|
|
|
|
Re: New Game Idea - peeping over the fence |
Wed, 30 March 2005 09:17 |
|
dennis | | | Messages: 84
Registered: November 2003 Location: Hsinchu, Taiwan | |
|
griboedov wrote on Wed, 30 March 2005 05:49 | Here's a game idea which looks fun to me.
All HW's are really close to each other at the center of the map.
But from the center of the map run impenetrable lines towards the edges. (See it as the long lines of a spiders' web). In order to engage an opponent, you'll have to travel around these lines first.
* What is a good length of such a line?
1. Can it be created?
|
Yes the home worlds can be moved to the center.
About the lines: The job of the host would be to maintain the LOC or Line of Control. The host would have to ensure that nobody crosses their LoC. HOW?? A Line of scanners could be established as the LoC. Also, if the host plays SD, a line of mines can be laid out and be defined as the LoC.
An option is: If LoC is crossed, host destroys ship Immediately.
griboedov wrote on Wed, 30 March 2005 05:49 |
To make an even bigger mess of the outside area: Can a few permanent wormholes be added? Can the random pop-up of wormholes in the inner circle be prevented?
|
[No. AFAIK wormholes cannot be manipulated, i.e. they cant be created or moved anywhere so no permanent wormholes and no blocking of wormholes in the middle unless No Random Events is selected but then you block ALL worholes , not just the ones in the middle.]
Edited.......
About editing the wormholes, i read prickly's post and i might be wrong about not being able to edit them as you can see
..............................................
What one could be if prevent worm hole entry in the middle using enforced rules. The host just scans all wormhole areas in the center, on both ends of the wormhole. If rules are broken, a deserving punishment must be given.
griboedov wrote on Wed, 30 March 2005 05:49 |
2. Is it a lot of work to a host to create / maintain rules?
|
Creating the game is not so much of a big task as maintaining it. Basically the host would have to monitor the LoCs very closely and as such the host would have to be a very *ACTIVE* one.
griboedov wrote on Wed, 30 March 2005 05:49 |
3. What rules should be added to tune the PRTs?
|
SDs should not be allowed to lay mine fields for the frst few years...maybe 50 -100 years. Somewhere in middle. PP should not be allowed to target packets to worlds other thant that belong to them.
[Updated on: Wed, 30 March 2005 10:08]
Hakuna MatataReport message to a moderator
|
|
|
|
|
Thanks thusfar (but keep on writing) |
Wed, 30 March 2005 13:34 |
|
griboedov | | Crewman 2nd Class | Messages: 14
Registered: March 2005 Location: netherlands | |
|
I think this game will be on in the near future. I will try to design a universe and a set of rules, but still appreciate all input.
As it seems there are not a lot of hosts volunteering at the moment, I was thinking of applying for the job I just created myself. (Will be a very short interview if no other applicants show up).
However, applicant has no lack of inexperience and needs a superhost, with a job description as follows:
* read the rules before release.
* during universe design reflect / advise a few times.
* check double check my universe design for likely cheats prior to release.
* after gamestart help me when I have suspicion about certain events. (I will manage the host myself for as long as I can).
This means that I can ask you to look over my shoulder once or twice a week.
Despite the general belief, it is possible to compare apples and oranges. Report message to a moderator
|
|
|