, so does the 5% version still get enough benefit from cheaper tech and factories to counteract that ?


[Updated on: Tue, 04 October 2005 06:00]

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Re: Sloppy Joe - New Game Idea Tue, 04 October 2005 09:55 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
mazda wrote on Tue, 04 October 2005 10:43

Normally the 5% is the best choice, but does the large jump change that ?
After the jump the 6% versions will grow better, so does the 5% version still get enough benefit from cheaper tech and factories to counteract that ?

I did some testbeds with 3i HE with 5% PGR, 15/9/25/3 facs, 10+/3/25 mines, generalized research, and varied tech costs. Research was set to lowest field. From 4 planets I could get the following tech:
- all expensive: 4*18, 2*19
- all normal: 3*20, 3*21
- weap cheap rest normal: weap 24 rest 22.

Looking at results I had a feeling I could get very close to all tech maxxed. So I decresed PGR to 4% and started dumping points into cheap tech, but couldn't get to 26 until I picked all tech cheap. With that setting I got all tech to 26, but bio. And that race still had mine eff 21!

So it looks like the 4% HE would be the best choice, as even 3i 4% JoaT couldn't get better tech than 24.
Correction: I forget to give JoaT the GR LRT. With that it also got almost max tech: 4*26 and 2*25.
BR, Iztok




[Updated on: Tue, 04 October 2005 11:26]

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Re: Sloppy Joe - New Game Idea Tue, 04 October 2005 10:40 Go to previous messageGo to next message
Kotk

 
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Messages: 1227
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I ran a test with a 4% HE.
ISB, GR, NRSE, OBRM, RS
700; 15/7/25 3g; 16/3/25
bio expensive, construction normal, rest cheap.
36 pts to facs.

Then i scummed for a situation where one colonized planet was extreme germ poor (conc 6).
Research i set to construction. Took 2650.
Result... 24/24/24/26/24/19.
Almost max tech, 10 years to AMP-s.
So seems i dumped too lot of points into pop eff. Laughing


[Updated on: Tue, 04 October 2005 10:46]

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Re: Sloppy Joe - New Game Idea Wed, 05 October 2005 08:44 Go to previous messageGo to next message
dennis is currently offline dennis

 
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interesting...iztok's testbedding has some nice results.......

About random events..yes i agree...one hit and game is over for that team...so yes ..it should be
No Random Events....

about curbing the HE's GR ..hmm..how about a 3% max GR curb for HE...?? of a total ban maybe?

It tried a 3% WM...don't have the exact race right now but i managed to get 21 across the board in terms of tech.....if i remeber right..shall try again and let you know...



Hakuna Matata

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Re: Sloppy Joe - New Game Idea Thu, 06 October 2005 13:27 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
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iztok wrote on Tue, 04 October 2005 09:55


So it looks like the 4% HE would be the best choice, as even 3i 4% JoaT couldn't get better tech than 24.
Correction: I forget to give JoaT the GR LRT. With that it also got almost max tech: 4*26 and 2*25.
BR, Iztok



So how did you get this? My test JoaT did not get numbers that high. 1*26, 4*23, 1*21 (IIRC as I do not have my the game installed here at work...). Maybe lower Factory or Germ costs to speed up development?

RainDancer

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Re: Sloppy Joe - New Game Idea Thu, 06 October 2005 14:29 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Raindancer wrote on Thu, 06 October 2005 19:27

So how did you get this?


JoaT
GR, NRSE, OBRM, NAS, RS
3-immune 4%
pop eff: 1/1000
fac's: 15/9/25/3
mines: 25/3/25
tech all cheap
17 points to MC

Turn 0: set default queue 1020 facs, 1020 mines. Merge Teamster and Santa maria, load half the pop from your HW on them, send them to colonize the closest planet with good germ (if you have info). Set research to lowest field, 0% contribution. Gen 250 turns.
HTH.
BR, Iztok

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Re: Sloppy Joe - New Game Idea Thu, 06 October 2005 14:41 Go to previous messageGo to next message
Kotk

 
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Messages: 1227
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Actually ... if to take pop eff better it researches full.
UFO JOAT4:
jack of trades,
GR, NRSE, OBRM, NAS, RS
4% 3I
700; 15/9/25 4g; 12/3/25
all cost 50% less

Disco
Game conditions: Tiny, sparse, ACC BBS, NRE
Sole player JOAT4

Sherlock research: field of study energy, next field lowest, resources budgeted 0%

Weights default production que: 1020 facs; 1020 mins; 1 defense

HW commands: default que.

Santa Maria commands: goto closest & colonize.

Teamster commands (for safety against 6 germ conc colony):
1) move some ly out of hw;
2) move to HW get all pop; move to colony drop all;
3) move to HW get all germ; move to colony dro all;
4) repeat 3 until out of waypoints;

Cotton Picker commands: go to someplace and remote mine there;

Rest of stuff: on case the colony is far use as Teamster or Cotton Picker boosters ... otherwise send to scout around.

Perfomance:
2500 tech 15 all over the board
2600 tech 23 all over the board
2644 tech 26 all over the board
So... its bit too good 73k resources are wasted. Wink Better to adjust race more towards iztoks (less pop eff,better mines) or set HW to build chaff for ~73k resources to burn power. Very Happy

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Re: Sloppy Joe - New Game Idea Thu, 06 October 2005 15:24 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
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Quote:

Note that most interesting parts of stars empire management are simply taken away from the players with such a jump start. Confused Virtually unlimited minerals, full tech, fully developed planets, zero obsolete stuff. Why should they play it? Rolling Eyes



In my case, I generally play smaller games, as my time is somewhat limited.

I cannot tell you how many times games have ended just when I was getting to techs that were really interesting. I think that being able to play the higher techs, in fairly small number even, would be fun.

And expansion will be difficult. There will be BIG enemy ships hunting down my colonizers. And if I pull all my pop from my HWs, then my economic base drops significantly. Do I expand or build more ships?

And 16 players in a small? That is not a whole lot of space when eveyone has W10 ships and pen scanners to find my planets and ships quickly.

I think it would be fun. I might die in the first 10 years, but it would be a different game, without an excessive investment in time (depending on how quick turns needed to be submitted...)

I will be looking to enter a game soon, and I might join a team game with my old partners (if the game starts, and I think it will...). If not I would be intersted in playing this game. If I cannot play I would still be willing to help with hosting.

RainDancer

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Re: Sloppy Joe - New Game Idea Fri, 07 October 2005 09:37 Go to previous messageGo to next message
Raindancer is currently offline Raindancer

 
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So the next question, can races other than HE and JoaT get to max techs? (or mainly Weap 26 and Const 26, 23 on the others IIRC) Like WM? (Sorry, I cannot test from work....)

This again relates to balance.

If all races can get to Nubians, then a fairly balanced game can be created still. HE would still be the best probably, and JoaT next, but can a balanced game be created?

RainDancer

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Re: Sloppy Joe - New Game Idea Fri, 07 October 2005 10:02 Go to previous message
Kotk

 
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Messages: 1227
Registered: May 2003
Raindancer wrote on Fri, 07 October 2005 16:37

So the next question, can races other than HE and JoaT get to max techs?

PP and IT can but theyre banned as i understood. There are no tech trade so SS gets up to half of his research as spy bonus. Very Happy Say weap and con cheap rest normal. Wink It also has freighter available for leveling both worlds populations and germs up.
WM, IS and SD can surely get 1 field to 26 but not 2.
AR and CA are pointless PRT-s anyway for such a game.

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