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Mineral Packet efficiency Thu, 28 April 2005 03:44 Go to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Shocked

Well I play Stars for quite a long time now, but I never realized that a mixed-mineral packet is much more efficient than a single-type-mineral packet...

Just in case there are others who did not consider this relevant and send 10i 10b and 10g instead of 33mix (stupidstupidstupid)...

And I wonder that real world results are different from the game situation later Evil or Very Mad

Anyway, just in case the numbers are:

In a mixed packet you get 3*44kT = 132kT for 10 resources
in a single min-type packet you get 110kT for 10 resources

Yes - I know this is obvious, but I never saw the obvious...

Rolling Eyes

Maybe this helps...

Robert



2b v !2b -> ?

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Re: Mineral Packet efficiency Thu, 28 April 2005 04:11 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
Robert wrote on Thu, 28 April 2005 09:44

In a mixed packet you get 3*44kT = 132kT for 10 resources
in a single min-type packet you get 110kT for 10 resources

That is true, BUT:
1. resources were almost never the limiting factor for firing packets (hey, you get 11,000kT packet with 1000 res), and
2. iron and germ were almost always the factor, so
I'm usually firing bora packets and use/save iron for ships, and germ for fac's/nubs.
BR, Iztok

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Re: Mineral Packet efficiency Fri, 29 April 2005 08:13 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
iztok wrote on Thu, 28 April 2005 10:11

Hi!
Robert wrote on Thu, 28 April 2005 09:44

In a mixed packet you get 3*44kT = 132kT for 10 resources
in a single min-type packet you get 110kT for 10 resources

That is true, BUT:
1. resources were almost never the limiting factor for firing packets (hey, you get 11,000kT packet with 1000 res), and
2. iron and germ were almost always the factor, so
I'm usually firing bora packets and use/save iron for ships, and germ for fac's/nubs.
BR, Iztok


Hmmm.... Ok, now I can let the cat out...

I love RS, and I often pick energy tech cheap, and when I do so, I usually get one quick kill very early with packets.
I just pick a planet (at least 30%) not further than 150ly from my enemy's homeworld, research en9 asap and go for a quick kill.

This works impressingly well - in a current game I got my first hw-kill in 2422! Most people do not get too nervous when someone takes a planet furhter than 81ly away, builds some better base, some ships, minefields, but most do not build more defenses. The problem with this is usually not the minerals, it is ofter the resources on that planet (in the current game I got 1800res in 2422, and the planet is 30% so i can have only 330.000 pop there - and then it does make a difference.

I do not believe in packets later in the game, people have defenses, own massdrivers, can take the planets back much easier... But early the loss of the hw is usually impossible to compensate.

Anyway - you are right that in most cases it does not really matter, just the way I like to play Smile




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Re: Mineral Packet efficiency Fri, 29 April 2005 10:31 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Robert wrote on Fri, 29 April 2005 15:13

This works impressingly well - in a current game I got my first hw-kill in 2422!

You carry ammo from HW? It takes few tons of minerals to kill others HW at warp 10. I dont have stars calculator here under hand but isnt it more than 3000kt? Cant be taken from 30% world so fast.

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Re: Mineral Packet efficiency Fri, 29 April 2005 10:38 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
you need about 3000kT, right... I take all the mins I can from wherever I can. There are few things to do:
- get (somehow) 3500kT there (you need to build the driver, too)
- get 300K pop there (you need about 500r to build the base and driver, 300r to produce the packet).
- get him away from the planet (if there is a battle and he sees the driver you built, then your plan is gone).

if you are _really_ fast you can get it done by 2420 or so...
in my current game where i did it in 2422 (the packet is in space right now) my hw mins are 50i/30b/74g and i got another planet (90%) with 90i/50b/85g... thats it basically. The distance between our homeworlds is 275ly and the planet i conquered to set up the driver is 214ly from my hw...

thats it basically. i did not only research en9, also con6, weap5 and some minor levels here and there...

it is much easier when you are factoryless Smile



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Re: Mineral Packet efficiency Fri, 29 April 2005 10:39 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Kotk wrote on Fri, 29 April 2005 16:31

Robert wrote on Fri, 29 April 2005 15:13

This works impressingly well - in a current game I got my first hw-kill in 2422!

You carry ammo from HW? It takes few tons of minerals to kill others HW at warp 10. I dont have stars calculator here under hand but isnt it more than 3000kt? Cant be taken from 30% world so fast.



one thing: you need to be careful with starscalc or the excel-sheets! the numbers are wrong and you need about 10% more than they say... had to learn that the hard way myself Evil or Very Mad



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Re: Mineral Packet efficiency Fri, 29 April 2005 10:45 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
Yes, tools are never perfect ... packets are produced smaller than minerals used ... also HW-s have their initial 18% defense coverage. Wink

[Updated on: Fri, 29 April 2005 10:47]

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Re: Mineral Packet efficiency Fri, 29 April 2005 14:46 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
Lieutenant

Messages: 744
Registered: November 2003
Location: MN, USA
Robert wrote on Fri, 29 April 2005 09:38


if you are _really_ fast you can get it done by 2420 or so...


