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icon5.gif  Pls Critique These Settings Thu, 23 January 2003 17:22 Go to next message
Weightless is currently offline Weightless

 
Civilian

Messages: 3
Registered: January 2003
I posted a slightly different version of these game settings in the "Slow Game" thread, but I'd like to get anyone's opinion on them so I'm starting a new thread:

Assuming 15 players + host

Universe Size: Large
Density Sparse (384 stars over 2560K sq/ly)

Galaxy Clumping ON
(Other options negotiable)

IT Not Allowed

All players must take NRSE
No one can take IFE (a neutral 3rd party would have to verify that)

IS-10 and TS-10 engines not allowed
Fuel tanks and super fuel tanks are not allowed

How would these settings affect race decisions? How would they affect game play? Do these setting unbalance any part of the game?

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Re: Pls Critique These Settings Thu, 23 January 2003 18:24 Go to previous messageGo to next message
johng316 is currently offline johng316

 
Chief Warrant Officer 3

Messages: 177
Registered: November 2002
Location: Indiana, USA
I don't see that this would unbalance anything, but I personally don't like to play in anything larger than Medium. Too much MM, and takes too long to get to the front in the mid-game. With the engine restrictions, you might find that getting ships to the front takes a while, and some might perceive it as boring.

I do like the sparse universe, though, and I think that will keep things very interesting.

You'll probably see an emphasis on light ship design. For this reason, you'll probably see folks rushing to Nubian tech ASAP. To keep things interesting, you might consider slow tech advances.

I like games that require BET because it keeps Omega Nubians off the field in large numbers, but that's just me. Cool

Looks like it'll be a good game if you like Large universes.

G'luck!

John G



All Your Base Are Belong To Us.

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Re: Pls Critique These Settings Thu, 23 January 2003 18:31 Go to previous messageGo to next message
freakyboy is currently offline freakyboy

 
Lieutenant

Messages: 583
Registered: November 2002
Location: Where the clowns can't re...

What about the fuel xport and super fuel xport? Will these also be banned?

If you also wanted to slow down the game then you could enforce that no-one can take ISB. With no space docks and no super fuels and no fuel tanks AND no ramscoops it will certainly slow things down as ALL ships will have to consider fuel both to and from their destination in comparison to the nearest starbase.

once stargates are built this effect will be lessened - however for transports it'll still be applicable.

What about the Enigma Pulsar? or the Settlers delight? Will these too be banned? (or are they already due to NRSE?)

I think HE and AR will be the races to suffer most in this environment - depending on if you allow the space dock and the settlers delight.

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Re: Pls Critique These Settings Fri, 24 January 2003 00:29 Go to previous messageGo to next message
Coyote is currently offline Coyote

 
Lt. Commander

Messages: 906
Registered: November 2002
Location: Pacific NW

HE and AR won't necessarily suffer - the slow engines and reasonably large open areas will give them plenty of time to get established. What they really should fear is close starting positions and fast neighbors.

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Re: Pls Critique These Settings Fri, 24 January 2003 14:29 Go to previous messageGo to next message
Apelord is currently offline Apelord

 
Master Chief Petty Officer

Messages: 99
Registered: November 2002
With these settings you are looking at around 20 stars each very thinly spread. Consequently the live everywhere type of races will have more of an advantage than other types. By disallowing the FM engine, IT's and warp 10 travel PLUS the lack of fuel tanks, you'll get a really slow startup. My personal bent would be to take an IS race with wide hab and TT since they could benefit from slow travel times to/from places. With other races also having to suffer from slower travel times this advantage would be relatively greater than in other games although I am not sure how large it would be in reality. I do think you will get a lot of hunkering down with a rush to higher tech however. One thing you may really want to look at is limiting tech trading some way (either through limiting friends, etc. or flat out stating limits on it) since in a slower game tech trading really pays off big against those who don't tech trade. In order to exploit this I would set some other feild (like energy or construction) cheap and plan on finding a neighbor to ally with for weapons. This approach could be highly effective (more so than usual) due to the limits placed on growth (via engines and sparse settings). Slow tech would make this situation worse so you may want to make sure and pass on that if you aren't limiting tech trading.


"The object of war is not to die
for your country but to make
the other bastard die for his" -George Patton

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Re: Pls Critique These Settings Sat, 25 January 2003 18:05 Go to previous message
zoid is currently offline zoid

 
Ensign

Messages: 348
Registered: December 2002
Location: Murray, KY - USA
I fail to understand the charm of slowing the game down in any fashion. My question is -

What are people trying to achieve by "slowing" a game down?

As for slowing a game down, I would think the best means of doing that would be using one of the scenario editors I've seen mentioned (but personally have never had any interest in) to drastically modify tech costs across the board. Multiplying the tech costs in the extreme would slow things down sufficiently that nothing would have to be banned.

I would never be interested in such a game. I'd anticipate players constantly skipping turns because they have auto-production ques and nothing is happening. When I'm in a game with players skipping turns, I always experience this foreboding that the game is doomed.

Most games where there has been no "slow down" criteria implemented are slow enough for me. I'd prefer a game that is sped up. Nobody can afford to miss a turn then, because things are happening fast. I want tech 16 in everything by 2410, ok? Cool



I'M NOT AN EXPERT AND I'M OFTEN PROVEN WRONG. TAKE THAT INTO CONSIDERATION WHEN YOU READ MY POSTS.
Math? Confused Ummm, sure! Nod I do FREESTYLE math.

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