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New Game Idea - peeping over the fence Wed, 30 March 2005 06:49 Go to next message
griboedov is currently offline griboedov

 
Crewman 2nd Class

Messages: 14
Registered: March 2005
Location: netherlands
Here's a game idea which looks fun to me.
Would like your input about the following main points:
1. Can it be created?
2. Is it a lot of work to a host to create / maintain rules?
3. What rules should be added to tune the PRTs?

All HW's are really close to eachother at the center of the map.
But from the center of the map run impenetrable lines towards the edges. (See it as the long lines of a spiders' web). In order to engage an opponent, you'll have to travel around these lines first.
* What is a good length of such a line?

So, this could be seen as a universe that's popped inside out. You start with complete knowledge of the opponents doings. As you move outward you move inward. ( Confused feels psychadelic Shocked 3 , eh?)
I should guess that the winner is the party that captures a homeworld (or maybe a specific one, like the world opposite to them). Such a target will lead to very complicated diplomacy, as you will generally have a hint of which player is targeting which HW. And even if you can't take that world, you might help the weaker brother stand up against the evil.
It might also be an idea to give players a secret assignment to target a specific or a choice of a few specific worlds.

To make an even bigger mess of the outside area: Can a few permanent wormholes be added? Can the random pop-up of wormholes in the inner circle be prevented?

Any info/thoughts/idea's welcome to help me get this idea out of the premature stage.


[Updated on: Wed, 30 March 2005 07:01]




Despite the general belief, it is possible to compare apples and oranges.

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Re: New Game Idea - peeping over the fence Wed, 30 March 2005 07:34 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
for the wormholes, you can simply ban using them when it terminates in the inner circle (or force sendng back through).

i've been working on the wormhole code and i think i can stabilise a wormhole (i.e. make it permanent) but this is not tested yet. i intend to look at being able to explicitly make wormholes (for a game i'm planning) but haven't had time to look into this yet.

but i think you can enforce the wormhole by game rules rather than technical editing.

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Re: New Game Idea - peeping over the fence Wed, 30 March 2005 08:15 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
griboedov wrote on Wed, 30 March 2005 13:49

Here's a game idea which looks fun to me.
Would like your input about the following main points:
1. Can it be created?
2. Is it a lot of work to a host to create / maintain rules?
3. What rules should be added to tune the PRTs?

All HW's are really close to eachother at the center of the map.

Not sure where in the universe the HWs will end up if you use the closest starting positions, they might as well end up all in a corner ... genning several universes might be required. (unless the start in one corner is "fixed" in the genning process ... ?)
Quote:

But from the center of the map run impenetrable lines towards the edges. (See it as the long lines of a spiders' web). In order to engage an opponent, you'll have to travel around these lines first.

Hm ... would hate to be the one to keep a check on that. Grin You could make a universe where you leave those areas empty, without stars, ... with a distance of +100ly so it's easier to spot ships crossing ... you could give the host race nubs with tachyons in the first turns so cloaked ships can't sneak past him either ... Though in the middle the empty spaces would be less than 100ly I guess ...
Quote:

* What is a good length of such a line?

Depending on the universe size you have in mind ... but I'd say upto 1/4 from the universe edge?
Quote:

To make an even bigger mess of the outside area: Can a few permanent wormholes be added?
Planets of the IT host with any/any gates ... like the Twelve Gates game.
Quote:

Can the random pop-up of wormholes in the inner circle be prevented?
No Random Events. Wink

mch

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Re: New Game Idea - peeping over the fence Wed, 30 March 2005 08:47 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
>Hm ... would hate to be the one to keep a check on that.

I guess it would work partly on an honour system.

>Depending on the universe size you have in mind ... but I'd say upto 1/4 from the universe edge?

almost all the way to the edge would also be interesting as it would create a choke point.

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Re: New Game Idea - peeping over the fence Wed, 30 March 2005 09:17 Go to previous messageGo to next message
dennis is currently offline dennis

 
Chief Petty Officer
Recreated Stars theme

Messages: 84
Registered: November 2003
Location: Hsinchu, Taiwan
griboedov wrote on Wed, 30 March 2005 05:49

Here's a game idea which looks fun to me.

