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Home » Stars! 2.6/7 » The Bar » Master of orion, revisited...
Master of orion, revisited... Wed, 14 September 2005 23:38
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
A while back I suggested a master of orion type game. Here is another simplified version I may wish to host in a few months when things slow down for me and if enough are interested.

There is one special OWW race (host race). Host likely be AR race with always only one planet. Be only race with ships over host HW and you win! (backround, host planet is really legendary Orion HW that has been taken over by their evil rivals the antarians)

Each normal race is handicapped, sort of like primative paranoia games but not as bad. Some handicaps will be your choice for example diplomat must set all others to friend including enemies (minefields useless and gates can be used by enemies), warlord must have full weapons/armour on all ships and no ships without weapons, xenophobic must set all to enemy, never intentionally trade. CA likely allowed with its own unique handicaps such as no orbital adjusters, only retro bombs. Some races such as HE and WM will be limited on which handicap they can chose, such can't be diplomats as gate access/minefield useless is less of penalty.

Maybe only public diplomacy (in game messages to everyone) allowed, only one message sendable per turn to limit time drawn by such (any other form of diplomacy would be wrong similar to pre-game alliances in other games though not easy to police).

Normal races are limited by years past for what techs they can build, perhaps only can build up to tech level 1 stuff till year 4, tech level 2 stuff till year 8, etc. So early going will see destroyers, alpha torps and xray lasers, while host has better.

Host will not expand empire but pick a bit on whoever seems to be ahead. Also will give advice to those newbies who are behind.

Handicaps in turns submitted, intermediates can only submit if they have skipped at least one turn, advanced if skipped at least 2 turns. Similar host will only submit once in a while (similar to orion game with antarians), sending out a single fleet to blow something up.

Host must be set to friend by all (but will act as non-diplomatic enemy of all), and will have access to all turn info of others, represents ancient antarian nasty race that has special powers to see and avoid minefields and use your gates... though will only attack one place at any one time.

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