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Home » Stars! 2.6/7 » New Game Announcements » "Galactic Awakening - Part One"
Re: "Galactic Awakening - Part One" Mon, 28 March 2005 12:58 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

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donjon wrote on Mon, 28 March 2005 12:18

however, 30% is the floor... is that not not enough to gen full facts in 100 years?


Currently playing in a game with minimum concentration in both germ and bora (could have been worse with iron and bora). There were some calls for a re-gen (I think from some HP races Wink) but we carried on in the end.

Is making for an interesting game since we also have a restriction on the number of worlds we can colonise and so there is a scrabble for germ rich worlds.

Personally, I prefer having the possibility of low concentrations to keep us on our toes in race design Smile

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Re: "Galactic Awakening - Part One" Mon, 28 March 2005 22:28 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
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Quote:

however, 30% is the floor... is that not not enough to gen full facts in 100 years?
It's not just a matter a maxing facs, but maxing tech too. It would also be nice to be able to build as many facs and ships as you desire in the first 20 years. There are limits of course, but extra surface Germ about 30 would make a substantial difference. To be honest I'm hoping for at least 60. That would be good Smile

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Re: "Galactic Awakening - Part One" Mon, 28 March 2005 22:34 Go to previous messageGo to next message
Steve1

 
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Messages: 240
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Quote:

Currently playing in a game with minimum concentration in both germ and bora.
Personally, I prefer having the possibility of low concentrations to keep us on our toes in race design
Okay, but your game doesn't have a 100 year gen does it. Makes a massive difference to a game like this one.
In a usual game I quite like low Germ as many players don't cope well with it, whereas I do Smile
Low Iron is more bothersome to me in a normal game, but yes you just have to deal with it.
In a game with 100 years gen there's very little you can do to compensate over that time frame and it does make a difference as to whether we can max our tech or not. That's kind of the idea.

If it's decided by either the host or player vote that low germ is the go, then I might just turn around and choose IS. Suddenly it's looking a lot more viable Twisted Evil




[Updated on: Mon, 28 March 2005 22:43]

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Re: "Galactic Awakening - Part One" Tue, 29 March 2005 05:24 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Steve1 wrote on Tue, 29 March 2005 05:28

It would also be nice to be able to build as many facs and ships as you desire in the first 20 years. There are limits of course, but extra surface Germ about 30 would make a substantial difference.

I my testbeds I run out of iron much earlier than out of germ. My current approach for this game is to build as many ships as possible, and build only so many mines to get enough iron for that. Factories are just a resource booster to make those mines to dig out enough iron. It will be plenty of time to build them in the next 100 turns.
BR, Iztok



[Updated on: Tue, 29 March 2005 05:26]

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Re: "Galactic Awakening - Part One" Tue, 29 March 2005 06:13 Go to previous messageGo to next message
Steve1

 
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Quote:

I my testbeds I run out of iron much earlier than out of germ. My current approach for this game is to build as many ships as possible, and build only so many mines to get enough iron for that. Factories are just a resource booster to make those mines to dig out enough iron. It will be plenty of time to build them in the next 100 turns.
BR, Iztok
Idealy, higher amounts of both Iron and Germ would be preferable, but higher amounts of Germ is particularly important becuase if you have a low amount of germ at the Homeworlds then it tends to be so across the entire galaxy. The HW is okay because it always maintains minimal 30 concentrations, but the rest of the planets won't. Consequently many planets will fail to produce sufficient resources and therefore minerals.

my 2 cents


[Updated on: Tue, 29 March 2005 06:14]

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Re: "Galactic Awakening - Part One" Tue, 29 March 2005 07:15 Go to previous messageGo to next message
-Xcalibre- is currently offline -Xcalibre-

 
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Apologies for not replying in a few days, work has been hectic.

As much as I love having high min concs, one of the factors of the game is working with what you are randomly given, theres a chance we have 120 germ conc start, but also the same chance we have 30... just have to live with what we get...

Regarding allies, we wont actually know who belongs to which alliance due to not knowing everyones starting locations, so I ask for someone (pref from AH) to be sent the co-ords of all the HWs on turn 1, and then split them into quadrants (the teams - of 3/4 since 12 players evenly divides nicely into both).

I do ask that those who put forward to enter this game are certain they can be of assistance to their alliance, and arent absolute beginners as to uneven the teams.

