CA being the "easy" way to win |
Sat, 20 November 2004 19:10 |
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Neverborn | | Crewman 3rd Class | Messages: 6
Registered: October 2004 | |
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I'm not too experienced with multiplay, but from what I've seen and read nothing can even come close to matching the raw production capacity with a CA, and as is referenced in the duel thread, without the diplomacy aspect it doesn't seem like an equally skilled player stands much of a chance vs a CA.
My question is, after so many patches why do some PRT's still suck while others are so obviously overpowered? Why didn't they institute some kind of resource limiter like they did with HE, or at least not make the instant terraforming so instant and so free. Granted that's what makes a CA a CA, they don't seem to have any real weaknesses to make up for such an obvious strength.
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Re: CA being the "easy" way to win |
Sun, 21 November 2004 06:41 |
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mazda | | Lieutenant | Messages: 655
Registered: April 2003 Location: Reading, UK | |
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One simple way to change the strength or a PRT would be to alter the starting RW points for each.
You often see handicaps specified in this fashion.
However, in order for races created under older versions of Stars to work and be legal you couldn't do that.
At least thats what I think. Corrections welcome.
So you have to alter the behaviour of the PRT.
They could say that CAs are so good with the environment that they are poor at extracting mins (starting mine eff is halved or somesuch).
Would make CAs have to consider taking Remote Mining which would further weaken the fast start from not having OBRM.
So that might work.
I think this is the source of some of the anomalies with the NAS LRT. The JoaTs inherent scanning was added later, so it still gets all the points from NAS and loses little in return (some say loses nothing by taking NAS).
Again I am not a Stars historian.
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