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Home » Stars! 2.6/7 » New Game Announcements » New Game: Entropy
New Game: Entropy Tue, 05 July 2005 22:19 Go to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
# of players: variable - who's interested?
Skill level: Intermediate/Low Intermediate
Ranked: Yes
Version: 2.6/2.7j
Autohost: Yes
Turns generated: Max 48 hours
Host is playing: Yes
Universe size: 5-8 players Small Packed, 9-12 players Medium Packed, 13+ players Large Packed
Starting conditions: ACC BBS
Victory conditions: Last Man Standing or consensus
PRTs forbidden: SD

Special rules:
Entropy has set in around this universe. Energy is at a premium. As such, no vessel can mount beam weapons or shields of any kind (this includes Croby Sharmor but not Fielded Kelarium). Only orbital installations have access to sufficient power reserves to mount beam weaponry and shields. Torpedoes, Missiles, Bombs, and Armor are unaffected.

MT toys may be used if acquired

Players will be required to scrap any starting vessels that have beam weaponry or shields with their 2400 orders. A non-playing third party (seeking volunteers for this) will hold passwords and occasionally check to make sure all ship designs are legal.

If you want to play, send a race file to bigedog AT lbtdsl DOT com. If you are not ranked, see the Rankings forum for details.

Thoughts on this game?

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Re: New Game: Entropy Tue, 05 July 2005 22:33 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

Messages: 1008
Registered: September 2003
Location: Finland

I like the concept but, you should then consider banning IT as well.


Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: New Game: Entropy Wed, 06 July 2005 12:37 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Minelayers allowed? Minesweeping...

(With minelayers game likely bogs down to warp 6)

Sappers allowed? (Starbase attack)

Chaff becomes alpha torp, very expensive especially for early missiles. So becomes a who shoots first wins game, maybe HE won't do too bad with metamorph and gates less useful for heavy ships...

As well SS may be powerhouse as Electric tech becomes key and spying bonus helps there, and heavier ships means cloaked suprise is harder to counter by gating in defenders...

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Re: New Game: Entropy Wed, 06 July 2005 22:09 Go to previous messageGo to next message
jrbuller is currently offline jrbuller

 
Petty Officer 3rd Class

Messages: 48
Registered: February 2004
Location: Clearwater, FL
I'm not sure why you would ban SD over IT. I would think that it would be IT with the HUGE advantage here, since the ability to gate the (very!) heavy missile ships could really shift the balance of power. Although, if you can't have beam weapons, then how will you sweep minefields? So I guess SD would also be problematic for this game.

How about alliances? I know it's last man standing, but many players will still cooperate until the end...

jrbuller

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Re: New Game: Entropy Thu, 07 July 2005 00:06 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Multilis:

Minelayers allowed (and obviously, no sweeping except by orbital installations or chaff sweeping). Yes, this will slow down travel, but the purpose of this game is to drastically change "established" strategies.

Sappers are not allowed except on orbital installations. They are considered beam weapons (you can see this in the battle VCR, duh!).

Jbuller:

ITs will be permitted. Yes, they have a tactical advantage by being able to gate huge ships, but that's part of IT's specialty. All races will have new pros/cons in a game of this sort. IS, for example, becomes much more defensive by being the only race with Speed Traps. WM's battle speed becomes a huge advantage when not facing fast opponent beamers. CA, well, CA is still CA. PP will have RIDICULOUS amounts of Boranium available for packeting. And on and on and on. Come on, this one will be FUN!

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Re: New Game: Entropy Thu, 07 July 2005 02:33 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
"They are considered beam weapons"

Realise that, but with no shields, they aren't effective weapons against ships (unless MT toys become available). So perhaps could be treated different.

I think game has problems, minefield situation will make all SD game look fast. Easy for a micromanager with any race other than WM to make a nasty network of many overlapping minefields, can slow everyone down to warp 5.

Minefields decay very slow if not touching any planet and sweeping becomes not practical, between 512 fleet limit and the vast cost of that many crashers per turn.

Who will catch the MT with all those minefields in the way? Possibly only one guy who then wins with his vast advantage if given a beam weapon/shield?

...