Currently I have 4 positions taken, of which will -definately- take part, and I dont require race files as of this moment due to tweaqing of game parameters once I have gathered all the players.

If you wish to join, just email me a confirmation to darkkev86 AT gmail DOT com, and i will send confirmation you have a place, then we discuss the 'nitty-gritty' business.

-Xcalibre-




-Xcalibre-

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Re: "Galactic Awakening - Part One" Wed, 06 April 2005 08:37 Go to previous messageGo to next message
-Xcalibre- is currently offline -Xcalibre-

 
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Extreme apologies, IRL events have left me no time to discuss more on the game, and I wont have time in the near future to host, even play in the game, so if I could have someone take over the hosting of the game, I will be happy to forward all the email addresses of interested parties so you guys can enjoy this game and get it started.

Once again, many apologies, but the game should go ahead (as long as someone wishes to take hosting responsibilities).

-Xcalibre-




-Xcalibre-

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Re: "Galactic Awakening - Part One" Wed, 06 April 2005 08:40 Go to previous messageGo to next message
donjon is currently offline donjon

 
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OK, Smile

I'll take it over...
unless someone objects...

regards,
donjon

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Re: "Galactic Awakening - Part One" Wed, 06 April 2005 09:25 Go to previous messageGo to next message
-Xcalibre- is currently offline -Xcalibre-

 
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Was hoping you would take over (since you joining too Very Happy)

Ill send you the email addresses of the current players involved.

-Xcalibre-




-Xcalibre-

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Re: "Galactic Awakening - Part One" Wed, 06 April 2005 10:36 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Hi People,

We have nine people, (including me) who have expressed interest in this saga.

If you have not applied, but are interested, please send an email to me (donjon at btl dot net) or pm me.

regards,
donjon

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Re: "Galactic Awakening - Part One" Wed, 06 April 2005 11:08 Go to previous messageGo to next message
Steve1

 
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One more tip worth mentioning:

13) Remember to choose RS. This is important for a game like this as you get to use high end shields immediately after the 100 year gen.

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Re: "Galactic Awakening - Part One" Thu, 07 April 2005 02:16 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
donjon wrote on Wed, 06 April 2005 16:36

We have nine people, (including me) who have expressed interest in this saga.

Could we get a private forum for discussing initiall game settings? Like: not everybody would like to be in huge uni. IMO large dense or medium packed would be suficient for ~10 players.
BR, Iztok

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Re: "Galactic Awakening - Part One" Thu, 07 April 2005 02:43 Go to previous messageGo to next message
Steve1

 
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Quote:

Could we get a private forum for discussing initiall game settings? Like: not everybody would like to be in huge uni. IMO large dense or medium packed would be suficient for ~10 players
Most certainly a valid point, but the trouble is people have already ran extensive testbeds based on a Huge packed universe.
A huge packed game with 12 players would give us "around" 79 planets each, whereas a large dense would give around 53 each and a medium packed would yield about 45 each. My reference for the figures is the following link: www.redshift.com/~bluebear/playaids.html

I did ask originally for the host to change the size of the universe to make it smaller, but it didn't seem that was going to happen and now that I've done so many testbeds I'm not really keen to redo them. A lot of other players would be in the same position I imagine.


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Re: "Galactic Awakening - Part One" Thu, 07 April 2005 06:41 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Yep,

Me included Smile

I have done pretty extensive testing and have honed my race to that size.

I am going to post to Mr. Stars! later this morning.

regards,
donjon


[Updated on: Thu, 07 April 2005 06:43]

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Re: "Galactic Awakening - Part One" Thu, 07 April 2005 11:07 Go to previous messageGo to next message
mlaub is currently offline mlaub

 
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donjon wrote on Thu, 07 April 2005 05:41

Yep,

Me included Smile

I have done pretty extensive testing and have honed my race to that size.
donjon


I'd probably be up for hosting "Galactic Awakening - Part Two" in a couple of months. I'd change some of the rules, though. Namely, the teams are arranged before hand, and the starting positions rearanged so they start in the same quadrant. The universe was a medium/large dense/packed. Split fleet dodge would be allowed, as there is no good way to police it, and ain't that big a deal. I'd also disallow CA, as it's nice to see what combo's others come up with.

