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Home » Stars! 2.6/7 » The Bar » Keeping the game alive -- Player recruitment
Keeping the game alive -- Player recruitment Wed, 08 June 2005 15:55 Go to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

So, it's obvious that the pool of available players has shrunk considerably since 2001. The archives on rgcs shows this much. The number of individual web sites with Stars! related information has also shrunk. There used to be no less than 5 major sites (w/ heavy traffic) for posting and hosting games. Now there are only a few total and traffic is low.

I was wondering if it would be possible to try to stimulate some new interest in the game and try to re-grow our pool of players. What I was thinking is some sort of online grass-roots player recruitment. The game hasn't changed in 4 years or so and that graphics haven't been updated in 10, but as far as 4x games, it's still the best one out there IMO.

Since you can still buy the game (or serial numbers anyhow and at far cheaper then when this game was initially shareware) it shouldn't be too hard. Additionally, should EI ever kill the ability to buy this game, I *have* seen serial number generators years ago. I ended up banning a couple players for it WAY back in the day. When Jeff still cared about the game.

Any thoughts?



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: Keeping the game alive -- Player recruitment Wed, 08 June 2005 17:34 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
SinicalIdealist wrote on Wed, 08 June 2005 22:55


Any thoughts?

Yes, Stars! is best turn based strategy game but these are not too popular in general. On other hand its user interface is outright geeky for modern standards. Sure ... the 3D fps, rts and racing games currently pileing on shop shelves are SO boring, but Stars is getting old too.

I had hope that if that "freestars" clone gets ready ... then there are possibilities for more sophisticated user interfaces (including better graphics and some Xtreme Borders/other tools features)... that can maybe attract new players once again. Rolling Eyes

Other problem (that i see) with the current stars! is its too trivial AI. I can crush 4 allied expert AI-s in Medium Normal with a 5% growth AR. No wonders there it just takes half century longer than with 19% growth JOAT. There was no AI planned for freestars ... so ... I wrote some backbones of AI for freestars. Smile It currently uses stars export files for making its MM decisions.

Freestars seems to (unfortunatelly) develop very slowly. So AI is dusting in my drawer ... no much ways to test it or improve it in current state (probably it got serious flaws too). If i find some time i probably start to hack old code (like wumpus and PricklyPea do) ... to connect my AI to original Stars. Its doable just takes time. Until then i have no idea how to attract more players. Wink

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Re: Keeping the game alive -- Player recruitment Wed, 08 June 2005 17:48 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

That's the response I was mostly expecting to receive. Razz

Bah. That's no fun. Open source projects always tend to develop slowly. Is any one person or group actually organizing the development to streamline it? Usually *some* hierarchy does tend to make the work go faster.



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: Keeping the game alive -- Player recruitment Wed, 08 June 2005 21:28 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
SinicalIdealist wrote on Thu, 09 June 2005 00:48

Usually *some* hierarchy does tend to make the work go faster.


I am not very sure about the hierarchy. Orca, LEit and owk are the main management there ... LEit seems to be current head programmer and probably there are handful other developers. Ask them? All i know its far from ready but probably it becomes a real thing one day. Nod

AI is a separate task and/or variation of client program. It has to do and submit the moves automatically to turn generator instead of providing any direct user feedback. So what i did i wrote some backbone of it on my own for my own amusement using current export files of stars for input and text as output. Stars does export only some things but ... acting in conformity with minefields etc. can be added later too. If i get time before freestars is useful alpha ... i probably try to attach it to vanilla stars first to amuse others too. Wink

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Re: Keeping the game alive -- Player recruitment Wed, 15 June 2005 03:31 Go to previous messageGo to next message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
For one i think progress can be made recruiting back older players . Im in a stars game now but havent played one in about 5 years. I got bored of current online games and was searching for a fun strategy game i could play against other players that wasnt as time consuming as persistant world games. Naturally i thought of stars. Then i also told a friend of mine that i was getting back into it and he was interested and did also. Usually for every player that gets back into it also bring 1 or 2 friends like i did.

Also Ive noticed theres really no webpage out there that really promotes how fun stars is. If you do a search for stars all you tend to get are strategy articles that talk about 2nd derivative growth curves and the technical guts of minefields. Not the type of stuff that really gets new players into the game. We should work on this.

