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trophy.gif  International Race of Champions 2K Sun, 28 November 2004 13:07 Go to next message
fescar is currently offline fescar

 
Crewman 3rd Class

Messages: 4
Registered: November 2004
Location: Rome, Italy
To some, it is Stars! playing's All-Star Game. To others, it is the PBEM's version of The Masters. Either way, the most essential element holds true.
The Stars! International Race of Champions is one of the most unique competitions, designed to settle the old argument: "Who is the best player?"

Don't know if IROC series really determines who the best Stars! player is, but we sure go a long way toward that goal. IROC does prove that some players have more skill than others regardless of their specialty or background.
Equality is the key to the IROC concept, based on the IROC auto racing series: << Only the car colors and numbers are different, and the drivers are permitted only to adjust the position of the seat, steering wheel and pedals for comfort. >>.

As original suggested by Gary McClellan, each game round will be part of an IROC series. In each round of the series every player will have the similar preset race file with some leftover points to be distributed as they wish: adjusting the hab ranges, PGR, some LRT, factories *OR* mines, tech at will but no fixed feature for the round can be modified (PRT, some LRT).

Since the games are being played in series, there are actually 2 sets of victory conditions. For each game itself, they are played until finished by concensus or victory conditions (Highest score after *TBD* years). However, you also gets points based on your place of finish to determine the IROC series winner.
Each player in each individual game will be assigned points depending on their final position in that game, as determined by the
score. The details of the series scoring system is the original one:

Placing...............Points Given
1st...................15
2nd.................. 12
3rd...................10
4th...................8
5th...................6
6th...................5
7th...................4
8th...................3
9th...................2
10th and below........1
Did not participate...0

Eliminated players are given their points determined by their time of elimination (first player out gets last place, no matter his score). Players in a tie (ex. 3rd) will share the placing, the next placing (4th) will be skipped, and the next player will get the following placing (5th).

In game alliances are allowed, but the alliance itself can not take a placing: victory is on an individual basis (when it comes time to decide the winner each player is ranked on his own level, regardless of who he may be allied with).

The plan is to play through most of all 10 PRT. We can follow the original 1998 series: WM IT CA IS AR SS JOAT SD HE PP, maybe taking out the last 3 or 4.

Game parameters could be Medium, Dense/Normal, Distant, Accelerated BBS, Public Player Scores.
Hosted by AutoHost with frequency as every day (24H deadline) we can have a 80 turn limit (less than 3 months game frame).

Until here, more or less, we have the original settings for the 1998 IROC series.
Instead I can work with you to develop some rules to let the players distribute the leftover points for a given preset race (think to an archetype of PRT). We need to decide where and for how much each IROC players can personalize his race, of course taking in mind the original IROC philosophy: << equality is key to IROC concept >>.

Here are my thoughts... Confused

Adjustable LRT: NAS, OBRM, RS, LSP, CE. All other LRTs fixed.
PGR: 16% min up to 20%
Hab range: ??? maybe only adjustments by moving sideways the bar, holding the width fixed.
Economy: how about spending only factories *OR* mines, and not both ???
Tech: all 75% extra up to 3.5 cheap ???

Anyway I think that the races should not be "perfect", each IROC game is intended to force you to play with what you are given. Shocked

Bye,
Federico.

...

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Re: International Race of Champions 2K Sun, 28 November 2004 14:00 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
fescar wrote on Sun, 28 November 2004 19:07

Adjustable LRT: NAS, OBRM, RS, LSP, CE. All other LRTs fixed.
PGR: 16% min up to 20%
Hab range: ??? maybe only adjustments by moving sideways the bar, holding the width fixed.
Economy: how about spending only factories *OR* mines, and not both ???
Tech: all 75% extra up to 3.5 cheap ???

Why such a diversity? Give players the basic race they can modify only with X RW points you left unspent. IMO X should less then 100 to really get the IROC feel.
BR, Iztok

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Re: International Race of Champions 2K Sun, 28 November 2004 16:11 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
The entire point of IROC was the identical races. Call it what you will, but if you can modify the race beyond name, emblem and password, it's just not IROC to me. Smile


Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

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Re: International Race of Champions 2K Sun, 28 November 2004 16:49 Go to previous message
fescar is currently offline fescar

 
Crewman 3rd Class

Messages: 4
Registered: November 2004
Location: Rome, Italy
Quote:

The entire point of IROC was the identical races. Call it what you will, but if you can modify the race beyond name, emblem and password, it's just not IROC to me.


Also for me. Rolling Eyes

Really, I don't want to change it.
I'm just asking to the comunity if there are some basic adjustments that each driver can set for his IROC car, if you can pass me the parallelism.

Quote:

Why such a diversity? Give players the basic race they can modify only with X RW points you left unspent.


Exactly, I thought to the possibility of shifting sideways the hab ranges (but not to make it wide/narrow) like of characterizations of one race respect to an other. The same, NAS and RS can be add-ons that will cost you in terms of PGR as example.

Thinking better... tech, factories and mines should really be the same in an IROC vision. They would change too much the playing style.

Federico.

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