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Turn upload time limit Sun, 22 May 2005 09:45 Go to next message
Staz is currently offline Staz

 
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I was thinking...

Stars! is the type of game that can eat up huge amounts of time if you let it. Generally, players with lots of (real world) time on their hands have an advantage over those that don't.

I'm sure that it wouldn't be _too_ difficult to modify Autohost so that it records the time you download your turn, and won't let you upload more than x minutes after that time.

It would be like a blitz game in some respects (you have to think fast) but played at regular game pace (3 - 7 turns per week).

Would anyone be interested in playing this kind of game ?

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Re: Turn upload time limit Sun, 22 May 2005 09:57 Go to previous messageGo to next message
Storm is currently offline Storm

 
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Certainly makes a lot more sense!
(Damn those pesky unemployed folk! Wink )

Colour me interested....

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Turn upload time limit Sun, 22 May 2005 13:02 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
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Fine except for players that get their turns mailed to them.

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: Turn upload time limit Sun, 22 May 2005 13:16 Go to previous messageGo to next message
Storm is currently offline Storm

 
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Out of interest, what are the issues regarding the whole download/e-mail issue?

Are there actually people who are unable to access their files from the download pages?

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Turn upload time limit Sun, 22 May 2005 19:10 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
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I don't think I always submit my turns at the same time. Most of the time I don't submit during work hours. But even this is uncertain - I might have a few days off or stay home sick. Also when traveling across time zones, this won't work either. Since any given game lasts several months, you're sure to hit multiple periods when you can't submit at a specific time. If anything, it'll only increase the disadvantage of those who don't have time to start with.

Braindead



Mess with the best, die like the rest!

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Re: Turn upload time limit Sun, 22 May 2005 23:05 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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Quote:(staz):

I'm sure that it wouldn't be _too_ difficult to modify Autohost so that it

I'm betting Ron wouldn't be too keen to make any modifications to the autohost scripts (if it ain't broke...) But I think if you ask nicely then Ron might share the autohost scripts with you so you could start up a server yourself to run a pilot game. Cool


Quote:(Braindead):

I don't think I always submit my turns at the same time.

I think that the proposed idea is to have the server log when you download your turn (which doesn't have to be the same time every day) and then only permit you to upload for the next hour. So it doesn't matter if you are only able to log on at random intervals, so long as you are able to get your turn submitted within an hour of choosing to download the turn.




[Updated on: Sun, 22 May 2005 23:10]

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Re: Turn upload time limit Mon, 23 May 2005 04:43 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Storm wrote on Sun, 22 May 2005 19:16

Are there actually people who are unable to access their files from the download pages?


Let's see:

--While at work with the boss nearby. Shocked
--While abroad with balky browser, connection, machine, etc. Confused
--While generally in a big hurry. Sad



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Turn upload time limit Mon, 23 May 2005 04:46 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Dogthinkers wrote on Mon, 23 May 2005 05:05

I think that the proposed idea is to have the server log when you download your turn (which doesn't have to be the same time every day) and then only permit you to upload for the next hour. So it doesn't matter if you are only able to log on at random intervals, so long as you are able to get your turn submitted within an hour of choosing to download the turn.


You are assuming the machine you use to upload/download is the same one where you run Stars. That both machines are in the same place. That both machines can be accessed the same *day*... Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Turn upload time limit Mon, 23 May 2005 04:49 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Staz wrote on Sun, 22 May 2005 15:45

It would be like a blitz game in some respects (you have to think fast) but played at regular game pace (3 - 7 turns per week).


You'll forgive me if I cannot see any sense in that proposition? Yuck Silly hair



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Turn upload time limit Mon, 23 May 2005 04:59 Go to previous messageGo to next message
Storm is currently offline Storm

 
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I think he's just referring to the turnaround mechanics, not the turnover speed and hilarity associated with blitz games.... Wink

Cool



** Storm **

"Yeah... but... Jar Jar makes the Ewoks look like f***ing Shaft!"

