Home » Stars! 2.6/7 » Game stories » EAC vs IRC
Re: EAC vs IRC map with border |
Thu, 28 October 2004 12:01 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
Here is the 2455 map:
http://dragons.falldowngoboom.org/EACVSIRC55.gif
The blue lines indicate 'no-mans-land'. This is area where we've removed EAC control, but have not yet established full IRC control. Rockette is still occupied by EAC, Jupiter is fully controled by EAC, but the surrounding area has IRC mines and ships. Carbon and Puss-Puss are also occupied, but won't be for long. Waco is occupied, but we control the orbit, same with Crisp X and Moltke. Spittle has been bombed clear.
Score ranks: Team IRC is in positions 1-4 and 6-9. No change from 2451.
The VCs are to have 3 enemy HWs occupied for 3 turns.
We control the orbits of two enemy HWs. We're also have two fleets (at Waco and Crisp X) within 100ly of Lawrence (another HW). We currently don't occupy any enemy HWs however, and Lawrence has mine fields around it, and BBs going to defend it.
EAC has started building a BB with 20 Jihad missiles, 7 comps, FM engine, and Wolverine shields, no armor. They've killed a few sweepers so far.
I think the only new ship of IRC that has been in battle is the 'Zelas Gort' Galleon, p12 rams, 10 tachyons 2 elephants, and 4 wolverines.
- LEitReport message to a moderator
|
|
|
Re: EAC vs IRC map with border |
Fri, 29 October 2004 01:45 |
|
iztok | | Commander | Messages: 1207
Registered: April 2003 Location: Slovenia, Europe | |
|
Hi!
LEit wrote on Thu, 28 October 2004 18:01 | Here is the 2455 map:
...
EAC has started building a BB with 20 Jihad missiles, 7 comps, FM engine, and Wolverine shields, no armor.
...I think the only new ship of IRC that has been in battle is the 'Zelas Gort' Galleon, p12 rams, 10 tachyons 2 elephants, and 4 wolverines.
|
Year 2455 and Jihads? I know it is a slow tech game, but nevertheless...
BR, Iztok
Report message to a moderator
|
|
| | |
Re: EAC vs IRC map with border |
Thu, 04 November 2004 15:43 |
|
|
I realise everyone part of the EAC vs IRC likely wants a rest up break now from the intensive game.
Would be interesting to see history files of games as Mlaub hinted.
If IRC ever wants another similar match, enough others at HWF may be available and would give them a real challenge. Perhaps Iztok, Kotk, Mlaub and some of the gang from our Trans game. (That would require Ptolemy and Goober to work together instead of kill each other. )
Would give Alien and Sotek (members of IRC in Trans game) a chance for revenge in game where diplomacy isn't a factor.
[Updated on: Thu, 04 November 2004 15:47] Report message to a moderator
|
|
| |
Re: EAC vs IRC map with border |
Thu, 04 November 2004 16:40 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
I've saved all of our .m, .x, .h, and .txt files from the game, I do intend to make them public (with our password of course) at some point, it's a fairly big collection however.
.txt files are the plans I wrote for most turns telling everyone what was going on, and what I thought they should do. OWK had plans for OA movements as well.
A very quick summary of our races:
Execpt as noted, all races have IFE, OBRM, RS, NAS, 18%+ growth rate, 1/8 or less hab as noted, 1/1000, good factories, g box checked, 10/3/15-17 mines, 1 cheap, rest expensive @3 checked.
For hab we split each band in half, that gives 8 combinations of High (high temp, rad, or gravity) or Low. Habs selections are indicated below.