All HW's are really close to each other at the center of the map.
But from the center of the map run impenetrable lines towards the edges. (See it as the long lines of a spiders' web). In order to engage an opponent, you'll have to travel around these lines first.
* What is a good length of such a line?

1. Can it be created?



Yes the home worlds can be moved to the center.
About the lines: The job of the host would be to maintain the LOC or Line of Control. The host would have to ensure that nobody crosses their LoC. HOW?? A Line of scanners could be established as the LoC. Also, if the host plays SD, a line of mines can be laid out and be defined as the LoC.
An option is: If LoC is crossed, host destroys ship Immediately.

griboedov wrote on Wed, 30 March 2005 05:49


To make an even bigger mess of the outside area: Can a few permanent wormholes be added? Can the random pop-up of wormholes in the inner circle be prevented?



[No. AFAIK wormholes cannot be manipulated, i.e. they cant be created or moved anywhere so no permanent wormholes and no blocking of wormholes in the middle unless No Random Events is selected but then you block ALL worholes Smile, not just the ones in the middle.]

Edited.......

About editing the wormholes, i read prickly's post and i might be wrong about not being able to edit them as you can see
..............................................

What one could be if prevent worm hole entry in the middle using enforced rules. The host just scans all wormhole areas in the center, on both ends of the wormhole. If rules are broken, a deserving punishment must be given.

griboedov wrote on Wed, 30 March 2005 05:49


2. Is it a lot of work to a host to create / maintain rules?



Creating the game is not so much of a big task as maintaining it. Basically the host would have to monitor the LoCs very closely and as such the host would have to be a very *ACTIVE* one.

griboedov wrote on Wed, 30 March 2005 05:49


3. What rules should be added to tune the PRTs?


SDs should not be allowed to lay mine fields for the frst few years...maybe 50 -100 years. Somewhere in middle. PP should not be allowed to target packets to worlds other thant that belong to them.


[Updated on: Wed, 30 March 2005 10:08]




Hakuna Matata

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Re: New Game Idea - peeping over the fence Wed, 30 March 2005 11:11 Go to previous messageGo to next message
Robert is currently offline Robert

 
Lt. Junior Grade

Messages: 393
Registered: November 2002
Location: Dortmund, Germany
Maybe the "lines" can be formed by minefields of a "neutral" party - it is still a matter of trust, but makes abuse much more difficult.

You build a third party SD and leave say 50ly of space where your line should be without planets. The SD lays a mix of speed traps and detonating normals. Chaff sweeping will be recognized immediately, you cant go faster than warp7 (maybe other SDs or SS) and moving cloaked ships into the field will result in damage from detonations.

The one who checks for cheaters has a much easier job to do and most possibilities to cheat are gone. Requires some more time for setup (minefield limit etc.) but can be done.

Just an idea...

Robert



2b v !2b -> ?

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Re: New Game Idea - peeping over the fence Wed, 30 March 2005 11:24 Go to previous messageGo to next message
PricklyPea is currently offline PricklyPea

 
Lieutenant

Messages: 534
Registered: February 2005
if you're banning SD and IS anyway, you could modify the speed trap mines to 100% chance to detonate at warp > 1 so that fleets entering would automatically be caught (unless they want to crawl at W1 Twisted Evil)

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Thanks thusfar (but keep on writing) Wed, 30 March 2005 13:34 Go to previous message
griboedov is currently offline griboedov

 
Crewman 2nd Class

Messages: 14
Registered: March 2005
Location: netherlands
I think this game will be on in the near future. I will try to design a universe and a set of rules, but still appreciate all input.

As it seems there are not a lot of hosts volunteering at the moment, I was thinking of applying for the job I just created myself. (Will be a very short interview if no other applicants show up).

However, applicant has no lack of inexperience and needs a superhost, with a job description as follows:
* read the rules before release.
* during universe design reflect / advise a few times.
* check double check my universe design for likely cheats prior to release.
* after gamestart help me when I have suspicion about certain events. (I will manage the host myself for as long as I can).
This means that I can ask you to look over my shoulder once or twice a week.



Despite the general belief, it is possible to compare apples and oranges.

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