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Battle Starting Position Sun, 02 February 2003 07:44 Go to next message
freakyboy is currently offline freakyboy

 
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Now some people *may* call this cheating, but in referance to number 1, you could just give 1 ship of chaff to a variety of races until your opponent it right next to your starbase

Which brings me to a question... does anyone know the lay out of player positions within a battleboard for number of participants 3-16?

and as for number 2 - what happens if they have movement rate of less than 1.25?

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Re: AR How Do You Build Up Your Defenses? Sun, 02 February 2003 10:07 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

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http://www.starbasedelta.com/ubb/Forum3/SHTML/000035.shtml

this is the link with all battle-board starting positions.
i put it to my first posting, but some people seem to have
missed it Smile

Shocked



2b v !2b -> ?

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Re: AR How Do You Build Up Your Defenses? Sun, 02 February 2003 23:06 Go to previous messageGo to next message
zoid is currently offline zoid

 
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That DEFINITELY smells like a cheat to me. In fact, it stinks to high heaven! That's blatantly using a shortcoming in the programming to arrange your opponent into a position that would never happen. Try to imagine how that would work in real life.

I must confess to a small (very small) degree of grudging admiration to whoever it is that has the time and perseverence to figure out all the game mechanics just to find some way to turn defeat into something else. But these people seem to play by the motto "If you ain't cheatin' you just ain't tryin' to win!"

Maybe that's good for a grin, maybe not, but it's hardly respectable play in my opinion. I have an appreciation for fair play.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 02:16 Go to previous messageGo to next message
Micha

 

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Zoid, this particular game mechanic is VERY important when playing team games and I will certainly do my best to get the required number of player on the board, checking as many "if"s as possible, afterall you can never be sure what the enemy will send in.
Imagine a 4x4 teamgame with 6-8 players on the board! This can turn out to be a real mess!

An example, in a 4x4 team game my team was preparing an attack on the enemy AR HW to kill their mining fleets. A previous surprise attack with a 98%cloacked fleet had failed due to a TERRIBLE bug, well, the bug itself was really stupid but the result was terrible since it gave away the cloacked fleets presence and the enemy sent in a warfleet that killed the surprise fleet. Sad
Anyway I had about 5 gatling nubs, 200 chaff and a few OCs left, they were kept out the first battle. When the enemy removed his warfleet the next turn we started planning again.
In the new battle we knew there would be the AR starbase and miners, the IT who was distributing the minerals, a minelayer of a third enemy race and of course my forces. This would mean that I would start too far from the miners, I would run out of chaff too fast and the 5 gatling nubs would get killed. So the turn before the battle I transferred fleets to two of my teammates to get more players on the board. This would put me right next to the base and would let my nubs fire and kill the miners right after the Death Star had killed most of my chaff.
If the minelayer would leave however that would mean one less player and my ships would end up too far from the miners again so just in case I also transferred a few gatling nubs to a teammate who would be closest to the base if the mine layer would leave.
A LOT of planning and testing but the plan worked Grin (although the gatlings made a few strange moves in the battle) Killed 12.000 miners IIRC Twisted Evil

regards,
mch

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 02:36 Go to previous messageGo to next message
zoid is currently offline zoid

 
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OK, maybe in the situation you described it's not as evil as giving one useless ship to the number of "participants" required to maximize your position. But I still think the game would be more charming if those who were going to fight just showed up and let whatever happens, happen.

Of course, I'm not so naive to believe the genie is going back into the bottle once he's out. Once people catch on to things like this, there's just no going back to the innocence of merely playing the game and letting the program do the mechanics. But really, I don't see myself ever becoming that kind of player, and I don't care if people think I'm a LOUSY player for not picking apart the game mechanics to alter the course of normal gameplay. Sad



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 03:12 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Cheat - gain without any cost.

Bug - gain with some form of cost.


By transferring say scouts to other players to turn a battle to your advantage... well the gain is obvious.

The cost?
Well firstly there's the scouts - very low cost.
Second you not only give away a position of one of your worlds but you also give away ship design, starbase design, defenses PRT etc... - fairly high cost.

