Home World Forum
Stars! AutoHost web forums

Jump to Stars! AutoHost


 
 
Home » Stars! 2.6/7 » Game stories » EAC vs IRC
Re: EAC vs IRC map with border Fri, 05 November 2004 15:42 Go to previous messageGo to next message
Vespucci is currently offline Vespucci

 
Crewman 3rd Class

Messages: 4
Registered: September 2004
Sotek wrote on Fri, 05 November 2004 14:52

Ettane wrote on Fri, 05 November 2004 11:58

Personally, I'm involved in hiring people for Vancouver (West coast of Canada, and one of the best cities on Earth according to whomever posts stats of what are the best cities on Earth... Smile)


I so will have to keep that in mind in a year and a half...


If you don't mind going to see the doctor in a building that was abandoned by the likes of the Faith Temple of Healing in Christ Universe Assembly of Pentacostal Citizens of God.

Not that there's anything wrong with the socialized medicine quality of care. I like Canada.

Report message to a moderator

Re: EAC vs IRC map with border Fri, 05 November 2004 19:08 Go to previous messageGo to next message
ASword is currently offline ASword

 
Petty Officer 2nd Class

Messages: 57
Registered: May 2003
Location: Canada, Earth, Sol, minor...
Quote:

Quoted from Ettane:
PS: Our password was CHAOS - it's our team's name inside EA.



Conveniently it also describes our team's level of organization compared to the opposition.

Thanks for the game guys, now I know why I normally stick to the beginner/intermediate level games.

Report message to a moderator

Re: EAC vs IRC Sat, 06 November 2004 00:34 Go to previous messageGo to next message
v-Skippy is currently offline v-Skippy

 
Crewman 2nd Class

Messages: 12
Registered: February 2004
Location: Seattle
Holy cow. The number of 100% worlds is IMPRESSIVE. That's a mark of excellent hab planning and excellent planet assignment/use of OAs.

Report message to a moderator

Re: EAC vs IRC Sat, 06 November 2004 00:42 Go to previous messageGo to next message
Orca

 
Chief Warrant Officer 1

Messages: 148
Registered: June 2003
Location: Orbiting tower at the L5 ...
v-Skippy wrote on Fri, 05 November 2004 21:34

Holy cow. The number of 100% worlds is IMPRESSIVE. That's a mark of excellent hab planning and excellent planet assignment/use of OAs.


With TT 30, *every* world is 100% for someone with our hab scheme. Who needs to be HP when you can get nearly as many resources per world, start much faster, and end up with all 100% worlds? Smile



Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.

Report message to a moderator

Re: EAC vs IRC Sat, 06 November 2004 10:26 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
The number of 100% is possible because our CAs pumped out large numbers of OA ships from the start. Both of our CAs are in the bottom half of our team, that's because they spent the early years building a lot of OAs instead of building factories.



- LEit

Report message to a moderator

Re: EAC vs IRC Sat, 06 November 2004 23:28 Go to previous messageGo to next message
summoner is currently offline summoner

 
Crewman 3rd Class

Messages: 4
Registered: May 2004
With the early ending, were your 2nd tier races able to make a real impact on the frontlines?

Report message to a moderator

Re: EAC vs IRC map with border Sat, 06 November 2004 23:33 Go to previous messageGo to next message
SinicalIdealist is currently offline SinicalIdealist

 
Chief Warrant Officer 3

Messages: 184
Registered: October 2003
Location: North-left US

Ettane wrote on Fri, 05 November 2004 08:04

I wrote a utility that you give the ship hull type and the weight to, and it calculates the most likely ship design (going through every combination of components that match the weight). It takes hints such as if you know their race type and design, tech levels, whether mystery traders are active or not, etc.



I imagine a lot of people would be interested in this. You mind posting this? Would cut down a bit of time doing it manually.

As a matter of practicality, keep in mind to always have at least 1 weapons cheap race on your team in the future. };-)>

It was an interesting game to watch, and occasionally take part, even if in a half-assed kinda way.


Gakl on #stars!
Team IRC peanut gallery/alternate player
(I ran screaming in terror when I found out the universe size was HUGE.)

PS. While I have pathetically rudimentary programming skills, I'd be interested in any sort of administrative position, if *anything*'s available for a lowly liberal-arts-background tech support guy who would love to move from the NW US to SW Canada. Smile



g.e.
====

"When the newspapers have been read, the TV sets shut off, the cars parked
in their various garages. Then, faintly, I hear voices from another star.
(I clocked it once, and the reception is best between 3:00 A.M. and 4:45
A.M.). Of course, I don't usually tell people this when they ask, "Say,
where do you get your ideas?" I just say I don't know. It's safer."
-P. K. Dick

Report message to a moderator

Re: EAC vs IRC map with border Sun, 07 November 2004 13:27 Go to previous messageGo to next message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
Heatmizers had weapons cheap, his list of races was just where I'd had it wrong.

