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Information about Supernova and Stars! 3 Sat, 27 August 2005 04:27 Go to next message
wizard is currently offline wizard

 
Officer Cadet 3rd Year

Messages: 279
Registered: January 2004
Location: Aachen, Germany
Hi all,

there is an interesting new post from one of the developers, Jim Lane, at rec.games.computer.stars. You can view it at Google Groups too: http://groups.google.com/group/rec.games.computer.stars/brow se_thread/thread/21bdd60ed8706438/08b6c0e6e71f2c93?hl=en#08b 6c0e6e71f2c93

Andreas / wizard

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Re: Information about Supernova and Stars! 3 Sat, 27 August 2005 07:00 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Interesting stuff. I would be interested to hear what SN was all about. I guess the reality of it is that games such as stars are not economical anymore.

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Re: Information about Supernova and Stars! 3 Wed, 21 September 2005 06:38 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
Hi,

PricklyPea wrote on Sat, 27 August 2005 13:00

I guess the reality of it is that games such as stars are not economical anymore.


Oh, the blasphemy of saying this game is not economical! Shocked

Best money ever spent. Razz

Anyway, for publishers/programmers I'm sure in the not-so-far future, this kind of game will come back with a vengeance. 2 Guns



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Information about Supernova and Stars! 3 Fri, 23 September 2005 12:50 Go to previous messageGo to next message
joxang is currently offline joxang

 
Crewman 2nd Class

Messages: 14
Registered: July 2005
wizard wrote on Sat, 27 August 2005 04:27

Hi all,

there is an interesting new post from one of the developers, Jim Lane, at rec.games.computer.stars. You can view it at Google Groups too: http://groups.google.com/group/rec.games.computer.stars/brow se_thread/thread/21bdd60ed8706438/08b6c0e6e71f2c93?hl=en#08b 6c0e6e71f2c93

Andreas / wizard


lol woohoo!!!! I started that thread Smile. So proud...

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Re: Information about Supernova and Stars! 3 Wed, 28 September 2005 16:51 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Wow. That's the most news I've heard in years about the game development. Too bad more coders wanting a solid working 4x game can't get together to bring a game to market. =(

Something just occurred to me. One thing that's worked out quite well in the Northwest is non-profit radio? Seattle has a great station (KEXP.org) that is community funded. I'm wondering if it would be possible to create a game company (with the goal in mind specifically to produce Stars! 3 or SNG--whatever it may be) based upon a similar business model.

With a substantial interested and loyal customer base they could pool resources toward affording the goal. There would be some significant grunt work obstacles in gathering the necessary paper work for 501c3 status (presumably that's the status) to create said game. If one could find some grant seed money and organize an online pledge drive to a paypal account, perhaps funding could be had to create such a game afterall?

What would be needed first would be a mission statement complying with legal requirements for non-profit. With dollar amounts with realistic projections of what could be accomplished. Part of mission should include appropriate compensation for the code owners. Pledges could guarantee a sort of membership? Suggested donation level of $25? Have a pledge drive to guage level of support and determine if funding level could even approach what is required to get the program off the ground?

Either that or some sort of semi-formal private auction off of stake in the to-be company/organization.

I may be reaching at straws here to get some sort of updated new and improved 4x beast out there, but I figure it's worth it to throw the ideas out. Haven't posted to usenet though on basis that I avoid a news client and don't want a shload of spam into my gmail acct.


[Updated on: Wed, 28 September 2005 16:52]




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: Information about Supernova and Stars! 3 Wed, 28 September 2005 19:24 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
I think a similar idea got bandied around in the newsgroup thread, but the SN programmer said that he wouldn't be willing to do it and didn't think the Jeffs would either. (IIRC the reason given was something along the lines of not wanting to take peoples money in case the game still didn't get finished...)

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Re: Information about Supernova and Stars! 3 Thu, 29 September 2005 06:22 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
Commander

Messages: 2765
Registered: October 2004
Location: Third star to the left
joxang wrote on Fri, 23 September 2005 18:50

lol woohoo!!!! I started that thread Smile. So proud...


And my curiosity fueled it. Cool

I think perhaps if more people asked their questions in rgcs, there could come more answers for all.

BTW, spambots must be ignoring the group, as my decoy addy has got only two spam messages in 6 months. Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Information about Supernova and Stars! 3 Thu, 29 September 2005 14:24 Go to previous message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Dogthinkers wrote on Wed, 28 September 2005 16:24

I think a similar idea got bandied around in the newsgroup thread, but the SN programmer said that he wouldn't be willing to do it and didn't think the Jeffs would either. (IIRC the reason given was something along the lines of not wanting to take peoples money in case the game still didn't get finished...)


Actually, the proposal in the NG thread was if they would be willing to sell the codebase. Besides, considering what they've admitted about the level of coding that needs to be completed on SNG vs. S!3 is a pretty good disincentive to pursuing SNG.

What I was proposing is structurally different. Public ownerships by way of membership (based upon the public radio model--ie. kexp...not so much npr though it's similar). Not even sure if it is technically and legally possible (though I don't really see a reason why it wouldn't be). It would be interesting, at the very least, to see an experiment in public software development (not-open sourced!) be attempted.

Anyhow...maybe one of these days I'll copy my proposal to the rgcs.




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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