If this sounds interesting to anyone, let me know and I'll revist this when GA - part 1 is close to finished.

-Matt



Global Warming - A climatic change eagerly awaited by most Minnesotans.

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icon4.gif  Re: "Galactic Awakening - Part One" Thu, 07 April 2005 13:19 Go to previous messageGo to next message
dennis is currently offline dennis

 
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yupper...too much testbedding to change anything now........
probably like 15-20 races with almost an hour or more on each.......no changes please......
Let stick with what was decided at the beginning... Deal
Smile
regards



Hakuna Matata

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Re: "Galactic Awakening - Part One" Thu, 07 April 2005 15:27 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Chuckle,

Since posting to Mr. Stars my enrollment has swelled to 20 players.

We are looking at two runs, my friends Smile

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Re: "Galactic Awakening - Part One" Thu, 07 April 2005 20:08 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
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Sweet.... do I still just send you my passworded race file? When does the race have to be in? Do non-300k races even have a snowballs chance in hell?


I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Re: "Galactic Awakening - Part One" Thu, 07 April 2005 20:38 Go to previous messageGo to next message
donjon is currently offline donjon

 
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Crappicus wrote on Thu, 07 April 2005 18:08

Sweet.... do I still just send you my passworded race file?


Yes, please do Smile

Quote:

When does the race have to be in? Do non-300k races even have a snowballs chance in hell?


I would have to qualify the "300K" by saying it all depends upon the PRT Smile

For some PRT's coming up with 300K is almost easy... for others its not possible or likely... of course, whether a 300K PRT has the wherewithall to become a contender for winning would depend a lot on his/her allies.

regards,
donjon

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Re: "Galactic Awakening - Part One" Fri, 08 April 2005 08:13 Go to previous messageGo to next message
iztok is currently offline iztok

 
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Hi!
Crappicus wrote on Fri, 08 April 2005 02:08

Do non-300k races even have a snowballs chance in hell?

What will count will be proper tech and available amount of minerals. Race with 300k will just spend its minerals faster.

And, as donjon aready pointed out, the other two allies. If we all get in the game with our best designs, I have a strong feeling there will be extremely high demand for certain services nobody will be able to provide. Rolling Eyes
Eh, let's Dueling and Scared !
BR, Iztok

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Re: "Galactic Awakening - Part One" Fri, 08 April 2005 13:17 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
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Yeah, but if you ARENT a mega-producer, it is likely your allies will cut you loose. I've had that happen in a game like this. My allies were stronger than me.... so they killed me. The only way to ensure you have a chance in this game is to be big enough your allies dont look upon your space with envious eyes.


I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Re: "Galactic Awakening - Part One" Fri, 08 April 2005 14:19 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
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Quote:

Yeah, but if you ARENT a mega-producer, it is likely your allies will cut you loose. I've had that happen in a game like this. My allies were stronger than me.... so they killed me. The only way to ensure you have a chance in this game is to be big enough your allies dont look upon your space with envious eyes.
It would be surprising for that to happen this game. Everyone will be so busy with enemies right on the doorstep that they should be protecting an ally even if it is a bit weaker. Might be different however if you end up way behind on tech. my 2 cents


[Updated on: Sun, 10 April 2005 02:44]

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Re: "Galactic Awakening - Part One" Fri, 08 April 2005 14:44 Go to previous messageGo to next message
Crappicus is currently offline Crappicus

 
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Well, the race I wanted to use only ended up with 18's accross the board for research, but with a bit of post-sleep time would be extremely formidable. The race I am using ends up with 26's accross the board, but aren't particularly amazing.


I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.

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Re: "Galactic Awakening - Part One" Sun, 10 April 2005 02:10 Go to previous messageGo to next message
Steve1

 
Officer Cadet 2nd Year

Messages: 240
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Location: Australia
Quote:

Well, the race I wanted to use only ended up with 18's accross the board for research, but with a bit of post-sleep time would be extremely formidable. The race I am using ends up with 26's accross the board
There won't be any time for sleeping, as the knives will be out very soon after the 100 year gen. You made the right choice to go with the race that achieved 26's across the board Nod

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Re: "Galactic Awakening - Part One" Fri, 15 April 2005 22:48 Go to previous message
donjon is currently offline donjon

 
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Galactic Awakening is now closed.
Two games have been defined and one started at this time Smile

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