No gates? |
Thu, 30 January 2003 05:07 |
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regiss | | Petty Officer 1st Class | Messages: 65
Registered: November 2002 | |
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freakyboy wrote on Thu, 30 January 2003 09:38 | Strategic advantage to an IT NOT building gates?? maybe.
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Simply build cloaked SBs. When determining scaning range for
cloaked SBs, ~800 l.y. is used for scaning with infinity range
gates, IIRC.
That in mind, ISB (for ultras) would be something to consider.
Simply for more elec slots.
[Updated on: Thu, 30 January 2003 05:09] Report message to a moderator
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Re: Stars StoryLine Tournament. Do You Think Anyone Would Join? |
Thu, 30 January 2003 10:59 |
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regiss | | Petty Officer 1st Class | Messages: 65
Registered: November 2002 | |
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Quote: | Infinite gates scan any gate out there, even when 98% cloacked.
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Try building a testbed. With a 98% cloaked SB (ultra) and a
cloaked ship (to negate penscans) in orbit. You won't see the
ship. Didn't check about planetary info (becouse of penscans).
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Re: No gates? |
Sat, 01 February 2003 15:01 |
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regiss | | Petty Officer 1st Class | Messages: 65
Registered: November 2002 | |
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Yes. After testing I now see what You've meant. Sorry.
I remembered an ally from a game who said he couldn't see
planets with his */any gates. So is the range for gate scanning
really infinite?
[Updated on: Sat, 01 February 2003 15:01] Report message to a moderator
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Re: No gates? |
Sat, 01 February 2003 16:21 |
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basically if you gate a ship (under the max weight limit) without risk to the planet you can scan the planet with your gate.
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Re: No gates? |
Sat, 01 February 2003 20:26 |
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regiss | | Petty Officer 1st Class | Messages: 65
Registered: November 2002 | |
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Never have played IT in a PBEM, I allways feared they would see
my ships in orbit, therefore first of all cloaked and only then
build gate. Oh well..
But as 100/any gate still needs some effort in tech, I hope
that wasn't such a useless thing to do.
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Re: No gates? |
Sun, 02 February 2003 08:26 |
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Great things about being IT and gettin the 100/any gate before anyone else...
1. Information trade. Sell homeworld and developed plant information to the highest bidder. Also let people know the centre of a players hab range (can be helpful). But when you do this is might be a good idea to come across as someone with a fair few cloaked scouts.
2. Alliances. As I think everyone is aware the most valuble ally to an IT is another IT. Bugger CA and AR, another IT is best. Yeah ok no free terra or mineral fountain, but when 1 IT allies with another IT what you've essentially got is 1 race that can research 2 tech fields, has twice the fleet limit etc... Since 2 IT's can merge much better than any other PRT's you're well away.
3. You can grasp the size and rough ability of an enemy even without public player scores.
And best of all... No other player in the game has any idea you know what you do.
A favourite tactic of mine is to try to convince the universe that your race is JOAT. Send out scouts with a fuel pod and no scanners and get them blown up by your neighbours. Also downgrade your starbases away from the infinity gates before anyone engages them in combat. Doing this ensures only another IT can spot you (and you can spot him so no advantage there).
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Re: No gates? |
Mon, 03 February 2003 02:18 |
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zoid | | Ensign | Messages: 348
Registered: December 2002 Location: Murray, KY - USA | |
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TEACHER! I have a question!
freakyboy wrote on Sun, 02 February 2003 05:26 | Great things about being IT and gettin the 100/any gate before anyone else...
2. Alliances. As I think everyone is aware the most valuble ally to an IT is another IT. Bugger CA and AR, another IT is best. Yeah ok no free terra or mineral fountain, but when 1 IT allies with another IT what you've essentially got is 1 race that can research 2 tech fields, has twice the fleet limit etc... Since 2 IT's can merge much better than any other PRT's you're well away.
| Is that really such a foregone conclusion? I certainly had no idea, and I need some convincing. The points you made are valid, but such an alliance lacks the diversity I prefer, where one prt can do what the other cannot. Your duo-IT alliance accentuates the mobility of the alliance, but what about the weaknesses in each prt? The duo-IT alliance just has to make do with them. I'll admit the "weaknesses" of an IT race are subtle, nothing like "no minefields" or "no stargates", but I'm thinking perhaps an ally strong in other areas would be more beneficial, especially if the two work together in unity, intersettling, etc. Any race allied and well interspersed with an IT would be just as mobile, would they not?