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Re: Keeping the game alive -- Player recruitment Wed, 15 June 2005 04:35 Go to previous messageGo to next message
pratap is currently offline pratap

 
Crewman 2nd Class

Messages: 13
Registered: November 2004
Location: India

Stars! limitations...

(1) It doesn't sound very interesting when you see it the first time. It is interesting when you start playing it - especially if someone can show you the ropes.
(2) Takes time to learn. I consider that a positive. Not all do.
(3) Takes so much time to play turns. Most Stars! players tend to be smart which means that their jobs tend to keep them busy.
(4) Turn-based strategy seems to be out of fashion. The 'kids' prefer boring shooters or play the 'starcraft' strategy games.

I think we can interest some new players but it won't be easy. Another good thing is that some of the old players are coming back.(like me). Stars! has always been a great strategy game - Chess in space !

Pratap

ps: What happened to Supernova? That was the 'big' thing to look forward to 5 years back.

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Re: Keeping the game alive -- Player recruitment Wed, 15 June 2005 07:02 Go to previous messageGo to next message
dreadlordnaf is currently offline dreadlordnaf

 
Crewman 1st Class

Messages: 27
Registered: April 2005
Location: Bulgaria
Stars Supernova went supernova... Its pretty much dead.

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Re: Keeping the game alive -- Player recruitment Wed, 15 June 2005 16:11 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Are there any generic strategy game blogs/message boards out there that others frequent? I would suggest posting a link to the game along w/ favorable reviews.
Quote:

(3) Takes so much time to play turns. Most Stars! players tend to be smart which means that their jobs tend to keep them busy.
(4) Turn-based strategy seems to be out of fashion. The 'kids' prefer boring shooters or play the 'starcraft' strategy games.



I would think that the turn-based nature would be a bit of a contradiction to claim 3. Since the game is turn based that would make it easier for those who have jobs to play it.

Phrasing and framing the game as wildly popular empire building game, directing players to HWF/SAH would be a good start. Get players to join the community then start playing. Links to old articles could also be useful.

mmm...victims....



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: Keeping the game alive -- Player recruitment Tue, 20 September 2005 07:45 Go to previous messageGo to next message
bigdave is currently offline bigdave

 
Crewman 1st Class

Messages: 22
Registered: December 2003
Location: London
Where is it still possible to buy codes as we have found it either above Ģ20 or almost impossible to find and need 10 or so...

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Re: Keeping the game alive -- Player recruitment Tue, 20 September 2005 09:24 Go to previous messageGo to next message
NingunOtro is currently offline NingunOtro

 
Master Chief Petty Officer

Messages: 105
Registered: September 2005
Location: Brussels, Belgium
I've just checked the Empire Interactive Store.

They still offer 7.99 GBP and 3 for the price of 2

Have a look at:

http://uk.store.empireinteractive.com/default.aspx?MID=82A07 BE0AEB0&PID=7B550F5D-2BED-4D5A-8ADE-78B9D6528995



If we were esteemed intelligent 'enough', they would have contacted us.
If we can not find them, either we are not smart enough, or they are smarter at hiding.

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Re: Keeping the game alive -- Player recruitment Sat, 14 January 2006 18:53 Go to previous message
rowenstin is currently offline rowenstin

 
Crewman 1st Class

Messages: 38
Registered: December 2005
That link shows "This product does not appear to be active. Please try again."

Anyway, Iīve tried the game, but I canīt play with the j patch, since I got the game from a friend and the serial number is, most likely, pirated. That means I canīt join a game. So the only option is to play against the AI, wich is the most boring thing Iīve done in a lot of time. I once force generated 100 turns and the computer, playing on Expert mode, couldnīt take even 1 planet from me. And itīs not the main problem: I spend most of the time playing doing endless micromanaging and a few seconds deciding strategy. I donīt think a regular game would be different.

Sure, I could buy a serial, but why would I? It piqued me at first (and ended browsing this forum) but itīs a vicious circle. Seems that you can only appreciate it playing against human players, you need a serial to play against humans, and you wonīt pay for it unless you appreciate it.

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