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An idea to help new players Tue, 17 May 2005 10:07 Go to next message
icebird is currently offline icebird

 
Chief Warrant Officer 3

Messages: 178
Registered: September 2003
Location: In LaLa land...
While the online strategy guide and StarsFAQ are wonderfull, what I'd really like to see is the first five turns of an advanced player. Just the .h, .m and .x files for each year for a standard JoAT in an empty universe. It would help me to see all the articles put into action, and I'm sure it would not be wasted on other newer players as well.

Any takers to create such a thing, or reasons why it shouldn't be done?



-Peter, Lord of the Big Furry Things

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Re: An idea to help new players Tue, 17 May 2005 13:37 Go to previous messageGo to next message
Wreck is currently offline Wreck

 
Crewman 3rd Class

Messages: 4
Registered: April 2005
Location: Maryland
An interesting idea, though I'd think more than just 5 years. You'd also want to show some of the early colonization, pop movement and tech choices.

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Re: An idea to help new players Tue, 17 May 2005 13:47 Go to previous messageGo to next message
donjon is currently offline donjon

 
Lt. Commander

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Ahhhh, but seriously there is no substitute for testbedding and some serious reading.

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Re: An idea to help new players Tue, 17 May 2005 14:20 Go to previous messageGo to next message
dennis is currently offline dennis

 
Chief Petty Officer
Recreated Stars theme

Messages: 84
Registered: November 2003
Location: Hsinchu, Taiwan
donjon wrote on Tue, 17 May 2005 11:47

Ahhhh, but seriously there is no substitute for testbedding and some serious reading.


I agree....nothing like figuring it out yourself....and making the mistakes yourself......

By making mistakes yourself.........one if bound to remember to not repeat the mistake another time..... Smile hopefully......

After making the mistakes....testbedding.....one could compare his/her turns with these 5 to 10 years of "expert moves"....then yes......having a sample of 5 - 10 years would be a good idea....Smile



Hakuna Matata

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Re: An idea to help new players Tue, 17 May 2005 17:01 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
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Sounds easier to just throw together initial turns from real games played with the original text of the game ad. Many of the advanced players keep backups.

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Re: An idea to help new players Tue, 17 May 2005 23:37 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Quote:

It would help me to see all the articles put into action, and I'm sure it would not be wasted on other newer players as well.


I do have complete backups of numerous games as well as testbeds. However, .x and .h files I have never backed up for each turn. If what you are looking for is the 'startup' of a monster that hits that magic 25k resource mark by year 2450 - I can create that for you and send it to you (any race PRT you want I can do) - at around turn 20 with all the files. To post this in the forum would be more complicated since the forum doesn't have file attachments. An alternative is that I could post it on a web page (but I can not guarantee for how many years the page would be available). Perhaps Ron would be willing to add it to the central computer for download since the zipped file size would be very small.

Ptolemy


[Updated on: Tue, 17 May 2005 23:37]





Though we often ask how and why, we must also do to get the answers to the questions.

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Re: An idea to help new players Wed, 18 May 2005 00:09 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
Ptolemy wrote on Tue, 17 May 2005 23:37

Quote:

It would help me to see all the articles put into action, and I'm sure it would not be wasted on other newer players as well.


I do have complete backups of numerous games as well as testbeds. However, .x and .h files I have never backed up for each turn. If what you are looking for is the 'startup' of a monster that hits that magic 25k resource mark by year 2450 - I can create that for you and send it to you (any race PRT you want I can do) - at around turn 20 with all the files. To post this in the forum would be more complicated since the forum doesn't have file attachments. An alternative is that I could post it on a web page (but I can not guarantee for how many years the page would be available). Perhaps Ron would be willing to add it to the central computer for download since the zipped file size would be very small.

Ptolemy



You can post to r.c.g.s and then it will be archived forever! Smile

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Re: An idea to help new players Wed, 18 May 2005 00:10 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
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an easier thing to do may be to do a screen record. this way it only takes say 5 mins realtime to view the first 20 turns.

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Re: An idea to help new players Wed, 18 May 2005 00:18 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

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Ptolemy wrote on Tue, 17 May 2005 22:37


If what you are looking for is the 'startup' of a monster that hits that magic 25k resource mark by year 2450 - I can create that for you and send it to you (any race PRT you want I can do)



How about a SD or WM, with 3.5 cheap techs, in a non-seeded universe. Wink That should be plenty instructional to newbies...

-Matt






Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: An idea to help new players Wed, 18 May 2005 00:20 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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A screen record wouldn't work since you would not see what is in the production queues for a planet or what ships are in orbit for any planet. Also, you would lose all the automated transport orders that move minerals and populations. The only thing you would see is how many planets were populated and whatever other info overlay is selected for the screen. This would leave you wondering 'how did all those planets get populated' Wall Bash Hit Computer

Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: An idea to help new players Wed, 18 May 2005 00:54 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

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Ptolemy wrote on Tue, 17 May 2005 20:37


If what you are looking for is the 'startup' of a monster that hits that magic 25k resource mark by year 2450 - I can create that for you and send it to you (any race PRT you want I can do) - at around turn 20 with all the files.