2 - CA - Sotek - LHL - Gaav - bio cheap - TT
4 - SD - Alien - HLH - Jillas - prop cheap - ISB
6 - IT - Heinz - HHL - Kanzel - weapons cheap
8 - AR - Alric - LLL - Shabranigdo - en cheap - ISB, ARM, not OBRM, not RS @3 not checked
10 - IT - OWK - HHH - Xellos - con cheap - fast
12 - WM - Orca - LHH - Dark Star - weapons cheap - ISB
14 - CA - Sheetz - HLL - Phibrizzo - en cheap - no TT
16 - IS - Leit - LLH - Halcyform - elec cheap - no NAS
Our information on the EAC races:
1 Heatmizers non-TT CA, wide hab; IFE; weapons cheap (just a guess)
3 0xdeadbeef TT CA, wide hab; has IFE; bio cheap (TT CA)
5 Savage Bovines SD; IFE; started with bat scanners, so probably not @3; wide hab
7 Tsunami 18% IS 5-95 in all three hab; ISB, IFE, CE; @3, elec cheap (started with bats)
9 Flood 18% IS 5-95 in all three hab; ISB, IFE, CE, RS; @3, con cheap (has con lambs)
11 Lagrangians AR; maybe Rad Imm, others centered; IFE, ISB; en cheap (is AR) Maybe elec cheap
13 Charon's Army IT; IFE, NRSE, not CE; not @3; 25-75 in all 3 bands; prop cheap (has prop lambs) maybe con cheap too
15 Bakuhatsu SD; IFE, not ISB; started with rhino scanners, therefore @3; wide hab
[edit - changed Dilgear to Xellos]
[Updated on: Thu, 04 November 2004 16:53]
- LEitReport message to a moderator
|
|
|
Re: EAC vs IRC map with border |
Thu, 04 November 2004 16:47 |
|
Orca | | Chief Warrant Officer 1 | Messages: 148
Registered: June 2003 Location: Orbiting tower at the L5 ... | |
|
Quote: |
2 - CA - Sotek - LHL - Gaav - bio cheap - TT
4 - SD - Alien - HLH - Jillas - prop cheap - ISB
6 - IT - Heinz - HHL - Kanzel - weapons cheap
8 - AR - Alric - LLL - Shabranigdo - en cheap - ISB, ARM, not OBRM, not RS @3 not checked
10 - IT - OWK - HHH - Dilgear - con cheap - fast
12 - WM - Orca - LHH - Dark Star - weapons cheap - ISB
14 - CA - Sheetz - HLL - Phibrizzo - en cheap - no TT
16 - IS - Leit - LLH - Halcyform - elec cheap - no NAS
|
For race #10, Dilgear was the earlier name since superseded by Xellos.
[Updated on: Thu, 04 November 2004 16:48]
Jesus saves.
Allah forgives.
Cthulhu thinks you'd make a nice sandwich.Report message to a moderator
|
|
|
Re: EAC vs IRC map with border |
Thu, 04 November 2004 17:47 |
|
|
I also generated bitmaps of "territories" using Xtreme Borders with data from the 2440 and 2450 turns. I'll generate a "final" map using the current data as well.
I'll see about getting them converted into a more compact format and available for viewing somewhere. Probably won't be that useful for seeing the EA Empire, but will show the distribution of IRC planets fairly well I think as an adjunct to the border maps.
- Kurt
Report message to a moderator
|
|
| | | | | |
Re: EAC vs IRC map with border |
Fri, 05 November 2004 10:41 |
|
|
Sub-thread of game discussion:
What utilities did the teams use to help with their planning, coordination, and general Stars! work?
I'll lead off by naming a few I used, or the IRC Team used:
Posey's Spreadsheet (stars!.xls)
I was using this for checking overgating damage, and also at a latter stage to check out projected costs on some warship designs. (If you have not heard of this, get it. There's a lot of useful stuff here.)
Stars! Xpert (strxprt.exe)
Little utility with six tabs of calculations. I mainly use the packet calculator tab, occassionally the bombing tab.
Opt Move (optmove.exe)
Utility written by Leit that you enter max warp and distance and it punches back the optimal warp settings and distance for travelling that distance. Very useful for ship movements that are fuel-limited or time constrained like shifting population or orbital adjustors.
Combine (combine.exe)
Utility written by Leit that combine multiple pxx reports into a single output file. (Also does processing with fxx reports.) The program was modified during the game as well.
The .f00 and .p00 files were extremely useful. The latter is essentially a combined .pxx for the entire team -- and thus makes a great import file for other utilities.
TT8v2 Spreadsheet (tt8v2.xls)
My contribution to all this. This is the second generation of the Ugly_TT spreadsheet for calculating terraforming values and "best race" to colonize a given planet. As the game went on I developed some additional sheets. And eventually had a separate heavily modified version developed simply to streamline the work needed for controlling OA deployment. I'll probably clean up the sheet a bit, make it work with "generic" combine or pxx files and make it available for download in the next couple of weeks.
- Kurt
Time flies like an arrow.
Fruit flies like a banana.
- Groucho MarxReport message to a moderator
|
|
|
Re: EAC vs IRC map with border |
Fri, 05 November 2004 10:59 |
|
Ettane | | Petty Officer 1st Class | Messages: 63
Registered: June 2003 Location: Canada | |
|
Hey Staz: are you a programmer - we are currently hiring right now. Hey LEit - looking to move into making games professionally? Anyone else reading this love to program (in C++ that is...none of that Java nonesense
PS: No I'm not trying to seed team EAC with members from their team...although now that I think of it...perhaps an extra bonus for LEit and friends...