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 04:55 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

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so you consider this cheating...
what do you think chaff is???

chaff is also a way to (ab)use the game mechanics, may it be
in battle or with chaff-sweeping.

you sacrifice some very cheap ships to make the game engine
fire at these first and your good ships are invulnerable.
this was not ment to happen by the programmer, i am sure...

using the game mechanics to alter the starting positions
is quite the same i think. you sacrifice some minor value
ships and give away information to make most of the situation.

so why is chaff so widely accepted and this is not?

maybe because people think there are ways around chaff,
but there are also with BBSP (battle board starting positions).
you can give your chaff min-dam-to self orders and dont send
in beamers, you can invite your own allies, you can build
ships with higher initiative... etc...
lots of possibilities...

i think this kind of play is much more honorable and fair
than chaff. it requires much more MM and team play than just
building stupid chaff and hiding behind it.

chaff is the reason that starbases are so weak, and this is
just the counter to it. i would love to play in a game with
"attack highest value ships first" orders, and without
"kill starbase first" orders, but it isnt!

i believe that a defender who has allies and gets the cooperation
done so well, has earned this advantage, while the attacker can,
if he has allies, too, the same possibilities (he can come in
range with gattling to the station and everthing close, see
posting below). if the attacker does not have such allies and
not the ability to coordinate so well, he does not have earnded
it.

this is very difficult to coordinate - chaff is sooo easy and
there is no honour in sending in 20.000 chaff and winning by
this!

but i have a variant, which might put some more fire into
the discussion:
what if not the ally sends in ships. what if the players gives
a ship to "dead" players, who set him to neutral or friend and
then dropped out?
then it is no more a victory of an alliance... it is (ab)use of
dead players, who have been given some ships...
still not a cheat, but maybe an evil bug???

dont get me wrong:
i also like to play without cheating, and i would never do it
and fight everybody who did it (e.g. the cheap starbase trick,
which IS a cheat IMHO)... and i like to meet people who think
the same way.
but i just dont think this is more of a cheat then chaff or
chaffsweeping....




2b v !2b -> ?

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 05:56 Go to previous messageGo to next message
Micha

 

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Quote:


dont get me wrong:
i also like to play without cheating, and i would never do it
and fight everybody who did it (e.g. the cheap starbase trick,
which IS a cheat IMHO)... and i like to meet people who think
the same way.
but i just dont think this is more of a cheat then chaff or
chaffsweeping....



I also like to play without cheating (except for chaff, which I consider to be a feature), what's the fun in winning when you have gained victory in an unfair way???

Just a remark: you might consider chaff a bug (and abusing it a cheat), but you can't call chaffsweeping a cheat, it's not the same thing, you can "chaffsweep" with other ships too, I'd rather call it "crash sweep".
An example, one of my allies didn't had enough chaff to crash sweep into an enemy planet, however he had a bunch of old SFX in his fleet, he just started building a new SFX design, so he used these old SFXs to crash into the minefield Grin Worked perfect!
It's a legit tactic IMO, ships hitting a minefield make mines detonate, so the field gets smaller, so multiple ships and hits make the field disappear completely, nothing wrong with that ...

regards,
mch

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 05:57 Go to previous messageGo to next message
gible

 
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About now might be a good time to give this thing a name...be a feature,bug or cheat... I'm for multiplayer combat positioning.
Not to be confused with the MCP Smile

humm I might have a place in Stars! history yet Cool

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 06:08 Go to previous messageGo to next message
Robert is currently offline Robert

 
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thats what i said Very Happy

i dont believe chaff is a cheat (incl. chaff-/sfx-sweeping of any
form). but i also dont believe ABBSP (altering battle board
starting position) is a cheat.
it is the way stars handles many parties in combat, and you
need how to use it...

what i consider cheating is ss-pop steal, or cheap starbases,
or mineral vanishing, or all forms of memory hacking...

(but i like games in which cheap starbase is explained to
everybody and explicitely allowed! but this is the only
exception i could imagine.)





2b v !2b -> ?

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 14:23 Go to previous messageGo to next message
BlueTurbit

 
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gible wrote on Mon, 03 February 2003 04:57

About now might be a good time to give this thing a name...be a feature,bug or cheat... I'm for multiplayer combat positioning.
Not to be confused with the MCP Smile


I propose we call it sequential hierarchy interception tactic, or ####. That way we can refer to #### often on this forum without arousing the anger of the Admiral. Very Happy



BlueTurbit Country/Rock

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 14:27 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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Somehow I don't think it'll work.

Sure it's funny to claim you have a S.H.I.T. defense. And it's great to say to someone you defeated them by using S.H.I.T.

But at the end of the day Ron's gonna demote us all to pondweed.

LOL Laughing

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 14:35 Go to previous messageGo to next message
BlueTurbit

 
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freakyboy wrote on Mon, 03 February 2003 13:27

Somehow I don't think it'll work.
Sure it's funny to claim you have a S.H.I.T. defense. And it's great to say to someone you defeated them by using S.H.I.T.
But at the end of the day Ron's gonna demote us all to pondweed.
LOL Laughing


True, but the Admiral may not say much for fear of being called the Discourager of Integrated Programming of Sequential Hierarchy Interception Tactic (D.I.P.S.H.I.T.) Very Happy



BlueTurbit Country/Rock

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 15:02 Go to previous messageGo to next message
Ron is currently offline Ron

 
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Laughing ROFLMAO
Ok, ok... guys, good laugh. Now please keep it down or I'll have to start assigning warp conduit scrubbing details.



