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XENOPHOBE - New Game Sun, 05 December 2004 14:04 Go to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA

They are all freaks and abbherations. Not a single race in your universe is 'normal'. Strange and disgusting beings covered in crystalline skin, coated in slime or a myriad other grotesque traits that only prove to you and your people that somehow the universe has become infested with the lowest forms of vermin. What's worse is that they are spreading. If something isn't done soon, there won't be a clean planet left in the galaxy for your beautiful race to live on. Ohh it's true that some of these THINGS dwell on planets which are too hot or large for you, but vermin always adapt. They won't stay on those inhospitable planets for long. And they send out their disgusting offspring in vessels that are themselves perverse in form. Just having to view them on your scanners is enough to twist up your stomach.

Something must be done.

Your people are going hunting. Your plan is to exterminate one disgusting race at a time so that they don't reinfest any of the galaxy. And when that one is finally wiped out and the solar winds are a little cleaner, then you will target another and purge it from the universe as well. Eventually the stars will be freed of the horrid creatures plaguing it and your people can rest knowing that all of the planets in the universe will be as beautiful as your own home world....


Game Objective

To eliminate all of the other races one at a time.

Game Parameters and Rules:

All PRTs except CA are allowed for race design.

The game will be played on a Medium - Normal map with Distant starting positions. If we get less than 12 players, then it will be Medium - Sparse instead. Accelerated BBS play will be enabled.

Chaff is allowed, but the Split Fleet defense is not.

There will be NO ALLIANCES OR NAPS allowed!

Your objective is to destroy one race at a time until all of the others are vanquished, however this must be done in a specific order. The first race you encounter will be your first target and all other races must be dealt with in the order in which they are discovered. You may not attack any other race until your current target is completely vanquished (No worlds left). To 'encounter' is to discover an occupied world or see an enemy vessel on your scanners. This order must be followed regardless of who may be attacking you. You may defend yourself of course, but you may not attack another races' worlds or fleets unless the world is assaulted accidently (for example, they just pop-dropped the world you were about to attack and you were unaware of it) or if the fleet is within 100 LY of one of your occupied worlds and OBVIOUSLY heading towards it.

Although it spoils the element of surprise, there will be an attack order list maintained in the Host Notes section on autohost. To keep it current, every time a player encounters another for the first time, they will send a Stars! message with the player number of the spotted race to everyone. The host will collect that information and update the Host Notes area as needed. Obviously this will change as races are eliminated as well as discovered.

Race files are due on or before christmas day and should be sent to the email address posted below. The first turn will process January first. After that, turns will be generated at 0400 GMT sunday through thursday for the first 30 years and then we will review. First come, first served but preference will be given to players currently playing in 'The Core'.

Any skill level will be accepted but novice players should consider this game to be a 'learning opportunity' only!

The game will be played using the J patch and run on AutoHost.

Questions should be directed to me here or else to my email address. jaysmith@xprt.net

Thanks all!

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Re: XENOPHOBE - New Game Sun, 05 December 2004 14:26 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Is any/all of the following allowed:

a) intentional tech trading
b) setting other race to friend
c) allowing other race to use ones stargates, get refueled
d) ship trading, mineral trading, etc.

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Re: XENOPHOBE - New Game Sun, 05 December 2004 18:15 Go to previous messageGo to next message
pratap is currently offline pratap

 
Crewman 2nd Class

Messages: 13
Registered: November 2004
Location: India

If I see 2 races at the same time, what happens?

(1) I can attack both?
(2) I get to choose my order or preference?

If 2 races see me first - Both of them can attack me?
If no race sees me first - No one is allowed to attack me?
I should set all players to enemy? and am I allowed to have a treaty with any of the other players - like exchanging info etc?

I'll have my race file to you in the next week. Sounds like fun.

