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Another game idea: Master of Orion Sun, 19 December 2004 18:14 Go to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
The galaxy was once home to two advanced races: the noble Orions, and the brutal Antarians. They had a big war. The Orions won, and put the Antarians in space/time prison. Then the Orions left mysteriously.

Other races are now figuring out space flight, and the Antarians are figuring out escape...



Donut shaped galaxy. Orion homeworld is all by itself in the centre. Unfortunately the Antarians (host) have a IT 1WW set up on the planet.

Each player is one of the races from MOO, which is a predefined PRT with a different crippling requirement. For example the Silicoids may be 3i HE required to have x points left over in race creation wizard, and being xenophobic would set other players to enemy and attack all orders. Dorloks would be SS, Psilons get best research settings, etc.

Diplomacy would be limited to in game messages with xenophobic races only allowed to send messages to all players (rather than individual).

All players must set host to friend and host will set all other races to friend. Every once in a while the host will gate out and attack one of the front-runners with his tech advanced fleets designed to destroy rather than capture. Host knows all your race passwords, will peak at your turns, and will use that against you as Antarians (advanced tech to spy on all).

No public scores but everyone will know all the others scores during an election year via the host.


Ways to win:

1) Defeat the Antarians. Be the only race in orbit and/or inhabitting the planet of Orion (Antarian HW) at the end of any turn.

2) Diplomatic victory. Every X number of years there will be an election for supreme leader. Players with 2 highest scores compete. Get 2/3 of the player votes (based on score) and you win!

3) Wipe out all other players.

Host can't win but will try to last as long as possible. Host will likely have certain game setup advantages such as MT toys.







[Updated on: Sun, 19 December 2004 18:35]

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Re: Another game idea: Master of Orion Mon, 20 December 2004 02:04 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
multilis wrote on Mon, 20 December 2004 00:14


Host will likely have certain game setup advantages such as MT toys.





Just a technical queation, how do you give a race MT toys from the start?

Carn

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Re: Another game idea: Master of Orion Mon, 20 December 2004 05:35 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1209
Registered: April 2003
Location: Slovenia, Europe
Hi!
Carn wrote on Mon, 20 December 2004 08:04

Just a technical queation, how do you give a race MT toys from the start?

The same way the infamous Summer cheating was done. Check Cost 0 setup in ACADEMY.
BR, Iztok

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Re: Another game idea: Master of Orion Mon, 20 December 2004 05:57 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:

Every once in a while the host will gate out and attack one of the front-runners with his tech advanced fleets

Similar to MOO, I was planning to do this only once every certain number of years and be attacking only one planet for one year. A system of warning would exist, and perhaps the ships would cross the donut void at warp 10 rather than jumpgate.

Attacks would never be by suprise, just like MOO. First year like MOO, message would be sent, likely ingame message to all. The message would give a brief description of the target and why the target was considered the biggest threat. Attack would be x years later.

The antarians could possibly be stopped in any attack similar to MOO, and the victor may gain valuable techs doing so. The biggest influence may be the message from the Antarians which only occurs during those once in a while attacks (perhaps once every 10+ years), explaining who they are afraid of and why, the antarians being omniscient.


I was also thinking of having Loknar the Orion hero popping up at brief intervals and offering help to all, a small but useful ship gift to each race sent from antarian HW.


The game would be shorter than usual likely as defeating a 1WW only takes so long even with a somewhat handicapped race.


[Updated on: Mon, 20 December 2004 05:59]

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Re: Another game idea: Master of Orion Mon, 20 December 2004 08:16 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1209
Registered: April 2003
Location: Slovenia, Europe
Hi!
multilis wrote on Mon, 20 December 2004 00:14

Donut shaped galaxy. Orion homeworld is all by itself in the centre. Unfortunately the Antarians (host) have a IT 1WW set up on the planet.

Each player is one of the races from MOO, which is a predefined PRT with a different crippling requirement.

Nice idea! IMO it would work the best when all races would be pre-built. Here are some if my thoughts.
For most races:
- 250-400 leftover RW points (depending on PRT), may be used for final changes,
- no immunities, 17% PGR, about 1 in 8 hab,
- balanced speed & econ,
- factories 12/10/12/4g, mines 10/4/14, pop eff 1/1000,
- IFE, NRSE, OBRM, NAS, CE Exclamation,
- no warp-10 engines for most races (may get rid of CE),
- most tech expensive,
- trader races (Humans and Gnolams) must Exclamation sell ships each 5th turn (turns 40, 45, 50 ...) in worth od 10% of their econ to other players. Only dead players can be skipped Exclamation, selling goes by predeterminated order, more players can be served in the same turn. The buyer can specify what he'd like to buy. He may also skip the purchase. In that case he gets 15%, when his turn comes again. Humans sell remote miners and normal minelayers, Gnolams sell pen-scanners, tachions and speed-bumps. In return they get (any) tech or minerals (the building cost). For mineral trading host will provide freighter(s) for every race, that will be on automated orders traveling from buyer's planet via host's HW to sellers's planet and back. If buyer can't pay he's skipped.
- Jammers/deflectors/computer usage is limited for most races:
. no jammer better than 20,
. no better comp than BSC,
. only 1/3 items on hull my be deflectors (max 4 slots on Nub).

