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Home » Stars! 2.6/7 » The Bar » New Game Idea: Point of no return
New Game Idea: Point of no return Fri, 03 December 2004 12:12
multilis is currently offline multilis

 
Lt. Commander

Messages: 789
Registered: October 2003
Location: Edmonton, Canada
Only one special rule:

If any of your warships go from not orbitting one of your planets to orbitting (counting positions ONLY at beginning of turn), your entire empire goes into a state of anarchy for 3 turns (not allowed to upload turns for 3 turns).

Warships are any ships with one or more weapons or bombs. If during anarchy automatic orders result in more warships doing the same, that results in an extension of the anarchy to 3 years from the time of the event.

That includes chasing an enemy fleet to end up in orbit when not in orbit. (Triggers anarchy)

That does not include gating or moving from another planet where fleet was in orbit at beginnings of each turn. (Not trigger anarchy)

That does not including moving to a planet which was not colonised at beginning of turn but was colonised after.

That does include planets that were colonised but became uncolonised waypoint 0.


Background: Your citizens are afraid of 'big brother' taking over. Any warships orbitting a planet are considered part of the defensive fleet, in contact with the citizens. But any warships that are not in orbit have limited contact and are considered part of a conspiracy. Panic and riots result if one of your 'conspiracy' fleet shows up in orbit on one of your own planets.

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