Ron Miller
Stars! AutoHost

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 15:38 Go to previous messageGo to next message
BlueTurbit

 
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Messages: 835
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Ron wrote on Mon, 03 February 2003 14:02

Laughing ROFLMAO
Ok, ok... guys, good laugh. Now please keep it down or I'll have to start assigning warp conduit scrubbing details.

After deep contemplation...
And since warp conduit conduct is not sounding appealing, I propose to revise the S.H.I.T. order to Suppressed Hierarchy Offensive Order Tactic (S.H.O.O.T.)
After all S.H.O.O.T. is S.H.I.T. with two O's. Smile




BlueTurbit Country/Rock

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 16:14 Go to previous messageGo to next message
regiss

 
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Quote:


It's a legit tactic IMO, ships hitting a minefield make mines
detonate, so the field gets smaller, so multiple ships and hits
make the field disappear completely, nothing wrong with that ...


"Chaff sweeping" is meant not to simply sweep minefields. It's
used along with "Fleet # trick" which is, IMHO, the real
problem. Simply becouse of that I would call "Chaff sweeping" a
cheat.

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 16:33 Go to previous messageGo to next message
Micha

 

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Quote:


"Chaff sweeping" is meant not to simply sweep minefields. It's
used along with "Fleet # trick" which is, IMHO, the real
problem. Simply becouse of that I would call "Chaff sweeping" a
cheat.


Can't see a fleet# _trick_, all fleets move in an order, it's just a micro order within the macro Order of Events.
For expample you pay attention that you evacuate a planet WP0 before you let someone else take the planet WP1, so why not pay attention in what order you let your fleets move?

regards,
mch

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 17:09 Go to previous messageGo to next message
jeffimix is currently offline jeffimix

 
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Windows Xp I think has solved the fleet # selection trick. When I get so many fleets that the bar goes all the way up and down on my screen, Xp allows me to scroll.....


Email me as ----jeffimix@----yahoo.com----
(remove dashes)
The spamatron! run!!!

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 17:22 Go to previous messageGo to next message
Micha

 

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jeffimix wrote on Mon, 03 February 2003 17:09

Windows Xp I think has solved the fleet # selection trick. When I get so many fleets that the bar goes all the way up and down on my screen, Xp allows me to scroll.....


Uhm, are you referring to the fact that you can only see the first 100 fleets that are at the same location? This has not much to do with crashing chaff into minefields, only that it can be a result of that (if you use WAY too much chaff).
If so you can indeed scroll, but only within the first 100 fleets (the yellow triangle helps you further). A serious limit since it means you can NOT target fleet 101, IOW that fleet is immune for interceptoin the following turn! Nasty bug/limit which I have had used against me once (enemy got penalty though).

mch

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Re: AR How Do You Build Up Your Defenses? Mon, 03 February 2003 19:37 Go to previous messageGo to next message
zoid is currently offline zoid

 
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The comparison to chaff as a cheat is ridiculous. Making 20 thousand chaff has a very significant cost- Thousands of times the cost of giving away a cheapo scout to someone who has no use for it and hasn't asked for it just to rearrange the game board which has the affect of changing a sure defeat into a sure victory. Rationalize it however you want. The information somebody gets from gaining one of your chaff ships is insignificant. Yeah, they know where one of your planets is now, but at least you still have the planet, whereas without your huge sacrifice of a couple scouts you'd lose that world entirely. I can see how someone would consider this cost so high, that it just might not be worth it. Razz Yeah, RIGHT! Nana nana bubu If the "COST" associated with this tactic is so insignificant, it's still a cheat IMO.

I've never argued chaff is a cheat. Chaff has a HIGH cost, and enhances the game in my opinion by making beamers more useful. The addition of chaff into the game necessitates a "combined arms" concept. You can see it coming, and it's not an uncertain factor thrown in at the last minute that someone can't see coming, like this tactic. All this gameboard positioning tactic does is always insure the cheater has the advantage.

Freakyboy, that "cost" argument is the weakest I've seen from you ever. I'm surprised. The cost that you referred to is like me bemoaning the loss of a booger after I flick it at you.



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: AR How Do You Build Up Your Defenses? Tue, 04 February 2003 02:35 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
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AR races can have great difficulty with enemies invading. I mean it's easy to take out an AR planet and a war means you can usually get some tech from battles since ARs have good tech.

Now imagine that you just gave away your position to several other players - bad idea.
You also gave away your fleet design - bad idea. Knowing your enemies fleet allows you to counter design much more easily.
There are other things to consider as well...