Here is the list updated with corrections:

1 Heatmizers non-TT CA, wide hab; weapons cheap
3 0xdeadbeef TT CA, wide hab; all expensive
5 Savage Bovines SD; IFE; elec cheap; wide hab
7 Tsunami 18% IS 5-95 in all three hab; ISB, CE; all expensive @3
9 Flood 18% IS 5-95 in all three hab; ISB, CE, RS; all expensive @3
11 Lagrangians AR; Rad Imm, others centered; ISB; en cheap
13 Charon's Army IT; NRSE, not CE; not @3; 25-75 in all 3 bands; con cheap
15 Bakuhatsu SD; not ISB; @3; wide hab; prop cheap

That means no one had bio cheap, and only one race had each of the other 5 fields cheap


[Updated on: Sun, 07 November 2004 13:34]




- LEit

Report message to a moderator

Re: EAC vs IRC map with border Sun, 07 November 2004 18:22 Go to previous messageGo to next message
Staz is currently offline Staz

 
Lieutenant

Messages: 514
Registered: November 2003
Location: UK
LEit wrote on Sun, 07 November 2004 18:27

That means no one had bio cheap, and only one race had each of the other 5 fields cheap


So did the "all expensive" races plan to do no research whatsoever? Not easy to do.

Report message to a moderator

Re: EAC vs IRC map with border Mon, 08 November 2004 03:48 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi!
Staz wrote on Mon, 08 November 2004 00:22

So did the "all expensive" races plan to do no research whatsoever? Not easy to do.

... especially when "faster" team-races had to defend the rest of the team AND to research. Looking just at race designs I'd say teams weren't in the same ballpark.
BR, Iztok

Report message to a moderator

Re: EAC vs IRC map with border Mon, 08 November 2004 04:11 Go to previous messageGo to next message
Carn is currently offline Carn

 
Officer Cadet 4th Year

Messages: 284
Registered: May 2003
Can someone explain me the reason why both teams had a TT CA and a non-TT CA?

Carn

Report message to a moderator

Re: EAC vs IRC map with border Mon, 08 November 2004 08:37 Go to previous messageGo to next message
iztok is currently offline iztok

 
Commander

Messages: 1207
Registered: April 2003
Location: Slovenia, Europe
Hi1
Carn wrote on Mon, 08 November 2004 10:11

Can someone explain me the reason why both teams had a TT CA and a non-TT CA?

I'd say the first one researches bio, the second one builds OAs and transfers them to the first one.
(I still didn't check the IRC files, so I'm just guessing)
My my 2 cents.
BR, Iztok

Report message to a moderator

Re: EAC vs IRC map with border Mon, 08 November 2004 08:56 Go to previous messageGo to next message
Heinz89 is currently offline Heinz89

 
Crewman 2nd Class

Messages: 18
Registered: November 2002
Location: New Jersey, USA
Carn wrote on Mon, 08 November 2004 04:11

Can someone explain me the reason why both teams had a TT CA and a non-TT CA?

Carn


There is no reason to have both of the CA's be TT. The second non-TT gets the points to spend on facts, mins. All races ran the OA's until the TT CA reached a greater terra percentage than the majority. At that point, only the TT CA ran the OA's.

Both CA's spent most of the early years creating as many OA's as possible. There is no way 1 CA could have produced all the OA's needed to grow the rest of the races as fast as possible. Because the non-TT was stronger, it ended up producing more of the OA's while the TT-CA was able to do some research and growing. Still, neither CA was a powerhouse because of the OA builds.

Hope that helps

Report message to a moderator

Re: EAC vs IRC map with border Fri, 12 November 2004 15:03 Go to previous message
LEit is currently offline LEit

 
Lt. Commander

Messages: 879
Registered: April 2003
Location: CT
I've put all the IRC team files up on http://teamirc.falldowngoboom.org/
It has our .h and .x files for every year. It doesn't have EAC .h or .x files, but does have their .m files (I grabbed EACvsIRC.m* by ftp every turn).
There are also some other things we used (utilities, text files, the maps posted here).



- LEit

Report message to a moderator

Previous Topic: Wonka's Mineral Factory (long)
Next Topic: The Dark Ages 3 - Game commentary (long!!!)
Goto Forum:
  


Current Time: Wed May 08 02:32:16 EDT 2024