Cheers,
Pratap


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Re: XENOPHOBE - New Game Sun, 05 December 2004 18:39 Go to previous messageGo to next message
Dark_Traveller is currently offline Dark_Traveller

 
Crewman 1st Class

Messages: 33
Registered: October 2003
Location: Tigard, OR. USA
I am playing in the Core-I Will send you a file. Nothing like a good hint.

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Re: XENOPHOBE - New Game Sun, 05 December 2004 20:25 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
So the SS is unlikely to be targeted as a first enemy by anyone and having a 2nd planet is a liability risk to becoming first target to another race, joat race will probly detect several players on the first turn in a med universe, are these conclusions correct?

sprocket



Dieter of sprockets

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Re: XENOPHOBE - New Game Sun, 05 December 2004 20:42 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
Answers to several replies here...

No tech/ship trading, using another players' stargates, etc. That falls under the realm of 'ALLIANCE'.
Setting another race to 'friend' is not acceptable since this would allow them to refuel at your worlds and use your gates.
You're on your own on this one.

If you see two or more players simultaniously then you may choose the order in which they are added to your list. You may still only attack them one at a time.

If two players see you first, then you're gonna get it by two players.

Whether you set the others to enemy or not is completely up to you but there are NO ALLIANCES of *ANY* sort allowed.

Yes, it's likely that SS players will be low on the assault list and that JOATs will probably start their list first. If you choose to play a race that starts with two worlds, then you do so at your own risk.

The_Crowd




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Re: XENOPHOBE - New Game Sun, 05 December 2004 21:32 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Fun game idea, but - how are you going to enforce aggression? What if two players meet each other first, then start to tech trade by lightly 'attacking' or pop dropping?

Here's a potential solution you might like:

Victory condition:
5 points gained if you manage to conquer your current target's homeworld (and keep it for say, 5 turns.)
2 points gained if you manage to conquer your current attacker's homeworld (and keep it for say, 5 turns.)
1 point gained if you manage to conquer any other player's homeworld (and keep it for say, 5 turns.)

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Re: XENOPHOBE - New Game Sun, 05 December 2004 22:20 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
I think that change the requirement of total destruction to requirement of capturing the HW and this game is quite playable.

Otherwise your first target SS may keep some cloaked colony fleets with decent stock of pop and colony ships in deep space and just by colonizing planets in space habited by players who may not attack him yet ruin your game since theres always some colony or two of his that you cant reach and so you may not attack others yet. Wink

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Re: XENOPHOBE - New Game Sun, 05 December 2004 23:17 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Does taking BACK a planet from an assaulting race that your not genociding count as defense?


Dieter of sprockets

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Re: XENOPHOBE - New Game Sun, 05 December 2004 23:43 Go to previous messageGo to next message
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Quote:


I think that change the requirement of total destruction to requirement of capturing the HW and this game is quite playable.


Some race designs can easily afford to lose their HW. I can see the diplomacy: 'Ok, you are beating me up but X is beating you up as well. How about I let you take my HW, in return quit attacks on the rest. Then you can take on X while I focus on my target'.

I agree with what you say on SS, and believe this game would see lots more SS than usual. Not sure how to handle situation.

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Re: XENOPHOBE - New Game Mon, 06 December 2004 01:14 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
Easily fixed - I'd add a proviso that if your HW is under another's control for 5 turns then your race is considered dead, and stops submitting turns --- if you are going to play a brutal game like this, might as well make it extra lethal Evil or Very Mad

[Updated on: Mon, 06 December 2004 01:18]

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Re: XENOPHOBE - New Game Mon, 06 December 2004 06:16 Go to previous messageGo to next message
MarioHebert is currently offline MarioHebert

 
Crewman 3rd Class

Messages: 8
Registered: March 2004
Location: Armpit of the Universe/Re...
By the very nature of this game, you are automatically in a semi form of a non-aggression pact: You can't initiate attack with anyone else except for the race you are dictated to attack. The only thing you can do is defend your planets by a player(s) who has targetted you for elimination.