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Re: Turn upload time limit Mon, 23 May 2005 06:09 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Storm wrote on Mon, 23 May 2005 10:59

I think he's just referring to the turnaround mechanics, not the turnover speed and hilarity associated with blitz games.... Wink



So, all the problems and none of the benefits? eeks! Razz



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Turn upload time limit Mon, 23 May 2005 07:26 Go to previous messageGo to next message
mazda is currently offline mazda

 
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What you need are customised clients.
The client could add up how long you spent on each year and would somehow post the total time back to the host.
When the game year changes then the time gets reset to zero.

Alternatively - the host only processes the first n actions in the file. So constantly revising your turn would have no effect.
Doesn't stop people analysing the turn before making their moves, but does give an advantage to small empires with less fleets/planets.

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Re: Turn upload time limit Mon, 23 May 2005 18:29 Go to previous messageGo to next message
Staz is currently offline Staz

 
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m.a@stars wrote on Mon, 23 May 2005 09:49

Staz wrote on Sun, 22 May 2005 15:45

It would be like a blitz game in some respects (you have to think fast) but played at regular game pace (3 - 7 turns per week).


You'll forgive me if I cannot see any sense in that proposition? Yuck Silly hair


It helps players who don't have lots of time on their hands to keep up with players who do.

Blitz games require you to spend hours at a time on the game. Normal games can consume several hours, several times a week.

I'm not saying all games should have a limit, just that it would be nice if it was an option.

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Re: Turn upload time limit Mon, 23 May 2005 18:31 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Dogthinkers wrote on Mon, 23 May 2005 04:05


I'm betting Ron wouldn't be too keen to make any modifications to the autohost scripts (if it ain't broke...) But I think if you ask nicely then Ron might share the autohost scripts with you so you could start up a server yourself to run a pilot game. Cool


That's more or less what I was thinking, though I'm not sure I'd be able to find a server to host it myself.

For the moment I'm just kicking the idea about.

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Re: Turn upload time limit Mon, 23 May 2005 18:33 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Ptolemy wrote on Sun, 22 May 2005 18:02

Fine except for players that get their turns mailed to them.


Yep. You'd have to disable the file attachment so that you just get an email saying "your file is available for download" or something.

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Re: Turn upload time limit Mon, 23 May 2005 18:37 Go to previous messageGo to next message
Staz is currently offline Staz

 
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m.a@stars wrote on Mon, 23 May 2005 11:09

So, all the problems and none of the benefits? eeks! Razz


That's probably true for all the die-hard, takes-up-every-spare-waking-hour Stars! maniacs, but not everyone.

There _are_ people out there for whom Stars! is just one aspect of their life Laughing

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Re: Turn upload time limit Tue, 24 May 2005 04:22 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Staz wrote on Tue, 24 May 2005 00:29

I'm not saying all games should have a limit, just that it would be nice if it was an option.


Ok, then. While I'm not sure how many people would like that new "flavour", it could be interesting to heard from those who actually try it. Wink



So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Turn upload time limit Tue, 24 May 2005 04:24 Go to previous messageGo to next message
m.a@stars is currently offline m.a@stars

 
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Staz wrote on Tue, 24 May 2005 00:37

There _are_ people out there for whom Stars! is just one aspect of their life Laughing


Delusional people! Wink They don't see the enemy fleets closing on their HomeWorld! Shocked




So many Stars, so few Missiles!

In space no one can hear you scheme! Deal

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Re: Turn upload time limit Tue, 24 May 2005 09:31 Go to previous messageGo to next message
Kotk

 
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Saying that others must be banned from doing the proper MM since you got no time for it? Sounds bit too egoistic? Rolling Eyes Have you seen how professionals play chess? They sometimes think hours about what one to move from these 16 pieces on board. Chess was played PBM before there was internet (and still is).