Races:
Sakkra (1): CA, +1% PGR, -f, bio normal, TT, may only use public messages;
Sakkra (2): IS, +2% PGR, -f, bio cheap, TT, may only use public messages;
Klackon: JoaT, pop 1/800, 10/10/10 facs, con normal, may only use public messages;
Meklar: pop 1/2500, 15/7/25/3g facs, mines 12/3/16, elec normal;
Human: IT, trader, NO OBRM, may get 10 year long cease-fire every 20 turns, must give the same (diplomatic);
Bulrathi: WM, weap normal (better ground attack), high narrow grav (or grav immune, other two narrow?);
Alkari: RS, has scoops, may use tech-23 engine, cheap prop, may use jammer 30, 50% items may be deflectors (better ship defense);
Psilon: most tech normal, may use single slot of forbidden items on ship (jammer 30 xor Nexii xor warp-10 engine), -1% PGR, lower hab;
Mrrshan: WM, RS, may use Nexii, has scoops, weap normal (better ship offense);
Darlok: SS, elec normal;
Silicoid: HE, 3-immune 5%, NO IFE, may use IS-10, may only use public messages;
Gnolam: IS, trader, low gravity, +1 clicks wider habs & NO CE (luck), NO NAS;
Elerian: SS, can't use Ultra and Transport Cloak (telepathic);
Trilarian: AR & NO CE & warp-10 engine (trans-dimensional), grav & temp +1 click (aquatic), NO OBRM, NO NRSE, energy normal.

I rally had fun pondering those LRTs and rules. I tried to give each race those properties they had in MoO-1 and 2, hence some tech not expensive and some other weird settings.

The most problematic one is IMO Cheap Engines for everyone, but that's the best thing I could imagine for making Trans-dimensional race stronger. Another IT wouldn't solve that, as TD race travels through space, not through gates. A solution would be forbidding 300/500 gates, but that'd make gating beamer BBs way too expensive, and selling big remote miners from Humans imposible (eh, to HE most certainly Sad ).

There'a also a problem dealing with Trader "LRT". Lots of rules could make playing those two races a PITA. We may even get rid of that "LRT".

Here are my my 2 cents my 2 cents my 2 cents . What the rest of you think?
BR, Iztok
...

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Re: Another game idea: Master of Orion Mon, 20 December 2004 15:17 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Some alternative ideas (building blocks) for races:

hostile: must always have set to enemy, no private messages allowed.

xenophobic: hostile to everyone

restrictions: a limit on usefulness. For example at most x components of this type may appear on a ship.

Alkari - IT perhaps with limits on gates, not suffering same restrictions on jammers and deflectors as other races. Hostile to Mrrshan

Mrrshan - PP not suffering same restrictions on battle computers and capacitors as other races. Hostile to Alkari.

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Re: Another game idea: Master of Orion Tue, 21 December 2004 00:10 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Game idea close to MOO 1 or MOO 2 or MOO 3?

As i only know MOO 2(i know that i'm missing something, where do i get MOO1?), i have to shut up, if its about 1 or 3, otherwise i would have some comments.

Carn

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Re: Another game idea: Master of Orion Tue, 21 December 2004 05:59 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1209
Registered: April 2003
Location: Slovenia, Europe
Hi!
Carn wrote on Tue, 21 December 2004 06:10

...where do i get MOO1

Try http://www.the-underdogs.org/game.php?gameid=688 . A lot of pop-ups pops up though.
BR, Iztok

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Re: Another game idea: Master of Orion Tue, 21 December 2004 11:42 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
iztok wrote on Mon, 20 December 2004 05:35


The same way the infamous Summer cheating was done. Check Cost 0 setup in ACADEMY.

Cost 0 does not give MT stuff. It may be possible to hack the .hst and/or other files to give one race some MT stuff. I've also heard that starting ships can have MT parts. With cost 0 you can addjust the cost in tech, minerals and resources of MT parts, but you can't allow some one to build them. Cost 0 cannot allow some one to build a PRT/LRT specific part that they normally cannot, with one execption: you can change the settings of gates, for example, you could make the 100/250 really be inf/inf. Non ITs still couldn't build the inf/300 gate, but one of the normal gates could be given better capabilities.



- LEit

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Re: Another game idea: Master of Orion Tue, 21 December 2004 12:08 Go to previous message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
The way that for sure works for MT toys is the host does an extended setup and waits for MT ships to come by. The other parties can be set to mineral alchemy during this time and extra pop and minerals dumped into space in the end.

Possible alternatives may work (hack hack). Smile

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