This could be enforced by setting all players to Neutral and changing your battle plans to attack enemy only (I think this will still allow you to defend against those that have you set to enemy) once you have selected the race for destruction. This should allow those who are not targetted and have not targetted you from attacking each other. This would be reasonable in the case someone wants to play an AR race.

An interesting (and possibly unbalanced) concept to this game is that you and others could possibly luck out on not being targetted for elimination in the beginning. The unbalancing premise is that you don't have to attack your enemy and just colonize worlds without the backlash of being attacked. A person can probably go through a good portion of the game just building an empire while everyone else is killing each other. Then when the time comes, you initiate your attack against your enemy and will more than likely be prepared for the next guy to take out. Another unbalanced aspect is the scenerio of being the race targetted for elimination by two or more other races and you have some other race targetted for elimination that is not part of the group attacking you. They are basically immune from attacking each other and will inadvertantly assist each other by quickly taking you out of the game (and they don't even have to talk about strategy in doing this). And you are not allowed to go to their worlds to stop them from attacking you. Crappy situation to be in.

This would be a game that would have to be seriously monitored. And there are other topics that have to be discussed:

Minefields / Exploding Minefields
Previously possessed planets occupied by another race not targeted for elimination (an unbalancing concept for the player who doesn't wish to attack his enemy and is not targetted for elimination now occupies this previously possessed planet i.e. enemy bombed the pop off the planet and never occupied it)
AR Colonizers (this might not be an issue - not certain on Battle Plan idea that brought forth earlier would guarantee not attacking neutrals in battle)
Enforcement of no diplomacy (I believe this is essential with the true intent of this game being your on your own to destroy everyone)
And others I can't think of at this moment.

I like the concept of this game. But this'll give me ulcers just in case I find myself in the position of a big gang up.



He has excited domestic insurrections amongst us, and has endeavoured to bring on the inhabitants of our frontiers, the merciless Indian Savages whose known rule of warfare is an undistinguished destruction of all ages, sexes and conditions.

A paragraph in the Declaration of Independence charging the King with inciting slave rebellion and Indian attacks

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Re: XENOPHOBE - New Game Tue, 07 December 2004 10:56 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
Okay, round two of response.

Regarding the changing of the the terms of the game to 'Take Homeworld'...Would you settle for killing just the cockroaches in your kitchen when your home is full of them? I don't think so.

Regarding scoring. I don't see a reason to do this. It's not going to speed up the game and it's not going to make bookkeeping any easier. In fact, it will do just the opposite. If you're thinking of wanting this to curb cheating, all I have to say is, How Is That Going To Help? Cheaters will be prosecuted to the fullest extent of the...umm...AH law. I know that Ron is tough on cheaters and even tougher on repeat offenders.

Minefields are hardly an issue. They affect everyone regardless of whether they are exploding or not. However, the dropping of minefields around worlds occupied by someone other than yourself and your current target is unacceptable.

If you've lost a world to someone other than your primary target, then you've lost it. I suggest that you defend your worlds appropriately.

AR colonizers may not stay over an occupied world (other than their primary targets) for more than one year.

Regarding Mario's post concerning one's ability to grow without interferance...First off, the bigger your empire gets the greater the chances of being spotted. People are going to be scouting worlds and even SS can't avoid that. Secondly, yes it would suck to have two players working against you simultaniously. I hope it doesn't happen, but it's a brutal universe out there. ;c)

This is really simple, people.
1. You have one and ONLY one player you're allowed to be intentionally aggressive towards at any given point in the game. If it's not your primary target, you can't do it! If it's an 'accident' like when two fleets hit the same world simultaniously, then it's No Big Deal.
2. You can't get or provide assistance to any other player in any way.
3. You don't have to worry about bookkeeping because it's all going to be done for you - you just need to say to all using the Stars! messaging who it is when you see a race for the first time.