Quote: | 3. You can grasp the size and rough ability of an enemy even without public player scores.
| I'm kind of afraid to ask, but I doubt my reputation as a Stars genius is going to suffer anyway, so why not? Here it is: How does being an IT and getting 100/any gates before anyone else give you any "grasp of the size and rough ability of an enemy" without public scores?
Quote: | Also downgrade your starbases away from the infinity gates before anyone engages them in combat. Doing this ensures only another IT can spot you...
| How can he tell? Does the 100/any gate allow you to see starbases too? I thought someone said it only allowed you to see the planet.
...
[Updated on: Mon, 03 February 2003 02:21]
I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Ummm, sure! I do FREESTYLE math.Report message to a moderator
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Re: No gates? |
Mon, 03 February 2003 02:35 |
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A duo-IT doesn't in any sense remove any weakness or incrase any strength racially. What it does do is essentially double your empire. Imagine an IT that can research both propulsion and construction (and weapons for that matter) say with 3k of resources per year, suddenly they can research 3k per year in 2 fields... essentially doubling tech. Yeah other races can do this but IT's can trade tech quicker than anyone else (build a scout, gate a scout, scrap a scout).
Imagine 2 races building a huge monster fleet and attacking you - bad innit? Worse still if 2 races only build 1 fleet. 1 fleet that's twice the size of yours and can arrive at any point along your borders quicker than your defense fleet probably can.
I'm not saying it's perfect... but it's quite the monster. Also consider that a duo-IT alliance doesn't require the 2 races to be ANYWHERE near each other.
Grasp size and strength -
For an IT to scan an enemy world with a gate the target world must HAVE a gate. A race with lots and lots of gates spread across a wide area where you can see no gates of other races would suggest to me a successful race. A race 2 or 3 strewn across a bigger area of another races gates would suggest someone of a lesser power - oh yeah... HE are exempt from this so don't even bank on them.
Starbase degrading...
Another IT can spot your stargates. I'm not sure about the design of the starbase - I don't think so either. Mistake on my part I think. But the point remains that faking a PRT is quite possible.
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Re: No gates? |
Mon, 24 February 2003 14:38 |
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yucaf | | Master Chief Petty Officer | Messages: 100
Registered: December 2002 Location: India | |
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The only advantage of having a duo-IT alliance is effectively doubling their space and access to borders much quicker than anybody else. But that's all. All the other things you mention can as well be achieved by a another alliance of 2.
In an alliance you basically agree on researching together techs, in sharing the planets (depending on conditions), in defending mutually or more often attacking together possibly with complimentary warships, etc.
All other things you mention are just IT advantages (being first on the border etc.), you don't need alliance to get it.
An IT will get huge advantages from a CA for example, by being able to grab fast deep yellows and reforce his influence fast, instead of just having the one green in the region... The CA will get all those planets the IT can't use (they are generally on the lower hab side to allow intersettling)
An IT with an AR will get plenty of minerals he can move to his production centers in a couple of years, and the AR will get extra protection by the IT who can gate defense fleets to his endangered starbases...
An IT with a SS can not only move huge warships to the border, but the ships are cloacked...
I could go on like that. I don't see special advantages that make the dual IT a really "best practice". Of course, in some conditions, starting positions etc. it can make a lot of sense.
Now regarding the starbase scanning, I do not think either that it is a HUGE advantage. Well, you get to see into the planets stats a bit easily than the others. But by the moment you have those infinite stargates, your neighbours will have good penscanners and they can mount them on Galleons 97% cloaked and scan your stats AND fleets, and I advise to try to get a little bit than planetary stats, otherwise you may well have a big surprise when this ennemy fleet appears at your doors.
It's much more important to check what is building the other than to know his terraforming or mineral concentration (although I recognise it is a good thing to have as well). You should even be able to test their designs, by sending some suicide ships, or provoke them to build some minor warfleets to test their technology level.
Finally, on the PRT hiding, I think it is quite difficult to have others believe you are NOT an IT, unless you give up on your advantages. You will be the first one to use the privateer, you will have very few ships in space, and your scout without scanner won't scan, so if you want to see something you will have to build a ship with a scanner at some point, don't you? By the weight it is quite easy to know the design of a simple ship, at least I always try to verify that. Of course you have to try to hide your PRT for as long as possible, but avoiding to use the PVT just for that would be a bad idea in my opinion for an IT. You want to be fast and nothing is faster than this IFE-PVT with 3 fuel pods in the beginning of the game.
FWIW,
YucaF
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