In average stars game you got hundreds of fleets that you may move all at once (as comparision to chess). So ... I got other (and i think lot better) suggestions. Very Happy

Most obvious is: "Join only one game that is medium normal or smaller with 8 or more *reliable* and good players and you got time for living" Nod Fun factor is bigger there and work burden is lot smaller. Usually you get your bottom whipped in bitter way since experts prefer these games. Cool

One medium dense is about at the line where people start to whine and drop out because they cant keep up with the workload. Nothing to talk of people who play in 3 huge and large games at once. Evil or Very Mad Such people drop out right and left for "real life issues".
Razz

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Re: Turn upload time limit Tue, 24 May 2005 15:26 Go to previous messageGo to next message
Staz is currently offline Staz

 
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Kotk wrote on Tue, 24 May 2005 14:31

Saying that others must be banned from doing the proper MM since you got no time for it? Sounds bit too egoistic? Rolling Eyes Have you seen how professionals play chess? They sometimes think hours about what one to move from these 16 pieces on board. Chess was played PBM before there was internet (and still is). Razz


Laughing

Remember that I'm not suggesting a time limit on -all- games, just that it should be an option for some games.


And don't most chess tournaments use clocks to control how much time players get for their moves ?

Razz

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Re: Turn upload time limit Tue, 24 May 2005 17:10 Go to previous messageGo to next message
dennis is currently offline dennis

 
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As of now....it would not be wise to implement something like that thru autohost.......

Lets say i download my turn to set orders and the whole hallabalu...so its 8:00a.m. now.....i make the first colonize orders......then suddenly i get a call.....telling me that i have an urgent meeting with my boss or have to drop off kids to school because they are late and can't walk........so i stop doing my turn....do whatever i have to do that suddenly came up........come back to do my turn...about 2 hours later and so it is 10:00 a.m. now.......i do my turn and try submitting.....AH says...

"OOPS...you are too late...you have spent way too much time on your turn.......try submitting next year dude....You will not be allowed to submit this year.......sorry!!!"

I begin swearing now and getting really vexed......"damn...#$%^ AutoHost....cursed host......blah blah blah......"

Nah...we cannot have that happen now can we?????????
Things happen in life.......so i do not know if something as strict as that can be implemented thru AH.....

Now if you want that option....you will need a version of stars that times how much time one spend on his/her turn......and one that stops timing if idle for more than five mins......Smile if you know what i mean....Smile

Maybe you can tell Hilton......Wink

just some thoughts.....Smile

regards



Hakuna Matata

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Re: Turn upload time limit Tue, 24 May 2005 20:02 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
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As long as everybody that *chose* to join the game understood the risks it would be fine. Sure you might miss a gen now and again, or be forced to submit an unfinished turn but then so would everybody else... If you had to rush off and do something you'd just have to upload what you'd done so far.

Please remember this isn't being forced on anybody - just don't join the game... Rolling Eyes

I'd be very happy to join a game like this because I usually spend much too long on my turns. This might teach me to ease off a little on the MM Wink

I don't think modifying the exe to incorporate this is a feasible alternative, as it would be much too easy to abuse - put simply you could download the m file and load it on one computer, study it for an hour, then load it up on another computer and actually play your turn... If Stars! was a web game it would work, but it's not...

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Re: Turn upload time limit Wed, 25 May 2005 14:02 Go to previous messageGo to next message
dennis is currently offline dennis

 
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Dogthinkers wrote on Tue, 24 May 2005 18:02

As long as everybody that *chose* to join the game understood the risks it would be fine. Sure you might miss a gen now and again, or be forced to submit an unfinished turn but then so would everybody else... If you had to rush off and do something you'd just have to upload what you'd done so far.


Yes I understand that for such a type of game, if one is playing in it..one would be very aware of the time cap..........and so know the risks invovled......