Could someone cheat? Of course, but think for a moment what that would entail. Trying to set something up pre-game would be tough at best considering the nature of the game. And are you REALLY going to ASK your neighbor whom you've just spotted to cheat with you and risk getting kicked out of the game or worse, have your cheating nature posted here and never get another AH match again?

The_Crowd

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Re: XENOPHOBE - New Game Tue, 07 December 2004 15:50 Go to previous messageGo to next message
Kotk

 
Commander

Messages: 1227
Registered: May 2003
The_Crowd wrote on Tue, 07 December 2004 17:56

Regarding the changing of the the terms of the game to 'Take Homeworld'...Would you settle for killing just the cockroaches in your kitchen when your home is full of them? I don't think so.


So that book keeping say theres somewhere still a sole cockroach ... you dont even know where it is, so why cant you shoot these other bums that make camp-fire in your living room until you find out?
You can mop the cockroaches up anywhere, why its so important that you should be unable to attack next target while mopping up the first one?
The_Crowd wrote on Tue, 07 December 2004 17:56

If you've lost a world to someone other than your primary target, then you've lost it. I suggest that you defend your worlds appropriately.

How you defend your territory, if you may not kill them non-first target minesweepers, minelayers, colonizers and skirmishers that roam freely in your space?

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Re: XENOPHOBE - New Game Tue, 07 December 2004 17:31 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
So remote mining by non-ar would be crippled since a RM site would be lost w/o possibility of recovery if non genocide player takes the planet by colonazation...right?


Dieter of sprockets

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Re: XENOPHOBE - New Game Tue, 07 December 2004 17:49 Go to previous messageGo to next message
v-Skippy is currently offline v-Skippy

 
Crewman 2nd Class

Messages: 12
Registered: February 2004
Location: Seattle
The_Crowd wrote on Tue, 07 December 2004 10:56

This is really simple, people.



Maybe simple in intent...but not so simple to implement.

Total elimination of an opponent can be extrememly tough. Example: handful of cloaked scouts roaming each corner of space and you are the ONLY player in the game allowed to attack them (in a normal game the strays would get picked off at will as they encroached other players territory but in this one they get a limited sort of immunity).

Intersettling is something you just have to allow. I can't attack your colonizers (if you aren't my target) so I can't stop the intersettling. Hmmm...but I can explode my minefields...maybe I'll intersettle with you...put up the minefields...wait for you to become my next target...of course you will know exactly what I'm doing as you will be able to see my attack order list designating who I can attack next but you won't be able to do a thing to stop/hinder me.

The concept of "See bad guy. Fight bad die until death" sounds fun and is simple...but it won't really play out that way unless there's rules to enforce it.

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Re: XENOPHOBE - New Game Tue, 07 December 2004 23:11 Go to previous messageGo to next message
pratap is currently offline pratap

 
Crewman 2nd Class

Messages: 13
Registered: November 2004
Location: India

I forsee issues.
What if my targer has 1 planet at the other end of the galaxy through a wormhole or whatever? Should I be forced to just defend myself trying to find that one planet of my current target?

Can we change the rule so that a player can move to his next target once his score is 100% more than his current target? or 150% and that player leaves the game at this stage.

Hunting down 1 planet means we are going to play this game for a loong time and people will start dropping out.

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Re: XENOPHOBE - New Game Wed, 08 December 2004 01:42 Go to previous messageGo to next message
MarioHebert is currently offline MarioHebert

 
Crewman 3rd Class

Messages: 8
Registered: March 2004
Location: Armpit of the Universe/Re...
Minefields and other points are an issue to discuss before game because it could very well be an issue during game, however simple people might think the rules are because ambiguities are there; they can become obstacles on playing the game.
* If races are in close proximity to each other and minefields are put up, is minesweeping permissable? When is it not permissable (the question might seem absurd, but scouting with armed ships is done and race might not have pen scanner; frieghters and other ships will want to travel back and forth between planets and the neutral race is in the middle of a heavily travelled route, will sweeping to 1ly of the minefield to clear the route be okay)?
* An exploding minefield might be an issue if its used offensively in attacking a target planet/ships but other neutral planets/ships are nearby that might damage/destroy ships (i.e. you go after the target's last planet and its deep within a neutral players space).