A testbed step-by-step is not the best thing. In a real game most of this information will be useless. Interaction with other players is most of the game and it is missing in testbed scenarios. If someone just wants to be able to get 25k (or 20k or 30k or whatever the number of the day is for a given PRT), you can just build a race for them and give them a few pointers of what to do (start building scouts at turn X, start sending out colony ships at turn Y, get such and such tech at turn Z, etc.)

To get real experience from watching the turns, it has to be a real game against real opponents. I remember ages ago someone used to organize games where expert/advanced players were paired up with newbies. Might be a good idea to resurrect them.

Braindead



Mess with the best, die like the rest!

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Re: An idea to help new players Wed, 18 May 2005 02:03 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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Over the last year a few of these games have been started. With requests from enough beginners, a new one can always be set up. Enough experienced players are usually easy enough to find.

Check out the ranking section of the forum.

Regards,
Ptolemy




Though we often ask how and why, we must also do to get the answers to the questions.

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Re: An idea to help new players Wed, 18 May 2005 02:28 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
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PricklyPear wrote on Wed, 18 May 2005 06:09

You can post to r.c.g.s and then it will be archived forever! Smile


IIRC rcgs doesn't like attachements?

mch

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Re: An idea to help new players Wed, 18 May 2005 03:19 Go to previous messageGo to next message
gible

 
Commander

Messages: 1343
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Rather than creating 12 separate games to turn 20, why not create one large or huge game with one of each race?

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Re: An idea to help new players Wed, 18 May 2005 09:07 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
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Hi!
icebird wrote on Tue, 17 May 2005 16:07

... what I'd really like to see is the first five turns of an advanced player.

That will not help you much, if you'll not get also explanations for his actions. There are too many variables to consider in opening turns for your wished turns to be really helpfull.
Like:
- what's the stars density/distances around your HW,
- how many of them you expect to be green,
- what will be your first/second pop-mover to get to those greens,
- what turn pop on your HW will hit 25%,
- what mineral and res output your HW has/will have to support successfull colony drive (tech research, production of scouts, colonizers, pop-movers).

I likely forget to mention something, but you probably got general impression on how big "the guide" could look like.

BR, Iztok

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Re: An idea to help new players Wed, 18 May 2005 12:08 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
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Others can likely do better, but here is a start. First 10 years from my oddball HE 3i in oddball Trans game. Perhaps useful to a newbie who wants to try HE 3i.

I send many messages turn 8 and at least one in another year, I copy some unusual diplomatic ideas from old Stars strategy pages. (Honourable warmonger who gives notice diplomacy, early first contact neighbours by mentioning my rough location [NW] in early public message.)

http://members.shaw.ca/david_edmonton/trans10.zip

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Re: An idea to help new players Sat, 21 May 2005 08:24 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
First 5 turns? Turn 0 i usually set my HW production queue to default and set research down to 0%. Within first 5 years i also build some (depending on game parameters 5-10) scouts to scout with these. Rolling Eyes Rest of game depends heavily on what my scouting reveals. Laughing

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Re: An idea to help new players Tue, 24 May 2005 13:34 Go to previous messageGo to next message
icebird is currently offline icebird

 
Chief Warrant Officer 3

Messages: 178
Registered: September 2003
Location: In LaLa land...
Hm... First five years was apparently a bit of an understatement. I can easily get 25k by 2450, but I always seem to fall far behind in terms of planets colonized. I was just thinking that looking at what someone else did would help a bit. Generalized is good, but a specific example could be better.

Also, Multilis- what's the password to look at those files?

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Re: An idea to help new players Tue, 24 May 2005 14:29 Go to previous messageGo to next message
Ptolemy is currently offline Ptolemy

 
Commander

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The number of planets is less significant than you may think. Any race hitting that magic 25k in a standard game is doing fine. The number of planets colonized will have a great deal to do with the habitability range of the given races. A 1 immune, 1 in 5 will probably find less to have colonized than a 1 immune 1 in 4. On the other hand, an IT at 1 in 5 will probably have colonzied far more since the colonists can be gated.

Ptolemy






Though we often ask how and why, we must also do to get the answers to the questions.

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Re: An idea to help new players Wed, 25 May 2005 00:28 Go to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
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"Also, Multilis- what's the password to look at those files? "

iscrap

stood for i scrap rather than is crap Smile (my first attempt at UR LRT)

password and some info on game were included in text file in root directory.

(Edit to add extra comments to icebird):
I believe I helped out one of your races for a few turns once when you went on vacation. My memory is vague, but I believe improvements I tried were squeezing a bit more speed out of your ships using fuel boosters (extra privateers) and tried to redistribute your pop a little to strategic colonies to get germ flowing out faster.

You can see bit of same in first 10 turns, for example think Erasmus is started before my HW reaches 25%, Kennedy is colonized early though farther as know strategic site for expansion. Both these decisions ended up very useful due to way game progressed later (faced with dangerous neighbour, Erasmus was sold to friendly SD for minelayers, and Kennedy was target of first enemy attack).


[Updated on: Wed, 25 May 2005 00:40]

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