You also say that if you had to rush off and come back late...you just have to upload what you have finished.........but from what i understand or "misunderstand"......Staz meant that once the time has passed...the person would not be able to upload any at all!! Stop

Quote:

Please remember this isn't being forced on anybody - just don't join the game... Rolling Eyes

I agree.....for some games...it might be accceptable......but only if this idea is implementable....Smile but it is not....Smile

Quote:

I'd be very happy to join a game like this because I usually spend much too long on my turns. This might teach me to ease off a little on the MM Wink

People actually take pride in the fact that they are good at mm......so if you do it..i think its great...and I don't advise from going away from it...Wink

Quote:

I don't think modifying the exe to incorporate this is a feasible alternative, as it would be much too easy to abuse - put simply you could download the m file and load it on one computer, study it for an hour, then load it up on another computer and actually play your turn... If Stars! was a web game it would work, but it's not...


I did not mean for modification of the exe rather for the option to be available in a new stars where a time limit can be set..because that would be the only logical and practical manner to setup rules of this sort.........

Basically from what i understand Staz wants....Stars to be a game where there is a limit on how much time a player spends on one turn. Now his first suggestion was to modify AutoHost.....to make timestamps of when turns were downloaded...and allow an upload of that turn within 'x' hours after download time. If 'x' hours passed after first download attempt.......Staz wanted the uploads to be blocked.....(Am i understanding you correct Staz??)
The problem with this is > Life >>> things happen >>as i said earlier...and things come up suddenly...and you just have to put aside your turn at times.........So implementing it thru Autohost is not practical.......because AutoHost would calculate time spent on turn by checking the time difference between the download time and the time the player will try to upload his/her turn....This may be correct in some instances but in most cases i do not think it would be accurate......especially since for every trip to the kitchen to make a cup of coffee you lose out on time.... Very Happy

So what i suggested was maybe it "could" be an option, if really needed........that in a newer version of stars......a time cap set for time spent on each turn.......this time would be calculated by the client program.....and stored in the file each time you clicked on save........so the time spent on turn would actually be the sum of the total time you spend on the turn each time you open the turn file and close it....Smile...

regards
...



[Updated on: Wed, 25 May 2005 14:45]




Hakuna Matata

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Re: Turn upload time limit Wed, 25 May 2005 15:01 Go to previous messageGo to next message
vonKreedon is currently offline vonKreedon

 
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I rather like this idea, again as a game option. Yes life happens, but life happens whether or not this option is implemented. I've missed submitting turns because something came up even on games with 48 hour time frames.

Indeed, the original idea was based on the idea the life happens unequally to different players and this might be a way to equalize the effect. Under the proposed option everyone would get X amount of time to actually work on their turn. The difference is that X is less than gen time frame and you get to choose when the clock starts running on X.

From the standpoint of simulating reality this also plays better. While each turn is supposedly a "year" this year is much longer for some players than for others. If I don't have much life happening then a 24 hour gen schedule could mean that the game year contains say 20 hours. OTOH, if life is a very happening thing for me that same game year may only be able to contain 2 hours.

Obviously the lifeless have an advantage. Damn zombies.

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Re: Turn upload time limit Wed, 25 May 2005 15:10 Go to previous messageGo to previous message
Kotk

 
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Staz wrote on Tue, 24 May 2005 22:26

And don't most chess tournaments use clocks to control how much time players get for their moves ?
Razz

That was exactly my point. Confused With autohost you get time limit per turn. Havent you seen that clock on Autohost page? Have you seen "looking" clock on chess table? Laughing The idea of multiple clocks per turn is anyway quite impossible to implement with autohost since someone there will sure download everybody elses turns as soon he only can. Razz

Some of the MM is boring ... i agree. Thats why my suggestion remains as it was that it is lot more interesting and satifying to play one game well in small instead of playing 3 larges lousily. Cool

Otherwise got to play these RTS games, stars blitzes now and then or ... to wait for Freestars and then a while once someone write Freestars client that does boring MM for player. Nod

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