Sprocket brings up a nice point: If your remote mining a planet, is it yours and not open for colonization from neutral players?

Regarding my post about growing your empire: everyone should be able to spot their first enemy within ten turns (if you choose not to scout, then I guess you just wait until you get a visitor). If you luck out on not being targetted first (being targetted second or after is not something to worry about initially)by the remaining races, you have a free reign of expanding up until a race dies (and I'm figuring that won't happen too quickly), and then you might or might not be the target for the recently victorious race. I, personally, have no problem with this. But it is something that can seriously offset the game.

I'm assuming there will be an outside observor who will monitor the game? This is not saying that people will cheat, but people can miss things (especially finding a new race's planet, ship, mineral packet, or minefield when their mind is occupied on something else like how to deal with their new found target, economy, etc.) or forget. A monitor would be able to notify everyone when they've been spotted (this would be a lot of work for someone to do - I would pity the guy who would want tod o that). However, I believe everyone has good intentions when entering these games and would try their best to keep to the rules. But a stupid mistake could offset the game (and people may [and rightly so] cry foul). Will there be no leeway on some (or all) rules which might result in people being suspended/banned from the game?

Is there anything wrong with the idea of setting everyone to Neutral (except for the target which turns to Enemy status) and changing battle plans to attack Enemy only to enforce nonengagement/bombing of neutral races? This would seem to be keeping to the heart of the game when your only allowed to attack your enemy, but allowed to defend when your the victim of anihilation?

Here's an interesting idea: what if your allowed to attack the person who has targetted you for destruction, but aren't allowed to bomb or mass packet his planets until he comes up on the list for genocidal mayhem? The problem is not defending well when being attacked. The problem is that its a war of attrition against the defender and all he can do is stay at his planets and hope he can last forever against attacks (which he probably won't, expecially when starbases are targetted and in the position of gang-ups). The offensive player is immune from having his worlds attacked from the defender (he won't have to worry about spending resources in building starbases to build his armada while the defender will more than surely will [and if the attacker is not targetted for extermination he has a VERY big bonus for him], decreasing his ability to build ships to defend). I think my idea is a very good compromise that gives some unfortunate players a chance at survival a bit longer and to counter those players who are not targetted for extermination at the beginning of the game. You know that old crappy saying "...
...




He has excited domestic insurrections amongst us, and has endeavoured to bring on the inhabitants of our frontiers, the merciless Indian Savages whose known rule of warfare is an undistinguished destruction of all ages, sexes and conditions.

A paragraph in the Declaration of Independence charging the King with inciting slave rebellion and Indian attacks

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Re: XENOPHOBE - New Game Wed, 08 December 2004 19:08 Go to previous messageGo to next message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
This is why I was suggesting applying a scoring system based on homeworld kills, which could be heavily weighted towards killing your target. This means you can make the game behave in the intended way, without having to apply artificial and ambiguous rules to limit peoples behavior. If I can get an equal amout of points by killing my target as I could by killing 5 other players, then you can assume that I'm not going to waste much resources combating the 5.

If people think HW kills are not enough to count as a successfull player kill, then add a score condition to this as well:

Victory condition:
5 points for Player Kill of target
2 points for Player Kill of attacker
1 point for Player Kill of any other player

Player Kill = control player's HW for 5 consecutive turns AND have 100% higher score over that player. On a successful player kill then that player is banned from uploading further turns and is removed from everybodies' target lists.