If your enemy also switches some ships to another team this will disrupt your plans and could easily leave you high and dry AND still give away ship design etc...

Also chaff (in enough numbers) will guarantee that your beamers are ignored by the enemy missile ships.

Bringing your enemies ships closer to your starbase, which no doubt they are targetting, doesn't guarantee a victory by ANY means. All it does do is allow your starbase to shoot first, then beamers and then their missile craft that would normally rip you apart fire. It all an attempt to balance the killstarbase. I mean lets give the AR a chance. Normally a battle would consist of missile ships move into range, take 1 hit from 1 starbase and then return fire annihilating the base and a fair chunk of defensive ships. At least this way around the starbases are given a fighting chance.

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Re: AR How Do You Build Up Your Defenses? Tue, 04 February 2003 03:38 Go to previous messageGo to next message
Micha

 

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freakyboy wrote on Tue, 04 February 2003 02:35

AR races can have great difficulty with enemies invading. I mean it's easy to take out an AR planet and a war means you can usually get some tech from battles since ARs have good tech.

Which means that the ship you transfer need to survive, so the attacking enemy can't attack it ...
Quote:

Now imagine that you just gave away your position to several other players - bad idea.

I don't think that's so bad ....
Quote:


You also gave away your fleet design - bad idea. Knowing your enemies fleet allows you to counter design much more easily.
There are other things to consider as well...


True, giving away ship design is bad, and you are also giving away what your tech levels are Sad
Quote:


If your enemy also switches some ships to another team this will disrupt your plans and could easily leave you high and dry AND still give away ship design etc...


True, you _can_ counter the tactic, like I said earlier, there can be a lots of "if"s ...

However you won't see this used a lot, the transferring ships I mean, you have to keep in mind you just can't use any race for this, player number is important here!! That player needs to have free slots, he can't have you set to enemy (else he won't accept your ship gift), if you and your enemy have him set to friend he won't be on the battle board! Etcetera.

But it's used even less since when you want another player on the board you'll need to have the goodwill of that player (so it will be your teammate or ally, not just anybody, which makes it normal for the ship to be there). Afterall you have to transfer the ship not the year before the battle, but _the_year_before_that_! One turn before the battle is too late since transfer happens _after_ battles in the Order of Events (or is using your knowledge about the Order of Events a cheat too?!?) Cool
And if I suddenly get a ship transferred from a race without notice and at a planet where I have no business being at, than I get the hell out of there! Grin Or simply delete the design ...

regards,
mch


[Updated on: Tue, 04 February 2003 03:44]

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Re: AR How Do You Build Up Your Defenses? Tue, 04 February 2003 03:41 Go to previous messageGo to next message
zoid is currently offline zoid

 
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Well, I suppose I'll just have to count on people doing this manuever because they have everything to gain and nothing to lose. The information one gives away is highly transient anyways, and when you do this manuever it's NEVER going to work against you; even if I throw some ships to other players too, you'll still be better off than you are without this manuever. Throwing some of my own ships to an outsider or two will only make sure that the other person doesn't get EXACTLY the battle position he wants.

I hate it. Evil or Very Mad REALLY hate it. I liked this game far better in 1996 before everyone noticed all the mechanical warts and began thinking of ways to exploit them. *sigh*



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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Re: AR How Do You Build Up Your Defenses? Tue, 04 February 2003 03:48 Go to previous messageGo to next message
Micha

 

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Just see it as helping your luck a bit Wink I've won battles this way with _leaving_out_ large stacks of teammates!
If you don't pay attention to the BSP you might lose because you and your teammates are sending MORE ships!!! How ridiculous is that???

mch

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Re: AR How Do You Build Up Your Defenses? Tue, 04 February 2003 07:33 Go to previous messageGo to previous message
overworked is currently offline overworked

 
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Micha wrote on Tue, 04 February 2003 03:48

Just see it as helping your luck a bit Wink I've won battles this way with _leaving_out_ large stacks of teammates!
If you don't pay attention to the BSP you might lose because you and your teammates are sending MORE ships!!! How ridiculous is that???

mch

Laughing

Been there, done that. Leaving a fleet out was our key use of BSP in the one game. A few other comments, though I think BSP discussion probably belongs in its own thread.

1. Ship transfers have to take place the previous turn. Transfer occurs late in a turn, after combat. So, an attacking fleet requires knowing cooperation from whomever it gave ships too.

2. The only uses I've seen BSP used involved large fleets taking part/not taking part - I've never seen the "one transferred chaff" approach yet. And mid- to late- game this mihgt run afoul of the 16 design limit. [Much as I've seen late game chaff sweeping limited by the fleet count limit.]

- Kurt



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Fruit flies like a banana.
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