Perhaps some rule could be added that beamers are allowed, but only on scout hull...



[Updated on: Thu, 07 July 2005 02:34]

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Re: New Game: Entropy Thu, 07 July 2005 07:56 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
multilis wrote on Thu, 07 July 2005 08:33

Perhaps some rule could be added that beamers are allowed, but only on scout hull...

I second that, but since in this game beam-weapons are so power-hungry, I'd allow them only on biggest ship hulls (BB, Galleon, DN) in limited amounts: 1 weapon on BB/Gal and 2 on DN, no other weapons allowed there. That would allow some sweeping, but would make those dedicated sweepers really expensive.

BR, Iztok

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Re: New Game: Entropy Fri, 08 July 2005 00:52 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
Registered: November 2002
Location: Wellington, New Zealand

At least they'd be able to survive mine hits Very Happy

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Re: New Game: Entropy Fri, 08 July 2005 07:05 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
iztok wrote on Thu, 07 July 2005 13:56

I second that, but since in this game beam-weapons are so power-hungry, I'd allow them only on biggest ship hulls (BB, Galleon, DN) in limited amounts: 1 weapon on BB/Gal and 2 on DN, no other weapons allowed there. That would allow some sweeping, but would make those dedicated sweepers really expensive.

That would make sweeping early on impossible ... maybe something like: the tech of the beam weap can't be higher than the tech required for the hull? Scouts can mount only those blue lasers, DDs can have x-rays, FFs yaks, ... DNs end with the weap16 heavy blaster. Perhaps also ban all gatlings type beams? (even the IS mini gun)

I'd keep Iztoks suggestion of only weap per hull, however even for a DN in this case since they can use beams higher in the tech tree ...

mch


[Updated on: Fri, 08 July 2005 07:06]

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Re: New Game: Entropy Fri, 08 July 2005 07:30 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
A ship can have as many beam weapons as it likes as long as it is less than the number of engines.
(just a slightly more open version than Iztoks)
This then still prevents chaff and beam hordes.

Also, although you said that MT items were allowed, I think that the MCM should still be restricted as a beam weapon.


[Updated on: Fri, 08 July 2005 07:32]

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Re: New Game: Entropy Fri, 08 July 2005 08:31 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Micha wrote on Fri, 08 July 2005 13:05

Scouts can mount only those blue lasers, ...


Grin Oops ... that means chaff ... can't be right ... Smile

mch

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Re: New Game: Entropy Fri, 08 July 2005 21:07 Go to previous messageGo to next message
jrbuller is currently offline jrbuller

 
Petty Officer 3rd Class

Messages: 48
Registered: February 2004
Location: Clearwater, FL
I like Mazda's idea - I think the game would be much more playable if the number of beam weapons had to be less than the number of engines. So frigates, scouts, destroyers, no beam weapons, so if you do plan on using some form of chaff, it will be expensive (Cruiser chaff ?! OUCH !!) . But still a restriction on shields - only starbases mount shields.

Hey, Edog, so you want to play in a game with me again? And I thought I was Insane..... Just FYI, Garcia's pop are dying a horrible death as we speak. But I'd be up for a duel sometime, maybe after August.....

jrbuller

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Re: New Game: Entropy Fri, 29 July 2005 13:23 Go to previous messageGo to next message
dethdukk is currently offline dethdukk

 
Chief Warrant Officer 3

Messages: 200
Registered: June 2005
What happened to this game? Did it start, or was it abandoned?
I liked the idea. It changes everything, makes peaple think of different ways to win.



If you cannot love, you will always hate, and in hate there is only death.
[img]http://dragcave.net/image/XIJh.gif[/img] <--- is teh dragon!

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Re: New Game: Entropy Sun, 31 July 2005 11:01 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
Registered: November 2002
Location: Denver, Colorado, USA
Game cancelled due to lack of interest in the original premise. You can lock the topic.

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Topic locked (Re: New Game: Entropy) Sun, 31 July 2005 11:07 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
EDog wrote on Sun, 31 July 2005 17:01

Game cancelled due to lack of interest in the original premise. You can lock the topic.


Sorry to hear that.
Topic locked,

mch,
modaw

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