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Re: XENOPHOBE - New Game Wed, 08 December 2004 21:02 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
I like it! you can actually be eliminated and still win! just kill 2-3 genocide races and unless somebody does better after you die you win, QS races can blaze with glory and die winners, WAHOOO!!! Surprised


Dieter of sprockets

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Re: XENOPHOBE - New Game Fri, 10 December 2004 03:20 Go to previous messageGo to next message
Sirak

 
Crewman 2nd Class

Messages: 19
Registered: November 2004
In my opinion games which have such complicated game terms will either never start or never finish! What people really want are games like Plain Vanilla which were filled in no time and lot of players wanted to join.

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Re: XENOPHOBE - New Game Sat, 11 December 2004 13:21 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
"Total elimination of an opponent can be extrememly tough. Example: handful of cloaked scouts roaming each corner..."

Obviously you did not read the game description very carefully. If you had, you would have noticed that only the elimination of your opponents WORLDS is required to move to a new target.

We're not going to use a point system to determine the winner. It's a last-man-standing game.

"If races are in close proximity to each other and minefields are put up, is minesweeping permissable? When is it not permissable ..."

Minesweeping is not an offensive act. Targeting the MINELAYER is. Setting a minefield to detonate is not an offensive act unless you do so when you KNOW that there are ships in it or that will be in it the following turn.

You folks are still trying to make this harder than it is. The intentional destruction of a non-targets ships or population is not allowed. That's all there is to it. Sending an armed ship after a neighbors freighters is against the rules, but parking a warfleet over a remote mining world to prevent colonization is not.

Sirak, it's not that complicated. You see your enemy and report the sighting. You take ACTIVE mesures against races based on the list that's compiled for you based on your sightings. You take PASSIVE measures against the rest. If you like 'plain vanilla' games, that's great. You're entitled to your opinion just like everyone. My opinion is that plain vanilla games are booorrriing.


"The offensive player is immune from having his worlds attacked from the defender..."

This is true unless they are after each other - which is a very real possibility.

"he won't have to worry about spending resources in building starbases to build his armada ..."

THAT's risky. Anyone who doesn't properly prepare will get it in the end - just like with any other game.

"What if my target has 1 planet at the other end of the galaxy through a wormhole or whatever? "

Ahh, there's a good point. The simple solution here is to disallow colonization through wormholes. If they just FLEW there, you should be able to as well.

Keep those race files coming!

The_Crowd

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Re: XENOPHOBE - New Game Sun, 12 December 2004 16:09 Go to previous messageGo to next message
sprocket is currently offline sprocket

 
Chief Warrant Officer 1

Messages: 138
Registered: November 2002
Location: Illinois US
Can a remote mining planet be defended by warships with orders to attack everthing as a matter of DEFENSE, otherwise RM is worthless. Also, what if a scout slips thru an early wormhole gets spotted first by a player but they are too remote from each other to wage war? Maybe disallow wormhole travel until enemy is determined.

[Updated on: Sun, 12 December 2004 21:37]




Dieter of sprockets

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Re: XENOPHOBE - New Game Wed, 15 December 2004 18:42 Go to previous messageGo to next message
The_Crowd is currently offline The_Crowd

 
Petty Officer 2nd Class

Messages: 55
Registered: September 2003
Location: Vancouver, WA. USA
Yes, parking warfleets over a world to protect your remote miners is perfectly acceptable. This is PASSIVE, so not in voilation of the rules.

Hmm.. Good point about the wormholes. We will have to disallow wormhole travel until every player has acquired at least one target.

Thanks!


[Updated on: Wed, 15 December 2004 18:44]

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Re: XENOPHOBE - New Game Thu, 16 December 2004 01:54 Go to previous messageGo to previous message
Dogthinkers is currently offline Dogthinkers

 
Commander

Messages: 1316
Registered: August 2003
Location: Hiding from Meklar
So if I station 1 ship over every planet, then nobody except me, and anybody who was lucky enough to spot me first, would be able to colonise Laughing

...

I suppose in this case it'd help to have poor scanning, as you could attack any world you choose, just so long as you hadn't previously seen it was populated before.

"hey, I didn't know you had a colony there... My fleet of 100 bombers was just planet hopping..." Laughing

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