New Game: Guild of Mute Assassins |
Thu, 03 March 2005 14:22 |
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Crappicus | | Chief Petty Officer | Messages: 83
Registered: May 2004 Location: Canada | |
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I wanted to do a fun themed game, and I think I found one that seems interesting, and downright psychotic.
Players: 8+
Universe Size: Large+
Density: Dense
Players Must Be Super-Stealth (mwahaha)
All SRT's are allowed... looking for diversity here.
Alliances are allowed, and even encouraged. Especially being allied with two people who are at war, if you play your ships right, is encouraged.
NPPS, AccBBS
Last Man / Acknowledged Team Standing Wins.
I want to play, so can I find someone to run the game for me?
I'm liquefyin'
Blood of lions
I aint dyin'
I am immortal.
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Re: New Game: Guild of Mute Assassins |
Sun, 13 March 2005 04:36 |
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Is this still alive?
Ahwell, I'd probably be too busy if I played anyhow...
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Re: New Game: Guild of Mute Assassins |
Tue, 15 March 2005 05:12 |
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Or we could have random player numbers and have the teams set either randomly or by player number:
eg.
8 players:
2 teams of 4 - eg 1-4 & 5-8
4 teams of 2 - eg 1,2 & 3,4 & 5,6 & 7,8
9 players (IMO would be better - 3x3 teams):
3 teams of 3 - 1,2,3 & 4,5,6 & 7,8,9
Since random player numbers, would not give the advantage to certain players (eg ranks 1,2,3 in one alliance) - would also add for the challenge of working with who you are drawn with
Lemme know what you think
-Xcalibre-
-Xcalibre-Report message to a moderator
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Re: New Game: Guild of Mute Assassins |
Wed, 16 March 2005 14:21 |
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-Xcalibre- wrote on Tue, 15 March 2005 02:12 |
9 players (IMO would be better - 3x3 teams):
3 teams of 3 - 1,2,3 & 4,5,6 & 7,8,9
Since random player numbers, would not give the advantage to certain players (eg ranks 1,2,3 in one alliance) - would also add for the challenge of working with who you are drawn with
Lemme know what you think
-Xcalibre-
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I like this.
Would we know in advance which players are on what team, before races are submitted, or no?
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