Heh, 2419 is my record for HW kill time. He actually attacked my secondary HW with tons of DD's at Y2414, so it was a defensive reaction. One of us had to die. One of the few times I have played PP...

The lesson today is if you decide to attack a PP because he started to close to your HW, be sure to build defenses... Twisted Evil

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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Re: Mineral Packet efficiency Sat, 30 April 2005 01:35 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
yes, with PP it is much more important to be careful...
but if your neighbouer is PP you know whats coming and can
prepare - in my case you simply dont expect an -f IS to do that Twisted Evil

sounds strange, but I found IT to be the best early packet killer in stars - the packets are weaker, but he can move pop and minerals much easier and probably has the 2nd homeworld already in range... and nobody really expects ITs to be a massdriver-user Confused

anyway... it also always depends on the game settings, and a WM with some nasty early DD horde can be more efficient maybe???



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Re: Mineral Packet efficiency Sat, 07 May 2005 04:24 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

I usually find that -Fs don't have the early mineral resources to throw a large rock that early. Packets have a very limited shelf life for effectiveness. The earlier the better as surprise is essential. Once defenses are up packets are near useless, even for PP. (It's frustrating playing a PP and finding out just how useless the packets are. They do great work for terraforming or "permaforming". Find a world w/ 1 variable just a few 'clicks' out of your terraforming range, preferably in the temperature band, just fling a few dozen Mt of bora at it and watch it go green. Smile

As far as early assaults go, I generally prefer to launch a big DD fleet and a small bomber cache. My record for HW nuke is something like 2418 in a blitz. My record for having my HW nuked is 2414...




g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

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Re: Mineral Packet efficiency Sat, 07 May 2005 12:17 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
I think as long as you have minerals to spare, packets have a place. Border wars... it can be crucial to prevent a gate from going up so the enemy massive fleet can't gate either in or out.

Taking planets without destroying all the factories... sometimes a combo including packets has worked.

AR, CA... AR doesn't have to worry as much later game on mineral depletus and has good energy tech, crucial to stop the enemy from getting in range of own planets. CA can unterraform attack to send planet back to red with little defences, sometimes easier to blitz'n packet rather than worry about bombers.

For the early first suprise stike mineral packet... the easiest defence is often having spare large freighters in orbit (or galleans with garbage engines).



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Re: Mineral Packet efficiency Sat, 07 May 2005 13:59 Go to previous messageGo to next message
EDog is currently offline EDog

 
Lt. Junior Grade

Messages: 417
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Location: Denver, Colorado, USA
The biggest problem inexperienced PP players run into is assuming that packets can be the sum total of an attack. This should never be the case (except when popping a fresh colony or one poorly defended). Ideally, a packet can perform a combination role of bomber and invasion force, significantly depleting surface populations. If packets are in use, you don't necessarly need to build large fleets of bombers or send massive amounts of population for invasion. Instead, you can build smaller fleets of specialized LBU bombers to take down defenses. Escort them by the fleet designed to take down the enemy starbase and local defense fleet. Let the LBUs go to work for a year or two (depending upon how big and efficient the fleet is), then smack the world with a decent-sized packet, eliminating or reducing population to almost nothing. Then follow up with your invasion force. If you calculate your packet size effectively, you might only need one or two large freighters of colonists to take the world. If it's red for you, take what minerals you can and move on. If it's green, you've already got a good jumpstart on building new fortifications.

EDog



http://ianthealy.com
Born, grew up, became an adventurer

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Re: Mineral Packet efficiency Sat, 14 May 2005 20:45 Go to previous messageGo to next message
Braindead is currently offline Braindead

 
Officer Cadet 2nd Year

Messages: 238
Registered: April 2005
Location: Ohio
Quote:


...
There are few things to do:
- get (somehow) 3500kT there (you need to build the driver, too)
- get 300K pop there (you need about 500r to build the base and driver, 300r to produce the packet).
- get him away from the planet (if there is a battle and he sees the driver you built, then your plan is gone).
...



Quote:


Most people do not get too nervous when someone takes a planet furhter than 81ly away, builds some better base, some ships, minefields, but most do not build more defenses.



I don't know about you, but if someone takes a planet within a flinging distance from my HW and starts killing my ships, I'll nuke the bastard myself before he builds a factory or mine on that planet, let alone a base. 2 Guns

BD

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Re: Mineral Packet efficiency Sun, 15 May 2005 04:59 Go to previous message
iztok is currently offline iztok

 
Commander

Messages: 1206
Registered: April 2003
Location: Slovenia, Europe
Hi!
EDog wrote on Sat, 07 May 2005 19:59

...Ideally, a packet can perform a combination role of bomber and invasion force, significantly depleting surface populations...

When I want to preserve installations my usuall combo cosistes of a
- fleet of standard bombers (less damage to installations) to destroy some defenses,
- some bora packets that will strike the very next year through weakened defenses severely reducing pop and defenses, and
- some LFs with pop to invade.
Works quite well also in late game. Costly in minerals though, but usually I have excess bora anyway.
BR, Iztok

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