PPS: You were pretty close on our races:
0xdeadbeef - had all techs expensive (no cheap bio).
Savage Bovines - only cheap elec (hence the bat scanners).
Tsunami - all techs expensive.
Flood - all techs expensive.
Lagrangians - Yes on the rad immune, energy cheap only.
Charon's Army - cheap construction only.
Bakuhatsu - cheap prop.
There were three flaws with our strategy. First off, hab. Secondly, our front-line races were too weak for the task we'd set for them. Last, too many expensive techs. Our front-line races were supposed to stall you long enough for our back field to build up. Our front line collapsed way too early, so our back field had to help out, slowing it down, leading to our ultimate demise. I suppose we planned for too long-term a game. I still laugh at how fast we met, and that each of our right-on-the-border races were next to each other.
Also, you mentioned I was probably at 25k resources at turn 50. I'd actually hit 30k, including having slowed down my curve for a few years before that to hit some needed techs. I was headed to 35-38k or so. Also, I was pretty much on par score-wise with whomever was in fourth as I tied them at least once.
Can't wait to get your password(s) to see what you all did in detail!
: D
Report message to a moderator
|
|
| |
Re: EAC vs IRC map with border |
Fri, 05 November 2004 11:33 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
One last map, for the situation at 2457:
http://dragons.falldowngoboom.org/EACVSIRC57.gif
The white circles are IT secondary worlds. Team IRC HWs and secondaries are listed as well.
The worlds in the no-mans-land are unoccupied, Lafayette, Rho, and Spuds were packeted; Serapa and Sputnik bombed out; and Huckleberry being bombed.
In IRC territory, Rockette is still occupied by EAC, but it's a minor colony without a orbital, and we were going to packet it clear this turn (from Rough Shod). Waco is also occupied by EAC, but it's being bombed. And would have been occupied shortly.
Attacks would have been hit Hermit this turn, and been launched at Gasp (and probably hit a few of the surrounding worlds on the way there). I don't think we would have been in control of a 3rd HW orbit for another 3 or 4 turns. And then a turn or two to finish bombing it, and then 3 more to meet the VCs, so probably another 8 turns total.
- LEitReport message to a moderator
|
|
|
Re: EAC vs IRC map with border |
Fri, 05 November 2004 11:41 |
|
LEit | | Lt. Commander | Messages: 879
Registered: April 2003 Location: CT | |
|
Our password is: OneTwo3Go!
That's for the whole team. If you set the whole team to the same password, you can switch from one turn to another without being prompted for a password. Also if you set the default password, you won't need it at all.
I got it from what I said to my son before pushing him in his swing, his speech has improved enough that now he says it. Orca was satisfied that it was complex enough to crack, but easy enough to remember.
Ettane: Are you hiring people on the east coast of the US? Although I may be able to convince my wife to move to Cananda now...
What are your passwords? I'd like to see how it looked from your point of view.
[Updated on: Fri, 05 November 2004 11:43]
- LEitReport message to a moderator
|
|
| | | |
Re: EAC vs IRC map with border |
Fri, 05 November 2004 13:22 |
|
|
overworked wrote on Fri, 05 November 2004 15:41 |
Opt Move (optmove.exe)
Utility written by Leit that you enter max warp and distance and it punches back the optimal warp settings and distance for travelling that distance. Very useful for ship movements that are fuel-limited or time constrained like shifting population or orbital adjustors.
|
Does this include splitting boosters off and sending them (slowly) back home ?
Quote: | TT8v2 Spreadsheet (tt8v2.xls)
My contribution to all this. This is the second generation of the Ugly_TT spreadsheet for calculating terraforming values and "best race" to colonize a given planet. As the game went on I developed some additional sheets. And eventually had a separate heavily modified version developed simply to streamline the work needed for controlling OA deployment. I'll probably clean up the sheet a bit, make it work with "generic" combine or pxx files and make it available for download in the next couple of weeks.
|
I have an implementation of this in Java which may well make it into the next version of AutoHostClient as a plugin. I base the "best owner" on who can get the most resources out of a planet rather than just the hab value.
I've also got a terraforming report that shows which planets need terraforming the most - again specifically for deciding where to send those OAs.
Report message to a moderator
|
|
| | |
Goto Forum:
Current Time: Wed May 08 01:48:20 EDT 2024
|