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Home » Stars! Clones, Extensions, Modding » FreeStars » ATTN: LEit, need common files
ATTN: LEit, need common files Fri, 26 November 2004 01:04
TomT64 is currently offline TomT64

 
Petty Officer 3rd Class

Messages: 45
Registered: August 2003
LEit, sorry to post here. I need to express a few things.

In order to include the parsing functions found in the folder /server, I right now need to go through the whole program and copy what I need into my own files, because each cpp file includes FSServer.h.

So basically, my choices are:

1) Copy your classes into my own files
2) Make my own classes, structs, etc
3) Compile the FreeStars server into my client

I recommend, to fix this,

1) a porting of any class that can be used to contain data on objects in the game to the /common folder (I'm using all lowercase here, please do the same, for less confusion across clients)
2) Changing a method in the planet class with the spelling "Dislpay" to "Display"
3) file and freestars version checking for loading of a file. It would be perfectly fine by me if you made a class to hold the file info, which in turn holds classes and contaniers of classes which contain data on specific objects.

If you need help doing any of this, I ask you only to move things to common that contain data, and I will write anything that's missing or needed (such as the afroementioned FreeStarsFile class) to contain this data and offer you the changes via gsatars CVS for your approval. I'll be including a /common folder. For the record, I've already put TinyXmlPlus.* in /common and I'm pretty sure I made a couple of minor changes to let it compile without errors or warnings. I would do the same with other files.



- TomT64
GStars! - A FreeStars Client (currently dead)
http://gstars.sf.net/

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