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new game (hows that?) Fri, 10 December 2004 10:07 Go to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

Been away for a long time and I'm looking to get back into the swing.

Proposed idea: Game with any number of players. No max minerals, accelerated BBS, no alliances or friends - everyone is set to enemy and should be treated as such - no tech trading at all.

Galaxy size, clumping, etc... all negotiable. Nothing is being set in stone too much at this point.

My last effort at hosting ended in disaster so I'd like someone else to host the game.

Game will end on he 100th turn. Winner is decided by ACTIVE player vote (players cannot vote for themselves) and in the event of a tie the highest point score wins. This is assuming that no one player occupies 51% of the galaxy or produces 51% of the overal galactic resources before the 100th turn.

CA can either be banned or "crippled" (at race wizard level) based on what the general public think.

Any thoughts, interest or abuse please feel free to reply in the thread Smile



[Updated on: Fri, 10 December 2004 15:06]

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Re: Plain Vanilla Fri, 10 December 2004 11:17 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
Hi Freakyboy!

You're going to get a few people confused by the name of the new thread...

Smile

Regards

Alter Ego



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: Plain Vanilla Fri, 10 December 2004 15:07 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

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Location: Where the clowns can't re...

better?

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Re: Plain Vanilla Fri, 10 December 2004 16:33 Go to previous messageGo to next message
Alter Ego

 
Officer Cadet 4th Year

Messages: 283
Registered: November 2002
Location: Germany
freakyboy wrote on Fri, 10 December 2004 21:07

better?


Very Happy

AE



War does not determine who is right. Just who is left.
Bertrand Russell

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Re: new game (hows that?) Sun, 12 December 2004 23:23 Go to previous messageGo to next message
sborden is currently offline sborden

 
Crewman 3rd Class

Messages: 8
Registered: October 2004
Instead of Crippling/banning CA, why doesn't EVERYONE play CA?

my 2 cents

Stuart B.

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Re: new game (hows that?) Mon, 13 December 2004 05:05 Go to previous messageGo to next message
mazda is currently offline mazda

 
Lieutenant

Messages: 655
Registered: April 2003
Location: Reading, UK
I'd handicap the CA - 125 points to defenses or similar.

In theory a single CA in a game could have good diplomatic options as well as the good economic potential.
So even if 125 points is too much of a handicap on the economy then it still can make it up diplomatically.

In fact, if I ever host a game I might well use that idea.
Evil or Very Mad

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Re: new game (hows that?) Tue, 14 December 2004 18:04 Go to previous messageGo to next message
TheQ is currently offline TheQ

 
Crewman 2nd Class

Messages: 10
Registered: December 2003
Location: The Continuum
I would possibly be interested if the game were a little more defined. Pick a galaxy size, number of players, gen schedule, etc. I realize that this stuff is negotiable, but I wouldn't want to be stuck playing a 4 person game on a huge map with a turn due every hour. Uh Oh

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Re: new game (hows that?) Mon, 10 January 2005 06:01 Go to previous messageGo to next message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
freakyboy, is this game still open? Or can I lock the topic?

mch,
mod.a.w.

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Re: new game (hows that?) Mon, 10 January 2005 12:48 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

lock it.

Should have mentioned in.

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Re: new game (hows that?) Mon, 10 January 2005 17:11 Go to previous message
Micha

 

Messages: 2342
Registered: November 2002
Location: Belgium GMT +1
Thanks for the reply. Topic locked,

mch,
mod.a.w.


[Updated on: Mon, 10 January 2005 17:11]

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